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Dying Light The Beast review - a gloriously silly zombie sandbox

It feels like an intrusion, rooting through drawers and bags. The building's occupants are dead, of course, but still. I'd be pretty annoyed if I knew someone was rummaging through my possessions, even if I was a bloodthirsty zombie. Moreso, if anything. Those are my bits of wiring. Hey! That's MY pile of scrap. The residents of the lovely Alps-adjacent town of Dying Light: The Beast don't really seem to mind - they're more concerned with making my insides my outsides. Must be dinner time.


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All Dying Light The Beast missions and side quests

Dying Light The Beast rain bug leaves players baffled, blinded, and wet

Is Dying Light The Beast on Game Pass?

How to get the best ranged weapon in Dying Light 2: The Beast – the awesome Sawblade Launcher




Finding and crafting the Sawblade Launcher in Dying Light: The Beast is a real turning point in Techland's new zombie-stomping parkour horror. It's by far the best ranged weapon in the game, dishing out instant death for lesser infected and human enemies by slicing right through them, and taking huge bites out of the health bars of even the biggest and deadliest boss monsters...
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Unleash the Beast - Dying Light: The Beast Is Out Now!

[p]Dying Light: The Beast is finally here! It’s time for you to UNLEASH THE BEAST![/p][p][/p][p]Dying Light: The Beast pushes what you know and love about the series to the extreme. The combat - more physical and brutal. The parkour - more grounded and realistic. The night - more tense and claustrophobic. Everything has been dialed up to eleven to create the best Dying Light experience to date![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]You are Kyle Crane and your quest for revenge begins now. Revel in the physical combat as you crush the skulls and spill the guts of those who stand in your way. Ramp up the brutality by unleashing the Beast running through your veins and rip enemies apart with your bare hands. Create a glorious spectacle of violence. Be Physical. Be Creative. Be Brutal.[/p][p][/p][p]Lose yourself in the stunning Castor Woods, brought to life with the next-gen visuals and immersive technical advancements. As you explore the valley, feel the rush of the grounded first-person perspective parkour or put the pedal to the metal in the 4x4 vehicles you find. Become engrossed in the most beautiful zombie apocalypse.[/p][p][/p][p]But beneath the surface lies something darker. Secrets. Blood. Horror waiting to be uncovered. So, enjoy the relative safety of the day because when the sun sets, safety dies… Then it’s time to face the night, where Volatiles roam and fear takes over.[/p][p][/p][p]Now get out there, Castor Woods is waiting for you to…[/p][p][/p][p]UNLEASH THE BEAST[/p][p]Buy Now[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Dying Light: The Beast is out, dark, Steam Deck Verified

Parkoury zombie bludgeoner Dying Light: The Beast has, literally just this minute, gone on sale, which means the review embargo curtain has lifted on RPS to reveal... an empty chair with an IOU stuck to it.


This one is my bad, rather than because of any cheeky code withholding. I’d simply underestimated how many trillions of PC games were also out this week, and had to abandon my charge through The Beast to help keep the undermanned Treehouse on top of things elsewhere. Still, we’ll shortly be bringing you a full, likely much better appraisal from RPS veteran Dominic Tarason (thaaaaaanks Dominic), and in penance, I offer some initial impressions from my couple of hours with the game’s opening.


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Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs




Originally planned as an extension DLC for Dying Light 2: Staying Human, Dying Light: The Beast has ultimately morphed into a full game in its own right, albeit smaller in scope and far more linear than either of its predecessors. The developer, Techland, has stuck to using its internal C-Engine software package, though it's been "heavily modified and upgraded" since its implementation in DL2...
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