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Isles of Silence News

0.2.52 - Hotfix + Crafting QOL

NEW QOL:
- Can click the purple box by a crafting recipe to cancel the craft (finally)
CHANGES:
- "(hunter) couldn't find anything" message on Excursions is now red to stand out better
FIXES:
- Major bug fix, the autocrafter no longer pulls items from the wrong Isle inventory, allowing for negative values
- Fixed an issue where workshop upgrades wouldn't register if updating your save from a specific version
- Fixed mingle-beam recipe not unlocking until a refresh
- Crafting progress bars will only appear on the Isle in which the item is being crafted (no more overlayed bars)
- Crafting number boxes will show how much you are making only on the Isle you are currently on
- Autocrafting Items now makes progress offline
- Fixed a potential memory leak where every item crafted would create a hidden progress bar that wouldn't go away until the game was closed (oops)

0.2.5 - Refining the Experience

This update lays all the final framework in terms of polishing, rebalancing, bug-fixing, and early-game mechanic tweaks needed to confidently push forward with new content

[h3]NEW:[/h3]
- **Save Backups, Local Auto-Saves, Steam Cloud Saves**
--NOTE: Cloud saves backup your files to "%homepath%/Documents/My Games/IslesOfSilence", loading these saves is currently a manual process (to be changed as soon as possible)
- Added multiple new recipes using Isle 2 resources
- Isle 2 workshop can be unlocked
- Islue 2 Excursion is completable, unlocks several more story beats
- Added placeholder for new mechanic: 'The Refinery'
- [EXPERIMENTAL] Added characters to the 'village construction' tab
- Added 2 more songs that were accidentally left out: 'Sky Garden' and 'All Who Are Weary'
- Settings window now shows total playtime on save
- The map on expeditions now updates as you progress
- Hunters weapons now appear on their backs [Some placeholder art still present]
- Hunters need a longer recovery if they fainted in battle - will be tied to the Ward
- Fainted hunters will not be able to go on quests until their HP is above 0
- More Village Construction upgrades (2 Workshop upgrades, 1 Farm upgrade)
- New Setting that allows you to choose the minimum strength tool your hunters can auto-equip
- Certain text-boxes now explain why they've triggered

[h3]CHANGES:[/h3]
- Changed some village upgrade text that was outdated
- Changed song name 'Under the Maple Leaves' to 'Foraging for Mushrooms'
- Auto-equip tools works while the Hunters are resting to be more intuitive
- Shattered Coast percentages now add to 100% instead of 80% (oops)
- Red text in the Village Construction tab no longer looks horrible
- Remedy upgrades only show once the Amalgam table is built
- 'Steading' renamed to 'Garden'
- Village Construction UI revamped
- Malig-zome not listed as a seed since it cannot be planted
- Added a category to the inventory for construction materials
- 'Ice Herb' now called 'Alough' and is used in Soothing Clump instead of Moss
- Updated some of Drai's dialogue to segue into the watchtower
- Watchtower is slightly cheaper

[h3]FIXES:[/h3]
- Removed song 'Untitled 2', which was a duplicated of 'Foraging for Mushrooms'
- The Village Construction floor no longer moves the wrong way when changing buildings
- Village Construction tab no longer unlocks with the village
- Illid now moves to the farm when it's unlocked
- The text box no longer sometimes types out whole lines at once instead of letter-by-letter
- The Village Construction preview layers better, won't appear above things it shouldn't
- Watchtower unlock now shows without a refresh
- Boats no longer need a refresh to work
- Numbers show correctly when manually equipping Hunters' tools on Isle 2

0.2.43 - Boatfix

FIXES:
- Fixed an issue where the starter boat could go missing if reloading the game at a certain point
- Boats now show the 'Depart' button after they arrive
- Boats now no longer keep Aryll hidden until refresh (Aryll really drew the short end of the stick with these bugs)
- Boats now visually update their emptied inventory upon arrival
- Boats now unlock their inventory upon arrive without needing a refresh

0.2.42 - Hotfix

FIXES:
- Fixed an issue where Aryll specifically wouldn't gain Combat Familiarity
- Fixed an issue where 'mingle-beam' was renamed to 'tar brick' temporarily

0.2.41 - Hotfix

FIXES:
- Fixed an issue where a tab would disappear if updating from a certain version