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Isles of Silence News

0.2.42 - Hotfix

FIXES:
- Fixed an issue where Aryll specifically wouldn't gain Combat Familiarity
- Fixed an issue where 'mingle-beam' was renamed to 'tar brick' temporarily

0.2.41 - Hotfix

FIXES:
- Fixed an issue where a tab would disappear if updating from a certain version

0.2.4 - The Journey Back

This update mainly sets the groundwork for dividing content between Isles, hence the major delay as a lot of the backend was reworked. The main focus was getting the Isle 2 story started, and allowing players to revisit the first Isle after they departed. More content soon!

Also of note: due to the incredible sporadic nature of my full-time position, I will be retiring the months labels from the roadmap. The focuses, passion, and drive are the same as they were, but I am unable to hold myself to a timetable currently, and would prefer to only make promises I know I can keep moving forward!

NEW:
- Isle 2 Story implemented!
- Dynamic menu that updates with your progress
- Two-person dialogue system
- Village upgrades implemented on Isle 2
- Credits
- Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1)
- Can finally return to Isle 1 after leaving
- Added Objectives 19 - 22
- Added Some new Recipes for Tool Upgrades
CHANGES:
- Combat familiarity system is less punishing at the beginning and rebalanced
- Longlin should be more consistent with ideal armor early on due to this change
- Upped the resolution of the Hunt animations by 4x, so they should look less pixelated
- Increased some stick/stoon cost for the first armor set
- Added some missing item descriptions
- All characters are now a more appropriate relative size
FIXES:
- Hunters gain their familiarity badge without needing a refresh (visual bug only)
- Fixed a slightly transparent tab
- Slughide drops now add up to 100%
- Dialogue events now cover the whole UI instead of the current tab
- Fixed a bug where automated quests could stay active
- The boat now appropriately disappears when it should
- Hunters now successfully return from excursions

0.2.31 - hotfix

NEW:
- New character on Isle 2
CHANGES:
- Updated all chibis (for the sake of making them more dynamic)
- Added new art for the Isle 2 characters
FIXES:
- Familiarity now *actually* increases dodge change, was bugged before
- 'Begin' disappears on the intro
- Double Progress-Bar glitch should be fixed
- Text-log finally properly clears between quests
- Locked players out of some Isle 2 upgrades that aren't working yet
- Dock Inventory reflects the inventory of the current Isle instead of Isle 1

0.2.3 - "Getting Familiar"

The familiarity system is now implemented, and Hunters will get stronger against monsters the more they fight them. This is seen through badges they gain during hunts, with specific stat boosts available to be seen once the Library is built!
Oh, and Sticks have been majorly buffed. Expect a sweeping late-game rebalance, but the early-game should feel a lot better, especially now that Hunters can auto-equip tools starting at Level 3.

Looking forward:
Steam Achievements are in the works, with a couple in code already but non-functional. Dark mode will also be made even darker, but didn't make it into this patch. Also, the 2nd Island will stop being a dead-end very soon.

NEW:
- Hunters get badges based on their familiarity with a monster, shown while on a quest (this is tied into the rank shown in the Library)
- Hunter familiarity with a monster now affects how often they dodge that monster's attacks and how often they hit the monster, + some other bonuses
- Hunter tracking familiarity increases how quickly they can track monsters based on how much they've tracked it before
NEW QOL:
- Hunters can now auto-equip tools from Level 3 (this is overriden by Quest auto-equip selections if active)
CHANGES:
- Further buffed stick drops in locale 1
- Health Regen Hunter milestone moved from level 2 to level 3
- Combat Familiarity has a much higher cap
- Changed the title of Objective 17 from 'eclectic' to 'eccentric'
- Made it clearer why you sometimes couldn't upgrade hunter pouches, both dynamically and with a note
- Slightly nerfed default chance to hit the monsters, since it's significantly buffed over time by the new familiarity system
- Same as above but to the hunter's chance to dodge a monster's attacks
- Library now displays a tooltip when you hover over a hunter
- Changed the arbitrary '25%' on the library tab to something more mysterious
FIXES:
- Removed a rogue
tag from an objective
- Meera now [actually] moves to the library
- The first objective now shows in the diary
- Added a missing apostrophe
- Can no longer click on Hunters in the library to change Monster tabs
- Fixed 2 issues that could cause saves to load infinitely