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Isles of Silence News

0.2.43 - Boatfix

FIXES:
- Fixed an issue where the starter boat could go missing if reloading the game at a certain point
- Boats now show the 'Depart' button after they arrive
- Boats now no longer keep Aryll hidden until refresh (Aryll really drew the short end of the stick with these bugs)
- Boats now visually update their emptied inventory upon arrival
- Boats now unlock their inventory upon arrive without needing a refresh

0.2.42 - Hotfix

FIXES:
- Fixed an issue where Aryll specifically wouldn't gain Combat Familiarity
- Fixed an issue where 'mingle-beam' was renamed to 'tar brick' temporarily

0.2.41 - Hotfix

FIXES:
- Fixed an issue where a tab would disappear if updating from a certain version

0.2.4 - The Journey Back

This update mainly sets the groundwork for dividing content between Isles, hence the major delay as a lot of the backend was reworked. The main focus was getting the Isle 2 story started, and allowing players to revisit the first Isle after they departed. More content soon!

Also of note: due to the incredible sporadic nature of my full-time position, I will be retiring the months labels from the roadmap. The focuses, passion, and drive are the same as they were, but I am unable to hold myself to a timetable currently, and would prefer to only make promises I know I can keep moving forward!

NEW:
- Isle 2 Story implemented!
- Dynamic menu that updates with your progress
- Two-person dialogue system
- Village upgrades implemented on Isle 2
- Credits
- Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1)
- Can finally return to Isle 1 after leaving
- Added Objectives 19 - 22
- Added Some new Recipes for Tool Upgrades
CHANGES:
- Combat familiarity system is less punishing at the beginning and rebalanced
- Longlin should be more consistent with ideal armor early on due to this change
- Upped the resolution of the Hunt animations by 4x, so they should look less pixelated
- Increased some stick/stoon cost for the first armor set
- Added some missing item descriptions
- All characters are now a more appropriate relative size
FIXES:
- Hunters gain their familiarity badge without needing a refresh (visual bug only)
- Fixed a slightly transparent tab
- Slughide drops now add up to 100%
- Dialogue events now cover the whole UI instead of the current tab
- Fixed a bug where automated quests could stay active
- The boat now appropriately disappears when it should
- Hunters now successfully return from excursions

0.2.31 - hotfix

NEW:
- New character on Isle 2
CHANGES:
- Updated all chibis (for the sake of making them more dynamic)
- Added new art for the Isle 2 characters
FIXES:
- Familiarity now *actually* increases dodge change, was bugged before
- 'Begin' disappears on the intro
- Double Progress-Bar glitch should be fixed
- Text-log finally properly clears between quests
- Locked players out of some Isle 2 upgrades that aren't working yet
- Dock Inventory reflects the inventory of the current Isle instead of Isle 1