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Hard Time III News

Lethal Injection

- Less passive health drain making you tired towards the end of the day, and an additional amber meter makes the limit visible.
- Medical kits and syringes help you restore health/spirit more quickly.
- New crafting recipes include combining liquids with blades/tissue to create syringes/medikits.
- New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to anybody who is out of prison.
- The existing house interior now has more posters, a phone on the wall, and a sink in the bathroom to wash away scars.
- Improved logic distributes vehicles around the map more evenly.
- "Fight Scene" prop options now include a random selection of guns, food, or sports.
- Lots of new costumes include "hi viz" work gear.
- New headwear includes a firefighter helmet, wizard/witch hat, and an alternate crown/tiara.
- The new "Transparent 4" hairstyle is now affected by variations.
- New family of moves at the front includes various "Alabama" slams and "Dead Head".
- New family of moves at the rear includes various "Wheelbarrow" slams.
- New flying front move includes "Block Buster".
- New "Head Snap" move at the ground.
- Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person).
- Slight changes to the default characters reintroduces the "Suns Of God" gang.
- New storylines include conspiring about who the leader of a gang should be! Only this individual may change the name of the gang or its other unique qualities such as greetings and dress codes. They cannot be set missions by other members, but have an increased chance of success when demanding money from them.
- Gangs can form alliances or declare war on each other!
- Pregnancies can be hinted at by other characters before they happen.
- Mysteries are only solved when the star character grabs the suspect (not a CPU!).
- Important announcements (such as arrest warrants) can be heard anywhere in the city, and any such announcements wait a little longer after previous dialogue has finished.
- Different dialogue for describing "getting rid of" people who aren't dead.
- Increased chance of surviving death as a cyborg cop if it has never happened to you before (including paying mobile users who started as a cop instead of being promoted).
- Robotic parts are not bulletproof vs water or other liquids.
- Improved collision detection on stomps or ground grapples from taller people.
- Tied arms don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Seated grabs don't snatch from other people.
- Restoring default or back-up characters no longer spawns civilians inside the prison.
- Intruders are more likely to tunnel up through the ground - especially when breaking into or out of prison!
- The controller button you use to unpause is disregarded in the game itself.



The Future Of Law Enforcement

- Additional dialogue to explain how you survived death - including dead police officers coming back as cyborgs! Upon unlocking this privilege, new costumes include robotic metals which are bulletproof.
- New "Robogun" weapon.
- Mysteries can be triggered when you answer the phone, where "Guess Who?" style clues help you figure out who to confront (by grappling and then taunting like an arrest).
- New major incidents include bomb threats!
- In rare situations, crime can become legal for one day under a Purge style "Immune System"!
- Body Pattern #41 now includes a police badge, which is also available on the shoulder at Elbow Pad #24.
- New taunts include "Goosebumps" and the "Milk America Great Again" dance.
- New "Transparent 4" hairstyle works as a toupee.
- Improved consistency in the colouring of transparent hair length and fringes.
- Parents are called "Mum" or "Dad" by their children.
- Prevented an issue that caused prisoners to return to their cell at the wrong level in the new North Block.
- Fewer cops descend on you at the same time to avenge a colleague's death.
- Changing the venue in Fight Scenes only resets "Standard" furniture/prop selections, so unique settings remain intact.
- Prison cells aren't favoured so heavily for weapon locations in larger blocks like the North or South.
- Cops are less likely to cite their ever-present colleagues as a reason to be afraid in fights.
- Offspring cost you a maximum of $100, which is only ever paid to mothers you are in a good relationship with.
- Slight changes to the default characters.

New Heights

- Alternate designs for each prison block include the classic tiers in the north and more of an open-plan square in the south!
- Improved camera logic works harder to prevent getting stuck in one cell while trying to see inside another.
- Bribed officers release their hold properly as well as cancelling the warrant.
- Prevented a rare issue that may have caused the game to crash when an object is thrown at someone and blocked.
- Louder thud when landing from a height.
- Jumping has a lower failure rate at lower heights.
- Prevented glitching through scenery by jumping or rolling.
- You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command.
- CPU characters stay asleep during the night regardless of their energy levels.
- Nervous breakdowns can no longer occur at the editor screen!
- Wearing multiple prison tops paints the prison number onto the correct one.
- Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Using a chainsaw still damages your mental health but half as quickly.
- You can't fire a rifle in a missing right hand, or a slingshot in a missing left hand, etc.
- Fight Scene exits are optional under the "Rules" tab.
- Fight Scene combatants can start anywhere in an arena instead of clustered together, and humans aren't automatically assigned an opponent.
- Only Fight Scenes let you take control of a CPU character by touching their meter.
- The default Fight Scene camera remains more like the roaming camera in single player mode.
- Prison blocks default to "slightly dark" lighting in Fight Scenes, and with more props.
- Slight changes to the default characters.

The Shield

- New "Riot Shield" weapon allows you to block 95% of attacks! Other large objects are also better for defence.
- Helmets and bullet-proof vests offer up to 90% protection from bullets, and wearing such a vest is considered to be "impersonating" a police officer.
- New headwear includes a combat helmet and an improved beret, which doesn't lose its black base when the colour is changed.
- Wider range of improved gun shot sounds.
- Prevented a rare issue where installations somehow start with NONE of the characters unlocked to use?! The game no longer fails to "Play" in such instances.
- The "Fight Scene" and "Editor" options are hidden from players who have not yet unlocked those privileges to prevent any accusations of it being a "bug".
- Your chosen water level never drains away in Fight Scenes.
- The lockdown schedule can change over time!
- The frequency of dialogue & arrests is now optional.
- Dialogue is less likely to be delivered in a violent situation.
- Asking to restore a limb works properly.
- Using somebody else's cell as a toilet risks their criticism!
- You can be questioned about what's hidden in your cell or a backpack.
- There's a chance that sleeping next to someone will be well received.
- Other people can ask you to take the blame for their crimes (and vice versa) - especially within gangs.
- Fatalities you're already wanted for aren't announced as if they're a mystery.
- Dying while wanted is considered a sufficient punishment.
- Fewer police on the scene at the same time for no reason, and fewer visitors to your home except family.
- Stats are harder to improve by scoring baskets.
- Prisoners are forbidden to be released while they still have debts or outstanding warrants.

Prison Workshop

For the 1st time in Hard Time's long history, modding is officially supported and baked right into the launch options on Steam! I wasn't expecting a prison game to involve much modding, but there are so many philosophical differences that it's good for fans to have their own pressure valves instead of me making everything optional. It starts humbly with making things more or less likely, as well as importing classics from wrestling, but will no doubt grow from here with your input and support.