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Backroom Company News

[v202 Hotfix Note] New Update & Bug Fixes 5–8

Hello, this is the Backroom Company development team.

First of all, we sincerely thank you for your interest in Backroom Company and for playing our game.
We are an indie developer from Korea, and even after the official release, we continue to provide updates and improvements to deliver a better gaming experience.

Even with the full version now released, we will keep rolling out various patches and content updates to further enhance the quality of the game.
If you have experienced any inconveniences or bugs while playing, we sincerely apologize and will do our best to fix any discovered issues as quickly as possible.

Your valuable feedback is a great help to us.
While we cannot perfectly satisfy every player’s preference and play style, we will collect and apply as many opinions as possible to improve the game.



The August 8 patch was completed successfully. (KST 23:30)
The August 10 patch was completed successfully. (KST 01:00)
The August 10 patch was completed successfully. (KST 23:30)
The August 11 patch was completed successfully. (KST 15:00)

This patch includes the following fixes.
Please review the details below for a better gameplay experience.



[h3] [Patch Notes] [/h3]
  • Fixed an issue where the new item “Cart” could easily pass through walls.
  • A warning message is now displayed when attempting to join a lobby with a different version.
  • Fixed an issue where creatures could get stuck in the floor after executing the Death Scene.
  • Significantly reduced the breakdown speed of relays.
  • Lowered the spawn rate of relics.
  • Fixed an issue where the battery level of items such as the “Flashlight” was not displayed correctly.
  • Fixed a bug where the “Black-and-White Photo” appeared in the relic display case without being obtained.
  • Fixed some causes of sudden game crashes.
  • Fixed an issue where the drowning challenge could not be completed.
  • Improved errors related to the “Tombstone with Moss Jelly” relic.
  • Adjusted the quality of reflection effects to reduce the load on the graphics card.
  • Removed unnecessary static lighting options.
  • Adjusted the game execution environment to reduce the likelihood of graphics card-related errors.
  • Fixed an issue in the tutorial where relays could not be selected from the minimap.
  • Fixed an issue where, after loading a game with the “4-Way Flashlight” relic activated, the flashlight battery displayed as 0.
  • Corrected some abnormal collision areas in the “Sewers” story map.
  • Fixed an issue where certain relics did not function on the client side.


We will continue to work to make Backroom Company an even better experience.
Thank you for your continued support.

[v202 Hotfix Note] New Update & Bug Fixes 1–4

Hello, this is the Backroom Company development team.

First of all, we would like to sincerely thank you for your interest in Backroom Company and for playing our game.
We are an indie development studio from Korea, and even after the official launch, we continue to provide updates and improvements to deliver a better gaming experience.

Even after the release of the full version, we plan to continue implementing various patches and content updates to further enhance the quality of the game.
If you have experienced any inconvenience or bugs during gameplay, we sincerely apologize and will do our best to fix the issues as quickly as possible.

Your valuable feedback is a great help to us.
While it may not be possible to fully satisfy every player’s preferences and play style, we will strive to gather and reflect as many opinions as possible to make Backroom Company an even more complete game.



The August 7 patch was successfully completed. (KST 18:30)
The August 7 patch was successfully completed. (KST 20:00)
The August 7 patch was successfully completed. (KST 23:30)
The August 8 patch was successfully completed. (KST 13:30)

The following changes have been applied in this patch.
Please check the details below to ensure a better gameplay experience.



[h3] [Artifact Balance Adjustments] [/h3]
  • Moss Jelly Brain: Reduced maximum stamina and recovery speed.
  • Almond Milk: Decreased automatic health regeneration per second.
  • Noclip Stabilization Add-on Module: Reduced probability of elevator transfer.
  • Burnt Tinder Bundle: Reduced item value increase, slightly increased allocation increase.
  • Someone’s Axe: Increased stamina consumption.
  • Broken Mirror Ball: Increased damage per second and added health recovery while dancing.
  • 4-Way Flashlight: Reduced battery capacity and lowered health recovery of targets exposed to light.
  • Eternally Burning Boots: Reduced damage while running and improved running speed bonus.
  • Flare Grenade: Significantly reduced damage.

[h3] [Sound and Effect Improvements] [/h3]
  • Adjusted overall sound balance.
  • Improved stability of certain voice playback.

[h3] [Bug Fixes] [/h3]
  • Fixed an issue where the game would unexpectedly close upon reconnecting after using the “Red Thread” artifact.
  • Fixed an issue where using the “Dirty Wedding Ring” artifact caused the player’s hitbox to become abnormally large.


We will continue to work to provide an even better experience in Backroom Company.
Thank you for your continued interest and support.

✨v202 Update! From Slime Nerfs to Performance Boosts 🧪

Hello, this is the development team of Backroom Company.

First of all, thank you very much for your interest in and support for Backroom Company.
We are an indie development studio based in South Korea, and we are committed to continuously updating and improving the game even after its official release to provide a better gameplay experience.

Even after the release of the full version, we plan to continue releasing various patches and content updates to further enhance the game's quality.
We sincerely apologize if you experienced any inconveniences or bugs during gameplay, and we will do our best to fix any identified issues as quickly as possible.

Your feedback means a lot to us.
While it may be difficult to meet every player’s preference or play style, we will strive to listen to and reflect as much feedback as possible to make Backroom Company a more complete game.



The August 8th patch has been successfully completed. (KST 18:00)

The following fixes and improvements have been applied in this patch.
Please refer to the list below for a smoother gameplay experience.



[h3] [Patch Notes] [/h3]
  • Improved stuttering issues in third-person view, minimap, and monitor screens in the "Swimming Pool" story map.
  • Reduced stuttering caused by complex structures in certain story stages.
  • Optimized background objects at the entrance of the "Parking Lot" map to improve performance.
  • Adjusted the number of cars in less-visited areas of the "Parking Lot" map for smoother gameplay.
  • Optimized background objects in the "Sewers" map to improve performance.
  • Adjusted draw distance settings so that key structures do not suddenly disappear.
  • Reconstructed background structures in certain stages for performance improvement.
  • Fixed an issue where voice chat would not function for some players in specific situations.
  • Resolved issues where voice chat would cut out or error upon death or revival.
  • Fixed abnormal camera behavior when hiding in lockers in third-person view.
  • The spectator monitor on the "Swimming Pool" map now displays players for a longer duration.
  • Fixed an issue where the "Kart" item would clip through walls or terrain.
  • Partially improved stuttering issues that occurred intermittently while using the "Kart" item.
  • Improved driving stability of the "Kart" on uneven terrain in the "Swimming Pool" and "Sewers" maps.
  • Prevented an issue where players would be launched and die when the "Kart" flipped or collided.
  • Added special sound effects to enhance the tension when being dragged by the creature "Mike."
  • Improved the chain sound effects for the creature "Mike" to make them more immersive.
  • To improve difficulty balance and system performance, the creature "Giant Rat" on the map "Sewer" will now behave aggressively with a maximum of three individuals.
  • Movement control during jumping has been improved to feel more natural.
  • New creatures may now appear when some existing ones disappear.
  • Fixed an issue where creatures could pass through walls during the exploration phase.
  • Improved voice chat stability under unstable network conditions, reducing interruptions and robotic sounds.


We will continue working hard to make Backroom Company an even better experience.
Thank you for your continued support.

[v201 Hotfix Note] New Update & Bug Fixes 15–17

Hello, this is the development team of Backroom Company.

First of all, thank you sincerely for your interest in Backroom Company and for playing the game.
We are an indie development team based in Korea, and we continue to deliver updates and improvements even after the official release to provide a better gameplay experience.

Even now, after the official release, we plan to continue patching and adding new content to enhance the overall quality of the game.
If you have experienced any inconvenience or bugs while playing, we sincerely apologize.
We will do our best to fix any identified issues as quickly as possible.

Your valuable feedback means a lot to us.
While we may not be able to perfectly satisfy every player’s preferences and play style, we will strive to incorporate as many opinions as possible and develop Backroom Company into a more polished game.



The August 5 patch was successfully completed. (KST 15:00)
The August 5 patch was successfully completed. (KST 23:30)
The August 6 patch was successfully completed. (KST 17:00)

The following fixes and adjustments have been applied with this patch.
Please review the details below for a better gameplay experience.



[h3] [Hotfix Notes] [/h3]

  • Reduced the spawn rate of slimes in the “Swimming Pool” map on Easy and Normal difficulties to reduce gameplay pressure.
  • Fixed an issue where glass in certain areas of the “Swimming Pool” map was rendered abnormally.
  • Improved stability to prevent unexpected crashes in certain situations.
  • Fixed a crash that occurred when reloading saved special items like “Meat” or “Mine” in the hub.
  • Fixed an issue in the “Parking Lot” map’s story mode where the bomb bag couldn’t be picked up during the “Rush Hour” puzzle.
  • Improved overall stability to address cases where the game would suddenly close without warning.
  • Fixed an issue where a defeated creature would remain frozen in animation for the host but continue to chase the client while invisible.
  • Fixed an issue where the final memo in the ending stage was difficult to read.
  • Fixed an issue where creatures wouldn’t stop their attack animation even after being killed mid-attack.
  • Reduced the number of creatures that appear simultaneously in the exploration phases of the “Hotel” and “Swimming Pool” maps to lower difficulty.
  • On the “Hotel” map’s exploration phase, when a narrow room is selected, adjusted the creature spawn interval from 60 to 70 seconds.
  • Increased the reward time multiplier to 1.67× for photographing noclip objects or anomalies.
  • Fixed a performance issue where CPU usage spiked excessively when cars moved during the “Parking Lot” map’s exploration phase.
  • Fixed an issue where “Skin Stealer” would display abnormal animations when stunned before transforming.
  • Fixed an issue where certain death-related achievements wouldn’t unlock properly.



We will continue doing our best to make Backroom Company a better experience.
Thank you for your continued interest and support.

Creature Invisibility Bug Identified – Urgent Fix in Progress

Notice Regarding the Currently Identified Creature Invisibility Bug


We have received reports that some creatures are not visible to certain players in multiplayer mode.

According to our current findings, the bug causes creatures to appear normally to the host but intermittently invisible to some clients.
Initially, the issue was believed to be limited to a specific creature (e.g., slime), and we temporarily disabled its appearance.
However, based on additional reports, we have confirmed that this issue can be reproduced more broadly.

We recognize this as a critical issue that significantly affects gameplay,
and we are prioritizing its investigation as our top task. We will do our best to provide a fix as soon as possible.

We sincerely apologize for the inconvenience.