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Backroom Company News

Creature Invisibility Bug Identified – Urgent Fix in Progress

Notice Regarding the Currently Identified Creature Invisibility Bug


We have received reports that some creatures are not visible to certain players in multiplayer mode.

According to our current findings, the bug causes creatures to appear normally to the host but intermittently invisible to some clients.
Initially, the issue was believed to be limited to a specific creature (e.g., slime), and we temporarily disabled its appearance.
However, based on additional reports, we have confirmed that this issue can be reproduced more broadly.

We recognize this as a critical issue that significantly affects gameplay,
and we are prioritizing its investigation as our top task. We will do our best to provide a fix as soon as possible.

We sincerely apologize for the inconvenience.

[v201 Hotfix Note] New Update & Bug Fixes 8–14

Hello, this is the Backroom Company development team.

First of all, thank you sincerely for your interest in Backroom Company and for playing the game.
We are an indie developer from South Korea, and we continue to work on updates and improvements even after the official release to deliver a better gameplay experience.

Even after the official version has launched, we plan to keep releasing various patches and content updates to enhance the overall quality of the game.
If you have experienced any inconvenience or bugs during gameplay, we sincerely apologize and will do our best to fix the identified issues as quickly as possible.

Your valuable feedback is a great help to us.
We know we may not be able to perfectly satisfy every user’s preference or playstyle, but we strive to gather and reflect as much input as possible to evolve the game into a more complete experience.



The August 2 patch was successfully completed. (KST 00:00)
The August 2 patch was successfully completed. (KST 11:30)
The August 3 patch was successfully completed. (KST 11:00)
The August 4 patch was successfully completed. (KST 14:00)
The August 4 patch was successfully completed. (KST 18:30)
The August 5 patch was successfully completed. (KST 00:30)
The August 5 patch was successfully completed. (KST 12:30)

The following fixes and improvements were applied in this patch.
Please review the notes below for a better gameplay experience.



[h3] [Improvements and Bug Fixes] [/h3]
  • Fixed an issue where certain cart sound effects did not play correctly.
  • Fixed a bug where a test object was mistakenly visible in the game.
  • Fixed an occasional crash that occurred when another player joined mid-game.
  • Fixed abnormal rotation behavior of the valve object.
  • Improved stability for cases where the game would close unexpectedly in certain situations.
  • Fixed performance degradation caused by the player's perspective camera remaining active.
  • Optimized CPU load related to camera processing in the "Pool" story and ending stages.
  • Fixed a slight offset in the camera's field of view.
  • Corrected a minor imbalance in the left and right audio channels when using earphones/headsets.
  • Fixed an issue where characters could get stuck on walls or objects in some parts of the "Pool" map.
  • Fixed an issue where the monster "Mike" moved too fast during the chase scene in the "Parking Lot" level.
  • Fixed an issue where the "Tallman" monster in the "Pool" level did not disappear after the stage ended.
  • Fixed an issue where the "Slime" monster in the "Pool" level was sometimes invisible or did not play a death animation.
  • Fixed a bug where an incorrect message appeared stating that a stage was inaccessible after the ending, even when it was accessible.
  • Improved collision detection issues that remained after defeating mini Slimes in the "Pool" level.
  • Fixed GPU-related crashes on some PCs caused by outdated graphics plugin versions (DLSS, DLAA, FSR).
  • Improved logic to prevent rooms from failing to generate during the exploration phase.
  • Fixed abnormal item behavior when a player left and returned from a distance.
    Example: a discarded protective barrel remained stuck to the character model.
    Example: a turned-off flashlight appeared to stay on for other players.


[h3] [Balance Adjustments] [/h3]
  • Increased item prices in the Hotel and Pool levels.
  • Reduced the spawn rate of turrets in the Hotel level.
  • Increased creature spawn intervals from 60 to 70 seconds in the Hotel and Pool levels.
  • Increased the sound interval and reduced the hearing range of turrets in the Hotel level.
  • Decreased item prices in the Parking Garage and School levels.
  • Increased the chances of finding Clovers and Keys in deeper stage depths.


In the next version, we plan to add a new camera-related feature to further improve performance.
Thank you for your continued support. We will keep working hard to enhance Backroom Company.

Key Improvements and Upcoming Update Plans

Hello, this is the development team of Backroom Company.

First of all, we sincerely thank everyone who has shown interest in our game and provided valuable feedback despite its shortcomings.

We are currently reviewing various improvements and plan to release patches sequentially based on priority. The most urgent improvements identified so far are as follows:

  • Optimization for frame drops in certain sections
  • Enhancement of sound during the exploration phase
  • Other minor bugs and small issues

We are doing our best to patch and deploy these items as soon as possible.

In addition to improving existing content, we plan to continue development steadily throughout the year to add new content and enhance overall game stability.

Your feedback is a great motivation and driving force for us. We ask for your continued interest and support.



And as a token of our gratitude,
all players who log in between the official release date and August 20 will receive the “Pumpkin Head Mask” item for free.
Please check it via the Suit Storage in the game!

Thank you.

[v201 Hotfix Note] New Update & Bug Fixes 6–7

Hello, this is the Backroom Company development team.

First of all, thank you sincerely for your interest in Backroom Company and for playing our game.
We are an indie studio based in Korea, and we are committed to continuously providing updates and improvements even after the official release to deliver a better gaming experience.

Now that the full version has launched, we will continue releasing patches and content updates to further enhance the game.
If you’ve experienced any inconvenience or bugs during gameplay, we sincerely apologize. We will do our best to fix any identified issues as quickly as possible.

Your valuable feedback is a great help to us.
While we may not be able to perfectly meet the preferences and playstyles of every player, we will gather and reflect as many suggestions as possible to make Backroom Company even better.



The August 1st patch has been successfully completed. (KST 20:00)
The August 1st patch has been successfully completed. (KST 20:30)

The following fixes and improvements have been applied in this patch.
Please check the details below to enhance your gameplay experience.



[h3] [Improvements and Bug Fixes] [/h3]
  • Fixed an issue where the game would unexpectedly close due to locker-related relic effects.
  • Adjusted quota balance in the later stages of the game.
  • Fixed a bug where slimes in the pool area moved abnormally.
  • Adjusted the positions of certain hidden Easter eggs.
  • Improved visual alignment and display of certain UI elements.
  • Fixed an AI bug with the creature “Mike.”
  • Fixed an issue where intruding players couldn’t see the real cake in the party room of the hotel story level.
  • Balanced the difficulty and attack frequency of the creature “Mike.”
  • Fixed a sound issue related to the creature “Giant Rat.”
  • Fixed several issues that caused the game to close unexpectedly.


We will continue working to make Backroom Company a better experience.
Thank you for your continued support.

[v201 Hotfix Note] New Update & Bug Fixes 1–5

Hello, this is the development team of Backroom Company: Backroom Company.

First of all, thank you very much for your interest in Backroom Company: Backroom Company and for playing the game.
We are an indie developer based in South Korea, and we are continuing to improve the game even after the official launch.

Even now that the official version is live, we will continue to release patches and content updates to enhance the overall quality.
We sincerely apologize if you encountered any inconvenience or bugs during gameplay, and we will do our best to resolve any issues as quickly as possible.

Your feedback means a lot to us.
Although we may not be able to meet every player's taste and playstyle, we will gather and reflect as much feedback as possible to improve Backroom Company: Backroom Company.



The July 30 patch was successfully completed. (KST 20:00)
The July 30 patch was successfully completed. (KST 20:30)
The July 31 patch was successfully completed. (KST 14:00)
The July 31 patch was successfully completed. (KST 18:00)
The August 1 patch was successfully completed. (KST 00:30)

The following changes were applied in this patch.
Please check the list below to improve your gameplay experience.



[h3] [Improvements and Bug Fixes] [/h3]
  • Fixed several localization errors.
  • Fixed abnormal summoning of the creature "Chad" in the school story level.
  • Fixed an issue where red lighting caused by "Ms. Helena" would not return to normal.
  • Fixed various lighting bugs caused by "Ms. Helena".
  • Fixed an issue where mid-join players were not invincible in the hub.
  • Corrected abnormal invincibility state for players joining mid-session.
  • Fixed an issue where creatures’ attack animations were interrupted when taking damage.
  • Improved performance during the pool exploration phase.
  • Normalized the slime's attack range in the pool.
  • Fixed an issue where items couldn't be picked up if placed on the squeaky duck.
  • Moved the duck in Open Room 1 to the center floor area.
  • Corrected inverted mouse wheel and inventory navigation functions.
  • Fixed abnormal data saving in the encyclopedia.
  • Improved stability against rare crashes on game start.
  • Improved stability against rare crashes when entering the suit depot.
  • Adjusted some sound effects.




We will continue working hard to make Backroom Company: Backroom Company an even better experience.
Thank you for your continued interest and support.