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Carbon News

Mainframe Access: Ask Us Anything

[p][/p][p]We’ve decrypted some of your questions and uploaded the answers to the main feed. If your curiosity still burns or you’ve got new intel to share - drop a comment below and we’ll plug in with more data soon.[/p][p][/p][p]Q:When Carbon will be released ?[/p][p]A:We are currently planning a Closed Alpha in Q3 2026, a pre-Early Access phase in Q2 2027, and Early Access in late 2027. The full release date is not finalized yet, but our goal is to offer a feature-rich Early Access version with a lot of content already available.[/p][p][/p][p]Q:What platforms will the game be available on ? [/p][p]A:At launch, the game will be available on PC (Steam). Later, we plan to bring the game to consoles, such as PlayStation and Xbox. [/p][p][/p][p]Q:Will the game be playable offline, or is it online-only ?[/p][p]A:Yes, the game will also be playable offline. 
 [/p][p][/p][p]Q:Will the game be end-game focused, or more focused on the campaign ? [/p][p]A:The game will offer a meaningful, replayable, and fun campaign, but our long-term focus is on strong end-game content. After launch, we plan to expand the experience with seasonal updates featuring new content, features, and improvements to keep the game fresh. [/p][p][/p][p]Q:Will the game support more languages ? [/p][p]A:Yes, the game will offer localization in multiple languages, including Czech, French, German, Spanish, Italian, Polish, Portuguese, Japanese, Chinese (Traditional & Simplified), Korean, and Russian. [/p][p][/p][p]Q:Is this a single-player or multiplayer game ?[/p][p]A:Both. You can play the whole game solo, or team up with up to 4 players. [/p][p][/p][p]Q:Will the game have controller support ?[/p][p]A:Yes. The game will include full controller support for a smooth and comfortable gameplay experience. [/p][p][/p][p]Q:Will it be possible to shoot while moving ?[/p][p]A:Yes, absolutely. You will be able to move and shoot at the same time for smoother and more dynamic gameplay. [/p][p][/p][p]Q:Will there be more skill slots on the bar in the game ? [/p][p]A:Yes. Because the game offers a lot of skills to choose from, players will get more space for them on the action bar. [/p][p][/p][p]Q:Will the game have a loot filter ? [/p][p]A:Yes. The game has a strong focus on loot, so a loot filter is important to prevent the screen from being cluttered with item text on the ground.[/p][p][/p][p]Stay connected, Augs.[/p]

Nightfall Transmission: System Glitch or Halloween Event?

[p][/p][p]Augs, the city’s grid is pulsing with strange energy tonight. Neon lights flicker in irregular patterns, shadows stretch longer than they should, and somewhere in the lower sectors… something new is hunting.[/p][p]
This is not just Halloween outside the simulation; it is a hint of what we plan to bring into the final version of Carbon. We intend to integrate real-world events into the network: themed quests, unique enemies, and limited-time encounters that reflect the atmosphere of the outside world.[/p][p]
Imagine the system going dark every October, strange data anomalies spawning a rogue AI, or a masked miniboss stalking the alleys of Neon District 9. These are the kinds of living, breathing seasonal events we want to build, not just cosmetic changes, but evolving stories in sync with the players who inhabit them.[/p][p]
If you like this vision, let us know in the comments, share the transmission with your friends, and help us spread the word across the network. Every signal boost brings us closer to making Carbon a living, evolving world![/p][p][/p][p]https://www.kickstarter.com/projects/carbonarpg/carbon-scifi-action-arpg[/p]

Day 8 System Status: Funding Node Breached — 53% Achieved

[p][/p][p]Augs, the neon grid is charging. Our collective has pushed past the halfway mark - 53% funded and rising fast. Every one of you who’s jacked in, backed the project, or amplified the signal is helping rewrite the future of Carbon.[/p][p][/p][p]The data-stream crackles with your energy. Because of you, the city’s waking up - holo-signs flicker online, drones patrol the station's hallway, and the hum of synth energy grows louder in the dark.[/p][p][/p][p]But the fight is not over. That’s why we need every Aug to keep the signal alive - share the campaign, spread the word, and pull more allies into the network. Together, we’ll breach the 100% barrier and bring this cyberpunk realm fully online[/p][p][/p][p]Top Feedback from Kickstarter: [/p][p]I backed the project, I can't wait. My last backed project was Fortnite (back when it had a story mode), so I like to say I have a very good success rate.[/p][p]I just wanna make sure to say that I play in a semi, without a persistent internet connection. And I just want to make sure it's going to be offline friendly. And that offline is separate from any kind of leaderboard, to prevent cheaters/savegame editing. I'm a huge fan of Diablo, PoE, Last Epoch and ext. Only the last of which has a full offline mode. I'm pretty limited on a rig that is never with consistent internet access.[/p][p]Thanks. - David Moore[/p][p][/p][p][/p][p]Keep your implants tuned - the revolution’s just warming up.[/p]

// TRANSMISSION: CORPORATE UPLINK D07_ANNOUNCEMENT //

[p][/p][p]Attention, Augs - the reward matrix has been updated. And this one’s massive.[/p][p]We didn’t want to settle for slapping logos on a loading screen. That’s too clean. Too sterile. Instead, we’re giving you real power - the chance to forge your own megacorp inside the world of CARBON.[/p][p]
Design your company. Define its purpose. Carve your mark into the lore.
Is your corporation a shadowy biotech syndicate?
A weapons manufacturer hiding behind a media front?
Your call. Your legacy.[/p][p]Ever dreamed of building your own Weyland-Yutani or Umbrella Corporation?
Now’s your moment.[/p][p]Your logo won’t just flash on-screen - it’ll exist in the world, woven into lore entries, terminals, and neon-lit backstreets.[/p][p]Welcome to the boardroom, exec. The world of CARBON awaits your signature.[/p][p][/p]

Carbon Awarded the Projects We Love Badge by Kickstarter

[p][/p][p]Big news from the Kickstarter team. Carbon has just been awarded the official Project We Love badge![/p][p]This recognition means a lot to us. Project We Love are hand-picked by Kickstarter staff for their creativity, quality, and potential, and we are truly honored to be among them.[/p][p]From the early days of Carbon as a late-night side project to today's campaign, this milestone reflects how far we have come together as a community. Your support, feedback and enthusiasm have been the driving force behind everything we have built.[/p][p]To every backer, streamer and fan helping us bring this cyberpunk world to life, thank you. Let us keep pushing forward and make Carbon the next big sci-fi ARPG worth fighting for. The journey continues, and every new backer helps us forge the future of Carbon together![/p][p]Augs, synchronize. Day six is complete - The system’s awake now. The real fight starts here.[/p]