1. NoLimits 2 Roller Coaster Simulation
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NoLimits 2 Roller Coaster Simulation News

New update 2.2.3.7 with Oculus Runtime changes

We released a small maintenance update. The latest version now uses the Oculus 0.8 SDK. That means the Oculus Runtime 0.8 or newer is now required. NL2 is ready for the Oculus CV1 now, too.

New Update 2.2.3.0 released. Merry Christmas!

We have a new free update for you...



New features:

  • New Enterprise Flat Ride
  • New Pirate Ship Flat Ride
  • Stereo 3D TV Mode
  • High DPI Aware (Retina) GUI Mode
  • New Mouse Cursors and Icons in Editor


The NL Dev Team wishes you a Merry Christmas!

New Update 2.2.3.0 released. Merry Christmas!

We have a new free update for you...



New features:

  • New Enterprise Flat Ride
  • New Pirate Ship Flat Ride
  • Stereo 3D TV Mode
  • High DPI Aware (Retina) GUI Mode
  • New Mouse Cursors and Icons in Editor


The NL Dev Team wishes you a Merry Christmas!

New Update: NoLimits 2.2 Released

We recently released a new major update for NoLimits 2 with lots of new features.



Steam users will automatically receive this update using the Steam client.

http://www.youtube.com/watch?v=Fp9YWceUezg

Here is a list of the most important changes:

  • Added Direct3D 11 renderer for improved performance and compatibility
  • Added SLI/CrossFire detection and multi-GPU optimizations
  • Added telemetry server
  • Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
  • Added automatic key frame playback option
  • Added methods for controlling key frame animation
  • Added loading and assigning second UV map
  • Added Fake Water Sort Option to NL2MAT Editor
  • Added Pre-Multiply-Alpha option
  • Added option to turn off lens flare effect
  • Added chromatic abberation post effect
  • Added 4 new prefab supports with track default connector
  • Added crosstie spacing option
  • Added dim option for supports and prefabs, can be used for indoor coasters
  • Added new default physics model v2.2
  • New coaster style Gerstlauer Infinity Coaster
  • New coaster style Gerstlauer Infinity 2 Coaster
  • New park Storm Valley with Gerstlauer Infinity coasters
  • New park Venom with Gerstlauer Infinity coaster
  • Improved motion blur video capturing
  • Improved dynamic sky
  • Improved depth-of-field effect
  • Improved soft sprites on water surfaces
  • Improved crosstie spacing on Hyper and Rocket coaster styles
  • Improved fading of rail support connectors and track hardware in tunnels
  • Updated Oculus Runtime (using SDK 0.6)
  • Bug fixes and optimizations


-The NL Dev Team

New Update: NoLimits 2.2 Released

We recently released a new major update for NoLimits 2 with lots of new features.



Steam users will automatically receive this update using the Steam client.

http://www.youtube.com/watch?v=Fp9YWceUezg

Here is a list of the most important changes:

  • Added Direct3D 11 renderer for improved performance and compatibility
  • Added SLI/CrossFire detection and multi-GPU optimizations
  • Added telemetry server
  • Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
  • Added automatic key frame playback option
  • Added methods for controlling key frame animation
  • Added loading and assigning second UV map
  • Added Fake Water Sort Option to NL2MAT Editor
  • Added Pre-Multiply-Alpha option
  • Added option to turn off lens flare effect
  • Added chromatic abberation post effect
  • Added 4 new prefab supports with track default connector
  • Added crosstie spacing option
  • Added dim option for supports and prefabs, can be used for indoor coasters
  • Added new default physics model v2.2
  • New coaster style Gerstlauer Infinity Coaster
  • New coaster style Gerstlauer Infinity 2 Coaster
  • New park Storm Valley with Gerstlauer Infinity coasters
  • New park Venom with Gerstlauer Infinity coaster
  • Improved motion blur video capturing
  • Improved dynamic sky
  • Improved depth-of-field effect
  • Improved soft sprites on water surfaces
  • Improved crosstie spacing on Hyper and Rocket coaster styles
  • Improved fading of rail support connectors and track hardware in tunnels
  • Updated Oculus Runtime (using SDK 0.6)
  • Bug fixes and optimizations


-The NL Dev Team