1. Relic Abyss
  2. News

Relic Abyss News

New Relic: Bladefall + more fixes & QoL - Relic Abyss v0.4.17

[p]Hello again! Here's another update for this week! We're finally getting a new physical relic called "Bladefall"! I've also included some fixes and quality of life stuff.[/p][p][/p][p][/p][p]Changelog:[/p]
  • [p]Added new physical relic: Bladefall[/p]
  • [p]Fixed clicking select/back after selecting a character can lock you in a black screen[/p]
  • [p]Removed after character swap extra wait time[/p]
  • [p]Fixed character sorting issues due to smaller hitbox on HUB[/p]
  • [p]Fixed Dash on HUB[/p]
  • [p]Dash on HUB now on a lower cooldown[/p]
  • [p]Removed colliders on smaller rocks[/p]
  • [p]Equipment on Chests now Auto Collect unless inventory is full[/p]
  • [p]Fixed Exploit: Can cast multiple ultimates if spammed[/p]
[p][/p][p]Thanks again everyone for leaving your feedback and for playing the game! We got a lot more free content planned for this demo soon![/p]

Gold Fix + Hitboxes and other things - Relic Abyss Demo v0.4.16

Hello! I've fixed a couple of bugs that have spawned from the previous build. Mainly the gold stuff. But don't worry, it's just a HUD issue so no progress is lost. And I also did some other quality of life improvements too. Check them out!

Changelog:
  • Fixed HUD gold value not displaying
  • Fixed All gold alignments not updating
  • Enlarged Level Select scrollbars
  • Fixed able to purchase 0 "empty items" at shop
  • Fixed difficulty text from glitching out when changing difficulty on the same level
  • Removed exploit: Able to sell negative items to gain gold.
  • Increased shop sold cards to 3.
  • Damage numbers spawn on enemies for AoE skills
  • Buffed Pyotyr's Consecrated Earth damage scaling
  • Removed Randomness on Warrior's Slash Attack
  • Buffed duration of Warrior Battle Shout
  • Adjusted player and enemy hitboxes
  • You can now dash on the HUB


Also huge shoutout to Idle Cub for making a video about our game! I know some of you came from that video so hello and welcome to you all! I hope you enjoy the game and really sorry for the bugs! (I'm just a solo dev)

We're moving the big update on Friday or Saturday because the powerplant in our city has been busted and our power has been on and off for the past 3 days now. Will surely let you know once the Major update is playable!

Hotfix: Storage deleting items - Relic Abyss v0.4.14

Hello! Some players have reported that items they store on the community storage chest can sometimes go missing. We have investigated and have addressed the issue on this new build!



Changelog:
- Fixed Items getting removed from storage after swaping 2 items on storage UI
- Fixed duplication exploit in storage when exiting while holding an item
- Fixed Storage UI scrollbar starting at the middle upon opening
- Fixed Swapping characters can soft lock the game

Would like to personally apologize to everyone who have lost their items. I hope that doesn't dissuade you from continuing to play the game or looking forward to the future. The demo release was the first public demo release of the game so we are continuously working on improving the game. Thank you again for all of your feedback!

Resolution + Fullscreen settings fix

Greetings!

Just uploaded a new build version 0.4.12!



Changelog:

- You can now change resolutions by using the Resolutions Dropdown menu under Graphics settings
- You can now Toggle between Fullscreen or Window Mode in the Graphic Settings
- Fixed an issue where the mouse would still highlight UI when using the joystick
- Dropping item joystick button is moved to Y button instead of X to reflect the controller UI prompts.

Will be taking a break this weekend, so our next update might be around Tuesday or Wednesday!

It'll be a big update that fixes a lot of issues that have been reported + a new Physical Relic!

Again, thanks for playing the game and for giving us your feedback!

New build with fixes + new dash ability! - Relic Abyss v0.4.11

Heya thank you so much for playing the game and for giving feedback! I've done a few fixes based on some feedback we've received this past day! Will be doing some more fixes as we go on throughout the week and maybe work on getting the rest of the difficulties for Outer Layer + Arcade Mode is still planed as bonus updates for this demo!


Anyways, here are the new fixes:

- Added iFrames whenever you close a level up sequence
- Adjusted all enemy colliders to be smaller
- Nerfed early waves 1-1 to 1-9 as new players were having a hard time progressing past it (Difficulty 1)
- Added Icons to Perk items to make it clear which damage type or cooldown it bases it's scaling on
- Added a Dash (Then changed it to use movement direction instead of aiming - Special Thanks to Prof Vaharrak for pointing that out!)
- Fixed Scroll bars for everything that uses it made it bigger and improved scroll sensitivity
- Fixed Opening Chest + Leveling up breaks pause and resumes gameplay with UI
- Fixed Community Chest wrong gold amount
- You can now exit community chest using buttons
- Added viewable gold value on inventory
- Fixed gold drops sometimes displaying values with decimals (same for UI)
- Adjusted damage values for Outer Layer enemies

Will be adding the resolution options on the next update! Just wanted to fix the biggest issues players encountered that made the game unfun!

Please do keep sending feedback and bug reports! Best place to send them are here on steam or on our discord channel!