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Relic Abyss News

Hotfix: Storage deleting items - Relic Abyss v0.4.14

Hello! Some players have reported that items they store on the community storage chest can sometimes go missing. We have investigated and have addressed the issue on this new build!



Changelog:
- Fixed Items getting removed from storage after swaping 2 items on storage UI
- Fixed duplication exploit in storage when exiting while holding an item
- Fixed Storage UI scrollbar starting at the middle upon opening
- Fixed Swapping characters can soft lock the game

Would like to personally apologize to everyone who have lost their items. I hope that doesn't dissuade you from continuing to play the game or looking forward to the future. The demo release was the first public demo release of the game so we are continuously working on improving the game. Thank you again for all of your feedback!

Resolution + Fullscreen settings fix

Greetings!

Just uploaded a new build version 0.4.12!



Changelog:

- You can now change resolutions by using the Resolutions Dropdown menu under Graphics settings
- You can now Toggle between Fullscreen or Window Mode in the Graphic Settings
- Fixed an issue where the mouse would still highlight UI when using the joystick
- Dropping item joystick button is moved to Y button instead of X to reflect the controller UI prompts.

Will be taking a break this weekend, so our next update might be around Tuesday or Wednesday!

It'll be a big update that fixes a lot of issues that have been reported + a new Physical Relic!

Again, thanks for playing the game and for giving us your feedback!

New build with fixes + new dash ability! - Relic Abyss v0.4.11

Heya thank you so much for playing the game and for giving feedback! I've done a few fixes based on some feedback we've received this past day! Will be doing some more fixes as we go on throughout the week and maybe work on getting the rest of the difficulties for Outer Layer + Arcade Mode is still planed as bonus updates for this demo!


Anyways, here are the new fixes:

- Added iFrames whenever you close a level up sequence
- Adjusted all enemy colliders to be smaller
- Nerfed early waves 1-1 to 1-9 as new players were having a hard time progressing past it (Difficulty 1)
- Added Icons to Perk items to make it clear which damage type or cooldown it bases it's scaling on
- Added a Dash (Then changed it to use movement direction instead of aiming - Special Thanks to Prof Vaharrak for pointing that out!)
- Fixed Scroll bars for everything that uses it made it bigger and improved scroll sensitivity
- Fixed Opening Chest + Leveling up breaks pause and resumes gameplay with UI
- Fixed Community Chest wrong gold amount
- You can now exit community chest using buttons
- Added viewable gold value on inventory
- Fixed gold drops sometimes displaying values with decimals (same for UI)
- Adjusted damage values for Outer Layer enemies

Will be adding the resolution options on the next update! Just wanted to fix the biggest issues players encountered that made the game unfun!

Please do keep sending feedback and bug reports! Best place to send them are here on steam or on our discord channel!

Relic Abyss Demo is now Released! + Steam Deck Support!

[h2]Relic Abyss demo is now Released![/h2]
We did it! Relic Abyss demo is out now on Steam!!✨🔥

Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with might, magic, and lost technology!💪🪄🎡

A mysterious tale centered around a world-eating Abyss awaits...🦑🌎

You can check out the demo page here:
https://store.steampowered.com/app/3694300/Relic_Abyss_Demo/

[h2]Steam Deck Support![/h2]
I am also a Steam Deck enjoyer myself, so I made it my mission to add full controller support for the game! That means you can also play it on the Steam Deck!

Check out the video of me testing it on the device here:
[previewyoutube][/previewyoutube]

The game can also be played using Keyboard only, Mouse + Keyboard, and with any Controllers!

All feedback and bug reports can be done via discussion forums or our Official Discord channel!

Thank you and hope you have fun with the game!



Relic Abyss Demo Release Announcement + Trailer + Updates

We're alive!! Hello everyone! We're sorry for the lack of updates these past 5 months! We've been through a really long journey, and I want to share that right here!

But firstly, some good news!

Relic Abyss Demo Releases on May 27, 2025 at 9 am EST! Check out our new Trailer!


Been a wild ride, but after two years of development, we have finally finished our demo and you can finally play it on May 27!

We've also made a shiny new Trailer to accompany this announcement! Please check it out!
[previewyoutube][/previewyoutube]

We've worked really hard on it so we can't wait for you all to experience the work that we've done!

If you like what you've seen, please don't forget to wishlist the game!
https://store.steampowered.com/app/3017760/Relic_Abyss/

[h2]Why did the demo get delayed?[/h2]

Now for the painful part of this announcement. The past year was pretty rough for us. We've worked hard to make a Pitch Deck and started pitching to publishers. That is all to get funding to help finish the game.

After a lot of pitches and a lot of communication with several publishers, we have finally gotten one that was really interested in our game and even gave us a grant to continue it, though with the cost of first right of refusal. That means we couldn't pitch to any other publisher until we have a final answer with them.

So for the past few months, we have been working with this publisher, giving them our builds, each time hoping they will finally sign us. Our very first demo was made on September 2024, then December 2024, then April 2025. Sadly, after 3 attempts of trying to show what our game has to offer, they still ended up rejecting us 3 times.

The constant rejection not just from this publisher, but also from events we are trying to join, has taken a huge toll on our mental health. So despite the fact that we did get a little bit of funding from the grant, we felt trapped, we lost a lot of motivation and momentum. And it also messed up the possible opportunities we could have gotten with other publishers.

But despite all that, we still believed in ourselves that our game was good and has a lot of potential so we kept pushing on no matter what. The last payment we got from them was on December 2024. We managed to squeeze that grant until April, but after that when we have finally presented our final demo, they had us wait 2 more weeks till the first week of May just to shot us down again with another rejection.

So that's why we've decided that that was the last straw! We're gonna take matters into our own hands and take a hold of our own fate! No more trying to rely on others to champion our game for us. So we're letting the player decide if our game is good or not. So we will be self publishing the demo ourselves!

Initially, the reason why I wanted to get a publisher was to get the game on all platforms to reach as much people as possible. But sadly, even indie games publisher have been hit hard the past year and a lot of investors are backing out of projects due to world events.

While we are not signing off on working with any Publishers in the future, we know now how much of a pain working with them so until we get the right one, we'll be focusing on just self publishing the game.

[h2]Regarding the future[/h2]

We still need a bit of funding to finish the game. But we'll do our best these next couple of months to be self sufficient and try to get other sources of funding. While still pitching the game to other publishers. This is why we need to make sure our demo release will be a success! So we're hoping you all enjoy it when it comes out!

I'm also planning to do some content creation to document more of what we have been making and hopefully to get more people informed about the game.

If you're interested in that, here's the channel that I will be using!
Blas - Game dev channel

Well that's it! All that's left now is for you all to play our demo! Really sorry for taking this long, but because of that I think the demo has really been fleshed out. We can even call it a prologue now haha.

Thank you all so much again for the patience! Till next time!