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Stronghold Crusader: Definitive Edition News

Stronghold Crusader: Definitive Edition Demo V2.01 Update

Thank you to the thousands of people who are playing the demo and reliving the glorious days of the past!

In anticipation of the upcoming Steam Next Fest, we're updating the demo to fix issues you've raised.

[h3]Stronghold Crusader: Definitive Edition Demo V2.01 Update Notes:[/h3]
[h3]ADDITIONS[/h3]
- Added speech for Bedouin troops when hired
- Updates to Hungarian localisation
- Updates to Ukrainian localisation
- Updates to Russian localisation
--- (The Sentinel is no longer referred to as an "Iron Woman")

[h3]BUG FIXES & CHANGES[/h3]
- Fixed F1 and F2 freezing the mission
- Fixed issue where backing out of skirmish start would land you in the main menu, not the skirmish preview screen
- Fixed steam avatars disappearing when quitting custom skirmish
- Increased the scroll speed of the UI, which should help reduce the delay when switching between menus
- Fixed missing text on siege tents, they now properly display what is being built inside
- Sending allies gold & goods is no longer locked to 500
- You can now request goods from allies in the amount you want (Right click to decrease, left click to increase!)
- Stopped the leaderboard opt-out setting reverting after relaunching the Demo
- Changed German "Keep Enclosed" speech to the correct translation
- Can no longer ask an ally to attack a defeated AI
- Stone wall now highlights on hover in the menu
- Fixed missing background in control scheme collection
- Fixed building ownership names being cut off
- "Make Fire Ballista" icon in the engineer's menu now displays the correct graphic
- "Repair" button on towers and gatehouses is now disabled when enemies are within a certain range
- Tunnelers no longer play their walking animation when running (they're zooming!)
- Fixed the Baker baking bread video speed (he is no longer zooming)

[h2]Wishlist Stronghold Crusader: Definitive Edition today![/h2]

New Stronghold Crusader: Definitive Edition Demo Now Live!

[h2]Great tidings Sire![/h2]

[h3]The brand new demo for Stronghold Crusader: Definitive Edition is now available for all!

Play the new demo and see some of the gameplay improvements and upgrades that truly bring this classic RTS into 2025 - including larger-than-ever maps, massive unit counts, leaderboards and more!



Stronghold Crusader: DE is being constantly improved with many player-requested changes including larger-than-ever maps, 10 thousand units in-game and more! All additional feedback from this demo will help make the final game the best version it can be. So get conquering![/h3]

[h2]Play the demo today![/h2]

Feature Spotlight: 10k Unit Cap, Mosques, XXL Maps & More!

[h3]Good morrow, my liege! [/h3]After 150,000 demo downloads, three times as many as Stronghold: Definitive Edition... We have channelled thousands of your Stronghold Crusader: Definitive Edition feedback forms into new player-requested enhancements!



Ahead of the game's July 15th launch, today we dive into some of these community-requested features, confirming key information on maximum unit counts and more in our final ‘Feature Spotlight’ development diary.

As some of Crusader’s most knowledgeable and experienced players, your feedback on our upcoming Definitive Edition has been invaluable. So naturally suggestions and ideas discussed online were studied in close detail, ahead of the game’s reveal earlier this year. Your Crusader: DE feedback was then examined after January 20th through the demo’s feedback form.
Many features have been requested by players since January.



These include raising the overall troop count to a whopping 10,000 soldiers in a single game, to match that of Stronghold Crusader Extreme, which we can confirm today. We have also made the addition of a few Islamic buildings and related workers for the game’s Arabic and Bedouin Lords, as well as many vital bug fixes. The latter addresses specific exploits and issues discovered by the game’s most dedicated players across more than 20 years of play.



From map sizes up to four times the size of those available in the original, through to custom toggles for skirmish mode and online leader boards, we are striving to tick every possible box for fans of the original game. A Definitive Edition should include absolutely everything possible that players want out of Crusader and that’s what this final version of our game intends to deliver!

[h3]Wishlist Stronghold Crusader: Definitive Edition today![/h3]

Feature Spotlight: New Units!

[previewyoutube][/previewyoutube]
[h3]Good day, my liege! [/h3]After a few eagle-eyed players infiltrated the help files, Assassin style, in our Stronghold Crusader: Definitive Edition reveal demo, we thought it was time to pull back the curtain on our 8 new units. Today’s Feature Spotlight video brings with it new footage and juicy gameplay details for our Bedouin soldiers, expanding the original roster with fresh tactical options at launch on July 15th.


Inspired by the roaming Bedouin tribes of the Middle Eastern deserts, these eight new troops open up a whole new world of siege tactics (and hurt!) on your rival lords. Be they friends you played the OG Crusader with way back in the day or new Stronghold allies found in our official Discord server, enemy Lords and Ladies won’t know what hit them. From camel-riding lancers and bowmen, to sneaking fire-starters and demolition specialists, our expanded remaster adds plenty of new options for commanders in the art of medieval warfare.


In our latest Feature Spotlight we reveal exactly what these new units are capable of and how you might use them to your advantage in your next medieval conquest. So please check out the video, learn their strengths, weaknesses and let us know what you think in the comments below! Player feedback has been a huge part of the success of our Definitive Editions, so as always we’d love to hear your thoughts for this upcoming game and of course future titles.

[h3]Stay tuned for future videos to hear more about the updates and improvements coming to Stronghold Crusader: Definitive Edition and wishlist the game to be notified of the game's release at launch.[/h3]

https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/

Feature Spotlight: New AI Lords

[previewyoutube][/previewyoutube]
Greetings My Liege!

As the warmth and green of spring finally begins to break through (At least... Here in the UK!) we are marching ever closer to our July 15th release date for this long awaited expanded remaster of your favourite Stronghold.

We know July feels like a million miles away right now, but rest assured we are working hard to implement your feedback and suggestions before launch. This is thanks in no small part to the more than 6,000 of you who filled out our demo feedback form and the 150,000 potential future players who have wishlisted Stronghold Crusader: Definitive Edition!



With today's new video we thought... What better way to toast this new season and alleviate some of that wait than with a sneak peek at our deadly new AI opponents, awaiting you this summer! From the wily and dastardly to the blunt and brutish, each of these new characters embody different cultures, employing unique units, castles and battle tactics, resulting in a completely fresh challenge for new players as well as returning series veterans.



In today's Feature Spotlight we also touch on a few changes coming to the game's original 16 enemy Lords, inspired by your suggestions and feedback in the whopping 20+ years since the game's initial release in 2002. This is just a taste of things to come, so please look forward to future videos spotlighting other tweaks that bring Crusader up to date in 2025.

Let us know which of these opponents you’re looking forward to fighting first and be sure to stay tuned here on Steam for the latest news on Stronghold Crusader: Definitive Edition!

👇 Add to Wishlist 👇
https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/