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Deadly Days: Roadtrip News

One Week until EA Launch: 1000 Reviews + 96% positive 😱

[p]Dear survivors, [/p][h3]Deadly Days: Roadtrip is launching next week.[/h3][p]The Early Access version will contain a ton of upgrades, content and chaos. A lot has been fixed, optimized and improved. But see for yourself next Monday, September, 22.. [/p][p][/p]
1k+ Reviews, overwhelmingly positive
[p]We don't have words for the absolutely amazing support we received from our community on spreading the word about our demo. We're super proud and excited about the positive reviews on our Demo and confident, that the Early Access version will exceed expectations. [/p][p]By the way: The progress of things you unlock in the Demo will be transferred to the main game as soon as we release![/p][p][/p]
What happens until launch?
[p]At the moment our beloved community is adding feedback and ideas from the closed beta to our Opendecks ticket system. If you want to gain some insights on how the roadmap for early access could look like, definitely check that out.[/p][p]On Opendecks you can upvote cards and submit own ideas on our discord channel. Use the Decky Bot on the channel and submit your reports (/bug /idea /feedback). You will get notified automatically, when the dev team implemented the feature or has a question. That's pretty cool, right?[/p][p][/p]
What can you expect in the full Early Access version?
[previewyoutube][/previewyoutube][p]A little preview of what you can expect in the full version of the game. We showed this trailer at Gamescom 2025. The feedback we got there was great, and we were happy to see everyone who stopped by. [/p][p]Early Access Content: [/p]
  • [p]55 Items (including 16 unique weapons, not counting the backpack tiles)[/p]
  • [p]8 Bioms for over 16+ procedurally generated maps[/p]
  • [p]7 Enemy Types [/p]
  • [p]5 playable Characters (+ 1 secret character)[/p]
  • [p]6 Powerups[/p]
  • [p]3 Bosses[/p]
  • [p]2 Special events and[/p]
  • [p]1 Bananaperson [/p]
[p]We want to take this roadtrip with the community riding shotgun. Early Access lets us test new ideas, see which builds, items and survivors people love or break the most and keep shaping the game together with the communty.[/p][p][/p]
How is the full version planned to differ from the Early Access version?
[p][/p][p]The final version will have more content of everything: playable characters, items, maps, bosses and ways to push your runs to absurd levels. We’ll also polish the core loop and add more features and late-game variety based on feedback.[/p][p][/p]
New here?
[p]If you have just discovered our game, we would recommend that you try it out for yourself. Grab our demo while it's still available!

[dynamiclink][/dynamiclink][/p]
What else?
[p]Big thanks to our community once again for their support. Your bug reports, ideas and reactions help us a lot in the development of Deadly Days: Roadtrip.[/p][p]
Your Team Pixelsplit [/p]

Release Date Announcement: September 22, 2025

[p]Dear Survivors,[/p][p]we’re super excited to announce, that 'Deadly Days: Roadtrip‘ will launch into Early Access on September, 22. [/p][previewyoutube][/previewyoutube][p][/p][p]Our team has been focused on the development of the Early Access Version over the last few months. The trailer gives you a small insight into the new features and content. These allow players to try out a countless number of builds. An experimental endless mode will be part of the Early Access version, as well as a Twitch integration, where viewers can determine the content of airdrops and thus deliver powerful weapons and items to the zombie battlefield.[/p][p]The principle stays the same: Loot, shoot and mow down zombie hordes in this bullet heaven fever dream.[/p][p][/p][p]The Early Access Version will include:[/p]
  • [p]55 Items[/p]
  • [p]6 Characters[/p]
  • [p]8 Biomes[/p]
  • [p]15 Maps[/p]
  • [p]6 Powerups[/p]
  • [p]7 Enemy Types + Titan Versions[/p]
  • [p]3 Bosses[/p]
  • [p]A Merchant, a Copyshop, new Event Maps and so much more...[/p]
[p]Join our Discord if you want to stay up-to-date. There are monthly giveaways and a super helpful and friendly community. [/p][p][/p][p]We have just returned from Gamescom 2025 and are in the final stages of completing the Early Access version. The feedback at the trade fair was great, and you can also play the demo from home:

[dynamiclink][/dynamiclink][/p][p][/p][p]Thank you very much for your support and the great feedback on the demo. [/p][p]Your Team Pixelsplit[/p]

Early Access in the Making + Gamescom 2025

[p]Dear survivors,
In celebration of the 'Games Forged in Germany Sale' we are pleased to announce that ‘Deadly Days: Roadtrip’ is coming to Gamescom and that we are officially working on the Early Access version! [/p][p][/p]
Whats happening behind the scenes?
[p]It won't be long before we launch Early Access. We didn't want to reveal anything, but since we're really grateful for the amazing reviews of our demo, your support on Discord and your great ideas on Opendecks, we'll give you a little insight into what we're currently working on.[/p][p][/p][h3]More Loot![/h3][p]A little insight into the variety of new items. Any ideas on what these items do? Let us know in the comments![/p][p]Please take a look at this wonderful encyclopedia. I'd say there's a lot to discover here...[/p][p][/p][p]And that's what your backpack could look like soon...[/p][p][/p][h3]More Biomes![/h3][p]But of course we are not only working on new items. New procedurally generated biomes, new enemy types, new bosses and maybe even new game modes are in the making...[/p][p][/p][p][/p][p]A canyon? Isn't it perhaps dangerous to park the bus here? Oh well, it'll be fine![/p][p][/p]
New here?
[p]If you have just discovered our game, we would recommend that you try it out for yourself. Grab our demo while it's still available!

[dynamiclink][/dynamiclink][/p][p][/p]
What else?
[p]Make sure to check out the other games on the Sale. Looking forward to seeing you at Gamescom in Cologne. Perhaps there will be a major announcement on this occasion.[/p][p]Big thanks to our community once again for their support. Your bug reports, ideas and reactions help us a lot in the development of Deadly Days: Roadtrip.[/p][p]
Your Team Pixelsplit [/p]

Demo Patch 0.9.2

[p]Hi survivors,[/p][p][/p][p]We hope you're enjoying the demo so far!
[/p][p]A new demo patch was just released, fixing some issues.[/p][p][/p][h3]Changes[/h3]
  • [p]Death Character: Fixed an issue where the bus could become unusable if the character died and was revived while entering it.[/p]
  • [p]Death Character: Fixed a bug where the Scythe's blade animation would not reset correctly after being revived.[/p]
  • [p]Fixed: Damage falloff for melee weapons sometimes incorrectly applied when hitting environmental objects (like cars).[/p]
  • [p]Fixed: A funny bug that caused large enemies to fly erratically through the air upon death instead of properly disintegrating. (We might bring this back as a feature! :D)[/p]
  • [p]Fixed: Pause menu could become unresponsive if buttons were spammed.[/p]
  • [p]Fixed: Black screen during the loading screen if buttons were spammed[/p]
  • [p]Fixed: Loading screen background would sometimes not scale correctly[/p]
  • [p]Fixed: Flavour texts were not correctly displayed in Japanese[/p]
  • [p]Fixed: Crash when spamming buttons in input rempapping screen[/p]
[p][/p][p]Join our Discord if you want to actively participate in the further development. We are looking forward to it![/p][p][/p][p]- Your Team Pixelsplit[/p][p][/p]

Demo Update 0.9 + Next Fest!

[p]Hello Survivors! [/p][p][/p][p]Next Fest just started and we celebrate it with an updated demo! A huge thank you to everyone who has jumped in, played, and shared your valuable feedback with us so far.
[/p][p]For everyone discovering us during Next Fest who's ready to join the fight, welcome to the road![/p][p][/p][p]Before getting to the changes, have you seen our new demo trailer? Check it out![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Now, let's get right into what's new![/p][p][/p][h2]The New Reaper on the Road[/h2][p]We added a fourth character! Unlock this new character by completing a tough in-game achievement.[/p][p]As Death, you'll wield the iconic Scythe, a brutal melee weapon perfect for crowd control. The scythe also allows the Death to revive after taking fatal damage to give you a crucial second chance.[/p][p][/p][p][/p][p][/p][h2]Child's Play and Mass Destruction[/h2][p]We've added two new items with a crafting process that makes perfect sense.
[/p][p]The Yo-Yo: A new trinket you can find on your travels that provides a passive reload speed buff. Its effectiveness increases the further it is from your weapon in your inventory. The yo-yo is contained in item pack 4.
[/p][p]The Chainsaw: As everyone knows, the primary component of any quality chainsaw is a yo-yo. Find a yo-yo on the road, then use it at the workbench to manufacture this loud, deadly, zombie-shredding machine. Simple![/p][p][/p][p][/p][p][/p][h2]Other changes[/h2][p]Besides the new content we made the following changes since version 0.8.3.[/p]
  • [p]Improved: Our smallest pixel font has been updated to a more readable version that now includes support for a wider range of languages.[/p]
  • [p]Performance: Reduced molotov impact particles[/p]
  • [p]Balancing: When you hit a group of enemies with one melee attack, the first enemy struck will take full damage. Each additional enemy hit by that same swing will now receive slightly reduced damage.[/p]
  • [p]Balancing: Reduced knife damage[/p]
  • [p]Balancing: Increased explosion radius of explosive powerup[/p]
  • [p]Balancing: Nerfed baloon pump melee size buff (and also fixed a bug where the wrong value was displayed in the tooltip)[/p]
  • [p]Balancing: Increased spike ring damage of boss + damaging while inside ring[/p]
  • [p]Balancing: Changed amount and logic how additional mobs are spawned for boss[/p]
  • [p]Fixed: When playing with controller the character didn't face in the walking direction (when not shooting)[/p]
  • [p]Fixed: Sometimes boss arena couldn't be left if destroyed building pieces were in front of buss[/p]
  • [p]Fixed: Left handed melee weapon not rotating correctly[/p]
  • [p]Fixed: Missing SFX for molotov impact[/p]
  • [p]Fixed: Returning to main menu would auto select the Discord button (if playing with controller)[/p]
  • [p]Fixed: Drill description broken in portuguese[/p]
  • [p]Fixed: Several text overflows in different languages[/p]
  • [p]Changed: Language selection moved to "display" category in settings (and made it first setting)[/p]
  • [p]Changed: Some SFX adjustments, incl. low health beeping[/p]
[p][/p][p]How does that sound to you? Write it in the comments, play a few rounds and let us know if your expectations were met.
[/p][p]You can also follow us on Instagram, Bluesky and Twitter. And join our Discord if you want to actively participate in the further development. We are looking forward to it! [/p][p][/p][p]Have a nice apocalypse, [/p][p]your team Pixelsplit[/p][p][/p]