Hello,
today we're launching the public playtest round 2 for our upcoming game “
Deadly Days: Roadtrip”. We would be delighted if you would take a look at it and give us your feedback.
If you have already been to round 1, you will certainly notice some changes. Thanks for all your valuable feedback! That is what we need!
Sign up on our storepage:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
If you want a chance to
win a key for the full version of Deadly Days: Roadtrip, use the feedback form and enter our
new monthly giveaways.
What is new?
Added
- Use our new mission selection map to choose your route for each run. You'll find some new maps there.
- Baloon Pump Item - you can use this to craft powerful melee and ranged weapons, like this inflated Katana sword ːsteammockingː
- There are now 3 characters in the game, which can be unlocked. In addition to the Survivor, who has an expanded starting inventory, you can now unlock Bananaperson and the Sheriff, who each bring a special item with them.
- Mini fuel UI next to the character to give you feedback where you need it
- Direction indicator for the bus when you have collected enough fuel to return.
- A look at our upcoming "Meta Base". This will be your starting screen, which you will improve throughout all your runs (right now you can switch characters and start the mission there).
- When you hover over items, you can see which items are affected.
- Current status of our new soundtrack
- There are now explosive objects, such as barrels, with which you can cause a lot of damage - but be careful, you are not immune to these explosions.
- Ingame Feedback / Bug Report. It also sends a screenshot of the game so we know what you are talking about. (Please use it!)
Improved
- Item loot can now be found in every loot spot. However, loot crates contain guaranteed items.
- Items can now be upgraded by dragging and dropping.
- Items will now automatically be de-equipped when you overlap an item (and an item will automatically be attached to your mouse when you overlap / auto-unequip)
- Light shadows for items being dragged around
- Tooltip when you need to reduce the amount of items in your stash.
- Reworked hand displays
- Reworked a lot of the zombie sprites + new wobble animations
- Reworked dash visuals
- Performance improvements here and there
- New map for boss fight
- Experience orb animations
- Feedback when activating bus with insufficient fuel
- Buffed Health Kit item (reduced delay + now accumulates damage before healing)
- Lots of balance tweaks here and there
- You can now use arrow keys to control your character (besides WASD)
- Dashing now has less friction and should feel smoother
- Runner zombie line telegraph now RED for better visibility
Fixed
- Crashes when playing long sessions with a lot of inventory rearrangement
- Many issues with robot arm and dumbell (hands not counting, stuff not equipping, etc.)
- Map generation sometimes fails (black holes in map)
- Airdrop items sometimes under airdrop crate in reward screen
- Throwables sometimes didn't explode
- Blablabla popup sometimes appears when dashing
- Manual shoot sometimes not working when at map border
- Player could dash out of map sometimes
- Some typos
We definitely forgot something in this list, but you'll see for yourself :)
If you want a chance to win a key for the full version of Deadly Days: Roadtrip, use the feedback form and enter our new monthly giveaways.
About the game:
Deadly Days: Roadtrip is an exciting action roguelite, that combines reverse bullet hell gameplay with strategic inventory management.
Start your road trip through the zombie apocalypse! Fight your way through, gain experience and collect items to assemble an epic inventory. Craft more effective weapons and find out what items you can combine to withstand the ever-increasing waves of zombies.
[previewyoutube][/previewyoutube]
How to play:

Feel free to join our Discord and chat about Deadly Days: Roadtrip:
https://discord.gg/WZE8RUXhyuHave fun playing the game.
Your Team Pixelsplit