
Welcome to our first developers update for
Call to Arms after release! We will use these updates to keep you posted on the progress of the development and features.
New factions
We are currently working on the beta release of the new factions. They will be available for Ultimate Edition later this summer and after they are completed, they will be available for the other full version packages too.


Fortifications
Finally the fortification feature will make it into the game. Engineers will be able to build emplacements and fortifications, as well as stationary support weapons. Regular soldiers may be able to create light fortifications too. Each soldier who has the fortification features, also owns a resource pool that limits the amount of fortifications that can be build. To deploy weaponry, you will need to have enough MP available.

New armor system
Furthermore, we are working on a new tank armor system, that gets rid of the random damage and allows us to easier balance the tank combat. Our main goal is to make tank combat more interesting and skill based, as well as balance infantry vs. armored vehicles gameplay for more entertaining battles.
New environment landscape
We are also prototyping a new environment landscape, that will help us to create proper far distance views. It's quite a drastic change, so we will upgrade one map after another with the new system, but it's clearly worth it!




New netcode
Our new netcode will support 64-bit in multiplayer and reduce the lag you are experiencing, especially in first and third person controls. This means, it will not only enhance stability but also improve the online experience. We hope to have it available in a few months. Dedicated severs may possibly follow, as well.
Thanks for your attention, stay tuned for more updates soon! ːcta_emo1ː