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Call to Arms News

Developer website available!



Our developer website on Steam is finally live ːcta_emo10ː

Follow our page to stay informed about new games we are working on, updates on our games and amazing discounts during sales!

It's a great way to stay connected, so don't hesitate to join us:
https://store.steampowered.com/developer/digitalmindsoft


Thanks and have fun!

Developers Update 30



Welcome to our first developers update for Call to Arms after release! We will use these updates to keep you posted on the progress of the development and features.

New factions

We are currently working on the beta release of the new factions. They will be available for Ultimate Edition later this summer and after they are completed, they will be available for the other full version packages too.


Fortifications

Finally the fortification feature will make it into the game. Engineers will be able to build emplacements and fortifications, as well as stationary support weapons. Regular soldiers may be able to create light fortifications too. Each soldier who has the fortification features, also owns a resource pool that limits the amount of fortifications that can be build. To deploy weaponry, you will need to have enough MP available.


New armor system

Furthermore, we are working on a new tank armor system, that gets rid of the random damage and allows us to easier balance the tank combat. Our main goal is to make tank combat more interesting and skill based, as well as balance infantry vs. armored vehicles gameplay for more entertaining battles.

New environment landscape

We are also prototyping a new environment landscape, that will help us to create proper far distance views. It's quite a drastic change, so we will upgrade one map after another with the new system, but it's clearly worth it!


New netcode

Our new netcode will support 64-bit in multiplayer and reduce the lag you are experiencing, especially in first and third person controls. This means, it will not only enhance stability but also improve the online experience. We hope to have it available in a few months. Dedicated severs may possibly follow, as well.

Thanks for your attention, stay tuned for more updates soon! ːcta_emo1ː

Game update!



A new update for Call to Arms is available! It includes two new multiplayer maps, plenty of fixes, multiplayer stability improvements, better balance and AI enhancements.

You can still vote for your favourite gamemode here:
https://www.quiz-maker.com/poll1955092x2D2d41A8-53

Based on your feedback, we will add new content and improve the gameplay. So let us know your thoughts! ːcta_emo1ː

What's your favourite gamemode?



Please let us know what your favourite multiplayer gamemode is!

https://www.quiz-maker.com/poll1955092x2D2d41A8-53


You can use the Steam comment section to add feedback to each gamemode. We are currently working on a new survival vs. AI mode based on the Heroes gamemode. Got some wishes for new gamemodes?

Let us know! ːcta_emo10ː

Thank you!



Thanks you all for the big launch of Version 1.0!

Many new players have joined the ranks and the online community is already 10 times larger than before! ːcta_emo10ː

We think it's time to give you a small status update on what's to come next and what plans we have for the near future.


Voice acting

You may have noticed, that the singleplayer campaign comes without VO at the moment. We weren't able to do the last tweaking on them in-time, but we will deliver them to you next week.

New gamemode

We are working on a new coop gamemode for your to enjoy with your friends. It puts the emphasis on the first person controls and your skills to work as a team. Your task will be to tactically eliminate waves of enemies with all the tools and weaponry you can find on the battlefield. Only the fittest will survive!

Animations

We will deliver you new hand animations for the first person mode quite soon!

Improvements

Of course, we are also working on a set of improvements, including better AI, bugfixes and performance enhancements.

Multiplayer Stability

Due to the 64-bit transition a fully synced client to client network no longer works properly. We added a lot of fixes to enhance the stability, but it's not good enough at this point. We started to work on a new netcode a while ago and we can hopefully provide you a timely update. In any case, this is a top priority for us and we are also looking into temporarily solutions to improve the situation in the meantime. Depending on your CPU generation, you may be affected more or less by this.


Please stay tuned for more news soon! ːcta_emo1ː