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Divinia Chronicles: Relics of Gan-Ti News

V.095b - Weapon and gear shop + dynamic camera

Dear friends,

Next big milestone reached! ːsteamhappyːːsteamhappyːːsteamhappyː
As promised we pushed the next big milestone and are super happy to announce Divinia Chronicles is now feature complete:

Version 0.95b

This update introduces the last missing element in our RPG system, the weapon and gear crafting system. Now you earn money by slaying monsters and can use it together with the artefact shards you found earlier to craft powerful weapons and gear. We implemented a total of 8 weapons already in the game, each weapon carefully crafted with unique combat abilities. For the final chapters and ultimate difficulty setting it will be essential to use the best gear in the game if you want to succeed. Finally, by popular request we added the dynamic camera and made the camera combat responsive. You can now move the character based on camera position, making movement and combat much more intuitive. You can still focus enemies for over-the-shoulder view and you can optionally also revert back to permanent fixed camera in advanced settings if you like. As usual you can view the full change log by clicking here.

How to play?

If you are an existing player, your previous save files should not been affected by this update so you can just launch the game and hop right back in. Chapter progression lost somehow? You can still unlock all chapters by following the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go.

What’s next?

After being feature complete, we can now finally focus all our strength to complete the last chapters and final show-down of the game at the smouldering lava pits of Mt. Suvius. We will complete and push the last chapters as we complete them over the course of the next year.

How can I help?

Want to still contribute before full release? We are always looking for crazy monkeys to help make the world of Divinia Chronicles even more immersive. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː

As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter
We love you!
Martin
TeamMonkey

V.095a - Chapter6+7 / Spell-Levelling System

Dear friends,

We have good news to share! ːsteamhappyːːsteamhappyːːsteamhappyː
After lots of hard work we completed two major tasks at the same time and decided to combine both to a major release before the holiday season:

Version 0.95a

This update finally introduces the new Spell-Levelling System: From now on you gain spell points on levelling up your character to upgrade your favourite spells. Choose wisely, each spell is especially useful for certain adversaries. Next, we improved both movement and combat significantly. We added sprint mode, which allows you to explore the vast environments much easier. Finally, we unlocked the next 2 chapters of the game: Travel to the sea of sand to meet new wonderful characters and explore the mysteries of the great desert. For the full changelog please have a look here.

How to play?

If you are an existing player, you may continue from your previous progress if you like. Based on your current player level you will gain spell points which you can attribute freely as if you would have levelled during the previous game. Would like to unlock all chapters of the previous release? Please follow the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go.

What’s next?

For the next milestone we will unlock the shop inside Medari village. You will find gold and artefact shards inside the world which you may use to upgrade your weapons and gear. I guarantee that you will never need real money or loot boxes to unlock anything in Divinia Chronicles :-]. Aside from that, we are working on the final show-down of the game, which will take you tothe smouldering lava pits of Mt. Suvius.

Although 80% of the campaign is already completed, we could not complete the full story as of now. We are sorry for the delay and that we have to push back the deadline again ːsteamsadː We simply do not want to not rush the game release with a half-hearted ending.

How can I help?

Writing a review will help us a lot, after some changes in the STEAM store many of the older reviews are not shown anymore. Want to join the team? We are always looking for crazy monkeys to help complete this wonderful title. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː

As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter
We love you!
Martin
TeamMonkey

V.095a - Chapter6+7 / Spell-Levelling System

Dear friends,

We have good news to share! ːsteamhappyːːsteamhappyːːsteamhappyː
After lots of hard work we completed two major tasks at the same time and decided to combine both to a major release before the holiday season:

Version 0.95a

This update finally introduces the new Spell-Levelling System: From now on you gain spell points on levelling up your character to upgrade your favourite spells. Choose wisely, each spell is especially useful for certain adversaries. Next, we improved both movement and combat significantly. We added sprint mode, which allows you to explore the vast environments much easier. Finally, we unlocked the next 2 chapters of the game: Travel to the sea of sand to meet new wonderful characters and explore the mysteries of the great desert. For the full changelog please have a look here.

How to play?

If you are an existing player, you may continue from your previous progress if you like. Based on your current player level you will gain spell points which you can attribute freely as if you would have levelled during the previous game. Would like to unlock all chapters of the previous release? Please follow the instructions here: “divchronicles/cfg/autoexec.cfg”. New player? Perfect, just launch the game and you will be ready to go.

What’s next?

For the next milestone we will unlock the shop inside Medari village. You will find gold and artefact shards inside the world which you may use to upgrade your weapons and gear. I guarantee that you will never need real money or loot boxes to unlock anything in Divinia Chronicles :-]. Aside from that, we are working on the final show-down of the game, which will take you tothe smouldering lava pits of Mt. Suvius.

Although 80% of the campaign is already completed, we could not complete the full story as of now. We are sorry for the delay and that we have to push back the deadline again ːsteamsadː We simply do not want to not rush the game release with a half-hearted ending.

How can I help?

Writing a review will help us a lot, after some changes in the STEAM store many of the older reviews are not shown anymore. Want to join the team? We are always looking for crazy monkeys to help complete this wonderful title. No matter if your passion is 3D, 2D or storytelling, we would love to hear from you! ːsteamhappyː

As always, we would like to hear your comments and ideas about the game in the steam discussion board! Also feel free to follow us on Facebook or Twitter
We love you!
Martin
TeamMonkey

V.094c - Localization / Voice-Over System

Hi friends,

Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update:

Version 0.94c

This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here.

How to change the language?

We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game.

What’s next?

For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add.

As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can!

Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter
We love you!
Martin
TeamMonkey

V.094c - Localization / Voice-Over System

Hi friends,

Sorry for the long delay, we have been occupied with personal changes such as new work and related relocations. Everything is settled now so we are ready to move ahead! Midway to the next big milestone we released a new update:

Version 0.94c

This update mainly introduces introduces localization and voice-over system. We already include German and French translation with this built with more languages being on the way! In addition we improved the combat, changed the evade system and as by popular request re-worked NPCs such as Celena and Alayna. For the full changelog please have a look here.

How to change the language?

We detect your local Steam language to automatically switch the language in the game. So if you want to play in German or French, just switch your Steam language to those languages and start the game.

What’s next?

For the next milestone we will ship the next 3 story chapters, after which the story will be around 80% complete. The great task aside from that will be to include the gear/upgrade shop and the spell leveling in the game, we are in the mid of programming but those are really tricky things to add.

As some of you already mentioned, we missed our target to finish the by June 2017 ːsteamsadːːsteamsadː You can imagine, this is what every dev is most afraid to announce. It sucks to let players down by not completing stuff on time. On content side we are doing alright, but we need more time for core gameplay features and we do not want to release a half-finished game without them. We are doing our best and will complete the game as soon as we can!

Any ideas or comments? As usually please post your feedback in the steam discussion board or follow us on Facebook or Twitter
We love you!
Martin
TeamMonkey