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For Honor Year 6: Lost Horizons



Hello Warriors,

As we head into the final chapter of For Honor’s Year 5: Year of Covenants, we know that many of you may have been waiting to know more about what’s next.

Today, we are really happy to announce that For Honor will be back with another year of new content with Year 6: Lost Horizons, starting March 17th.

For more than 5 years, we have had the opportunity to try new things, improve and evolve with you, our community, while staying true to For Honor’s identity. As we conclude Year 5, we are really excited to experience with you what we have in store for the upcoming year.

Without further ado, here's a sneak peek of what to expect for Year 6: Lost Horizons. More information will follow as we get closer to the launch of Year 6 Season 1. Stay tuned!

[h2]Year 6: Lost Horizons[/h2]

In Year 6, the world of For Honor is getting bigger and it starts with the arrival of a new group of heroes presented in Y5S4, the Outlanders.

Venturing from the outside, the Outlanders will view the For Honor world under a new lense but also impact Heathmoor with novel forms of combat and cultures.

The first of this group, the Pirate, bring with them multiple relics they have collected across their different travels. These relics will uncover these lost horizons and forgotten mythologies of Heathmoor.

These relics will be unveiled one by one each season and will help push the boundaries of new themes that will be explored.

Unlike previous years, the Year 6 narrative will not necessarily unfold in chronological order.

You can expect a first glimpse as we get closer to March 17 once Year 6: Lost Horizons begins.
[h2]
Four Unique Seasons and Two New Outlander Heroes joining the battlefield[/h2]

Similarly to Year 5, Year 6 will have four unique Seasons and two new heroes. Both of them will be part of the new group, the Outlanders.

The first new hero will be released in Y6S2 TU2, and the second hero in Y6S4 TU2. Both will bring new elements of combat that differ from the existing factions and we can't wait to see your reaction to how they will shake up the battlefield.

For more details about the Outlanders, you can check out our special FAQ article.

[h2]Seasonal cosmetics and a new customization option: Hero Skins[/h2]

Along with existing offers such as new unique battle passes each season, themed armor and weapon variations, content of the week; Starting in Y6S1, we will be adding a new customization option to the mix: Hero Skins.

Hero Skins will be a new option in the hero appearance customization tab. Here, players will be able to select any Hero Skins that are available to the hero that they are looking to customize.

But what are they? Hero Skins are top-to-bottom designs that affect every element of a hero’s appearance harmoniously. With these full-set designs we can push the boundaries of all the elements composing the hero’s customization and push the fantasy of their identity even more. This includes armor, weapon, body type, skin, facial features in novel ways, and we cannot wait to show you what it looks like!

For Year 6, we are aiming to release one hero skin per season for a single hero within the current For Honor roster.

When equipped, the Hero Skin will override the customization and body type you already have on your hero while Perks will remain unchanged. You cannot dismantle Hero Skins but some customization elements can be changed such as Color Palettes and Materials.

The Hero Skin is an additional option for the player to customize their hero. It is important to mention that the traditional customization system remains.

The Hero Skins can be purchased anytime with Steel or in stores upon their release.

We will give you more details about the Hero Skins and the season itself in March 2022.

[h2]Fight: Core Experience[/h2]

With a total of 30 playable heroes and two new ones on their way, we will continue working on hero balancing and fight system improvements to give the best gameplay experience to the community.

Of course, we will also bring back and continue prioritizing Testing Grounds for each season.

This has been an amazing tool that has helped us connect with you and have a more direct line to your feedback. This has and will continue to help shape the For Honor experience as we head into Year 6.

[h2]Competitive[/h2]

The competitive scene was a pillar we expanded on in Year 5, where we introduced a new year-long format to our competitive program: the Dominion Series.

Our plan for Year 6 is to continue supporting and expanding the competitive scene as much as possible, whether it is for experienced competitors of the program or new players looking to break into it.

More details on Year 6’s competitive program will be shared at a later date. Don’t miss the Dominion Series Finals that will be held on February 12 that will conclude this full competitive year. Here, the winners For Honor 2021 Dominion Series Regional Champions will be crowned.

More details to come

That’s all we have to share with you today, we can’t wait to show you what we have in store for Y6!

In the meantime, you never know, there might be some clues dropped in some places.

Lastly, we want to thank you once again for all these years and your loyalty warriors!

Buckle up, there is more to come!



See you on the battlefield!

For Honor Dev Team

FAQ - Outlanders




  • Who are they? Where are they from?


The Outlanders are a group of heroes who hail from lands far from Heathmoor not many people know of. They are not part of the traditional factions (Viking, Samurai, Knights, and Wu Lin).

The Outlanders are free adventurers who have no cultural links between each other. They fight for those who are loyal to them or who pay them well.

Presented in Year 5 Season 4 in Title Update 2, the Outlanders are introduced by the first hero of this group, the Pirate. The Pirate will defend their loot and treasures to the death.

Do the Outlanders have an emblem?

Yes, the Outlanders have their own emblem. Below you can see the new emblem of this group of heroes.



First, we added elements representing their mindset and the common goal they share, such as a compass and a sextant.

Being part of the For Honor world, we have not forgotten to add a dagger in the middle of the emblem.

All these elements and colors combined to represent the traveling and fighting side of the Outlanders.

  • Why are we adding this group to For Honor?


The arrival of the Outlanders allows us the opportunity to expand the choice of cultures we can explore when creating new heroes and in-game realization. This will bring more diversity to For Honor and allow us to tell stories that were not possible with the existing factions.

  • Are they a new faction? What makes them different from the other factions?


We don’t consider the Outlanders as a traditional faction since, unlike Viking, Samurai, Knights and Wu Lin, they will hardly share cultural similarities. This is done on purpose, to allow ourselves a greater liberty for the future of the game. The Outlanders will also not be taking part in the Faction War because they are adventurers who are not interested in settling down and conquering new land.

  • Y5S4’s new hero, the Pirate, resembles the Wu Lin in culture. Why are they part of the Outlanders group and not the Wu Lin?


In our story, the Pirate hero will be shaking things up for this season and serves as a segue (or as a Trojan Horse, if you prefer) to introduce the Outlanders. As explorers and adventurers, they are the ones who will bring the relics, and they will establish a connection between Heathmoor and this new group of Heroes….

The Pirate seems to have an ascendance to the Wu Lin. Does this mean that new heroes will also have ascendance such as Viking, Samurai, Knights or Wu Lin?

Not necessarily. With the Outlanders, the goal is to introduce something new, to expand the choice of heroes and bring different cultures and backgrounds in Heathmoor.

Warrior's Den Recap - September 2nd



For Honor Y5S3: Tempest


Starting September 9th, Y5S3 Tempest brings drastic change to the world of For Honor as we close the chapter on Y5S2: Mirage.

Under a scorching sun, the factions of Heathmoor long fought for water. But what was once scarce then came in overwhelming abundance. The unbearable heat of the drought melted the glaciers of Valkenheim and as a result, the water levels rose dangerously. Torrential rains and violent winds fell upon Heathmoor, with no end to the storm in sight. With the home they once knew overrun with water, warriors found themselves out of their element. All except the Vikings, for whom the storm had brought about rebirth… and an opportunity to reign supreme.

The aforementioned themes are strongly represented in Y5S3 Tempest’s in-game realization and seasonal customization. For more information about the season, continue reading. We’ll go over the Storm Tides event, this season’s Battle Pass, everything regarding the Testing Grounds and more. Stay tuned for new armor variations and maybe some other surprises for Y5S3 TU2.

Lastly, for this season, we are excited to announce that, at launch, all heroes will be receiving a unique execution.

For detailed discussion of the season and what’s to come with the For Honor Dev Team, be sure to check out the Warrior’s Den VOD to see what’s to come on September 9th at launch Y5S3: Tempest. Y5S3 WD Reveal VOD

[previewyoutube][/previewyoutube]

Storm Tides




Amid catastrophic flooding, Horkos and Chimera both struggled to survive. As safe land became a rare commodity, the animosity between warriors only intensified. Starting on season Launch until September 30th, players will be able to play through a Free Event Pass and gain access to a multitude of rewards such as a new Battle Outfit, an Effect as well as an Ornament. During the event there will also be new weapons available for players to loot.

Battle Pass




The coming of unending rains led the Vikings to believe that Aegir and Ran, the deities of the sea, were listening. Legends said that the married couple ruled over the oceans, and that their generosity came from offerings. For Chimera, this meant honoring Ran by respecting nature. But Aegir demanded blood… and Horkos were more than happy to provide.

These themes make a strong impact in this season’s Battle Pass. It is now possible to dress your warriors with gear that will remind you of Norse divinity or to wear the jewels of the ocean.

Gear up for the storm with the Y5S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and effects. Premium rewards include Tempest themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y5S3 Battle Pass will be available from season launch to December 6th.

Dominion Series


The Stage 2 of the Dominion Series concluded on Saturday, Aug 28th. Participating teams in the NA and EU region were granted cash prizes and points that will count towards the Championship Finals in February. The VOD will be available on the ForHonorGame Twitch channel and on Ubisoft’s YouTube channel. The bracket results can also be found on battlefly here for the EU region and NA region.

Two more stages are left for the 2021 Dominion Series – Registrations for the Stage 3 Qualifiers are currently live at battlefy.com/dominionseries and the first Qualifier will begin on Oct 9th.

Testing Grounds


Following up on last season’s Testing Grounds phase, we have a lot of elements that will enter the live game at launch of this season through Patch Changes:

  • Orochi Improvements
  • Raider Improvements
  • Option Selects Improvements
  • Rally Call/Vital Leech Improvements
  • “Sticky Dodge” Improvements
  • Crashing Charge nerfs

For this season, two topics are going to be entering the Testing Grounds from September 16th to the 30th:

  • Shinobi Rework
  • Dominion Improvements

If you want more information on the changes implemented at launch and what’s to come in the Testing Grounds this season, here is a dedicated article that breaks down all the details given by the fight team: Testing Grounds

That is the recap that we have for you Warriors and we hope you enjoyed the Warrior’s Den!

We’ll see you again at the next Warrior’s Den Recap. Remember, no one is safe from the Tempest.

See you on the battlefield!

For Honor’s Referral Program starts July 22nd until October 21st 2021!



The Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!



From XP boosts, scavenger crates, to days of Champion Status; the Referral program begins July 22 2021 and runs until Oct 21 2021. For honor players from all platforms are eligible for this program. Referrals must be made to friends from the same platform but not limited to your friend list.

For Honor Dev Team

forhonorgame.com/referral

PATCH NOTES 2.29.0 – FOR HONOR



PATCH NOTES 2.29.0 – FOR HONOR

[h2]
PS4: 1.6Gb, Xbox One: 2.02Gb, PC: 3.28Gb[/h2]

NEW HERO – KYOSHIN


The Kyoshin are legendary Samurai who have a deep connection to the spiritual realms. Their special training led them to master the art of fighting with a concealed blade, the Shikomizue. While they flow through battle wielding their sword and scabbard, they use heavenly powers to gain the upper hand against the enemy. Their special Kaze Stance can block incoming attacks and allow them to retaliate quickly.

  • Difficulty: Hard
  • Counter-Attacker Fighting Style
  • Group Fighting Specialist


Special Capabilities


  • Kaze Stance: Defensive Stance that Blocks Incoming Attacks
  • Kaze Attacks: Attacks from Kaze Stance can lead to Quick Combos
  • Unblockable and Undodgeable Mix-Ups


IMPROVEMENTS


[h2]USER INTERFACE[/h2]

  • Traits menu changes:
  • New tile icon
  • The ‘Gender’ tab (in English) has been changed to “Body Type”
  • Default Body Type (and associated voice) appears as “1” on screen; if there’s any Alternate option available, it appears as “2”


Developer’s comment: These modifications only affect UI; heroes still have the same amount of customization options as before.

BUG FIXES


FIGHTERS


[h2]Warden[/h2]

  • (Bug Fix) Fixed an issue that caused the Warden's Out of Stamina right side Heavy attack to have the wrong animation (FH-1676)


[h2]Kensei[/h2]

  • (Bug Fix) Fixed an issue that caused the Kensei to play the wrong block animation after blocking a Heavy Light combo from different sides (FH-1525)


[h2]Nobushi[/h2]

  • (Bug Fix) Fixed an issue that caused the Nobushi to have odd animation transitions when chaining into Heavy Finisher (FH-1407)


[h2]Jiang Jun[/h2]

  • (Bug Fix) Fixed an issue that caused the Jiang Jun's Top Light into Top Light chain to have an offset camera (FH-1512)


[h2]Hitokiri[/h2]

  • (Bug Fix) Fixed an issue that caused the Hitokiri to have the wrong animation during Side Dodge Heavy Chain (FH-1569)


[h2]Jormungandr[/h2]

  • (Bug Fix) Fixed an issue that caused the Jormungandr to have a sliding dodge animation after a feint (FH-537)


[h2]Zhanhu[/h2]

  • (Bug Fix) Fixed an issue that caused the Zhanhu right side Heavy to have the wrong animation when performed after a right-side parry



FEATS


  • (Bug Fix) Fixed an issue that caused Heroes to not receive damage if they run in the center of “Arrow Strike” (FH-1266)



[h2]MAP[/h2]

[h2]Citadel Gate[/h2]

  • (Bug Fix) Fixed an issue that allowed the player to bypass the collisions and get out of the world at multiple locations near Capture Point C


[h2]High Fort[/h2]

  • (Bug Fix) Fixed an issue that allowed the player to be able to bypass collisions after getting bumped at multiple locations


[h2]Qiang Pass[/h2]

  • (Bug Fix) Fixed an issue that caused the player to get killed when opponent performs shield bash towards the corners of inner and outer gates (FH-252)
  • (Bug Fix) Fixed an issue that caused the opponent to be killed if a bump attack or guard break bump is used near the gate in phase 1 (FH-1404)



USER INTERFACE

  • (Bug Fix) Fixed an issue that caused a visual glitch to be displayed on Hero’s right side (FH-1873)
  • (Bug Fix) Fixed an issue that blocked Faction Change at the beginning of a new Season
  • (Bug Fix) Fixed an issue that caused a Field of View change from 87 to 90 to display floating banners in the background (FH-1770)
  • (Bug Fix) Fixed an issue that caused the Respawn timers for both teams to disappear when either team enters breaking, even though non-breaking players were still able to respawn (FH-1402)



CUSTOMIZATION

  • (Bug Fix) Fixed an issue that caused the Tiandi, Shaolin, Nuxia and Jiang Jun to be missing Gambler's Fallacy Battle Outfit (FH-1864)
  • (Bug Fix) Fixed an issue that caused inconsistencies with opponent’s bodies collisions after the Warden's “Blackstone Bash” Execution (FH-1796)
  • (Bug Fix) Fixed an issue that caused a Frame Rate drop when highlighting Season 18 Battle Pass Emblem in Emblem Editor
  • (Bug Fix) Fixed an issue that caused the Warden’s “Megaera Chest” piece to not have physics simulation
  • (Bug Fix) Fixed an issue that caused the Jormungandr's “Eclipse” event weapon parts to be positioned backward (FH-1387)
  • (Bug Fix) Fixed an issue that caused the Hitokiri “Butterfly Beheading” execution to be louder than expected (FH-1615)
  • (Bug Fix) Fixed an issue that caused the Weapon to be offset for the Berserker while performing the “Severe Amputation” Execution in the barracks and in game (FH-2140)
  • (Bug Fix) Fixed an issue that caused the Shinobi's "Hooked on a Killing" Execution to last longer than expected (FH-1508)
  • (Bug Fix) Fixed an issue that caused the Orochi “Seijuro's Finesse” Execution camera to not face in the right direction after the execution (FH-1427)
  • (Bug Fix) Fixed an issue that caused the Raider “Steinunn chest” piece to not apply the color palette on the chest (FH-1074)