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For Honor News

PATCH NOTES 2.20.0 TO 2.20.2



In 2.20.0 Patch Notes, we incorrectly communicated that Vengeful Barrier Perk duration has been reduced to 10 seconds, the correct value for this Perk duration is 15 seconds.

WARMONGER


[h2]FEATS[/h2]

Corruption (Affects both Nuxia and Warmonger’s feats)

  • Corruption is no longer triggered by having Soldiers from your team in the Area of Effect


Corruption Blade


  • Decreased active time before going to cooldown (without hitting a target) to 15 seconds (from 20)
  • Increased Cooldown to 75 seconds (from 60)


Corruption Blast

  • Increased Cooldown to 180 (from 150)


CORE COMBAT UPDATE ADJUSTMENTS


[h2]STAMINA ADJUSTMENTS[/h2]

  • Attacks performed with Light Attack input now cost 9 stamina (from 12) with the following exceptions:
  • Combo Lights now cost 6 stamina (from 12)


[h3]Developer’s Comment:[/h3] Combo Lights refers to Light attacks that are guaranteed after other Light or Heavy attacks (excludes Bashes)
For example, this includes Warden's Side Light -> Light combo, Shaolin's Light -> Light -> Light combos, Shinobi’s Light -> Light combo, etc.



  • Berserker's Light attack after Heavy Feints now cost 6 stamina (from 12)


[h3]Developer’s Comment:[/h3] Berserker’s Light attack after Heavy Feints are considered to be Combo lights, and as such should have cost 6 stamina.

DAMAGE ADJUSTMENTS


[h3]Developer’s Comment:[/h3] We have adjusted the damage for multiple attacks. On average, Heavy Attacks deal less damage, and light attacks remain mostly the same, but there are some exceptions. The new damage values are closer to, but not identical, to Testing Grounds Week 2. We looked at community feedback and our own internal feedback and examined every attack in regard to its utility and properties and re-balanced their damage accordingly.

This was done to ensure that fights last a bit longer, punishes are less damaging and players have more time to anticipate what their opponents do.

We have also raised Zone Attack damage for the heroes that rely on them as their sole Guard Break punish.


[h3]Aramusha[/h3]

  • Sprint Attack First Hit now deals 22 damage (from 24)
  • Opener Side Heavies now deals 27 damage (from 26)
  • Chain Top Heavy now deals 27 damage (from 28)
  • Chain Side Heavies now deals 30 damage (from 31)
  • Finisher Top Heavy now deals 31 damage (from 38)
  • Finisher Side Heavies now deals 31 damage (from 38)
  • Zone Attack Second Hit now deals 30 damage (from 22)
  • Fury Unleashed now deals 24 damage (from 15)
  • Twin Vipers now deals 32 damage (from 26)
  • Ring the Bell now deals 15 damage (from 13)


[h3]Berserker[/h3]

  • Boar Rush now deals 24 damage (from 26)
  • Opener Top Heavy now deals 29 damage (from 32)
  • Opener Top Heavy (after Feint) now deals 29 damage (from 32)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Slashing Rush 1st Strike now deals 5 damage (from 4)
  • Chain Top Light now deals 9 damage (from 12)
  • Chain Left Light now deals 9 damage (from 12)
  • Chain Right Light now deals 9 damage (from 12)
  • Chain Left Heavy (Infinite) now deals 26 damage (from 28)
  • Chain Left Heavy (Bear Mauler) now deals 26 damage (from 28)
  • Chain Right Heavy (Infinite) now deals 26 damage (from 28)
  • Chain Right Heavy (Bear Mauler) now deals 26 damage (from 28)
  • Slashing Rush 2nd Strike now deals 5 damage (from 4)
  • Finisher Top Heavy now deals 31 damage (from 38)
  • Finisher Left Heavy now deals 34 damage (from 35)
  • Finisher Right Heavy now deals 34 damage (from 35)
  • Slashing Rush 3rd Strike now deals 6 damage (from 4)
  • Head Slicer now deals 15 damage (from 13)
  • Spin Chop now deals 15 damage (from 11)
  • Zone Attack 1st Strike now deals 4 damage (from 3)
  • Zone Attack 2nd Strike now deals 4 damage (from 3)
  • Zone Attack 3rd Strike now deals 4 damage (from 3)
  • Zone Attack 4th Strike now deals 4 damage (from 3)


[h3]Black Prior[/h3]

  • Sprint Attack now deals 26 damage (from 30)
  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Finisher Top Heavy now deals 28 damage (from 35)
  • Finisher Left Heavy now deals 28 damage (from 35)
  • Finisher Right Heavy now deals 28 damage (from 35)
  • Bulwark Slash now deals 27 damage (from 35)
  • Tenebris Thrust now deals 20 damage (from 24)
  • Top Light Superior Block now deals 17 damage (from 19)
  • Left Light Superior Block now deals 17 damage (from 19)
  • Right Light Superior Block now deals 17 damage (from 19)


[h3]Centurion[/h3]

  • Opener Top Heavy Partial Charge now deals 23 damage (from 26)
  • Opener Top Heavy Full Charge now deals 27 damage (from 30)
  • Opener Left Heavy Partial Charge now deals 23 damage (from 26)
  • Opener Left Heavy Full Charge now deals 27 damage (from 30)
  • Opener Right Heavy Partial Charge now deals 23 damage (from 26)
  • Opener Right Heavy Full Charge now deals 27 damage (from 30)
  • Finisher Top Heavy Partial Charge now deals 25 damage (from 28)
  • Finisher Top Heavy Full Charge now deals 29 damage (from 30)
  • Finisher Left Heavy Partial Charge now deals 25 damage (from 28)
  • Finisher Left Heavy Full Charge now deals 29 damage (from 30)
  • Finisher Right Heavy Partial Charge now deals 25 damage (from 28)
  • Finisher Right Heavy Full Charge now deals 29 damage (from 30)
  • Zone Attack Strikes now deals 12 damage (from 8)
  • Eagle's Talons now deals 30 damage (from 40)


[h3]Conqueror[/h3]

  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Top Heavy Full Charge now deals 32 damage (from 34)
  • Opener Left Heavy now deals 22 damage (from 26)
  • Opener Left Heavy Full Charge now deals 30 damage (from 32)
  • Opener Right Heavy now deals 22 damage (from 26)
  • Opener Right Heavy Full Charge now deals 30 damage (from 32)
  • Infinite Top Heavy now deals 27 damage (from 38)
  • Infinite Left Heavy now deals 27 damage (from 35)
  • Infinite Right Heavy now deals 27 damage (from 35)
  • Flail Uppercut now deals 20 damage (from 15)
  • Zone Attack 1st Strike now deals 8 damage (from 7)
  • Zone Attack 2nd Strike now deals 4 damage (from 3)


[h3]Gladiator[/h3]


  • Sprint Attack now deals 18 damage (from 22)
  • Crowd Pleaser now deals 15 damage (from 12)
  • Opener Top Heavy now deals 23 damage (from 26)
  • Opener Left Heavy now deals 23 damage (from 26)
  • Opener Right Heavy now deals 23 damage (from 26)
  • Chain Left Light (3rd) now deals 14 damage (from 13)
  • Chain Right Light (3rd) now deals 14 damage (from 13)
  • Finisher Top Light now deals 12 damage (from 13)
  • Finisher Left Light now deals 15 damage (from 14)
  • Finisher Right Light now deals 15 damage (from 14)
  • Finisher Top Heavy now deals 30 damage (from 35)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Bee's Sting now deals 15 damage (from 12)
  • Fuscina Ictus now deals 9 damage (from 6)


[h3]Highlander[/h3]


  • Sprint Attack 1st Strike now deals 28 damage (from 20)
  • Sprint Attack 2nd Strike now deals 25 damage (from 28)
  • Defensive Form Opener Top Heavy now deals 30 damage (from 34)
  • Defensive Form Opener Left Heavy now deals 30 damage (from 34)
  • Defensive Form Opener Right Heavy now deals 30 damage (from 34)
  • Defensive Form Finisher Top Heavy now deals 30 damage (from 29)
  • Defensive Form Finisher Left Heavy now deals 29 damage (from 35)
  • Defensive Form Finisher Right Heavy now deals 29 damage (from 35)
  • Celtic Curse now deals 24 damage (from 28)
  • Celtic Curse Left Heavy now deals 24 damage (from 27)
  • Celtic Curse Right Heavy now deals 24 damage (from 25)
  • Offensive Form Top Heavy now deals 30 damage (from 37)
  • Offensive Form Left Heavy now deals 30 damage (from 37)
  • Offensive Form Right Heavy now deals 30 damage (from 37)
  • Offensive Form Left Light now deals 9 damage (from 8)
  • Offensive Form Right Light now deals 9 damage (from 8)
  • Zone Attack 1st Strike now deals 18 damage (from 17)
  • Zone Attack 2nd Strike now deals 20 damage (from 11)


[h3]Hitokiri[/h3]

  • Opener Top Heavy Partial Charge now deals 24 damage (from 28)
  • Opener Left Heavy Partial Charge now deals 24 damage (from 28)
  • Opener Right Heavy Partial Charge now deals 24 damage (from 28)
  • Chain Top Heavy Partial Charge now deals 24 damage (from 28)
  • Chain Left Heavy Partial Charge now deals 24 damage (from 28)
  • Chain Right Heavy Partial Charge now deals 24 damage (from 28)
  • Sankotsu now deals 28 damage (from 32)
  • Unblockable Top Heavy Full Charge now deals 34 damage (from 38)
  • Unblockable Left Heavy Full Charge now deals 34 damage (from 38)
  • Unblockable Right Heavy Full Charge now deals 34 damage (from 38)
  • Zone Attack now deals 16 damage (from 24)


[h3]Jiang Jun[/h3]


  • Twofold Slash 2nd Strike now deals 25 damage (from 20)
  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Left Heavy now deals 30 damage (from 34)
  • Opener Right Heavy now deals 30 damage (from 34)
  • Finisher Light now deals 15 damage (from 14)
  • Finisher Top Heavy now deals 32 damage (from 38)
  • Finisher Left Heavy now deals 30 damage (from 38)
  • Finisher Right Heavy now deals 30 damage (from 38)
  • Mighty Sanction now deals 27 damage (from 31)
  • Mighty Backlash now deals 22 damage (from 23)
  • Sifu's Swirl now deals 16 damage (from 14)
  • Fatal Swirl now deals 16 damage (from 14)
  • Dou Shi's Swirl now deals 16 damage (from 14)


[h3]Jormungandr[/h3]

  • Zealot's Stride now deals 20 damage (from 24)
  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Finisher Top Heavy now deals 30 damage (from 35)
  • Finisher Left Heavy now deals 29 damage (from 35)
  • Finisher Right Heavy now deals 29 damage (from 35)
  • Serpent Smite now deals 26 damage (from 31)
  • Hamarr Slam now deals 38 damage (from 42)


[h3]Kensei[/h3]

  • Sprint Attack now deals 20 damage (from 24)
  • Opener Top Heavy now deals 30 damage (from 34)
  • Opener Left Heavy now deals 27 damage (from 32)
  • Opener Right Heavy now deals 27 damage (from 32)
  • Chain Top Heavy now deals 32 damage (from 40)
  • Chain Left Heavy now deals 25 damage (from 34)
  • Chain Right Heavy now deals 25 damage (from 34)
  • Finisher Top Light now deals 15 damage (from 14)
  • Finisher Top Heavy now deals 34 damage (from 48)
  • Finisher Left Heavy now deals 32 damage (from 38)
  • Finisher Right Heavy now deals 32 damage (from 38)
  • Zone Attack Back Hit now deals 13 damage (from 8)
  • Zone Attack Second Hit now deals 16 damage (from 14)
  • Helm Splitter now deals 14 damage (from 12)
  • Nature's Wrath now deals 22 damage (from 25)
  • Swift Strike now deals 16 damage (from 18)


[h3]Lawbringer[/h3]

  • Impaling Charge now deals 1 damage (from 8)
  • Opener Top Heavy now deals 24 damage (from 32)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Chain Top Light now deals 9 damage (from 12)
  • Chain Top Heavy now deals 28 damage (from 37)
  • Chain Left Heavy now deals 27 damage (from 34)
  • Chain Right Heavy now deals 27 damage (from 34)
  • Finisher Top Heavy now deals 32 damage (from 44)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Swift Justice Finisher now deals 5 damage (from 6)
  • Light Riposte now deals 12 damage (from 11)
  • Blind Justice now deals 25 damage (from 21)
  • Impaling Riposte now deals 1 damage (from 8)
  • Make Way now deals 15 damage (from 13)


[h3]Nobushi[/h3]

  • Slithering Thrust now deals 2 damage (from 1)
  • Coiling Slash now deals 20 damage (from 24)
  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Chain Top Light now deals 7 damage (from 13)
  • Chain Left Light now deals 7 damage (from 13)
  • Chain Right Light now deals 7 damage (from 13)
  • Finisher Top Heavy now deals 29 damage (from 35)
  • Finisher Left Heavy now deals 29 damage (from 32)
  • Finisher Right Heavy now deals 29 damage (from 32)
  • Cobra Strike now deals 2 damage (from 13)
  • Sidewinder Form now deals 16 damage (from 18)
  • Hidden Stance Top Light now deals 7 damage (from 9)
  • Hidden Stance Left Light now deals 7 damage (from 9)
  • Hidden Stance Right Light now deals 7 damage (from 9)
  • Hidden Stance Top Heavy now deals 29 damage (from 34)
  • Viper's Retreat now deals 5 damage (from 6)


[h3]Nuxia[/h3]

  • Goddess Blitz now deals 16 damage (from 10)
  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Chain Top Heavy now deals 27 damage (from 34)
  • Chain Left Heavy now deals 27 damage (from 34)
  • Chain Right Heavy now deals 27 damage (from 34)
  • Finisher Top Heavy now deals 30 damage (from 35)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Crescent Jab now deals 16 damage (from 13)
  • Crescent Step now deals 15 damage (from 10)
  • Echo Strike now deals 30 damage (from 20)
  • Glass Waltz now deals 22 damage (from 24)
  • Zone Attack now deals 28 damage (from 24)


[h3]Orochi[/h3]

  • Crashing Wave now deals 18 damage (from 22)
  • Opener Top Heavy now deals 24 damage (from 26)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Finisher Top Heavy now deals 32 damage (from 38)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Lightning Strike now deals 15 damage (from 13)
  • Zephyr Slash now deals 15 damage (from 11)
  • Combo Top Light now deals 4 damage (from 6)
  • Wind Gust now deals 24 damage (from 20)
  • Hurricane Blast now deals 36 damage (from 29)
  • Riptide Strike now deals 20 damage (from 15)
  • Storm Rush Top now deals 20 damage (from 16)
  • Storm Rush Left now deals 20 damage (from 15)
  • Storm Rush Right now deals 20 damage (from 14)
  • Zone Attack now deals 14 damage (from 13)


[h3]Peacekeeper[/h3]

  • Opener Top Heavy now deals 16 damage (from 21)
  • Opener Left Heavy now deals 13 damage (from 18)
  • Opener Right Heavy now deals 13 damage (from 18)
  • Finisher Top Heavy now deals 20 damage (from 24)
  • Finisher Left Heavy now deals 20 damage (from 24)
  • Finisher Right Heavy now deals 20 damage (from 24)
  • Dashing Thrust now deals 8 damage (from 18)
  • Riposting Stab now deals 12 damage (from 19)
  • Zone Attack First Hit now deals 12 damage (from 11)
  • Zone Attack Second Hit now deals 22 damage (from 17)


[h3]Raider[/h3]

  • Opener Top Heavy now deals 30 damage (from 34)
  • Opener Left Heavy now deals 27 damage (from 32)
  • Opener Right Heavy now deals 27 damage (from 32)
  • Chain Top Light now deals 15 damage (from 14)
  • Chain Top Heavy now deals 32 damage (from 40)
  • Chain Left Heavy now deals 27 damage (from 34)
  • Chain Right Heavy now deals 27 damage (from 34)
  • Finisher Top Light now deals 18 damage (from 17)
  • Finisher Top Heavy now deals 36 damage (from 41)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Raider's Storm now deals 22 damage (from 18)
  • Raider's Fury now deals 38 damage (from 41)


[h3]Shaman[/h3]

  • Sprint Attack now deals 16 damage (from 22)
  • Opener Top Light now deals 10 damage (from 12)
  • Opener Left Light now deals 10 damage (from 12)
  • Opener Right Light now deals 10 damage (from 12)
  • Combo Lights now deals 3 damage (from 4)
  • Opener Top Heavy now deals 22 damage (from 29)
  • Opener Left Heavy now deals 22 damage (from 29)
  • Opener Right Heavy now deals 22 damage (from 29)
  • Chain Side Light now deals 12 damage (from 13)
  • Finisher Top Heavy now deals 26 damage (from 35)
  • Finisher Left Heavy now deals 30 damage (from 44)
  • Finisher Right Heavy now deals 26 damage (from 35)
  • Wild Cat's Swiftness now deals 12 damage (from 16)
  • Raven's Beak now deals 11 damage (from 2)
  • Wild Cat's Rage now deals 15 damage (from 16)
  • Predator’s Mercy now deals 35 damage (from 40)
  • Predator’s Mercy now heals for 15 (from 20)
  • Zone Attack First Hit now deals 8 damage (from 13)
  • Zone Attack Third Hit now deals 7 damage (from 8)
  • Zone Attack Fourth Hit now deals 6 damage (from 8)


[h3]Shaolin[/h3]

  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Combo Finisher Left Light now deals 7 damage (from 5)
  • Combo Finisher Right Light now deals 7 damage (from 5)
  • Chain Left Light now deals 9 damage (from 12)
  • Chain Right Light now deals 9 damage (from 12)
  • Chain Top Heavy now deals 27 damage (from 31)
  • Chain Left Heavy now deals 27 damage (from 31)
  • Chain Right Heavy now deals 27 damage (from 31)
  • Finisher Top Heavy now deals 30 damage (from 29)
  • Finisher Left Heavy now deals 30 damage (from 29)
  • Finisher Right Heavy now deals 30 damage (from 29)
  • Lotus Leap now deals 32 damage (from 38)
  • Sun Kick Strike now deals 14 damage (from 20)
  • Sun Kick Smash now deals 30 damage (from 32)
  • Elegant Lotus now deals 28 damage (from 32)
  • Bounding Blossom Superior Block now deals 22 damage (from 20)
  • Shadowstep now deals 24 damage (from 23)
  • Side Shadowstep now deals 16 damage (from 18)


[h3]Shinobi[/h3]

  • Opener Top Heavy now deals 24 damage (from 29)
  • Ranged Top Heavy now deals 20 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Ranged Left Heavy now deals 20 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Ranged Right Heavy now deals 20 damage (from 29)
  • Finisher Top Light now deals 15 damage (from 13)
  • Finisher Left Light now deals 15 damage (from 13)
  • Finisher Right Light now deals 15 damage (from 13)
  • Finisher Top Heavy now deals 24 damage (from 32)
  • Finisher Left Heavy now deals 24 damage (from 32)
  • Finisher Right Heavy now deals 24 damage (from 32)
  • Combo Top Light now deals 4 damage (from 6)
  • Teleport Light now deals 10 damage (from 7)
  • Combo Left Light now deals 4 damage (from 6)
  • Combo Right Light now deals 4 damage (from 6)
  • Sickle Rain Lights now deals 1 damage (from 2)
  • Shadow Strike now deals 6 damage (from 11)
  • Zone Attack First Hit now deals 10 damage (from 13)
  • Zone Attack Second Hit now deals 6 damage (from 3)


[h3]Shugoki[/h3]

  • Crashing Thunder now deals 22 damage (from 24)
  • Opener Top Heavy Partial Charge now deals 24 damage (from 29)
  • Opener Top Heavy Full Charge now deals 34 damage (from 45)
  • Opener Left Heavy Partial Charge now deals 24 damage (from 29)
  • Opener Left Heavy Full Charge now deals 32 damage (from 45)
  • Opener Right Heavy Partial Charge now deals 24 damage (from 29)
  • Opener Right Heavy Full Charge now deals 32 damage (from 45)
  • Finisher Top Heavy Partial Charge now deals 31 damage (from 35)
  • Finisher Top Heavy Full Charge now deals 38 damage (from 48)
  • Finisher Left Heavy Partial Charge now deals 31 damage (from 35)
  • Finisher Left Heavy Full Charge now deals 36 damage (from 48)
  • Finisher Right Heavy Full Charge now deals 36 damage (from 48)
  • Finisher Right Heavy Partial Charge now deals 31 damage (from 35)
  • Demon Ball now deals 24 damage (from 29)
  • Demon’s Embrace now deals 22 damage (from 25)
  • Demon’s Embrace now heals for 18 (from 20)


[h3]Tiandi[/h3]

  • Sprint Attack now deals 24 damage (from 26)
  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Finisher Top Light now deals 12 damage (from 13)
  • Finisher Side Light now deals 12 damage (from 13)
  • Finisher Top Heavy now deals 30 damage (from 32)
  • Finisher Right Heavy now deals 30 damage (from 32)
  • Finisher Right Heavy now deals 30 damage (from 32)
  • Dragon Dodge Top now deals 22 damage (from 25)
  • Dragon Dodge Side now deals 25 damage (from 26)
  • Tiger Dodge Superior Block now deals 22 damage (from 19)
  • Zone Attack First Hit now deals 15 damage (from 13)


[h3]Valkyrie[/h3]

  • Hunter's Rush now deals 24 damage (from 26)
  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Chain Top Heavy now deals 27 damage (from 34)
  • Chain Left Heavy now deals 27 damage (from 34)
  • Chain Right Heavy now deals 27 damage (from 34)
  • Finisher Top Heavy now deals 30 damage (from 35)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Pouncing Thrust now deals 16 damage (from 12)
  • Hunter's Strike now deals 15 damage (from 10)
  • Light Superior Block now deals 18 damage (from 15)
  • Shoulder Pin now deals 4 damage (from 1)
  • Zone Attack Second Hit now deals 20 damage (from 10)


[h3]Warden[/h3]


  • Rushing Slash now deals 12 damage (from 18)
  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Finisher Top Heavy now deals 34 damage (from 41)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Valiant Breakthrough now deals 16 damage (from 18)
  • Crushing Counterstrike now deals 20 damage (from 24)
  • Combo Left Light now deals 5 damage (from 6)
  • Combo Right Light now deals 5 damage (from 6)


[h3]Warlord[/h3]

  • Opener Top Light now deals 12 damage (from 13)
  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 27 damage (from 32)
  • Opener Right Heavy now deals 27 damage (from 32)
  • Finisher Top Heavy now deals 29 damage (from 32)
  • Finisher Left Heavy now deals 29 damage (from 32)
  • Finisher Right Heavy now deals 29 damage (from 32)
  • Headsplitter Leap now deals 24 damage (from 28)
  • Shield Counter Combo now deals 15 damage (from 14)
  • Board and Blade now deals 24 damage (from 18)
  • Block and Stab now deals 15 damage (from 13)


[h3]Zhanhu[/h3]

  • Sprint Attack now deals 20 damage (from 24)
  • Opener Top Heavy now deals 24 damage (from 29)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Finisher Top Light now deals 16 damage (from 15)
  • Finisher Left Light now deals 16 damage (from 15)
  • Finisher Right Light now deals 16 damage (from 15)
  • Finisher Top Heavy now deals 32 damage (from 38)
  • Finisher Left Heavy now deals 32 damage (from 38)
  • Finisher Right Heavy now deals 32 damage (from 38)
  • Stinging Maneuver now deals 12 damage (from 11)
  • Torturing Maneuver now deals 24 damage (from 23)


[h3]Warmonger[/h3]

  • Opener Top Heavy now deals 27 damage (from 32)
  • Opener Top Heavy now deals 28 damage (from 35)
  • Opener Left Heavy now deals 24 damage (from 29)
  • Opener Right Heavy now deals 24 damage (from 29)
  • Finisher Top Heavy now deals 32 damage (from 38)
  • Finisher Left Heavy now deals 30 damage (from 35)
  • Finisher Right Heavy now deals 30 damage (from 35)
  • Prey Upon now deals 20 damage (from 25)
  • Beast of Prey now deals 24 damage (from 23)
  • On the Prowl now deals 18 damage (from 20)


STAMINA DAMAGE ADJUSTMENTS


  • The following attacks' stamina drain has been adjusted to drain 30 stamina instead of their previous values:


[h3]Valkyrie[/h3]

  • Left and Right Light Finishers (from 80)
  • Shield Bash (from 40)


[h3]Gladiator[/h3]

  • Parry Punish (from 60)
  • Bamboozle (from 50)


[h3]Tiandi[/h3]

  • Kick (from 35)


[h3]Shaolin[/h3]

  • Sprint Attack (from 40)


[h3]Centurion[/h3]

  • Fully charged Finisher Punch (from 40)
  • GB Punish 3rd hit (from 35)


[h3]Lawbringer[/h3]

  • Chained Top Heavy (from 35)


[h3]Developer’s Comment:[/h3] Top Heavy Finisher drains no stamina since the Core Combat Update. This is as intended.

[h3]Aramusha[/h3]

  • Kick (from 40)


[h3]Nobushi[/h3]

  • Kick (from 40)


[h3]Shugoki[/h3]

  • Headbutt (from 50)


[h3]Warlord[/h3]

  • Parry Punish (from 60)


[h3]RECOVERY ADJUSTMENTS[/h3]

  • Shugoki's Light attacks now have 833ms of recovery on hit and 733ms of recovery on block


[h2]Developer’s Comment:[/h2] This ensures he's not frame advantaged after his light attacks.

BUG FIXES


[h3]PREVIOUS KNOWN ISSUES FROM 2.20.1[/h3]

  • [Bug Fix] Fixed an issue that caused the Kensei’s Unlocked Chain Side Heavies to do inconsistent damage with the locked on Chain Side Heavies


PATCH NOTES 2.20.1


CORE COMBAT UPDATE ADJUSTMENTS


[h2]STAMINA AND DAMAGE[/h2]

  • Stamina cost reduction on combo moves, down from 12 to 6:
  • Shaolin’s light combo
  • Peacekeeper’s Deep Gouge
  • Warden’s light combo
  • Lawbringer’s light combo after heavy finisher
  • Orochi’s top light combo
  • Shinobi’s light combo
  • Shaman’s light combo


  • Damage reduction on a variety of attacks:
  • Jiang Jun’s heavy finishers: from 38 to 35
  • Warden’s top heavy finisher: from 44 to 37
  • Centurion’s heavy openers max charge: from 33 to 30
  • Centurions’ heavy finishers min charge: from 29 to 28
  • Centurions’ heavy finishers max charge: from 40 to 30
  • Black Prior’s full block stance unblockable heavy: from 35 to 30
  • Lawbringer’s unblockable heavy finisher: from 40 to 36
  • Lawbringer’s light combo after heavy finisher: from 6 to 3
  • Kensei’s heavy chains: from 34 to 30
  • Kensei’s top heavy finisher: from 44 to 38
  • Shinobi’s ranged heavy: from 29 to 25
  • Shugoki’s heavy openers max charge: from 38 to 35
  • Shugoki’s heavy finishers max charge: from 44 to 38
  • Highlander’s offensive stance heavies: from 37 to 35
  • Shaman’s unblockable side heavy finishers: from 41 to 36


  • Out of lock damage fixes for consistency with locked attacks:
  • Tiandi’s OOL light finishers: from 13 to 10
  • Tiandi’s OOL heavy finishers: from 35 to 32
  • Shaolin’s OOL heavy finishers: from 29 to 32
  • Nuxia’s OOL left light finisher: from 13 to 10
  • Peacekeeper’s OOL heavy openers: from 29 to 18
  • Peacekeeper’s OOL heavy finishers: from 34 to 24
  • Warden’s OOL light chains: from 15 to 14
  • Conqueror’s OOL heavy infinite chains: from 32 to 35
  • Shinobi’s OOL heavy finishers: from 32 to 25
  • Aramusha’s OOL heavy infinity chains: from 26 to 32
  • Berserker’s OOL light infinite chains: from 9 to 13
  • Berserker’s OOL light openers after feint: from 13 to 9


Known Issue: Kensei’s Unlocked Side Heavies still do 34 damage this will be addressed in a future update.

BUG FIXES


[h2]PREVIOUS KNOWN ISSUES FROM 2.20.0[/h2]

  • [Bug Fix] Peacekeeper's 2nd Light is now dodgeable when getting hit by the initial Light attack
  • [Bug Fix] Orochi's Top Heavy Finisher Feint to Guard Break now works against rollers
  • [Bug Fix] Highlander's Offensive form enhanced Light attacks have been adjusted to cost 12 stamina
  • [Bug Fix] Highlander’s Light Light combo is now dodgeable on Block and on Hit when in Revenge or if the opponent is Out of Stamina


[h2]CUSTOMIZATION[/h2]


  • [Bug Fix] Fixed an issue that caused the Warmonger to not receive the Campaign Rewards
  • [Bug Fix] Fixed an issue that caused the Warmonger’s “Apollyon Chest” and “Apollyon Alternate Chest” to not apply Paint Patterns, Symbols and Embossing’s properly





WARRIOR'S DEN - AUGUST 13



Greetings, Warriors!

Last week saw the release of the Core Combat Update into For Honor. The update featured changes to indicators, damage, stamina, and various other tweaks to help encourage more offense while giving players options to deal with light spam. If you haven’t had a chance yet, be sure to share your thoughts with us over on Reddit via our CCU Feedback Megathread.

Partly in response to feedback from Early Access, a number of problematic damage values and stamina costs were addressed in yesterday’s patch. We’ll provide more details on our next steps as soon as we can!

Here’s what’s new this week in For Honor:

Event Pass: Rise of the Warmonger




The Rise of the Warmonger Event Pass features a ton of new rewards to help customize your favorite even further. Be sure to continue playing to unlock yours!

Mood Effect – 200 IQ Calculations




Flex that galaxy brain of yours with the new 200 IQ Calculations Emote available for all existing heroes! Pick it up in the in-game store now. We calculate that no-one will be able to stop you if you demonstrate your intellect with this Emote.

Thank you for joining us, and we’ll see you again at the next Warrior’s Den Recap!

If you haven’t already, join the For Honor Community on Twitter, Twitch, and Reddit.

Stay safe, and we’ll see you on the battlefield!






NEW PATCH ON AUGUST 13TH



Warriors,

Yesterday we launched the Core Combat Update (CCU), a series of changes focused on opening up dynamic offense in the game while giving players the tools to avoid spammed light attacks.

We wanted to thank our community all for the suggestions you’ve sent on Reddit, the forums, social media, streaming platforms, and our CCU Feedback thread. We also held an Early Access phase for the CCU, and the invited players gave us detailed feedback on a variety of topics including various stamina and damage values. Their feedback partially informed a patch that we’ll be pushing live on August 13th.

This patch is not the final step we’ll take to improve the CCU. We’ll continue to monitor in-game data and our channels to follow how all the changes are impacting you. Expect additional updates!

AUGUST 13TH UPDATE


[h2]KNOWN ISSUES[/h2]
  • Peacekeeper's 2nd Light is now dodgeable when getting hit by the initial Light attack
  • Orochi's Top Heavy Finisher Feint to Guard Break now works against rollers
  • Highlander's Offensive form enhanced Light attacks have been adjusted to cost 12 stamina
  • Highlander’s Light Light combo is now dodgeable on Block and on Hit when in Revenge or if the opponent is Out Of Stamina


[h2]STAMINA AND DAMAGE ADJUSTMENTS[/h2]

  • Stamina cost reduction on combo moves, down from 12 to 6:
  • Shaolin’s light combo
  • Peacekeeper’s Deep Gouge
  • Warden’s light combo
  • Lawbringer’s light combo after heavy finisher
  • Orochi’s top light combo
  • Shinobi’s light combo
  • Shaman’s light combo


  • Damage reduction on a variety of attacks:
  • Jiang Jun’s heavy finishers: from 38 to 35
  • Warden’s top heavy finisher: from 44 to 37
  • Centurion’s heavy openers max charge: from 33 to 30
  • Centurions’ heavy finishers min charge: from 29 to 28
  • Centurions’ heavy finishers max charge: from 40 to 30
  • Black Prior’s full block stance unblockable heavy: from 35 to 30
  • Lawbringer’s unblockable heavy finisher: from 40 to 36
  • Lawbringer’s light combo after heavy finisher: from 6 to 3
  • Kensei’s heavy chains: from 34 to 30
  • Kensei’s top heavy finisher: from 44 to 38
  • Shinobi’s ranged heavy: from 29 to 25
  • Shugoki’s heavy openers max charge: from 38 to 35
  • Shugoki’s heavy finishers max charge: from 44 to 38
  • Highlander’s offensive stance heavies: from 37 to 35
  • Shaman’s unblockable side heavy finishers: from 41 to 36


  • Out of lock damage fixes for consistency with locked attacks:
  • Tiandi’s OOL light finishers: from 13 to 10
  • Tiandi’s OOL heavy finishers: from 35 to 32
  • Shaolin’s OOL heavy finishers: from 29 to 32
  • Nuxia’s OOL left light finisher: from 13 to 10
  • Peacekeeper’s OOL heavy openers: from 29 to 18
  • Peacekeeper’s OOL heavy finishers: from 34 to 24
  • Warden’s OOL light chains: from 15 to 14
  • Conqueror’s OOL heavy infinite chains: from 32 to 35
  • Shinobi’s OOL heavy finishers: from 32 to 25
  • Aramusha’s OOL heavy infinity chains: from 26 to 32
  • Berserker’s OOL light infinite chains: from 9 to 13
  • Berserker’s OOL light openers after feint: from 13 to 9



- The For Honor Team

WELCOME TO THE CORE COMBAT UPDATE!



Warriors,

The Core Combat Update is now live in For Honor! This update brings more dynamic offense, more consistency, and changes to help counter spammed light attacks. You can find more info in the video below:

[previewyoutube][/previewyoutube]

The CCU directly follows from the Testing Grounds changes that many of you tried back in March. You let us know which changes improved the game, and which parts (like damage values) needed more refinement.

Similarly, we recently held a closed Early Access phase for the Core Combat Update and were informed of potential issues which are scheduled to be fixed shortly after release including:

  • Peacekeeper's Light -> Light chain is now always dodgeable
  • Highlander's Light -> Light chain is now always dodgeable
  • Orochi's Unblockable Top Heavy Finisher now can always feint to Guardbreak and catch back rolls
  • Various damage and stamina changes


We want to thank all Early Access participants for their detailed feedback, which helped us put these adjustments in place as soon as possible!

We will keep listening and working on issues that emerge as the entire community gets to play the Core Combat Update! Please write your feedback at our dedicated Reddit thread. Our community team will be hanging out in the thread to see what you think!

Thank you, Warriors, for coming on this journey with us. Enjoy the CCU!

PATCH NOTES 2.20.0




Patch Size:


  • PS4: 1.12Gb
  • Xbox One: 1.37Gb
  • PC: 1.1 Gb


NEW FIGHTER: WARMONGER


The Warmongers share ties with the Blackstone Legion, but have greater ambitions. Wielding the elegant flamberge, they are determined to punish those who refuse to join their cause. Not only can they isolate a target with a dark power named Corruption, they also have enhanced Light Attacks mixed up with strong Claw Attacks to put pressure on their opponent.


  • DIFFICULTY: EASY
  • ADAPTABLE FIGHTING STYLE
  • CORRUPTION SPECIALIST


[h2]Special Capabilities:[/h2]


  • ENHANCED LIGHT ATTACKS
  • CHARGEABLE UNBLOCKABLE CLAW
  • CORRUPTION FEATS TO ISOLATE OPPONENTS


Known Issue: Campaign completion rewards are missing for the Warmonger

CORE COMBAT UPDATE


The Core Combat Update is a global series of improvements that affects all fighters, consisting of the following improvements:

  • New system makes fight moves look consistently faster over the network:
  • Removed the visual variability of opponent’s fight moves speeds caused by timing of the inputs
  • As a result, for all fight moves, the first 100ms of animation and user interface are consistently skipped over the network (whether delayed or buffered)
  • As a result, feints are also more believable


  • Damage adjustments
  • Generally, Light Attack damage is reduced
  • Generally, counter-attack tools damage is reduced
  • Generally, Heavy Finishers damage stays high to incentivise following through with your Chains


  • Recoveries normalized
  • Light Attacks generally are now frame disadvantaged (to weaken “Light Spam”)
  • Heavy Finishers generally are now frame advantaged (to incentivise following through with your Heavy Chain Finisher)


  • Stamina penalties removed
  • Now there is no extra stamina cost on Miss, Block and Parry


  • Light Stamina Costs are now generally 12 (from 6)
  • Light Light Chains can now be Dodged out of (due to branching timing changes)
  • Dodge Attacks that were 500ms are now increased to 533ms
  • This affects Peacekeeper, Shaman, Valkyrie, Tiandi, Conqueror, Gladiator, Raider, Nuxia
  • Opening Light attacks that were faster than 500ms are now 500ms
  • This affect Peacekeeper’s Light and Zone, Lawbringer, Orochi, Shaolin
  • Zone Attacks are now more comfortable to perform


Developer Comments: There are a lot of additional damage, stamina, and minor timing changes made to make the above happen. Please see the For Honor Competitive Information Hub created and maintained by top players on the r/CompetitiveForHonor subreddit.

FIGHTERS


[h2]Shaman[/h2]

  • Stab recovery is slightly longer (so that attempting a second Stab immediately after a Stab will lose cleanly to an opponent’s Light Attack)


[h2]Berserker[/h2]

  • Increased Chained Heavy to 700ms (from 600ms)


[h2]Aramusha[/h2]

  • Guard Break has been standardized with other heroes to allow 800ms attacks to land
  • Increased Neutral top heavy to 800ms (from 600ms)
  • Increased Neutral side heavies to 900ms (from 700ms)


[h2]Tiandi[/h2]

  • Superior Block Dodge Lights no longer guarantee Palm on hit


[h2]Lawbringer[/h2]

  • Shoves no longer have Uninterruptible Stance (on either Dodge or Chain versions)


[h2]Orochi[/h2]

  • Increased 2nd Light in Chains to 500ms (from 400ms)
  • Increased Top Light finisher to 500ms (from 400ms)
  • Increased Top Heavy finisher to 900ms (from 800ms) and is now Unblockable


FEATS


[h2]Stun Trap[/h2]

  • Increased damage to 20 (from 15)
  • Now causes a Medium Reaction (from Light)
  • No longer stuns, blinds or causes stamina damage


[h2]Bear Trap[/h2]

  • No longer stuns, blinds or causes stamina damage



[h2]Nail Bomb[/h2]

  • No longer stuns, blinds or causes stamina damage


[h2]Kiai[/h2]

  • No longer stuns or blinds
  • No longer reduce the stamina regen cooldown
  • Increased cooldown to 90s (from 60s)


[h2]Hammar's Favor[/h2]

  • Decreased duration to 5s (from 10s)


[h2]Protected Revive[/h2]

  • Removed Armor while reviving
  • Reduced spawning to 75 Health (from 100)
  • Decreased Shield duration to 15 seconds (from infinite)


[h2]Sinister Shield[/h2]

  • Increased minimum Health to use to 26 (from 21)
  • Increased costs to use to 25 Health (from 20)
  • Decreased Shield to 30 (from 45)


[h2]Spirit Shroud[/h2]
  • Decreased damage resistance to 15% (from 20%)


[h2]Hard to Kill[/h2]

  • Condition is now "
  • Now gives 30% damage reduction (from 4 different values depending on Health thresholds)


[h2]Jotunn Salve[/h2]


  • Decreased heals to 4 Health (from 10)


[h2]Second Wind[/h2]

  • Decreased heals to 30 Health (from 50)


[h2]Heal on Block[/h2]

  • Decreased heals to 4 Health (from 5)


[h2]Body Count[/h2]

  • Decreased heals to 1 Health when killing a Soldier (from 2)
  • Decreased Stamina regeneration to 1 when killing a Soldier (from 2)


[h2]Stalwart Banner[/h2]

  • Decreased heals to 3 Health per tick, for a total of 84 HP (from 5 per tick for a total of 135)


[h2]Tough as Nails[/h2]

  • Decreased Max Health to 10% (from 15%)


[h2]Invigorate[/h2]

  • Decreased heals to 8 Health (from 12)


[h2]Healing Ward[/h2]

  • Decreased heals to 3 Health per second (from 5)


PERKS


[h2]Devourer[/h2]

  • Decrease heals to 10 Health per execution (from 15)


[h2]Shields Up[/h2]

  • Increased Shield to 25 (from 15)
  • Decrease duration to 15 seconds on Revive (from infinite on Spawn and Revive)


[h2]Vengeful Barrier[/h2]

  • Increased Shield to 25 (from 15)
  • Decrease duration to 10 seconds when exiting Revenge (from infinite)


[h2]Known Issues:[/h2]

  • Peacekeeper's 2nd Light isn't dodgeable when getting hit by the initial Light attack
  • Orochi's Top Heavy Finisher Feint to Guard Break does not work if you are trying to roll away
  • Highlander's Offensive form enhanced Light attacks have 25 stamina cost instead of 12
  • Highlander’s Light Light combo isn't dodgeable on Block and on Hit when in Revenge or the opponent is Out Of Stamina


Developer Comments: We expect to address the Core Combat Update issues shortly after the release of 2.20.0

IMPROVEMENTS


[h2]ONLINE[/h2]


  • [Adjustment] While launching the game, a different text will be displayed for each step of the connection process
  • [Adjustment] Increase the time allocated for the game connection process to help some rare cases when downloading game data took too long, reducing the occurrences of error 2-00002911
  • [Bug Fix] Fixed some situations where players were not able to receive rewards or buy scavenger crates for some heroes showing as unlocked


[h2]BREACH[/h2]

  • [Adjustment] Increased Ram Health to 9750 (from 9000)


Developer Comments: Following the release of the Breach Improvements in Season 1 of Year 4, we saw that the Win/Loss ratios were now more even across the different maps. However, we see that the Defending teams still hold a significant advantage over the Attacking teams overall. Raising the Ram's Health bar by an additional cauldron strike will help the Attackers clear through the final Gate or allow them to have a little more breathing room in number of respawns in the Commanders Phase.

[h2]USER INTERFACE[/h2]

  • [Adjustment] Added player statistics on the Matchmaking Screen


[h2]CUSTOMIZATION[/h2]

  • [Adjustment] Adjusted the player expression of the Male and Female Gladiator to make outfits look better


BUG FIXES


[h2]FIGHTERS[/h2]

[h2]Peacekeaper[/h2]

  • [Bug Fix] Fixed an issue that caused the Stab to be uninterruptible


[h2]Zhanhu[/h2]

  • [Bug Fix] Fixed an issue that caused the Side Heavy Finishers to grant 100ms of Uninterruptible Stance immediately after the Hit


MAP


[h2]Citadel Gate[/h2]

  • [Bug Fix] Fixed an issue in Citadel Gate where Players could pass through the collision near the Giant Statue


USER INTERFACE


  • [Bug Fix] Fixed an issue that caused the Limited Time items and the items on Sale to not properly appear at the top in the Store


AUDIO


  • [Bug Fix] Fixed an issue that caused the sound effect to continue playing if the executioner disconnects or leave the match while performing the execution


CUSTOMIZATION


  • [Bug Fix] Fixed an issue that caused the "Master of Peace" visual effect to sometimes stretch
  • [Bug Fix] Fixed an issue that caused the Warlord’s "Nailed Down" execution to have an offset animation
  • [Bug Fix] Fixed an issue that caused the Samurai’s "Ware Shinaba" execution to have clipping Issues
  • [Bug Fix] Fixed an issue that caused the Shaman's "Ecstatic" signature to have an offset animation
  • [Bug Fix] Fixed an issue that caused the Lawbringer’s "Hands-On approach" execution to have an offset animation
  • [Bug Fix] Fixed an issue that caused the Peacekeeper’s "Arrow in the Head" execution Crossbow to be offset
  • [Bug Fix] Fixed an issue that caused the Valkyrie's "Warrior meets Horn" execution to have an offset animation
  • [Bug Fix] Fixed an issue that caused the Gladiator’s "Fortuna Adiuvat" helm to have a hole in the neck when performing "Circus Skills"
  • [Bug Fix] Fixed an issue that caused the Female Black Prior’s “Demonic Primordial” chest paint pattern to not apply the paint patter correctly
  • [Bug Fix] Fixed an issue that caused the Jiang Jun’s “Fuchai” blade to clip with certain guards
  • [Bug Fix] Fixed an issue that caused the Hitokiri’s “Yukito's Tsukuyomi” and “Kagekiyo” pommels to use the same model
  • [Bug Fix] Fixed an issue that caused the Knight’s “Renfaire" and " Spiked Banner" paint patterns to be the same
  • [Bug Fix] Fixed an issue that caused the Warden's “Gabrielle's Zenith” embossing size to not occupy the whole arm armor


PC


  • [Bug Fix] Fixed an issue that caused the Stun’s "White Flash" visual effect to have different intensity when changing Anti Aliasing and Render Scaling Graphic options