1. FOR HONOR
  2. News

FOR HONOR News

Monsters of the Otherworld Halloween Event

On Thursday October 22nd, For Honor’s limited-time Halloween event Monsters of the Otherworld will be available to all players!

Get ready for a ghoulish thrill ride in the most horrifying double feature of the year: Slay your greatest fears in Endless March and Spooky Slashers for a chance to unlock exclusive limited-time content. Gear up for your next bone-chilling adventure in For Honor's Monsters of the Otherworld, available until November 12th!

The event begins with Endless March, a variant of the Dominion game mode in which minions are replaced by powerful skeletons, available throughout October 22 to November 5.

To end the event, from November 5 to November 12, Spooky Slashers will be available. In this game mode, players capture zones to gain special buffs, which they can use to slay the frightening demons lurking throughout the map. Players will need to keep their wits about them, as danger lurks around every corner, and dying means losing your hard-earned buffs.

Players will have the opportunity to earn Halloween-themed loot from our past 3 Halloween events
throughout specific dates. Additionally, new exclusive themed rewards will be lootable from random drops at the end of all matches during the entire event, including Battle Outfits and a terrifying new Effect. Players can also purchase exclusive Executions and Effects inspired by Frankenstein’s Monster as well as previous years’ rewards.

Have a horrific Halloween!

[previewyoutube][/previewyoutube]

WARRIOR'S DEN RECAP - OCTOBER 15



Greetings, Warriors!

We're well into October, which in case you've forgotten, means there's a new roadmap to feast your eyes on:



Extra XP Fest on the 16th? A 3 week Extra Loot Fest? Y4S3 - TU2?

There's a lot on our plate this month, and that's before we even mention For Honor's plans for Next Gen consoles.

Dominion Series




ICYMI, the For Honor Dominion Series is a 4v4 tournament beginning on October 24th. You and your friends can register now for a chance at $35,000 in prize pool money! We look forward to seeing which team emerges as the greatest force in competitive For Honor after the Core Combat Update.

If you're interested, but unsure whether you and your crew are ready for the big stage, we'd highly recommend checking the For Honor Trials Discord.

There are no skill requirements and players from all platforms are welcome. Coaching from experienced players in single-pick scrimmages is available - though remember, you need to be proactive, reach out, and ask questions in order to schedule scrimmages and coaching.

Competitive For Honor is just approaching the game with a teamwork-orientated mindset. Playing competitively does not necessarily mean you have to stick to a strict, 100% optimal style when you scrimmage. We definitely encourage you to give it a try!

Extra XP Fest




You get Extra XP...and YOU get Extra XP! Hop into the Extra XP Fest madness this week and cash in big by completing your contracts and orders! You have until October 19th to Rep up.



Deck your favorite heroes out in the new threads! Head on over to the in-game store and check them out!

Thank you for joining us, and we’ll see you again at the next Warrior’s Den Recap!

If you haven’t already, join the For Honor Community on Twitter, Twitch, and Reddit.

Stay safe, and we’ll see you on the battlefield!



FOR HONOR DOMINION SERIES



Hello Warriors!

The time has come – we are excited to fully announce that the For Honor Dominion Series kicks off on October 24th! This is an official competitive program by Ubisoft, where PC players face off against each other in 4v4 Dominion matches, for a chance to be crowned as Champions and compete for an overall prize pool of $35,000!

For more information on how to sign up, official rules, prize breakdowns, and further details about the program structure, head over to battlefy.com/DominionSeries.

The program format compromises the following:

  • 4 Weeks of Online Open Pools
  • 1 online Qualifier with 4 teams
  • 1 day of Last Chance Qualifier (LCQ) pools
  • 1 online LCQ tournament with 4 teams
  • 1 online Final


The Dominion Series is currently online-only and region-locked, for NA and EU players who are at least 18 years of age. Players can begin to register for open pools starting today!

ONLINE POOLS


These are online tournaments that are open to everyone (unlimited teams). There is a tournament each week, for a duration of 4 weeks. The format will be using double elimination brackets, with each match a Best-of-3. The winner of each weekly tournament earns a spot in the qualifiers.

If you win an Open Pool tournament, you will not be able to participate in the remaining Open Pool tournaments.

QUALIFIERS


A Qualifier is a 1-day online broadcasted tournament, held in both North America and Europe separately. It brings together the 4 winning teams from open pools, who will play in a GSL format (5 matches, random seed). The first and second placed teams are invited to the Finals, while the third and fourth teams automatically advance to the LCQ tournament.

LAST CHANCE QUALIFIERS


The LCQ pools are a 1-day online tournament, following the Qualifiers. This is once again, open to all, except those who have already advanced to the finals. The top two teams will make it to the 1-day LCQ tournament, joining the third and fourth placed teams from the Qualifier.

In the LCQ tournament, following after LCQ pools, the 4 teams will play in another GSL format, which will be broadcasted. The first and second place teams are then invited to the Finals.

FINALS


The Finals are a 1-day online, broadcasted event. The 4 teams will play in a GSL, Best-of-3 format with the Grand Finals being a Best-Of-5, which will crown one team as Champion of the Dominion Series in their respective region.

Good luck and have fun, Warriors!

FOR HONOR NEXT-GEN PLAN



Hello Warriors!

Today, we are happy to announce that For Honor will be headed to next-generation consoles. We can now confirm our next-gen backward compatibility and are very excited to provide, through it, an enhanced For Honor experience to next-gen players as we enter this new chapter for the gaming industry.

Below is all you need to know about For Honor and its Next Gen plan!

Graphical Enhancements available at launch of Next Gen Consoles


Next-gen console players will be able to experience the highest-level of graphical enhancements that For Honor has to offer. These enhancements, carried over from the Xbox One X and PS4 Pro are now available, without compromises, on all next-gen consoles:

  • Improved Water Reflections
  • Improved Distance Level of Detail
  • Improved Shadow Resolution
  • Improved Texture Filtering
  • 4k Resolution (Xbox Series X, PS5) / 1080 p (Xbox Series S)


Free and Seamless transition for Current Console Players


If you currently own For Honor on PS4 or XBox One, your profile, including all purchases and inventory is automatically shared with its Next Gen counterparts (ex: PS4 and PS5).

For Honor at 60 FPS on Next Gen Consoles for the start of Y4S4


The team is happy to announce that For Honor will be playable at 60 FPS on all next gen consoles for the beginning of next season Y4S4, early next December.

Stay tuned for more details and updates on For Honor from now until then.

We’ll see you on the battlefield!


-For Honor Dev Team

TEAM IDENTIFICATION UPDATE



Hello Warriors,

Today we’ll be going in depth on a long-awaited improvement: an update to our Team Identification system. Overall, the goal of this update is to improve team-related user interface and grant character customization without any color restriction!

Before the team Identification update


Since For Honor has launched, you can either be on the Defender (blue) or the Attacker team (orange).

While developing the game, we saw in many tests that players tended to quickly tell allies and enemies apart based on the colors they were wearing. Without color restrictions, confusing situations occurred in close quarter fights, with players wearing colors of the opposite teams on their armor (Defenders wearing orange; Attackers wearing blue) To avoid these issues, we decided to categorize the color palettes. This way, players would only be able to wear colors that would match their current role (Defender or Attacker) on their armor in team-based game modes.

Of course, this choice came with drawbacks – as a player you were constrained to color palettes respecting blue and orange tones depending on which team you were on.

With this update, that is no longer the case. The changes made will shift team identification to a function of user interface elements, allowing for an unrestricted use of colors in customization.

Here are the details of what we will develop in this post:

  • The removal of the color palette categorization
  • The new team color paradigm
  • The changes in the user interface
  • What will change on patch release date


The update in details


[h2]Color palettes’ categorization removed[/h2]

The priority of this update was to remove the Attacker/Neutral/Defender color palettes separation and allow for more customization options in the future.



As you can see, you now only have one tab for your customization freeing you to use any colors no matter the team you are on (attacking or defending). All existing palettes are now in this one tab. You can also expect more varied materials as seasons progress and content is added given that the update removes color constraints.

Consequently, with this update, we’ve made some significant changes to the way we feedback allies and enemies visually through the User Interface to ensure proper team identification remains intact.

Changing the team color paradigm


The first and most visible change: You’ll always be in team blue from now on. No more switching from blue to orange team regardless if you are attacking or defending!



This change was intended to simplify the players’ visual cues: Blue elements are always your team’s; orange elements are always the enemies’. This makes Team Identification easier and more consistent across the board.

This change also laid the ground for the second part of our update:

Highlighting your allies


We’ve taken several steps to increase the differences between allies and enemies by focusing more visual information on your allies as opposed to your enemies. Doing so shifts the paradigm of visual identification: While it used to rely mostly on team color before, the amount of information you get on a player is now an additional tool to help with identification.

These changes also give more information to help you better coordinate with your teammates during a game.

[h3]Allies outlines[/h3]

We’ve added a blue outline to all your teammates. This helps mitigate “cross-color” customization and acts a strong differentiation element: No outline = enemies.

This change also lets you see your allies from any point on the map. This allows you to better know what situation you and your teammates are in and adapt more efficiently.

This outline can be disabled in the option menu, for players who feel comfortable relying on other elements for Team Identification.

[h3]Modifying Allies’ and Enemies’ UI[/h3]

Allies’ name will now be displayed all the time, which should also help you spot groupmates. You will see enemies’ emblem the same way as before, but their detailed information (name, health, stamina) will now only be displayed when engaged in fight with them.

We’ve also colored health bars to emphasize teams: Allies’ health bars are now colored in blue, enemies’ are now orange.

Adapting current feedback to the new system


As all these changes are pretty significant, we had to adapt several elements of the game to be compliant with the new system:

[h3]Offerings, War Banners, and reveal feedback[/h3]

As we’re now using outlines to highlight allies, we had to update the way we feedback several elements in the game.

Players revealed by Feats (such as Scout) or by the Oracle Offering in Tribute will have both an outline and a fill based on their team color.

Players bearing Offerings in Tribute or the War Banner in Breach will now be shown as a pulsing fill based on their team color.

[h3]Custom matches[/h3]

Now that team color is based on friends/foes rather than on teams, we’ve removed colors in the team selection screen in Custom Matches. Team icons are still there to tell you on which side Attacker and Defenders are.

What to expect on release date?


Now that there is no need for Attacker/Defender/Neutral palettes anymore, on the release day of the patch, the Neutral customization of each of your loadout will be the one kept.

We have also changed the default equipped palette on non-customized characters to feature a grey & yellow palette (Radioactive decay). The original “Exotic” palette will stay unlocked, as before.

Finally, to celebrate the release of the Team Identification Update, we will be releasing a brand-new red material: the flashy Cinnabar!

See you on the (fashion) battlefield!

Thank you,

The FH Team