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Warrior's Den Recap April 2024



Welcome Warrior's to Year 8 Season 1 Tittle Update 2 of For Honor! In this article we will cover everything that was discussed throughout the previous Warrior's Den. We've got information that you won't want to miss!

For more in-depth discussions, don't forget to explore the Warrior's Den Y8S1 TU2 VOD.



For a quick recap of what was covered in TU1, check out our March 7th article here.

During the most recent Warrior's Den, we announced that the Assassin's Creed event "For the Creed" was coming back to For Honor. During this event you'll be able to play the game mode "Assassini E Templari." One question remains, Assassins or Templars? Battle it out to find out who will come out on top.

We also discussed the newest hero skin coming to For Honor and a multitude of new content for S29TU2, scheduled to launch on April 25th. We also talked about the upcoming converted map "Cathedral", new Armor Variations for Knights and Vikings, Hero Fests and Patch Notes.

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Ezio Auditore Hero skin for Peacekeeper



For the first time in For Honor we have created a cross brand hero skin. The Peacekeeper will now be able to look, move and sound like Ezio Auditore from Assassin's Creed. That's not all, the hero skin will have an exclusive iconic drop attack that will be active even after the AC event. Be sure to check out the hero skin for $14.99 USD or 31,250 steel.

In addition to the TU2 release, a free Event Pass: For the Creed, will be available from April 25th to May 16th. Exclusive, limited-time rewards will be available during this time such as:

Week 1 (April 25th):
  • Battle Outfit: Battle of Heroes
  • Ornament: Hero Of Heathmoor
  • Mood FX: Vitruvian Hero
  • And Emblem outlines
  • Additionally, in week 1 you will be able to get some weapons from the very first AC event for the first 22 heroes.

Week 2 (May 2nd):
  • Battle Outfit: Valhalla Quest
  • Battle Outfit: Animus Project
  • Elite Outfits: Ruller of the Masses
  • Elite Outfits: Champion of the People
  • Ornaments: Synin'd Wings
  • Mood FX: Welcome to Valhalla
  • Mood FX: Assassin Synchronization
  • Mood FX: Templar Synchronization
  • Engravings
  • Emblem symbols
PATCH NOTES

In this Warrior's Den, we went over some of the changes that are going live at the launch of Y8S1 TU2. Some of these changes include the implementation of "Eco Mode", Highlander reintegration, balance changes and more! We suggest you watch this segment of the show in the VOD. An article for the Patch Notes will be available on April 25th.

That's it for this recap! Y8S1 TU2 will be live on April 25th, and we'll see you next time for another recap. But until then, we will see you on the battlefield!

For Honor - April Fool's Switcheroo Event



April Fools is here yet again and this time, things are a little different. Available on April 1st only, come and join the wacky body swap event "Switcheroo" where all your favorite heroes will be just as confused as you will be.

Switcheroo will be live from April 1st 9:00am ET to April 2nd 9:00am ET.

Check out our newest trailer and see you on the battlefield!

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Warrior’s Den Recap March 7, 2024



March 7, 2024
5 Min Read

Welcome Warrior's to Year 8 of For Honor! This article will highlight everything discussed throughout the previous Warrior's Den. We've got some information on Year 8 you won't want to miss!

For more details we suggest checking out the VOD for Y8 Reveal Warrior's Den Livestream.



Year 8 Forged in War

Year 8 of For Honor is called "Forged in War." Under this theme, we're going to explore the most valuable asset in the world of war, the weapons. Our weapons define how we fight and remind us of what we fight for. Throughout Year 8, we are going to explore four stories that unfold around legendary weapons. In some cases these legends are forged through the actions of our heroes and in other cases our heroes may pick up a weapon that already has a legend embedded within which will bring on an entirely new challenge, living up to the weapons name.



Year 8 New Features

During the Warrior's Den, we went over some new features coming to year 8. This includes Converted Maps, Legacy Pass, Rep 80, Arcade Mode free for everyone and some new offers for new players!

New maps is something that has been highly requested by the community so we are very pleased to announce that in Y8S1 TU2, Cathedral will be converted into a Dominion map. Another new feature coming to For Honor in Year 8 is the Legacy Pass. For Year 8, we are bringing back older battle passes and allowing new players to get the content they potentially missed out on. We've also increased the reputation level from 70 to 80. Of course, this means we are releasing a new reward, we really wanted to give our most dedicated players another opportunity to shine.

We will also be making Arcade mode available for all players starting March 14th. This means that all players will now have access to weekly Arcade Quests. All players will have the opportunity to unlock many different rewards for free.

For more a more detailed breakdown of all the new features coming to Year 8, we suggest either checking out the Vision video recap article, or checking out the Year 8 Reveal Warrior's Den.

Year 8 Season 1 Details



Season 1 is titled "Swords of Ashfield" This season revolves around the Unsung Knight, A lone Warden fighting for resources to help the survivors of the Cataclysm. Once apart of great empire of chivalrous Knights, their legacy lives on through an ancient sword passed down through generations of noble warriors. The Unsung Knight is the sword's last wielder and is now fighting to ensure the safety of the weak against the ravagers of all factions.



Here is a roadmap where you can see everything coming in Y8S1. We've got a new limited time game mode titled "Last Hero Standing", with a free event pass, a new Hero Skin called "The Unsung Knight", a new Battle Pass and for the first time ever, a Legacy Pass. We have 3 hero fests coming up, Warden on April 4th, Centurion on April 11th and Peacekeeper on April 18th. We also have a throwback event "Rite of Champions" taking place April 11 - 18th.

The Testing Grounds will be opening March 21st and will go over some new anti-gank tech. Additionally, we had a patch notes segment that went over Peacekeeper and Medjay re-integration. For a more detailed look into the Testing Grounds as well as the Patch Notes segment, we highly suggest checking out the VOD.

New Hero Skin



"The Unsung Knight" is our new Warden hero skin and will be available March 14th for 25,000 steel. This skin is something that has been requested by the community, a large inspiration derived from the Warden in the first cinematic story. We wanted to tap into the roots of the game and the nostalgia of where the knights came from. For more details on "The Unsung Knight" we suggest checking out the Year 8 Season 1 Details segment.

New Time Limited Game Mode



During the Warrior's Den, we announced our new limited time game "Last Hero Standing" mode coming at the launch of Y8S1 titled "Last Hero Standing" This is a 1v1v1 free for all where every warrior will need to fend for themselves. The first player to win 3 rounds, wins the match. This game mode is only accessible through matchmaking and is solo queue only.

The game mode will be available from March 14th to April 4th and will have a free event pass that will be available for all players. Below are some of the rewards from the Free Event Pass.

  • Battle Outfit: Ancient Unity
  • Ornament: Golden Unity
  • Mood Effect: Knights United


This was a brief recap of what was shown on the Warrior's Den on March 7th. As a friendly reminder, we encourage you to check out the VOD on our Twitch channel as this is where you will find a more in-depth look at what is to come in Year 8 Season 1. Otherwise, see you on the battlefield warriors.

Warrior’s Den Recap January 26th, 2024


Excitement filled the latest Warrior's Den as we delved into the details of the upcoming Hero and the extensive content of Year 7, Season 4's Title Update 2. Scheduled for launch on February 1st, TU2 promises a plethora of features, including a new Hero, new Armor Variations, Hero Fests and Patch Notes. Additionally, we'll provide you with a high-level overview of what to expect in Year 8. For more in-depth discussions, don't forget to explore the [Warrior's Den Y7S TU2 VOD].

Year 8 Sneak Peek

Year 8 is set to kick off on March 14th, featuring a structured format with four seasons. Excitingly, players can anticipate the introduction of two new heroes and new hero skins. Notably, heroes will be introduced in Seasons 2 and 4, body type locked.

Something new in Year 8 is the addition of converted maps. The plan is to transform non-Dominion maps into Dominion maps. Throughout the year, two maps are scheduled for conversion. The goal is to make the pool of Dominion maps bigger.

An addition to our offer in Year 8 is the Legacy Pass, which brings back previous battle passes in chronological order. For example, in Year 8, Season 1, players can purchase or continue the Year 4 Season 1 battle pass and progress through it. This pattern continues with subsequent seasons, allowing players to maintain their old progressions and progress through multiple passes simultaneously. The Legacy Pass includes a tier 101 that consolidates all retrofitted content for heroes not initially part of the Battle Pass. The Legacy Pass will be $9.99 US or included in the Battle Bundle, which retains its cost at $24.99 US. The battle bundle will now consist of the 2 passes, unlocks 25 tiers in both passes, and offers a 20% Battle Pass Boost.



For a quick recap of what was covered in TU1, check out our November 30th article here.

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"The oath bought and sold is worth no coin at all."

The Varangian Guards' journey is encapsulated by the phrase, This mantra reflects their steadfast dedication, emphasizing that their loyalty cannot be compromised by monetary gains.

Originating from distant lands beyond Heathmoor, the Varangian Guards, a group of mercenary Vikings, have flourished. United by an unwavering commitment, these warriors are renowned for their absolute loyalty. Once they pledge an oath, there is no wavering; they remain steadfastly true to both their client and themselves.

As they ventured into uncharted territories, these formidable fighters transcended their Viking roots, embracing the role of mercenaries. Despite this transformation, their Viking essence persists, evolving into something more - elite bodyguards possessing unparalleled combat skills.

In battle, the Varangian Guards epitomize protectors with unrivaled defensive prowess, making them invaluable assets in any conflict. Armed with axes and shields, they employ their distinctive defensive stance, Oathkeeper, to disable adversaries. Their combat finesse, finely honed over time, strikes a harmonious balance between refined skill and unbridled Viking ferocity.

The Hero will come with two sets and will be exclusively available for purchase starting February 1st for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting February 14th for 15 000 Steel in-game.

In addition to the Varangian Guard and TU2 release, a free Event Pass: Varangian Guard's Pledge, will be available from February 1st to February 22nd. Exclusive, limited-time rewards will be available during this time such as an ornament, effect, and more.

PATCH NOTES

In this Warrior's Den, we presented to you some of the changes that are going live at the launch of Y7S4 TU2. We suggest you watch this segment of the show in the VOD. Come back to read the full Patch Notes when released on February 1st.

That's it for this recap! Have fun with the release of the Varangian Guard and Y7S4 TU2 on February 1st and we'll see you next time for another recap!

Patch Notes 2.481 – For Honor



[h2]IMPROVEMENT[/h2] [h3]FIGHTERS[/h3] Front Dodge Bash changes

In the previous patch, we've sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We've made the following changes to ensure there is no singular dodge timing to beat these attacks:
  1. All 433ms Front Dodge Bashes now lose tracking 100ms later during the attack against dodging opponents
  2. The following heroes have their Front Dodge recovery lowered by 100ms:
  • Conqueror
  • Jormungandr
  • Zhanhu

Additional changes
  • Medjay's Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms
  • Tiandi's Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms
Dev comments: The changes to the way Front Dodge Bashes track opponents makes it to that delayed Front Dodge Bashes will now properly connect against early dodges. This should return to the type of play we had before the changes, where the intent was that opponents had to read between dodging early or late; due to how the changes were implemented, there was an issue where a single dodge timing could beat buffered bashes, delayed bashes and dodge to guardbreak; with these new timings, this type of situation should no longer happen.

To ensure this is also fixed on Conqueror, Jormungandr and Zhanhu, we've also lowered their recovery from Front Dodge so they can Guardbreak earlier and catch the outlier dodges that can effectively dodge both the buffered and delayed bashes.

Finally, we've also applied a change to Medjay and Tiandi; Medjay's Throne Room Tackle was too oppressive at their new timings, while Tiandi's new timings meant that players had one less option to beat Tiandi when the hero performed a dodge cancel from Light attacks into Palm Strike. With this new change, players should be able to trade with Palm Strike by using a Light Attack.


Hitokiri

  • Meikai Rift (Light Finishers) no longer have Uninterruptible Stance.
  • Hitokiri now gains Uninterruptible Stance at 100ms when performing Endless Myriad, down from starting at 300ms
*Dev comment: Hitokiri used to have Uninterruptible Stance on Meikai Rift to be used as an early trading tool, but this proved to be awkward as the hero needed to end their chain and pressure to trade with opponents. As the hero's identity is to be a relentless attacker and have strong mixups, we've adjusted the position of the Uninterruptible Stance so Hitokiri is able to use their chained Heavies more effectively in outnumbered situations and be more difficult to peel.*
  • Chain Link Timing changes from Opener Light attack to Rei Kick / Rei Sweep
  • On Hit and On Block, chain link timing now starts at 333ms, up from 200ms
  • On Miss, chain link timing now starts at 233ms, up from 100ms
*Dev comment: With Hitokiri's chained Heavy attacks getting better Uninterruptible Stance timings, we changed this chain link timing to give opponents more options after the hero's Light Openers; they can now interrupt Rei Kick with a Light attack on a successful read.*

  • Adjusted the Weapon Trajectories for all Heavy Attacks to have better range
*Dev comment: One of our goals for Hitokiri is to ensure players can effectively use the hero's Side Heavy attacks in outnumbered situations, in combination with Uninterruptible Stance. Their current values were underwhelming and made it too difficult to hit external opponents; with these adjustments, they should hit more reliably and give Hitokiri more offense-based defense in group fights.*

WHITE BONUS SPIRIT ARMOR
  • Improved the White Bonus Spirit Armor, adapted the model to better fit Body Type 1 and fixed a few clipping issues
LOCAL TONE MAPPING
  • Added new Local Tone Mapping Display Option
*Dev comments: Instead of using one average exposure value for the frame, we adjust it independently for different parts of the image. It means that we can get back details in very bright or very dark areas, without losing the overall quality.*

It's an option you can enable on other platforms in Quality Mode, and on PC. It's off by default, so you can choose to try it or not.

[h2]BUG FIXES[/h2] [h3]FIGHTERS[/h3] Shugoki
  • [Bug Fix] Fixed an issue that caused the Shugoki to have backward dodge animation on right stance and side dodges (FH-6073)
Nuxia
  • [Bug Fix] Fixed an issue that caused the Nuxia left dodge animation to trigger when on the left guard and performing a back dodge (FH-6160)
Ocelotl
  • [Bug Fix] Fixed an issue that caused the Ocelotl to instant kill an opponent using the ballista with Hunter's Snare (FH-5926)
Orochi
  • [Bug Fix] Fixed an issue that caused the Orochi's side heavy finisher animations to not be in sync with his sword (FH-3118)
UI
  • [Bug Fix] Fixed an issue that caused the Event and Hidden Gears to appear as not obtained and locked when equipped (FH-5759)
SOUND
  • [Bug Fix] Fixed an issue that caused the Jiang Jun to play Sifu's Swirl voice line on Sifu's Poise stance (FH-5921)
CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Zhanhu "Songshen" Arms to have "Wei Ling" visual on right arm on Alternate Body Type (FH-6104)
  • [Bug Fix] Fixed an issue that caused the Medjay's ornaments are misplaced on left arm (FH-6072/FH-6118)
  • [Bug Fix] Fixed an issue that caused the Conqueror "Dark Pellinor" shield to not apply Paint Patterns properly (FH-6027)
  • [Bug Fix] Fixed an issue that caused the "Zealous Zhu Que" effect to be delayed on idle emote (FH-5900)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper shoulder pauldrons to be missing from Arms sets" Sapiencia" and "Horkos" during preview
  • [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to be offset during neutral dodges (FH-4709)