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Warrior’s Den Recap – July 20



For this new Warrior’s Den we were thrilled to go over the new Hero and everything Y7S2 Vengeance TU2! TU2 is set to launch on July 27th.

In this Warrior’s Den recap article, we will go over all of the Title Update 2 goodies: New Hero, new Armor Variations, Hero Fests, Console performance mode, Patch Notes and much more. For detailed discussions, be sure to check out the Warrior's Den Y7S2 TU2 VOD.



For a quick recap of what was covered in TU1, check out our December 8th article here

This time around, we’re also going to have a reactivation program, meaning that from July 27th to September 14th if you refer a friend, you gain rewards. The invitee gain rewards as well.

A referrer is an active player who has played in the last calendar year after Y6S2 TU2. First session date is after the 27th of July 2022.

An Invitee is a player who has not played since before Y6s2 TU2. Last session date is before 28th of July 2022. An invitee can also become a referrer. New players cannot participate in the Reactivation Program.



New Hero: The Ocelotl


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"The prey should hear nothing but its own scream.”

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

With the Cataclysm leaving much of Mesoamerica altered, the Ocelotl came to occupy a tropical jungle while maintaining their historic seat of power in Tenochtitlán. They interpreted the Cataclysm as a mass sacrifice -- a divine condemnation for their wastefulness of energy, which had not properly circulated to the gods with enough blood rites and penance. In answer, the Ocelotl adopted an intensely ascetic way of life so their conserved energy might prevent another Cataclysm.

The exceptions to their austerity were their magnificent cities of gold, meant to pay tribute to the many deities in their pantheon. Although originally having little gold, the Aztec empire seized the wealth of neighboring civilizations that were destroyed. They peacefully traded some surplus with passing merchant ships and pirates -- until the empire was invaded by Horkos, who decimated the land and people to steal the Aztec treasure. Having learned seafaring from pirates, the Ocelotl now set sail for Heathmoor. They come to exact vengeance.

The Hero will come with two sets and will be exclusively available for purchase starting July 27th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 10th for 15 000 Steel in-game.

In addition to the Ocelotl and TU2 release, a free Event Pass: Hunt of the Ocelotl, will be available from February 2nd to February 23rd. Exclusive, limited-time rewards will be available during this time such as an ornament, effect, and more.

PATCH NOTES

In this Warrior's Den, we presented to you some of the changes that are going live at the launch of Y7S2 TU2, such as changes to Centurion, Jormungandr and Nuxia. We suggest you watch this segment of the show in the VOD. An article for the Patch Notes will be available on July 27th.

Players can now “Group Dismantle” Gear in both the Reward and Scavenger Gear screens. This is a quality-of-life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)

That’s it for this recap! Have fun with the release of Ocelotl and Y7S2 TU2 on July 27th, and we’ll see you next time for another recap!

Y7S2 Testing Grounds

Y7S2 Testing Grounds Detailed Changes


Greetings warriors! Welcome to For Honor's Y7S2: Vengeance.

Kicking off the new season, from June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live build. To help us determine what makes into the live game, we need your feedback, so be sure to participate!

In case you missed it, we went over this season's Testing Grounds in our Y7S2 Warrior's Den Season Reveal Livestream. You can check out the Fight Team going over all the details listed below.



Lawbringer Testing Grounds:
  • Impale after Parry now 1100ms (from 800ms)
  • Remove Super Armor on Heavy Finishers
  • Parry to follow up heavy branching now 600ms-700ms (from 500ms - 666ms)
  • Impale Follow-Up changes reverted
  • Removed Long Arm after Guard Break
  • Long Arm no longer pause or drains stamina
  • Back throw distance reduced in the last movement phase to 5 (from 10)
  • Remove stun on Top Heavy after Parry
  • 2nd Heavies damage now 26 (from 20)
  • Parry Top Heavy Finisher damage now 25 (from 32)
  • All Heavy Finisher damage is now 28 (from 30-32)
  • Dedicated Light parry punish damage now 12 (from 16)


Bash Speed Change Testing Grounds:
  • Gryphon Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Centurion Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jiang Jun Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Shugoki Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Kyoshin Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Gladiator Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Zhanhu Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Shinobi Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jormungandr Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Lawbringer Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Conqueror Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Conqueror Dodge Forward Bash earliest branching is now 300ms (from 100ms)

As a reminder: The Testing Grounds is meant to test changes to heroes and fight mechanics before they make it into the live game. These changes aren't guaranteed, so to help us determine what makes into the live game, we need your feedback! So be sure to participate and send us your feedback!

Patch Notes 2.44.0

IMPROVEMENT


[h3]ONBOARDING[/h3]
We've made changes to the Onboarding experience for new + existing players with the objective of streamlining and clarifying the Trials and provide a smoother bridge to multiplayer

Major changes are:
  • Essential knowledge is taught, and frustration elements are reduced throughout the Trials
  • Apprentice Trials and Warrior Trials are now both part of the Onboarding flow
  • All Trials are unlocked from the start (so you can skip if desired)
  • Stamina Trial is cut (it is instead taught contextually when needed)
  • Scoring and Secondary Objectives are removed (so it no longer tries to teach you to Guard Break after a Parry)
  • Adding a PvAI Dominion match, with the intent of giving new players a way to get familiar with our main game mode (with the safety of fighting only Bots)
  • Added a "How To Play" Dominion page at the start of this PvAI match

Rewards:
  • New players receive the rewards when all Trials are completed, including the PvAI Dominion match
  • Existing players will still be able to receive any remaining rewards when they have completed all the Trials. This should be much easier (as without the Secondary Objectives, players don't have to win the 1v2 without getting hit)
  • Developer's Notes: Please note that all rewards can only be received once if you previously received the Steel rewards you will not be eligible once again.

[h3]FIGHTERS[/h3]
Nuxia
  • Glass Waltz and Jade Ballet are now 300ms (down from 400ms)
  • Heavy attacks now cancel to Glass Waltz at 500ms (up from 400ms)
  • Zone Attack now cancels to Jade Ballet at 700ms (up from 600ms)
Developer's Notes: Nuxia's changes to her Trap timings were found to be successful in the Y7S1 Testing Grounds, so now we integrate her changes into the Live game. The Testing Grounds showed that with these timings, players were unable to react to Traps, so this should be a strong boost to her core move set.

Warden
  • Side Heavy Finishers are now 800ms (down from 900ms)
  • Side Heavy Finishers now have improved trajectories to help hit external opponents
  • Shoulder Bash now can be done from 100ms-500ms into the front dodge (was 300ms - 500ms)
Developer's Notes: Warden has been underperforming for a while, especially in group fights and at initiating offense in 1v1 scenarios. With these changes, the hero should be better equipped to hit opponents around them, as well as having a better way to get into Shoulder Bash from a front dodge.

Hitokiri
  • Opener Heavy Attacks now has Uninterruptable Stance beginning at 500ms at the earliest on the Uncharged Strike
  • Opener Heavy Attacks now has a minimum charge time of 300ms (down from 400ms)
  • This results in the hero's Heavy Openers to have a 700ms timing when not holding down the Heavy Attack button, down from 800ms
  • Adjusted chain timings from Opener Heavy and Chained Heavy attacks to be from 200ms to 400ms (down from 366ms to 400ms)
  • Adjusted Zone Attack's trajectory to better match weapon visuals
  • Heavy Openers now deal 22 damage (from 24)
Developer's Notes: Hitokiri has also been underperforming, and so we're doing some changes to help the hero get into their offense better. With Uninterruptible Stance on their Heavy Openers, we are hoping that Hitokiri is in a slightly better position as the hero should be safer when using these attacks to initiate offense. Their shorter minimum charge time should also help in making these attacks more potent. We've also adjusted the chain link timing after Heavy Attacks so that Hitokiri's chain offense comes out at a more reasonable timing, giving the hero better pressure. Finally, Hitokiri's Zone Attack should have better reach and hit opponents around better.

Aramusha
  • Blade Blockade now costs 10 Stamina on Entry (from 5) and 0 Stamina on Exit (from 10)
Developer's Notes: Aramusha's Blade Blockade had an extra penalty on whiff that made it extra punishing, but also rewarded using the move as a recovery cancel too rewarding, so we decided to switch around the stamina costs a bit. Overall, this is a buff for the hero on miss, but a nerf on successful blocks, which should even out over time.

Jormungandr
  • Chain Zone can now be performed while Out of Lock
Training Arena
  • Added a new option for opponent Bots in the Training Arena, called "No Block". Intent is that players will be able to attack without the Bots Blocking

[h2]BUG FIXES[/h2]
[h3]FIGHTERS[/h3]
Medjay
  • [Bug Fix] Fixed an issue that caused Dodge Attack sound effect to not ends correctly if the attack was interrupted (FH-4276)
CROSSPLAY
  • [Bug Fix] Fixed an issue where players were unable to send group invites to accounts on a different platform with the same Ubisoft Connect account (Link to Bug Reporter Missing)
MAP
  • [Bug Fix] Fixed an issue that caused Players to go out of the map at Chapel area in Secluded Keep
CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Demonic Sacrifice idle effect to make the character look darker (FH-5419)
  • [Bug Fix] Fixed an issue that caused the Berserker "Varr Helm" to not take color on Body Type 2 (FH-5318)
  • [Bug Fix] Fixed an issue that caused the Warden chest piece "Tranquil Wayfarer" to be missing physics and has clipping issues on Body Type 1 (FH-4502)
  • [Bug Fix] Fixed an issue that caused the Jormungandr "Thyn" Hammerhead to be the wrong way around (FH-3961)
  • [Bug Fix] Fixed an issue that caused the Gladiator "Primigenia" Chest to have the same name than a Centurion Chest
  • [Bug Fix] Fixed an issue that caused the Peacekeeper "Stellar Reliquum" dagger blade to appear inverted in barracks and in-game (FH-5320)
  • [Bug Fix] Fixed an issue that caused the Afeera "Morbid Frenzy" armor Materials to only be applied on the back part of the chainmail
  • [Bug Fix] ] Fixed an issue that caused the Raider "Kunnandi Chest" to not take color on Body Type 2 (FH-5327)
  • [Bug Fix] Fixed an issue that caused "Candlelit Shrine" Color Palette thumbnail to displays different colors then what is applied on the hero

Warriors Den Recap June 8, 2023

Y7S2 Vengeance

Whispers of a New World recently reached the Horkos. The brutal explorer Conquistador Vela set sail with a fleet to investigate. What she found exceeded all rumors: vast cities of gold, the precious metal plentiful as mud. But this civilization would not suffer invasion so easily. They challenged the Conquistadors to fight at a set time and a place - an odd custom Vela pretended to agree to, before she ambushed them.

Now the Horkos return in triumph. Obscene amounts of gold and treasure fill Vela's Castle. But her greatest prize of all is the enemy combatant she's captured: the strongest warrior from the New World. Many Horkos lives were lost in taking the prisoner. Kept caged and hidden, this spectacular fighter will soon be unveiled before Astrea for a public execution.

Until then, the Horkos celebrate.

Launch Event: Stolen Empire

The Conquistadors have returned from their journey to the New World with vast hoards of gold. The Horkos war machine now funded beyond belief, warriors gather inside Conquistador Vela's castle to celebrate the boundless might of their order. Revelries, feasts and festivities await, where all will marvel at a most prized trophy: a caged warrior from the stolen empire.


To mark the launch of For Honor's Y7S2: Vengeance, participate in "The Stolen Empire" free event pass and unlock unique event loot. Available only from June 15th to July 6th.

Warmonger Hero Skin Conquistador Vela

Conquistador Vela left Heathmoor for a voyage across the sea. Tasked with a crucial mission by Astrea herself, she sailed to the New World, where she found an empire of gold. Through deception, ruthlessness and barbarity, Vela decimated this civilization, and took its unbelievable treasures for herself. Now, she returns to Heathmoor as a Horkos hero, living proof that the strength of their Order knows no bounds.

Become the doom of a stolen empire with the Hero Skin of Conquistador Vela, a full body customization of the Warmonger. Available in For Honor at the start of Y7S2: Vengeance.



Battle Pass

The Conquistadors journeyed to the New World and decimated an entire civilization in the name of Horkos. Now they have returned to Heathmoor, bringing with them amounts of gold previously thought unimaginable to further fund their war efforts. The Conquistadors have also returned with weapons and armors they traded for before the pillaging, made from the idols and valuables of this powerful civilization.

This season, discover the treasures of a stolen empire and unlock 100 tiers of rewards for all heroes! Available during For Honor's Y7S2: Vengeance.

New Onboarding Flow

We are thrilled to announce a significant improvement to your gaming experience with the introduction of a reimagined onboarding. Our objective is to provide both new and existing players with a seamless transition into the captivating world of multiplayer battles.

We have overhauled and simplified our tutorials, merging the Join Apprentice and Warriors trial into a single evolutive flow. This allows you to progress smoothly through the game's mechanics and strategies, making it easier to grasp the essentials and reduce frustration. We also removed the scoring system and the secondary objectives.

To empower players to learn at their own pace, all tutorials are now unlocked from the start. You have the freedom to explore different aspects of the game.

Patch Notes and Testing Grounds

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S2. Check back here on the 15th for the full Y7S2 patch notes breakdown!

From June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game. To help us determine what makes into into the live game, we need your feedback. So be sure to participate and send us your feedback!


We'll see you again next time for another Warrior's Den Recap article, or on the battlefield!

Patch Notes 2.43.0 - For Honor

[h2]Patch Notes 2.43.0 - For Honor[/h2] PC: 2.0 Gb
[h2]IMPROVEMENT[/h2]

FIGHTERS

Valkyrie
  • Shield Tackle Strike now deals 18 damage (down from 20)
  • Shield Tackle now moves forward 0.5m less
  • Shield Tackle no longer chains on Miss
  • Chained Heavies now deal 26 damage (down from 27)
  • Heavy Finishers now deal 28 damage (down from 30)
  • Zone Attack is now 600ms (up from 500ms)
  • Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions
Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths.

One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety.

We will be keeping an eye on the hero and adjust further if necessary.


Tiandi
  • Light Finishers now deal 10 damage (down from 12)
  • Top Tiger Dodge now deals 10 damage (down from 12)
  • Dragon Kick Recovery on Miss is now 700ms (up from 600ms)
  • Dragon Kick Follow-up now deals 20 damage (down from 24)
  • Heavy Finishers now deal 28 damage (down from 30 damage)
  • The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction)
  • Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock)
  • All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms)
Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.*

We will be keeping an eye on the hero and adjust further if necessary.

Kensei
  • Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms)
  • Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms)
Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.*

Shugoki
  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
  • Heavy Finishers now gain Uninterruptible Stance at 100ms
Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.*

With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength.


Shaman
  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
Developer's Comment: Like Kensei and Shugoki, Shaman was left open for too long when missing her Heavy Finishers, especially in group fights. This should let her use them more effectively.

Centurion
  • Zone Attack now costs 9 Stamina for each Strike (down from 12)
  • Adjusted weapon trajectories for Zone Attack strikes to better match the weapon visuals
Developer's Comment: We're adjusting Centurion's Zone Attack to cost less Stamina as well as have better Weapon Trajectories to ensure the move is better usable in outnumbered situations.

Warmonger
  • Side Heavy Openers and Finishers have had their trajectories adjusted to better match the weapon visuals.
Gryphon
  • Side Light Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
  • Side Heavy Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
PC
Improved CPU usage to better leverage total CPU availability when allocating tasks

[h2]BUG FIXES[/h2]
FIGHTERS

Raider
  • [Bug Fix] Fixed an issue that allowed Raider to chain a Zone Attack after going Out of Stamina when leaving Guard Mode (FH-5005)
Nobushi
  • [Bug Fix] Fixed an issue that caused Nobushi dodges forward into Viper's Retreat to perfom a Light Attack in some situations (FH-4671)
Aramusha
  • [Bug Fix] Fixed an issue that caused Aramusha's weapon trail visual effect to be out of sync with the attack animation when performing a Left Side Deadly Feint from a Right Side Heavy Finisher (FH-4796)
Tiandi
  • [Bug Fix] Fixed an issue that caused Tiandi Palm Strike to switch Guard to Top after a whiff and also caused the duration before a guard change to be higher (FH-5122)
Gryphon
  • [Bug Fix] Fixed an issue that caused Gryphon to be missing Top Bad Block animation (FH-5204)
Nuxia
  • [Bug Fix] Fixed an issue that caused Nuxia "Glass Waltz" to dash erratically in the direction of the player's movement (FH-5311)


SOUND
  • [Bug Fix] Fixed an issue that caused Kyoshin executions sound effects to be sometimes missing in Breach VS AI (FH-5046)


CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused Afeera to be unable to get Arcade rewards (FH-5254)
  • [Bug Fix] Fixed an issue that caused Shaolin's Kuaisu chest to change Pants color when changing Skin Tone (FH-5176)
  • [Bug Fix] Fixed an issue that caused Afeera Hell Gate effect to have the wrong unlock condition (FH-5301)
  • [Bug Fix] Fixed an issue that caused Pirate Behind Blue Eyes effect to be misaligned (FH-5298)
  • [Bug Fix] ] Fixed an issue that caused Kyoshin Kagemi Helm to not take color or material (FH-5222)
  • [Bug Fix] Fixed an issue that caused Afeera idle animation to freeze after moving (FH-5194)
  • [Bug Fix] Fixed an issue that caused Kensei Azuchi Chest Tassels to not take colors on default body type (FH-4647)
  • [Bug Fix] Fixed an issue that caused Berserker Gleip, Glamr, Haugbui and Grettis Helm to not take material color (FH-4475)
  • [Bug Fix] Fixed an issue that caused Warden Folville Chest Cloth to not take color on Default Body type (FH-4457)
  • [Bug Fix] Fixed an issue that caused Valkyrie Fjara and Arkadia Chests paint patterns do not cover the entire back (FH-4347)
  • [Bug Fix] Fixed an issue that caused Warden's execution A Moment of Silence to be missing blood visual effects (FH-4266)
  • [Bug Fix] Fixed an issue that caused Hellfire effect sound effects to play in loops after performing an execution (FH-4227)
  • [Bug Fix] Fixed an issue that caused some Pirate Chest Pieces to have glitched paint patterns when applied on the legs part (FH-4135)
  • [Bug Fix] Fixed an issue that caused Tempest Smokkfiskur embossing to appear to be debossed (FH-2713)
  • [Bug Fix] Fixed an issue that caused Hitokiri Okuribito and Kijin chest to not take material (FH-2764)