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Patch Notes 2.43.0 - For Honor

[h2]Patch Notes 2.43.0 - For Honor[/h2] PC: 2.0 Gb
[h2]IMPROVEMENT[/h2]

FIGHTERS

Valkyrie
  • Shield Tackle Strike now deals 18 damage (down from 20)
  • Shield Tackle now moves forward 0.5m less
  • Shield Tackle no longer chains on Miss
  • Chained Heavies now deal 26 damage (down from 27)
  • Heavy Finishers now deal 28 damage (down from 30)
  • Zone Attack is now 600ms (up from 500ms)
  • Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions
Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths.

One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety.

We will be keeping an eye on the hero and adjust further if necessary.


Tiandi
  • Light Finishers now deal 10 damage (down from 12)
  • Top Tiger Dodge now deals 10 damage (down from 12)
  • Dragon Kick Recovery on Miss is now 700ms (up from 600ms)
  • Dragon Kick Follow-up now deals 20 damage (down from 24)
  • Heavy Finishers now deal 28 damage (down from 30 damage)
  • The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction)
  • Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock)
  • All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms)
Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.*

We will be keeping an eye on the hero and adjust further if necessary.

Kensei
  • Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms)
  • Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms)
Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.*

Shugoki
  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
  • Heavy Finishers now gain Uninterruptible Stance at 100ms
Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.*

With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength.


Shaman
  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
Developer's Comment: Like Kensei and Shugoki, Shaman was left open for too long when missing her Heavy Finishers, especially in group fights. This should let her use them more effectively.

Centurion
  • Zone Attack now costs 9 Stamina for each Strike (down from 12)
  • Adjusted weapon trajectories for Zone Attack strikes to better match the weapon visuals
Developer's Comment: We're adjusting Centurion's Zone Attack to cost less Stamina as well as have better Weapon Trajectories to ensure the move is better usable in outnumbered situations.

Warmonger
  • Side Heavy Openers and Finishers have had their trajectories adjusted to better match the weapon visuals.
Gryphon
  • Side Light Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
  • Side Heavy Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
PC
Improved CPU usage to better leverage total CPU availability when allocating tasks

[h2]BUG FIXES[/h2]
FIGHTERS

Raider
  • [Bug Fix] Fixed an issue that allowed Raider to chain a Zone Attack after going Out of Stamina when leaving Guard Mode (FH-5005)
Nobushi
  • [Bug Fix] Fixed an issue that caused Nobushi dodges forward into Viper's Retreat to perfom a Light Attack in some situations (FH-4671)
Aramusha
  • [Bug Fix] Fixed an issue that caused Aramusha's weapon trail visual effect to be out of sync with the attack animation when performing a Left Side Deadly Feint from a Right Side Heavy Finisher (FH-4796)
Tiandi
  • [Bug Fix] Fixed an issue that caused Tiandi Palm Strike to switch Guard to Top after a whiff and also caused the duration before a guard change to be higher (FH-5122)
Gryphon
  • [Bug Fix] Fixed an issue that caused Gryphon to be missing Top Bad Block animation (FH-5204)
Nuxia
  • [Bug Fix] Fixed an issue that caused Nuxia "Glass Waltz" to dash erratically in the direction of the player's movement (FH-5311)


SOUND
  • [Bug Fix] Fixed an issue that caused Kyoshin executions sound effects to be sometimes missing in Breach VS AI (FH-5046)


CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused Afeera to be unable to get Arcade rewards (FH-5254)
  • [Bug Fix] Fixed an issue that caused Shaolin's Kuaisu chest to change Pants color when changing Skin Tone (FH-5176)
  • [Bug Fix] Fixed an issue that caused Afeera Hell Gate effect to have the wrong unlock condition (FH-5301)
  • [Bug Fix] Fixed an issue that caused Pirate Behind Blue Eyes effect to be misaligned (FH-5298)
  • [Bug Fix] ] Fixed an issue that caused Kyoshin Kagemi Helm to not take color or material (FH-5222)
  • [Bug Fix] Fixed an issue that caused Afeera idle animation to freeze after moving (FH-5194)
  • [Bug Fix] Fixed an issue that caused Kensei Azuchi Chest Tassels to not take colors on default body type (FH-4647)
  • [Bug Fix] Fixed an issue that caused Berserker Gleip, Glamr, Haugbui and Grettis Helm to not take material color (FH-4475)
  • [Bug Fix] Fixed an issue that caused Warden Folville Chest Cloth to not take color on Default Body type (FH-4457)
  • [Bug Fix] Fixed an issue that caused Valkyrie Fjara and Arkadia Chests paint patterns do not cover the entire back (FH-4347)
  • [Bug Fix] Fixed an issue that caused Warden's execution A Moment of Silence to be missing blood visual effects (FH-4266)
  • [Bug Fix] Fixed an issue that caused Hellfire effect sound effects to play in loops after performing an execution (FH-4227)
  • [Bug Fix] Fixed an issue that caused some Pirate Chest Pieces to have glitched paint patterns when applied on the legs part (FH-4135)
  • [Bug Fix] Fixed an issue that caused Tempest Smokkfiskur embossing to appear to be debossed (FH-2713)
  • [Bug Fix] Fixed an issue that caused Hitokiri Okuribito and Kijin chest to not take material (FH-2764)

Warrior's Den Recap, April 26th, 2023

Warrior's Den Recap, April 26th, 2023


Year 7 Season 1 Title Update 2 went live April 27th, this article will summarize the Warrior's Den that took place on the 26th of April.

For a detailed discussion on Year 7 Season 1 Title Update 2, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we announced the highly anticipated game mode Test Your Metal, which is titled "Death by Metal" we also dove into everyone's favorite segment, patch notes!



Test Your Metal is back! Death by Metal Game mode

The Fanatics are roundly defeated at the Battle of Secluded Keep. But rather than executing the remaining survivors, the Inquisition challenges them to a trial by combat.

The Fanatics must face judgment in battle while dressed as the legendary figures they revere-the relic heroes. The Inquisition also forces warriors from around Heathmoor to test their metal in fights to the death. With the event will come a free event pass.

  • Battle Outfit: Inquisition's Rule
  • Ornament: Inquisition Trials
  • Mood Effect: Shadow Cult

We're also bringing back the black armor sets retrofitted for all heroes. The black weapons will also return but are not retrofitted. The colour swatches Blackstone Elite & Iron Legion will also be making a return and will be available to loot during the entire event. There will also be 3 weeks of time-limited lootable rewards.

  • Battle Outfit: Age of Wolves (Time Limited Available Week 1) April 27th - May 4th
  • Embossing: Apollyon's Might (Time Limited Available Week 2) May 4th - May 11th
  • Emote: I AM WAR (Time Limited Available Week 3) May 11th - May 18th

We're also bringing back realistic duel from May 18th to May 25th. Players will be able to loot the black color swatch Apollyon during the event.

Armor Variations



Below is the release schedule for armor variations. We'll be following this armor release plan moving forward.

  • Y7S1: Knight and Samurai Armor Variations
  • Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
  • Y7S3: Knight and Samurai Armor Variations
  • Y7S4: Viking, Wu Lin, and Outlanders Armor Variations


On April 27th, we will be releasing the Gladiator armor set 5A and 5B.

Patch Notes

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1 TU2. Check back tomorrow for the full list of patch notes.

Duel Frenzy Tournament

From May 20th until June 4th, For Honor will be hosting a duel tournament. The tournament will be run by For Honor's official tournament organizers, The Filthy Spaniard and Nutella.

The finals will be streamed live on our Twitch channel on June 4th, Twitch.tv/forhonorgame. The matches will be casted by community members Verbalosity and Vivid Naz.

$2000 Prize pool and steel will be given to winners!

Join our Discord for more information on where to sign up and stay up to date with everything competitive For Honor.

https://discord.gg/PsEJbGNS5h



This is only a brief overview of everything that was discussed during the Warrior's Den. If you want more information on the details, you can check out the VOD on our Twitch channel. Death By Metal will be available from April 27th until May 18th. We'll see you on the battlefield!

For Honor Warriors Den: April 26th, 2023

Join us on Wednesday, April 26 @ 12pm EDT.

You can catch the action on our Twitch channel! > https://www.twitch.tv/forhonorgame

For Honor April Roadmap 2023

PATCH NOTES 2.42.1 – FOR HONOR

PATCH NOTES 2.42.1 – FOR HONOR

PC: 1.9 Gb
[h2]BALANCING[/h2] FIGHTERS Afeera bugfixes

  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack


[h2]PATCH NOTES 2.42.0 - FOR HONOR[/h2]
PC: 7 mb
[h2]BALANCING[/h2] FIGHTERS Jormungandr rework

We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame.

Stamina-based gameplay removal

  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration


Displacement-based gameplay

  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms, deals 12 damage, costs 12 Stamina
  • Pushes opponents backwards on hit and can wall splat


Heavy Finishers

  • Top Heavy Finisher now pushes opponents backwards
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29


Heavy Openers

  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms


Flow improvements

  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms, deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms


Jotunn Gift

  • Now deals 10 Health damage


Jotunn Farewell

  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted


Hamarr Slam

  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms


Quality of Life improvements

Jotunn Surge

  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss


Light Openers

  • Reworked animations
  • Improved trajectories
  • Increased forward movement


Light Finishers

  • No longer Undodgeable


Serpent Smite

  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms


Improved Chain Link Timings
  • Chain Link timings are improved for the following attacks:
  • Light Openers
  • Heavy Openers
  • Serpent Smite
  • Serpent Coil Strike
  • Jotunn Gift


GLOBAL

Dodge Changes

As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender's part, especially when used against feintable attacks.

We've also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.

Side Dodge Heavy attacks

  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
  • Jiang Jun, Tiandi and Warmonger's Side Dodge Heavy attacks still act as Heavy attacks when parried
Delayable Side Dodge Attacks
  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks
  • Jiang Jun: Mighty Backlash is 300ms to 500ms
  • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
  • Warden: Shoulder Bash is 300ms to 500ms
  • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms


Side Dodge Bashes vulnerability

    The following Side Dodge Bashes were changed:
  • Conqueror's Shield Bash (used as a Side Dodge Attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 800ms, up from 700ms
  • Gladiator's Sucker Punch (used as a Side Dodge attack)
  • No longer chains on miss
  • Lawbringer's Shove (used as a Side Dodge attack)
  • Miss recovery is now 700ms
  • Shinobi: Reaper's Dance
  • Miss recovery is now 700ms, up from 600ms
  • Shugoki's Headbutt (used as a Side Dodge attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 700ms, up from 600ms
  • No longer chains on miss


Defense while dodging

  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge


Invulnerability while Dodging

Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.


[h3]BUG FIXES[/h3] FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall


Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)
Valkyrie

  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)
Jiang Jung

  • [Bug Fix] Fixed an issue that caused the Jiang Jung's Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)
UI

  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)


CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker's Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin's Might of the Wind's Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider's Bolthorn Skin to presents visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia's Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider's Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon's Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)


PC
  • [Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)