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Warrior's Den Recap - September 13th, 2022



[h3]Starting September 15th, Y6S3: The Demon Dagger brings new elements and stories to the world of For Honor for this third season of Year 6: Lost Horizons.[/h3]

Something has awakened in the Myre. For centuries, a cavern at the heart of the swamps was sealed off until a fissure split open. Ancient Samurai once knew the truth of the cave, but the echo of their warnings had faded across the ages to a whisper. It was a prison. Now demons, once banished to the bowels of the earth, have escaped. And after their long, unholy hibernation, the Yokai hunger.

Motoori noticed small signs first. The young Orochi was the first to warn of the villagers' strange behavior. Honorable Nobushi babbled and cursed. Aramusha bent and twisted impossibly. At length, the eyes of the Samurai took on pale glows - the last mutation before their massacre on Temple Garden. By then the Yokai's possession was complete. To save the survivors, Motoori told them of another fable: the Mamono Dagger, a mythical blade said to trap spirits of the Yokai. But the demon dagger bears a terrible cost... and none are worse cut than its wielder.


For detailed discussion of the season and what's to come with the For Honor Dev Team, be sure to check out the Warrior's Den VOD to see what's to come on September 15th at launch Y6S3: The Demon Dagger.


[h2]For Honor Y6S3: The Demon Dagger[/h2]


In this Warrior's Den recap article, we'll mainly go over what Title Update 1 has to offer: an Event Pass: The Yokai Nightmare, a new Battle Pass, new Testing Grounds, two new Hero Fest with Warmonger from October 6th 2022 to October 13th , 2022 and Tiandi from October 13th, 2022 to October 20th, 2022, Patch Notes information and an update regarding the crossplay and more.

The two last Armor Variations of Pirate that were missing will be also released at launch of S23TU1.

Title Update 2 will introduce a new Hero Skin, a new Halloween Event, new Testing Grounds and Armor Variations, two new Hero Fest, Covenant Games: Heralds of Chimera and Crossplay Phase 2 implemented at the launch of the Title Update 2. More information to come at a later date for TU2.


[h2]The Yokai Nightmare[/h2]


For this season launch, The Yokai Nightmare event pass is going to start on September 15th all the way through October 6. With this event pass, players will have a Mood Effect, a Battle Outfit, one Ornament and access to lootable weapons available for three weeks.


[h2]Crossplay Update[/h2]


With Phase 1 being introduced on March 17th, 2022, alongside the launch of Y6S1, where Crossplay were enabled in matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, PlayStation, and Xbox players.

We are excited to announce that Crossplay Phase 2 is coming to For Honor at the launch of Y6S3 TU2 (October 20th, 2022). This Crossplay functionality will extend to group play with your cross-platform friends. Your friends' platform of choice will no longer be a blocker when looking to play together.

Before the deployment of Phase 2, some changes will be applied at the launch of Y6S3 TU1 (September 15th 2022) such as migrating Custom match and remaining P2P Gamemode (Story Mode, Arcade Mode, Training Arena, Voice chat system and also the entire group system) on Servers, the reactivation of the Voice chat for cross-platform matches and the addition of the Block list in-game.

If you want more info on Crossplay, we have a dedicated FAQ that will answer a lot of the questions that you may have: forhonorgame.com/CrossplayFAQ as well as the Warrior's Den VOD.


[h3]Competitive Update - Into the Fray[/h3]


For Honor Into the Fray 2022 tournament has finally concluded! Over 200 teams competed for four weekends from August 13th to Sep 4th in a Dominion Conquest format. For more information on the structure and breakdown of prizes, check out our previous article here. Also, keep an eye out for tournaments coming in the near future.

Congratulations to our following winners:

AM PC 1: "pretty amateur" - MuttiMia, Cube_. , borko___ , RosyCigarette , S3nzo.
AM Xbox 1: "Smoothbrains" - Mors ipsum, Zashl, Aikor, Jaykobiyashe
AM Xbox 2: "The Zero Requiem" - Soldov, Caelid, NazarethVen, I KamiKira I
AM PS 1: "Grandmasters are cringe" - mayco, YevGeny--, BabaDominator, LegendReeves_, INightlyy
AM PS 2: "Casuals" - Glasorus, InScontro_, ZRaikoho, Kenalvarez_, N-Gultas-M
AM PC 2: "SilverGeilings" - MacGeiler, KYSilver, Tortoise_., ArtificialLunar
Pro PC: "AutoHotkey" - Egg.AHK, Blitss.AHK, Noir.AHK, Keltic.
For complete full standings and bracket of each tournament, visit the battlefy page at https://battlefy.com/into-the-fray

All participants get an exclusive reward, which will be delivered in Y6S3 TU2.

Additionally, the VODs of each are available on the For Honor Discord Dojo Youtube Channel


[h2]Battle Pass[/h2]


For centuries, the Yokai lay dormant in their cave. But after a chasm was formed in the seal of their cage, these malevolent demons are now free to haunt the swamps of the Myre once more. From the depths of their cavernous prison, weapons from the past are found. Bearing the markings of these vicious spirits, these weapons are ready to be wielded by only the bravest of warriors - those willing to face the Yokai and cast them back to their hellish realm.

Take part in the hunt for the Yokai with the Y6S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and mood effects. Premium rewards include themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y6S3 Battle Pass will be available from season launch to December 8th, 2022.


[h2]Patch Notes and Testing Grounds[/h2]
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y6S3. The full patch notes will be available on Thursday the 15th of September.

For this season, two topics are going to be entering the Testing Grounds from March 31st to April 6th:

Valkyrie Rework
Tiandi Rework
Counter Guardbreak frame advantage
If you want to learn more about the changes implemented at launch and what's to come in the Testing Grounds this Title Update, there's a dedicated article that breaks down all the information provided by the fight team: forhonorgame.com/TU1_testing_grounds

Finally, if you want to have more information about the Y6S3, be sure to check out the Warrior's Den VOD.

We'll see you again at the next Warrior's Den Recap, or on the battlefield!

Warrior's Den Recap - July 21st

Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.

In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.



For a quick recap of what was covered in TU1, check out our June 9th article here

[h2]Free Week & Friend Referral Program starting July 28th[/h2]

Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.

In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.



[h2]Year 6, So Far....[/h2]



From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.

In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.

[previewyoutube][/previewyoutube]

For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD



On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."

The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.

With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.

Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.

There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more

[h2]COVENANT GAMES: HORKOS MASQUERADE[/h2]



The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.

[h2]THROWBACK EVENT: BATTLE OF THE ECLIPSE[/h2]



From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.

[h2]HERO FEST: ZHANHU & SHAMAN[/h2]
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.

From August 25th to September 1st, there will be a Hero Fest for the ZhanHu.

From September 8th to September 15th, the following Hero Fest will be for the Shaman


[h2]COMPETITIVE UPDATE[/h2]
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.

[h2]TESTING GROUNDS UPDATE[/h2]
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.

Thank you to everyone who provided feedback during this Testing Ground.

[h2]PATCH NOTES[/h2]
The following were covered during the livestream:

  • PIRATE ARMOR VARIATIONS
    • Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
  • MATCH END FLOW IMPROVEMENT
  • STAMINA IMPROVEMENT
  • TARGETABLE FEATS
  • PARRY FLASH INDICATOR REMOVAL

For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.

For Honor Friend Referral



[h3]FOR HONOR’S REFERRAL PROGRAM STARTS TODAY, JULY 28TH UNTIL NOVEMBER 24TH 2022![/h3]

The Friend Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!

From XP boosts, scavenger crates, to days of Champion Status; the Friend Referral program begins July 28, 2022 and runs until Nov 24, 2022. For honor players from all platforms are eligible for this program.



For more information and to start receiving rewards for your referrals, please visit: https://referral.ubisoft.com/for-honor/

At the same time, the Free Week starts on PlayStation, Epic, UbiConnect and Steam on July 28. For more information about the Free Week, please visit: https://youtu.be/Zy5_CCY96bw

For Honor Dev Team

Patch Notes 2.37.1 - For Honor



[h2]PATCH NOTES 2.37.1 – FOR HONOR[/h2]
PC: 2.1 Gb

[h2]NEW HERO – MEDJAY[/h2]

When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.

  • Difficulty: Hard
  • Weapon Transform
  • Dual Fighting Styles
  • Good Melee Range in Staff Mode


Special Capabilities

  • Unique dual utility feats
  • Unstoppable infinite chain in Staff mode
  • High aggression and speed in Axes mode
  • Stays in current mode when hit, unlike other multi-mode heroes


[h3]IMPROVEMENTS[/h3]
Match End Flow

  • All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.


NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)

  • Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
  • This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”


Developer's Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.

We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.

Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.


Out Of Stamina (OOS) State is now less punishing

  • Stamina Pause no longer applies on players who are Out of Stamina
  • Stamina is now fully refilled when getting up from the Unbalanced state


Developer's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.

Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active

  • Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
  • Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.


Developer's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.

When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.

Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.

Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.



BUG FIXES


[h2]FIGHTERS[/h2]

Warlord
  • [Bug Fix] Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap
  • [Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
  • [Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break


Conqueror
  • [Bug Fix] Fixed an issue that caused the Conqueror "Shield Basher" feat to be missing the visual feedback on Hit


Orochi
  • [Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break


Nobushi
  • [Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)


Gladiator
  • [Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock


Berserker
  • [Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock


Highlander
  • [Bug Fix] Fixed an issue that caused the Highlander's Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms


Shaman
  • [Bug Fix] Fixed an issue that caused the Shaman “Raven's Bile” and “Raven’s Claw” to allow side movement during the animation


Shinobi
  • [Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock


Aramusha
  • [Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
  • [Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)


Kyoshin
  • [Bug Fix] Fixed an issue that caused the Kyoshin's Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
  • [Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)


Pirate
  • [Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value



[h3]FEATS[/h3]
  • [Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
  • [Bug Fix] Fixed an issue that caused the Pirate Queen's second feat "Pocket Bomb" to make Guardian and Commander to run or remain idle for a few seconds
  • [Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)


[h3]MAP[/h3]
  • [Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City


[h3]BOTS[/h3]
  • [Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
  • [Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)


[h3]ADVANCED TACTICS[/h3]
[Bug Fix] Fixed an issue that caused the Shaolin's Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance
[Bug Fix] Fixed an issue that caused the Pirate Queen's Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack

[h3]SOUND[/h3]
[Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)

[h3]CUSTOMIZATION[/h3]
[Bug Fix] Fixed an issue that caused the Nobushi's Ganban helm to be missing a front piece of cloth (Part of FH-4010)
[Bug Fix] Fixed an issue that caused the Tiandi's Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932)
[Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879)
[Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863)
[Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857)
[Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775)
[Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)

[h3]LOCALISATION[/h3]
  • [Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)


[h3]PC[/h3]
  • [Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate

Play Stray, or anything else on PS Plus Premium, for free this week

If you haven't been convinced by the lineup of PlayStation Plus Premium and Extra, then maybe you should consider the free trial that's currently available in the UK.

PlayStation is currently offering a seven day free trial of its revamped Plus service that adds a bit of Game Pass flair into Sony's repertoire. The trial lasts for seven days, but it should be noted that no matter whether you opt for a one month, three month, or 12 month subscription, you will be charged once the trial runs out. So make sure to cancel it if you aren't convinced by the service.

The best part about the deal is that the very good looking Stray is planned to be available on the service when it launches tomorrow, July 19. That gives you a full week to dig into the charming looking cyberpunk world, which is probably plenty of time to prove that curiosity didn't kill the cat.

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