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For Honor Warriors Den: April 26th, 2023

Join us on Wednesday, April 26 @ 12pm EDT.

You can catch the action on our Twitch channel! > https://www.twitch.tv/forhonorgame

For Honor April Roadmap 2023

PATCH NOTES 2.42.1 – FOR HONOR

PATCH NOTES 2.42.1 – FOR HONOR

PC: 1.9 Gb
[h2]BALANCING[/h2] FIGHTERS Afeera bugfixes

  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle's Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack


[h2]PATCH NOTES 2.42.0 - FOR HONOR[/h2]
PC: 7 mb
[h2]BALANCING[/h2] FIGHTERS Jormungandr rework

We're reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today's metagame.

Stamina-based gameplay removal

  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration


Displacement-based gameplay

  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms, deals 12 damage, costs 12 Stamina
  • Pushes opponents backwards on hit and can wall splat


Heavy Finishers

  • Top Heavy Finisher now pushes opponents backwards
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29


Heavy Openers

  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms


Flow improvements

  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms, deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms


Jotunn Gift

  • Now deals 10 Health damage


Jotunn Farewell

  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted


Hamarr Slam

  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms


Quality of Life improvements

Jotunn Surge

  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss


Light Openers

  • Reworked animations
  • Improved trajectories
  • Increased forward movement


Light Finishers

  • No longer Undodgeable


Serpent Smite

  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms


Improved Chain Link Timings
  • Chain Link timings are improved for the following attacks:
  • Light Openers
  • Heavy Openers
  • Serpent Smite
  • Serpent Coil Strike
  • Jotunn Gift


GLOBAL

Dodge Changes

As we have tested in a previous Testing Grounds, we're adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender's part, especially when used against feintable attacks.

We've also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.

Side Dodge Heavy attacks

  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
  • Jiang Jun, Tiandi and Warmonger's Side Dodge Heavy attacks still act as Heavy attacks when parried
Delayable Side Dodge Attacks
  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks
  • Jiang Jun: Mighty Backlash is 300ms to 500ms
  • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
  • Warden: Shoulder Bash is 300ms to 500ms
  • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms


Side Dodge Bashes vulnerability

    The following Side Dodge Bashes were changed:
  • Conqueror's Shield Bash (used as a Side Dodge Attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 800ms, up from 700ms
  • Gladiator's Sucker Punch (used as a Side Dodge attack)
  • No longer chains on miss
  • Lawbringer's Shove (used as a Side Dodge attack)
  • Miss recovery is now 700ms
  • Shinobi: Reaper's Dance
  • Miss recovery is now 700ms, up from 600ms
  • Shugoki's Headbutt (used as a Side Dodge attack)
  • Now 600ms, up from 533ms
  • Miss recovery is now 700ms, up from 600ms
  • No longer chains on miss


Defense while dodging

  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge


Invulnerability while Dodging

Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.


[h3]BUG FIXES[/h3] FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall


Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)
Valkyrie

  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)
Jiang Jung

  • [Bug Fix] Fixed an issue that caused the Jiang Jung's Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)
UI

  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)


CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Tiandi's Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker's Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin's Might of the Wind's Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider's Bolthorn Skin to presents visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia's Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider's Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon's Art of War elite outfit ornament to be the same Sensei Fokoku elite outfit (FH-2970)


PC
  • [Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)

Warrior’s Den Recap

Warrior’s Den Recap, March 10th 2023

7 Min Read

March 16th marks the start of For Honor’s 7th year and the launch of Y7S1: Heresy

In this Warrior’s Den recap article, we’ll quickly go over some of the Year 7 details covered in the live stream and the Y7S1 Heresy’s TU1 Update.

For a detailed discussion on Year 7: Swords of Injustice, and Y7S1: Heresy, be sure to check out the Warrior’s Den VOD to see what is to come. In the show, we went into detail on the patch notes and Y7S1 Testing Grounds. For a detailed blog post on the Testing Grounds topics for Y7S1, keep an eye out for an upcoming Testing Grounds dedicated blog post as we near the opening of the Testing Grounds for the season.

[h2]For Honor Year 7: Swords of Injustice[/h2]
After a year of revelations about the past (and future) of Heathmoor comes a veil of darkness. Ancient relics were uncovered, magical myths revealed. Now, knowledge has been weaponized. Faith has been turned into a sharp blade, and the Order of Horkos firmly grasps the handle. The Year of Injustice begins as the wretched, the vile and the nefarious launch a reign of torment. This is the year where evil wins, where the boot of Horkos stomps the lands. Heroes cower in fear and uncertainty as the shadow grows. Who will be left to balance the scales?



In Year 7: Swords of injustice, each season will explore a different injustice taking place in Heathmoor. Players can expect 2 New Heroes, 4 Hero Skins, Battle Passes, Free Event Passes, a Halloween event and other calendar events, Throwback events, Thesting Grounds, Hero Fests, and more to be revealed as Y7 is rolled out.



For Year 7, players can expect 3 Hero Fests each TU starting with Y7S1 TU1. Additionally, the Hero featured in the Hero Fest will enjoy double XP and will be free to play during the duration of the fest. For armor variations, this year we’ll have each faction receiving 2 armor variations for their heroes, coming in TU2 each season. Here is the plan:

  • Y7S1: Knight and Samurai Armor Variations
  • Y7S2: Viking, Wu Lin, and Outlanders Armor Variations
  • Y7S3: Knight and Samurai Armor Variations
  • Y7S4: Viking, Wu Lin, and Outlanders Armor Variations




[h2]Y7S1 Heresy[/h2]
The relics were supposed to unite Heathmoor. Instead, madmen began to rave about their legends as divine revelation. Soon every place of worship came to be occupied by the fanatical Servants of the Stake. Whispers spread of the dark deeds committed in the name of their twisted faith. In answer, the Relic Inquisition was formed. Their mission: purge all heresy.

Yinchen joined the Inquisition with a righteous heart. A Pirate, she had seen firsthand how civilizations fall to false idols. Executing Fanatics was the price for peace. But the Inquisition was not content to merely pluck weeds – and Yinchen found herself party to mass butcherings worse than anything the Servants had done.

Now Inquisitor Yinchen cries mutiny. To end the war of faith, she must fight not one army, but two.



In For Honor’s Y7S1 Heresy, our TU1 offer includes the Heresy of the Relics launch event along a free event pass, an all-new Battle Pass, the Pirate Hero Skin Inquisitor Yinchen, Testing Grounds, 3 Hero Fests.

In TU2, players can expect a Throwback event, new armor variations, a returning playlist, the Covenant Games: Heralds of Chimera recurring event for one last time, and 3 more Hero Fests.



[h2]Launch Event: Heresy of the Relics[/h2]
The war of faith will be decided at Relic Keep. The Inquisition now marches on the castle, where the Fanatics have gathered three relics and prepare to make their last stand. Each side vies for control of the artifacts in the age-old battle of dominion. But Inquisitor Yinchen is a rogue element neither expected – and she will strike at both armies in her bid for the relics.



From March 16 to April 6, participate in For Honor’s Y7S1 launch event “Heresy of the Relics” which will feature a unique game mode. In this PvPvE game mode, capture zones to secure buffs and defeat the enemy team all while fending off Inquisitor Yinchen. For the duration of the event only, a free event pass which includes a Mood Effect, Battle Outfit, an Ornament, and weapons will also be available.

[h2]Pirate Hero Skin Inquisitor Yinchen[/h2]
The Pirate Yinchen was among the first to set foot in Heathmoor when Boy Yin’s fleet docked on its frozen shores. She was quickly intrigued by the people of this foreign land, and their idea of fidelity. This was, after all, a land divided by fealties and alliances, where identity, class and belief mattered above all. While the people were constantly at war, she noticed a strange balance to this world. An understanding that allowed the Pirates to thrive.

But all of that changed when the Chalice of Immortality was first unearthed. A shift began to take place. The people began to look to idols of the past for answers – for guidance. And as more and more relics were found, Yinchen saw this stability begin to crumble. And out of the broken pieces came the Servants of the Stake. Violent fanatics hellbent on spreading their bloody beliefs. She saw firsthand their horrific practices, and the suffering they left in their wake. Yinchen was never one to take sides, or to believe in the rule of Horkos. But hoping to stop the Servants, she joined the Inquisition. On their side, she could protect the people. Only, she was misled. For in the eyes of the Inquisition, all were guilty.



[h2]Battle Pass[/h2]


The Servants of the Stake have formed a dark cult based on the four lost relics. With these great powers in their grasp, they believe great change will come to Heathmoor. The Servants are willing to recruit any who worship the altars of these relics. To aid them in their sacred quest, they have forged new weapons for all of their followers, no matter what faction they might have once sworn allegiance to. All are one under the Stake. With these weapons, any non-believer shall fall. Without pity. Without forgiveness.

This season, take your hero through gothic gloom and unlock 100 Tiers of rewards for all heroes! Available during For Honor Y7S1: Heresy only.

[h2]Patch Notes and Testing Grounds[/h2]
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S1. Here you can find the link to the patch notes which contains all the information about what will be live on March 16th: https://forhonorgame.com/patch_notes_2_42_0

From April 6th to the 13th, the gates to our Testing Grounds are open. This time around, we're testing changes to Lawbringer and Nuxia's Traps. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game. To help us determine what makes into into the live game, we need your feedback. When it is time, be sure to participate and send us your feedback!



If you want to learn more about the changes being tested in Testing Grounds, please check out the Warrior’s Den VOD. Alternatively, we will be posting another article with details on these changes as we get closer to the Testing Grounds on April 6th.

We'll see you again at the next Warrior's Den Recap article, or on the battlefield!

The best Samurai games on PC 2023

Looking for a the best samurai games on PC? Samurai are the subject of ceaseless fascination for many gamers thanks to their ornate armour, razor-sharp weaponry, and the stories that have been told about them in other media thanks to directors like Akira Kurosawa and Yôji Yamada. Unfortunately, there are surprisingly few dedicated samurai games, especially here on the best platform of all: PC.


To right that wrong, we've dug through every digital store and upcoming release in search of the very best samurai games around. With few options to choose from, we've had to get a bit creative with our choices, so expect some games that only feature samurai in limited roles, games with characters like samurai, ronin games, and heaps of different genres. Everything from hack-and-slash games and strategy behemoths to action-adventure games and multiplayer brawlers is on the cards for this samurai games list. Join us as we break down eight of the top samurai games on PC, from old games classics to new samurai games.


Read the rest of the story...


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