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Warrior's Den Recap - July 21st

Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.

In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.



For a quick recap of what was covered in TU1, check out our June 9th article here

[h2]Free Week & Friend Referral Program starting July 28th[/h2]

Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.

In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.



[h2]Year 6, So Far....[/h2]



From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.

In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.

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For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD



On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."

The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.

With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.

Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.

There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more

[h2]COVENANT GAMES: HORKOS MASQUERADE[/h2]



The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.

[h2]THROWBACK EVENT: BATTLE OF THE ECLIPSE[/h2]



From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.

[h2]HERO FEST: ZHANHU & SHAMAN[/h2]
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.

From August 25th to September 1st, there will be a Hero Fest for the ZhanHu.

From September 8th to September 15th, the following Hero Fest will be for the Shaman


[h2]COMPETITIVE UPDATE[/h2]
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.

[h2]TESTING GROUNDS UPDATE[/h2]
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.

Thank you to everyone who provided feedback during this Testing Ground.

[h2]PATCH NOTES[/h2]
The following were covered during the livestream:

  • PIRATE ARMOR VARIATIONS
    • Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
  • MATCH END FLOW IMPROVEMENT
  • STAMINA IMPROVEMENT
  • TARGETABLE FEATS
  • PARRY FLASH INDICATOR REMOVAL

For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.

For Honor Friend Referral



[h3]FOR HONOR’S REFERRAL PROGRAM STARTS TODAY, JULY 28TH UNTIL NOVEMBER 24TH 2022![/h3]

The Friend Referral Program gives you the possibility to invite your friends on the For Honor battlefield and to earn rewards by doing so!

From XP boosts, scavenger crates, to days of Champion Status; the Friend Referral program begins July 28, 2022 and runs until Nov 24, 2022. For honor players from all platforms are eligible for this program.



For more information and to start receiving rewards for your referrals, please visit: https://referral.ubisoft.com/for-honor/

At the same time, the Free Week starts on PlayStation, Epic, UbiConnect and Steam on July 28. For more information about the Free Week, please visit: https://youtu.be/Zy5_CCY96bw

For Honor Dev Team

Patch Notes 2.37.1 - For Honor



[h2]PATCH NOTES 2.37.1 – FOR HONOR[/h2]
PC: 2.1 Gb

[h2]NEW HERO – MEDJAY[/h2]

When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.

  • Difficulty: Hard
  • Weapon Transform
  • Dual Fighting Styles
  • Good Melee Range in Staff Mode


Special Capabilities

  • Unique dual utility feats
  • Unstoppable infinite chain in Staff mode
  • High aggression and speed in Axes mode
  • Stays in current mode when hit, unlike other multi-mode heroes


[h3]IMPROVEMENTS[/h3]
Match End Flow

  • All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.


NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)

  • Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
  • This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”


Developer's Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.

We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.

Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.


Out Of Stamina (OOS) State is now less punishing

  • Stamina Pause no longer applies on players who are Out of Stamina
  • Stamina is now fully refilled when getting up from the Unbalanced state


Developer's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.

Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active

  • Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
  • Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.


Developer's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.

When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.

Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.

Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.



BUG FIXES


[h2]FIGHTERS[/h2]

Warlord
  • [Bug Fix] Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap
  • [Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
  • [Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break


Conqueror
  • [Bug Fix] Fixed an issue that caused the Conqueror "Shield Basher" feat to be missing the visual feedback on Hit


Orochi
  • [Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break


Nobushi
  • [Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)


Gladiator
  • [Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock


Berserker
  • [Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock


Highlander
  • [Bug Fix] Fixed an issue that caused the Highlander's Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms


Shaman
  • [Bug Fix] Fixed an issue that caused the Shaman “Raven's Bile” and “Raven’s Claw” to allow side movement during the animation


Shinobi
  • [Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock


Aramusha
  • [Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
  • [Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)


Kyoshin
  • [Bug Fix] Fixed an issue that caused the Kyoshin's Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
  • [Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)


Pirate
  • [Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value



[h3]FEATS[/h3]
  • [Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
  • [Bug Fix] Fixed an issue that caused the Pirate Queen's second feat "Pocket Bomb" to make Guardian and Commander to run or remain idle for a few seconds
  • [Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)


[h3]MAP[/h3]
  • [Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City


[h3]BOTS[/h3]
  • [Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
  • [Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)


[h3]ADVANCED TACTICS[/h3]
[Bug Fix] Fixed an issue that caused the Shaolin's Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance
[Bug Fix] Fixed an issue that caused the Pirate Queen's Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack

[h3]SOUND[/h3]
[Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)

[h3]CUSTOMIZATION[/h3]
[Bug Fix] Fixed an issue that caused the Nobushi's Ganban helm to be missing a front piece of cloth (Part of FH-4010)
[Bug Fix] Fixed an issue that caused the Tiandi's Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932)
[Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879)
[Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863)
[Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857)
[Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775)
[Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)

[h3]LOCALISATION[/h3]
  • [Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)


[h3]PC[/h3]
  • [Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate

Play Stray, or anything else on PS Plus Premium, for free this week

If you haven't been convinced by the lineup of PlayStation Plus Premium and Extra, then maybe you should consider the free trial that's currently available in the UK.

PlayStation is currently offering a seven day free trial of its revamped Plus service that adds a bit of Game Pass flair into Sony's repertoire. The trial lasts for seven days, but it should be noted that no matter whether you opt for a one month, three month, or 12 month subscription, you will be charged once the trial runs out. So make sure to cancel it if you aren't convinced by the service.

The best part about the deal is that the very good looking Stray is planned to be available on the service when it launches tomorrow, July 19. That gives you a full week to dig into the charming looking cyberpunk world, which is probably plenty of time to prove that curiosity didn't kill the cat.

Read more

Heralds Of Chimera (June 2nd - June 9th)



Heralds of Chimera, the game mode of the Chimera Banquet event will be available from June 2nd to June 9th. A new Mood Effect as well as Battle Outfit and an Ornament are going to be lootable during the week. Let the festivities begin! Play the limited-time game mode and collect the exclusive rewards while it last.

We’ll see you on the battlefield! Daubeny accepts only the best.