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FROST WIND PARADE



After patiently waiting and sipping on your favorite holiday beverage of choice with Gryphon, the Frost Wind Parade is finally here!

Starting today December 17th, until January 7th, For Honor’s limited-time holiday event Frost Wind Parade is live.

Throughout the entire event warriors will once again be able to enjoy Ice Brawlers, a game mode in which players Brawl on a sheet of ice that breaks over time. To be victorious, Warriors will need to vanquish their foes while at the same time being careful not to fall off the ever-shrinking icy battleground.

During the event, players will have the opportunity to loot holiday-themed battle outfits, mood effects, and ornaments from random drops at the end of all matches during the event. Warriors can also purchase exclusive Illustrious Outfits and Executions inspired by the holiday gift giving spirit.

Go forth warriors, polish your warmest armor, sharpen your favorite weapon, and join the Frost Wind Parade. May it be jolly and with many ledges.

PATCH NOTES 2.24.0 – FOR HONOR



PATCH NOTES 2.24.0 - FOR HONOR


PS4: 1.9Gb, Xbox One: 2.1Gb, PC: 2.1Gb

NEW HERO — GRYPHON
  • A well-known veteran returns to unite the Alliance against the Horkos. The one who is now known as 'Gryphon' has traveled far and wide, learned fighting techniques from warriors across all of Heathmoor and added his own deadly twist to them. Wielding the bardiche, this charismatic leader excels in all situations and keeps his allies alive to fight another day.
  • Difficulty: Easy
  • Support/Healer
  • Good Melee Range


Special Capabilities
  • Strong Mix-Up in the Chain Finishers
  • Many Maneuvers and Attacks shortcut to the Chain Finisher Mix-Up
  • Many Team-Healing Support Feats



REVENGE



  • We have further improved the Revenge User Interface to display more information: The Revenge gauge around enemies’ emblems will now blink if your next attack will increase their Revenge
  • We have removed the old Revenge Gauge in the bottom left screen as the information there was a duplicate of the gauge around players’ emblems


Developer’s comment: The original intention behind the recent Revenge changes was to allow players to make better decisions during group fights. Showing the Revenge gauge was a first step, and we’re now displaying more granular information by indicating whether or not an attack will feed revenge to ensure players can adjust their course of actions accordingly.
  • We have replaced the “Revenge Attack” Feat with “Executioner’s Respite”. “Executioner’s Respite” increases heals of executions by 50% of their base value

Developer’s comment:
Now that the Revenge status is visible by everyone, having a Feat that lets the owner alter their Revenge state by themselves made it look inconsistent and confusing. and it defeated the purpose of giving better information on players’ status. We've replaced the feat with a whole new effect for any Hero that uses it, which we hope will be useful to all of them.

  • We have updated the “Righteous Deflection” Feat to ensure it no longer affects Revenge gains but the other effects of the Feat remain unchanged


Developer’s comment: For the same reason we have changed the “Revenge Attack” Feat, we made sure players cannot affect their Revenge status by themselves anymore with “Righteous Deflection”.

NEXT GEN SUPPORT


Additionally to the graphical improvements that were available since the launch of the PS5, Xbox Series X and Xbox Serie S, we are happy to introduce a 60 Frame Rate per Second on those consoles, so to recap:

Available since the consoles launch

  • 4k Resolution on PS5 and Xbox Series X, 1080p on Xbox Series S
  • Increased Level of Detail
  • Increased Shadow Resolution
  • Screen Space Reflection


Available with 2.24.0

  • All the above
  • 60 FPS on PS5, Xbox Series X and Xbox Series S


2-STEPS VERIFICATION REWARDS
  • Activate the 2-Steps Verification to receive 7 Days of Champion Status and “Horns of Eminence” Ornament! If you already activated the 2-Steps Verification in the past, your reward will automatically be delivered on your next login. Please note this reward can only be redeemed once.
  • Known Issue: The Ornament will not be highlighted as a “New” Item in your inventory
  • For any issues with the 2-Steps Verification: Please consult this FAQ or contact Customer Support.


IMPROVEMENTS


[h2]FEATS[/h2]

  • [Adjustment] Decreased Bounty Hunter heals to 20 (from 30).


Developer's comment: Bounty Hunter is already considered a 1st pick for all Heroes that carry it for its very high payoff, passive status with no cooldown and easy conditions to fulfill. Coupled with the Devourer Perk and now Executioner's Respite, we decided to lower its healing values to something we feel is more in line with the power level of a Tier 1 Feat.

[h2]MAP[/h2]

[h2]Beachhead[/h2]

  • Removed spikes from Capture Zone A
  • Attackers now have a secondary entrance in to Capture Zone C via a new sloped path, that veers right and leads through a broken wall that then connects to the zone
  • Added a new bridge connection between Capture Zone C and the ramparts on the opposite side, which were previously not part of the playing area. The bridge overlooks the Mid Lane
  • Attackers can now access the left-hand side of the ramparts via a ladder
  • Added stairs that connect Mid Lane to Capture Zone C, removing the one way drops onto Mid Lane throughout the area
  • Reworked Ashfeld lighting environment to make it brighter


[h2]Beachhead Duel[/h2]

  • Moved one of the duel arenas from the Ramparts (Capture Zone C) to the Defender Stronghold


[h2]Beachhead Brawl[/h2]

  • Removed props and fires and centered Player spawn points at Mid Lane


Developer's comment: Beachhead was in much need for some drastic changes for some time. Attackers had too few options when it came to navigating towards both Capture Zone areas. The newly added slopes, stairs and ladders will now allow Attackers (as well as Defenders) to easily get to wherever they need to go. Another issue in the map was that Mid-Lane was subjected to too many drop attack opportunities throughout its entire length due to the one-way drops. With the new stairs and bridge we keep the navigational options while removing the frustration of getting drop-attacked too often. Finally, the spikes at Capture Zone A were a major point of frustration and were too gratuitous in their position. We strongly believe this change makes the area much healthier as an integral fighting space.

BUG FIXES


[h2]GENERAL[/h2]
  • [Bug Fix] Fixed an issue that caused damage inconsistencies in between Out of Stamina and Out of Lock Attacks (FH-473)
  • Decreased Warden Out of Stamina Neutral Top Light to 12 damage (from 15)
  • Decreased Conqueror Out of Lock Neutral Heavy to 22 damage (from 24)
  • Decreased Conqueror Out of Stamina and Out of Lock Neutral Light to 12 damage (from 13)
  • Decreased Lawbringer Out of Stamina and Out of Lock Neutral Light to 12 damage (from 15)


[h2]FIGHTERS[/h2]

[h3]Nobushi[/h3]

  • [Bug Fix] Fixed an issue that caused the Nobushi to not dodge in the desired direction after throwing an opponent to the right and buffering a dodge (FH-246)
  • [Bug Fix] Fixed an issue that caused the Nobushi to be unable to Counter Guard Break after feinting a Zone Attack (FH-209)


[h2]Raider[/h2]
  • [Bug Fix] Fixed an issue that caused the Raider’s “Storm” and “Raider Fury” to cancel into Storming Tap without specifically inputting a "Light Attack" after the Zone Attack input (FH-640)


[h2] Berserker[/h2]

  • [Bug Fix] Fixed an issue that caused the Berserker's Left Side Heavy attacks to have an incorrect and much faster animation (FH-517)
  • [Bug Fix] Fixed an issue that caused the Berserker’s Light attack blocked animations to appear on the wrong side after performing “Dance of Paired Blades” (FH-482)


[h2]Highlander[/h2]

  • [Bug Fix] Chained Light Recoveries are now 833ms on hit and 733ms on block, both in-lock and out of lock


Developer's comment:
  • This ensures Highlander is not frame advantaged after chained lights, since they give a medium reaction.


[h2]Aramusha[/h2]
  • [Bug Fix] Fixed an issue that caused the Aramusha's Zone Attack Guard Break vulnerability to be 200ms instead of 100ms (FH-401)
  • [Bug Fix] Fixed an issue that caused the Aramusha's Guard Break to bounces off an opponent after performing “Rushing Wind” to Side Heavy feinted to Guard Break (FH-235)
  • [Adjustment] Added extra forward movement on Neutral Lights and Neutral Heavies to ensure they connect after a Parry (FH-368)


[h2]Nuxia[/h2]

  • [Bug Fix] Fixed an issue that caused the Nuxia to be unable to chain into her Zone Attack after a Light attack hit or on bad block (FH-208)


[h2]Jiang Jun[/h2]

  • [Bug Fix] Fixed an issue that caused the Jiang Jung' to spin around while feinting left Unblockable finisher (FH-453)


[h2]Jormungandr[/h2]

  • [Bug Fix] Fixed an issue that caused the Jormungandr to have sliding animation when dodging after a feint (FH-537)


[h2]FEATS[/h2]

  • [Bug Fix] Fixed an issue that caused the "Berzerker" Feat to apply Visual Effect on the hand of the hero despite the buff having ended (FH-358)
  • [Bug Fix] Fixed an issue that caused the “Spear Storm” Feat area of effect to appear smaller than it is


[h2]MAP[/h2]

  • [Bug Fix] Fixed an issue that caused the Shinobi to pass through a statue in Citadel Gate (FH-374)


[h2]USER INTERFACE[/h2]

  • [Bug Fix] Fixed an issue that cause the Y4S1 Battle Pass Weapons to be missing their descriptions
  • [Bug Fix] Fixed an issue that caused the matchmaking screen stats to not be properly formatted


[h2]CUSTOMIZATION[/h2]

  • [Bug Fix] Fixed an issue that caused the scarf on Highlander's “Fir Bolg Chest” to not apply colors (FH-629)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper’s “Basina Arms” to have black stripes at top and bottom (FH-598)
  • [Bug Fix] Fixed an issue that caused the Shaolin's “Wu Song Chest” tassels on the back to be flagged as armor cloth (FH-610)
  • [Bug Fix] Fixed an issue that caused the Male Berserker's “Hallvard Arms” left shoulder plate to not cover the whole shoulder like the Female characters (FH-604)
  • [Bug Fix] Fixed an issue that caused the Embossing on Lawbringers "Angelet Helm" to be too small (FH-587)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper's “Tisiphone Arms” right shoulder to not show paint pattern, symbols, embossing’s or materials (FH-563)
  • [Bug Fix] Fixed an issue that caused the Kensei’s “Amakusa Chest” outline to not apply colors for Female characters (FH-554)
  • [Bug Fix] Fixed an issue that caused the Kensei's “Amakusa Helm” to be missing physics (FH-552)
  • [Bug Fix] Fixed an issue that caused the Orochi’s “Serow Chest”, “Hakata Chest” or “Tenma Chest” to not apply paint pattern on whole Standard area for Female characters (FH-536)
  • [Bug Fix] Fixed an issue that caused the Orochi “Hakata Arms” to not show material on backhand plates for female characters (FH-509)
  • [Bug Fix] Fixed an issue that caused the “Horkos Phantom” Idle Effect to be missing the glowing green eyes and mist visual effect (FH-530)
  • [Bug Fix] Fixed an issue that caused the Black Prior’s Event Effect "Vortiger's Dark Oath" to have a brighter visual effect that expected (FH-528)
  • [Bug Fix] Fixed an issue that caused the Warden’s “Sheeden's Guard” to be inverted (FH-521)
  • [Bug Fix] Fixed an issue that caused various Berserker helmets to be missing physics (Hallvard, Shergar, Benetram, Velyris, Aegolius, Bramblepelt and Lynea) (FH-520)
  • [Bug Fix] Fixed an issue that caused all Nuxia's right arms to clip with her chest in the barracks menu (FH-484)
  • [Bug Fix] Fixed an issue that caused the Warlord's "Engelbrekt Helm" neck texture to disappears when you equip a chest piece from any armour set except from "Engelbrekt" set (FH-487)
  • [Bug Fix] Fixed an issue that caused the Black Prior's “Forcas Chest”, “Murmur Chest”, “Vassago Chest” and “Queen's Pawn Chest” to be missing paint patterns on the shoulders
  • [Bug Fix] Fixed an issue that caused the Highlander's “Dreadful Exodus Helm” hair and beard colors to be inconsistent (FH-856)
  • [Bug Fix] Fixed an issue that caused the Tiandi’s execution “Hold This” to not ledge (FH-441)
  • [Bug Fix] Fixed an issue that caused the Female Orochi "Kozane Arms", "Honemi Arms", "Tosei Arms" or "Kuroshi Arms" ro have an misalign plate on when paired with the "Abyssal Walker Chest" or "Zengo Chest" in Barracks and in-game (FH-299)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper's “Silence Watcher Chest” boots do not change material color (FH-324)
  • [Bug Fix] Fixed an issue that caused the Female Kensei’s “Nagatsuki Helmet” to not change color (FH-430)
  • [Bug Fix] Fixed an issue that caused the “Death by Catapult” execution to cut off before the end (FH-454)
  • [Bug Fix] Fixed an issue that caused the Warlord's "Ylfur Chest" to have a piece on the belt that stretches with physics (FH-447)
  • [Bug Fix] Fixed an issue that caused the Female Zhanhu's head to shake unnaturally during walking animation (FH-356)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper’s “Dark Lurker Chest” cloth to have stretching issues with the chest strap (FH-285)
  • [Bug Fix] Fixed an issue that caused the “Sandwraith's Mask” idle effect to interfere with the intended Execution and Emote Climax (FH-405)
  • [Bug Fix] Fixed an issue that caused the Warden’s “Chilled Tomb Chest”, “Tranquil Wayfarer Chest”, “Intrepid Wildcat Chest” and “Obscure Enigma Chest” to have the paint pattern on the back too zoomed in or stretched (FH-175)
  • [Bug Fix] Fixed an issue that caused the Nobushi's “Yoru No Miko Helmet” to have a seam on the back (FH-224)
  • [Bug Fix] Fixed an issue that caused the Peacekeeper "Arrow in the Head" Execution to have an offset Crossbow when performed on certain Heroes


TWITCH DROPS ARE BACK!



To celebrate the launch of Year 4 Season 4: Mayhem, we’ll be activating Twitch Drops!

  • Start: Thursday, December 10th at 19:00 PM UTC / 11:00 AM PST
  • End: Thursday, December 17th at 14:00 PM UTC / 6:00 AM PST


TWITCH PRIZES FOR VIEWERS


All channels that stream to the For Honor Twitch directory will have drops activated. As a viewer, make sure to connect your account, and then watch any For Honor stream!

The longer you watch, the more and better prizes you will earn. Watch a full 24 hours of For Honor from December 10th to December 17th and you will get all of the prizes listed below, including the grand prize of 2 Scavenger Crates, 7 days of Champion Status, and 4,000 Steel!

Additionally, from December 14th to December 16th, XP Boosts will drop daily during the campaign, so watch your favorite streamers as much as you can!




100K STEEL FOR TOP 10 STREAMERS


Streamers be sure you register your account and that you are streaming to the official For Honor Twitch directory. When the campaign ends, the top 10 Streamers will be awarded with 100,000 Steel!



FAQ


[h3]Q: How do I connect my accounts to be eligible for Twitch drops?[/h3]

A: Head over here and login with your accounts.

[h3]Q: What channels do I need to watch in order to get the rewards?[/h3]

A: You need to watch any channel that is streaming to the official For Honor Twitch directory.

[h3]Q: As a streamer, how do I activate these rewards for my viewers?[/h3]

A: Change the game you are streaming to as “For Honor” and then go live with For Honor! Be sure you have connected your accounts here before.

For Honor Year 4 Season 4 Mayhem is Here!

For Honor® Year 4 Season 4 Mayhem is now available for all players!

In a pivotal moment in Heathmoor’s history, rebels from all factions needed guidance to become a full-blown army, and the mercenary Gryphon answered their call to form the Chimera Alliance. Beginning today, the Knight Errant Gryphon invites players to join the resistance to defy the Order of Horkos and stop the Corruption in Year 4 Season 4 Mayhem.

Players can now unlock Gryphon as a playable Hero. Previously known as Holden Cross, Gryphon was a great warrior in the Order of the Lawbringers who fought side-by-side with Apollyon. After her death, he was rejected by his fellow Lawbringers, prompting him to join a mercenary guild and journey across the world, making friendships in all factions and learning new fighting techniques with a Bardiche, a sturdy poleaxe. Starting today, players can purchase Gryphon for $7.99 as part of a package that includes the new Hero, one exclusive Ornament, one Elite Outfit, three crates, and seven days of Champion Status. Players can also unlock the Gryphon Hero for 15,000 Steel in-game beginning December 24.

Starting today, players can also purchase the Year 4 Season 4 Battle Pass to gain access to 100 tiers of premium rewards including weapons, outfits, mood effect, and more. Players who want a head start unlocking this content can purchase the Year 4 Season 4 Battle Bundle, which instantly unlocks the first 25 tiers.

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From today until December 17, For Honor’s Testing Grounds are once again opening for a new testing phase. All players will be able to try new gameplay improvements for Warden, Peacekeeper, Shugoki, and Nobushi.

In addition, Year 4 Season 4 Mayhem will also conclude the For Honor Dominion Series, the currently on-going competitive program Ubisoft announced in the beginning of Year 4. Players will have one more chance to compete in the Last Chance Qualifier Pools and Playoffs on Dec 19 and Jan 9 respectively to earn their spot in the Grand Finals, which will happen on Jan 23. The program consists of a $35,000 prize pool. More information can be found on battlefy.com/dominionseries.

For more information about the new season, please visit forhonorgame.com/mayhem.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorgame and on Twitter at twitter.com/forhonorgame.

TESTING GROUNDS: HERO IMPROVEMENTS OVERVIEW



Hello Warriors!

Once again, we’re opening the Testing Grounds from December 10th to December 17th so that you can all try out new hero improvements!

Right here, we’ll be focusing on an overview of the changes and what we’re trying to fix with some of your favorite heroes. If you’re interested in a more in-depth exploration of the changes, we’re encouraging you to watch the Warrior’s Den segment where we go in depth on every change and discuss how it affects that hero’s gameplay.

This Testing Grounds features improvement to four heroes:

  • Warden
  • Peacekeeper
  • Shugoki
  • Nobushi


For Warden, we’re focusing on changes regarding fully charged Shoulder Bash feints and Back Dodge Shoulder Bash, as well as, making the hero more viable in 1v1 and 1vX situations.

Peacekeeper’s changes revolve around giving her more mobility in group fights as well as adding a new synergy point for her Bleeds. We’re also improving her base damage to help her defeat her opponents more swiftly.

Shugoki received changes aimed at some of his Armored moves. We’re also adding two new moves in his arsenal, giving him a way to catch up to rolling opponents as well to deal with bashes.

Finally, with Nobushi, we’re looking to improve her flow so that she is effective in 1v1 as well as in the minion lane.

Warden


  • Shoulder Bash is no longer accessible via Back Dodging.
  • Fully Charged Shoulder Bash no longer has extra movement when feinted.


Dev Comment: With these changes, Shoulder Bash should feel less effective defensively.

  • Each of Warden’s Attacks (except Shoulder Bash) can now chain to Shoulder Bash.


Dev Comment: Warden now has easier access to Shoulder Bash and is no longer limited to using Lights to go on the offensive. These changes along with the changes stated above shifts Warden’s 1v1 playstyle from defensive to more offensive.

  • Side Heavy Opener trajectories have been improved.
  • All Heavy Finishers are now 900ms and Unblockable.
  • Side Heavy Finisher trajectories have been improved.
  • Zone Attack recovery is now 500ms (from 1000ms).


Dev Comment: These are changes aimed at making Warden more effective in outnumbered scenarios.

Peacekeeper


  • All Heavy Attacks (including dodge attacks) now deal 5 extra baseline damage. Bleed damage has not changed.
  • When locked on to a Bleeding opponent, Heavy Finishers and the 2nd hit of Zone Attack are now Unblockable.


Dev Comment: Peacekeeper should now have stronger 1v1 pressure as well as be able to execute more often.


  • Dagger Cancel can now cancel its recovery with Dodge.


Dev Comment: Dagger Cancel should now be more useful in outnumbered situations.

  • Zone Attack is now Enhanced and gives a Heavy Parry reaction when Parried.
  • Zone Attack 2nd hit now soft feints to Guardbreak and Dodge.


Dev Comment: Zone Attack has been normalized and with the Unblockable changes now functions as an easy to access mixup from neutral.

  • Deflect is now performed with Heavy Attack instead of Light Attack


Dev Comment: This should make it easier to land deflects and removes the necessity to always press Light after a Dodge in case a Deflect was performed.

Shugoki


  • Light Openers no longer have Armor.
  • Demon’s Embrace no longer has Armor.


Dev Comment: Removal of Armor on these two moves should make them less oppressive.

  • NEW OPTION: Dodge Forward Heavy.


Dev Comment: Shugoki can now catch back rollers effectively.

  • NEW OPTION: Side Dodge Melee.


Dev Comment: Shugoki now has a tool to deal with Melee attacks.

Nobushi


  • Hidden Stance now costs 12 stamina (Down from 24).
  • Heavy Finishers and Heavy Attacks from Hidden Stance are now Undodgeable.
  • Zone Attack 2nd hit now soft feints into Kick, Heavy Finisher and Dodge.
  • Zone Attack 1st hit now costs 20 stamina (Down from 40).
  • Cobra Strike now chains to Heavy Finisher.
  • Sidewinder now chains to Heavy Finisher.


Dev Comment: Nobushi’s flow has been improved – Heavy Finishers being Undodgeable gives her a mixup with her Kicks, Zone Attack now also has a built-in mixup and her dodge attacks now give her stronger presence in the minion lane.

We hope you enjoy trying out these changes to Warden, Peacekeer, Shugoki, and Nobushi. We’ll be sending out a survey soon and we’ll be monitoring social media for feedback, so do not hesitate to voice your opinion on the changes.

See you on the battlefield!