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Warrior’s Den Recap September 7th, 2023

Get ready to embark on a thrilling journey as For Honor's Y7S3: Deceit stats on September 14th.

In this Warrior's Den recap article, we'll go over some of the Year 7 season 3 details covered in the livestream.

For a detailed discussion on Y7S3: Deceit, be sure to check out the Warrior's Den VOD to see what is to come. In the show, we went into detail on the patch notes, the removal of the Reflex Guard and Testing Grounds. For the detailed blog post on the Testing Grounds topics for Y7S3, keep an eye out for an upcoming Testing Grounds dedicated blog post.



Y7S3 Deceit

The Wu Lin elite hold a Ghost Festival, an annual celebration meant to honor the spirits of their ancestors with offerings and performances. In a gesture of openness, the nobles invite poor warriors to the festivities. The warriors must strictly leave the food offerings to the departed but, desperate and starving, the warriors cannot help but eat them. As dusk falls, an odd sickness takes hold of the rule breakers... and they fear something has gone terribly wrong.



Launch Event: Ghost Rites

The Ghost Rites a sacred event where guests are meant to honor their ancestors. Food offerings are laid out, shrines are built, and theatrical entertainment is provided for the departed. Many guests have dusted off old armor sets and weapons that once belonged to their predecessors -- a tribute to those that came before.



To mark the launch of For Honor's Y7S3: Deceit, participate in "Ghost Rites" free event pass and unlock unique event loot. Available only from September 14th to October 5th.

Battle Pass



The Ghost Rites has strict rules to follow: from leaving offerings untouched to a ban on fighting after dark. But the elite hosts have also ensured new weapons are readily available for all warriors in attendance. Once the guests finally give in to their hunger, the rule-breaking begins. As night falls, warriors pick up their new weapons, and fight whoever they come across. This season, attend The Ghost Festival and unlock 100 tiers of rewards for all heroes! Available during For Honor's Y7S3: Deceit.

Reflex Guard Removal

Starting on September 14th the reflex guard will be removed for all assassin Heroes. Our goal is to create a more user-friendly combat system for both newcomers and returning players by equipping all classes of heroes with a Static Guard.

The Heroes affected by this change are:
  • Peacekeeper
  • Gladiator
  • Orochi
  • Shinobi
  • Shaman
  • Berserker
  • Nuxia
  • Shaolin
Patch Notes and Testing Grounds

In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y7S3. Check back here on September 14th for a full breakdown of Patch Notes!

From September 14th to the 21st, the Testing Grounds will be open to test improvements on Highlander. The Testing Grounds is meant to test changes to Heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live game.

Your feedback is important in deciding what makes it into the live game. We're counting on your participation, so don't hesitate to share your thoughts with us!



We'll see you again next time for another Warrior's Den Recap article, or on the battlefield!

Patch Notes 2.45.1 – For Honor

NEW HERO: OCELOTL

Description:

"The prey should hear nothing but its own scream."

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means "Jaguar Warrior" in their native tongue of Nahuatl. The Ocelotl stalk their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

Fighting Style
  • Difficulty: Medium
  • Fast & Relentless Offense
  • Disabler & Ganker


Special Capabilities
  • Instead of dying, becomes a Huntsman's Spirit
  • Infinite Chains with Light, Heavy, Zone and Melee attacks
  • Unique Hunter's Stance for extra mobility
  • Unique Hunter's Snare to surprise opponents with a far reaching, disabling attack


[h3]IMPROVEMENT [/h3]

FIGHTERS

Centurion
  • Charged Jab now gains Uninterruptible Stance at 900ms (down from 1000ms)
Developer's Comment:* With this change, we are adding safety to using Charged Jab after a Heavy Attack; it should no longer be interruptible by a Light Attack by your opponent, giving your opponent one less option to deal with Charged Jab.*

Nuxia

Caltrops changes:
  • Cooldown is now 90 seconds (up from 45 seconds)
  • Is now active for 15 seconds (down from 25 seconds)
Developer's Comment:* Caltrops is one of the strongest Tier 2 feats available in the game, with its ability to deal a lot of damage as well as efficiently clear the minion lane for extended periods of time. With these changes, Caltrops is still an efficient minion lane clearing tool, but the feat's uptime has been lowered significantly, ensuring it must be used at more opportune times.*

Jormungandr
  • Jotun Farewell no longer chains on miss
  • Hammer Slam now deals 26 damage (down from 30)


Developer's Comment:* These changes are meant to tweak the risk/reward ratio of using Jotun Farewell; before these changes, Jormungandr took a low risk throwing Jotun Farewell as the only reliable response their opponents had was performing a dodge attack for an average of 14 damage and dealing 30 (and with Feats, extending that life lead even more). With these changes, Jormungandr must not only commit more as their opponents now get a Guard Break on a correct read, awarding an average 24 damage, but also deal less damage when their opponents do not get a correct read, lowering that extended life lead. This also promotes more varied gameplay scenarios when playing as and against a Jormungandr.*

PERFORMANCE MODE
  • Added a Performance Mode on supported consoles.
Developer's Comment:On consoles, a new Graphic Mode option is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphic upgrades. See Performance Mode article for more details.

EASY ANTI-CHEAT
  • Updated Easy Anti-Cheat client module and library.
Developer's Comment:* This update of Easy Anti-Cheat makes the game playable on Steam Deck.*

UI
  • Players can now "Group Dismantle" Gear in both the Reward and Scavenger Gear screens.
Developer's Comment:* This is a quality of life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)*
BUG FIXES

FIGHTERS

Jiang Jun
  • [Bug Fix] Fixed an issue that caused the Jiang Jun Sifu's Poise breathing sound effect to continue playing even when Stamina is full
Jormungandr
  • [Bug Fix] Fixed an issue that caused the Jormungandr Chain Zone to not be useable while Out of Lock (FH-5393)
Warlord
  • [Bug Fix] Fixed an issue where Warlord can't perform Back Slammer execution from opponent's back
UI
  • [Bug Fix] Fixed an issue that caused some Custom Match options like Parry Flash Indicator and Renown to not be displayed in Map Overview (FH-4389)
SOUND
  • [Bug Fix] Fixed an issue that caused an explosion sound effect to be missing in Kazan Castle near second Attacker spawn (FH-3011)
CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Orochi Honkyo Helm to not be connected to body with some chest pieces
  • [Bug Fix] Fixed an issue that caused the Orochi "Tooth Fairy" execution to play correctly against some opponents
  • [Bug Fix] Fixed an issue that caused some Warmonger chest pieces to not apply paint patterns
  • [Bug Fix] Fixed an issue that caused the "Candlelit Shrine" to display different colors than what is displayed in game
  • [Bug Fix] Fixed an issue that caused the Shinobi Ryuseigun Helm to have missing textures (FH-5463)

Warrior’s Den Recap – July 20



For this new Warrior’s Den we were thrilled to go over the new Hero and everything Y7S2 Vengeance TU2! TU2 is set to launch on July 27th.

In this Warrior’s Den recap article, we will go over all of the Title Update 2 goodies: New Hero, new Armor Variations, Hero Fests, Console performance mode, Patch Notes and much more. For detailed discussions, be sure to check out the Warrior's Den Y7S2 TU2 VOD.



For a quick recap of what was covered in TU1, check out our December 8th article here

This time around, we’re also going to have a reactivation program, meaning that from July 27th to September 14th if you refer a friend, you gain rewards. The invitee gain rewards as well.

A referrer is an active player who has played in the last calendar year after Y6S2 TU2. First session date is after the 27th of July 2022.

An Invitee is a player who has not played since before Y6s2 TU2. Last session date is before 28th of July 2022. An invitee can also become a referrer. New players cannot participate in the Reactivation Program.



New Hero: The Ocelotl


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"The prey should hear nothing but its own scream.”

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

With the Cataclysm leaving much of Mesoamerica altered, the Ocelotl came to occupy a tropical jungle while maintaining their historic seat of power in Tenochtitlán. They interpreted the Cataclysm as a mass sacrifice -- a divine condemnation for their wastefulness of energy, which had not properly circulated to the gods with enough blood rites and penance. In answer, the Ocelotl adopted an intensely ascetic way of life so their conserved energy might prevent another Cataclysm.

The exceptions to their austerity were their magnificent cities of gold, meant to pay tribute to the many deities in their pantheon. Although originally having little gold, the Aztec empire seized the wealth of neighboring civilizations that were destroyed. They peacefully traded some surplus with passing merchant ships and pirates -- until the empire was invaded by Horkos, who decimated the land and people to steal the Aztec treasure. Having learned seafaring from pirates, the Ocelotl now set sail for Heathmoor. They come to exact vengeance.

The Hero will come with two sets and will be exclusively available for purchase starting July 27th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 10th for 15 000 Steel in-game.

In addition to the Ocelotl and TU2 release, a free Event Pass: Hunt of the Ocelotl, will be available from February 2nd to February 23rd. Exclusive, limited-time rewards will be available during this time such as an ornament, effect, and more.

PATCH NOTES

In this Warrior's Den, we presented to you some of the changes that are going live at the launch of Y7S2 TU2, such as changes to Centurion, Jormungandr and Nuxia. We suggest you watch this segment of the show in the VOD. An article for the Patch Notes will be available on July 27th.

Players can now “Group Dismantle” Gear in both the Reward and Scavenger Gear screens. This is a quality-of-life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)

That’s it for this recap! Have fun with the release of Ocelotl and Y7S2 TU2 on July 27th, and we’ll see you next time for another recap!

Y7S2 Testing Grounds

Y7S2 Testing Grounds Detailed Changes


Greetings warriors! Welcome to For Honor's Y7S2: Vengeance.

Kicking off the new season, from June 15th to the 22nd, the Testing Grounds will be open to test improvements to Guard Bash timings. We will also be testing a 2nd round of changes to Lawbringer. The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. These changes aren't guaranteed to make it into the live build. To help us determine what makes into the live game, we need your feedback, so be sure to participate!

In case you missed it, we went over this season's Testing Grounds in our Y7S2 Warrior's Den Season Reveal Livestream. You can check out the Fight Team going over all the details listed below.



Lawbringer Testing Grounds:
  • Impale after Parry now 1100ms (from 800ms)
  • Remove Super Armor on Heavy Finishers
  • Parry to follow up heavy branching now 600ms-700ms (from 500ms - 666ms)
  • Impale Follow-Up changes reverted
  • Removed Long Arm after Guard Break
  • Long Arm no longer pause or drains stamina
  • Back throw distance reduced in the last movement phase to 5 (from 10)
  • Remove stun on Top Heavy after Parry
  • 2nd Heavies damage now 26 (from 20)
  • Parry Top Heavy Finisher damage now 25 (from 32)
  • All Heavy Finisher damage is now 28 (from 30-32)
  • Dedicated Light parry punish damage now 12 (from 16)


Bash Speed Change Testing Grounds:
  • Gryphon Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Centurion Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jiang Jun Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Shugoki Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Kyoshin Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Gladiator Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Zhanhu Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Shinobi Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Jormungandr Dodge Forward Bash Strike is now 400ms (from 500ms)
  • Lawbringer Dodge Forward Bash Strike is now 433ms (from 500ms)
  • Conqueror Dodge Forward Bash Strike is now 466ms (from 500ms)
  • Conqueror Dodge Forward Bash earliest branching is now 300ms (from 100ms)

As a reminder: The Testing Grounds is meant to test changes to heroes and fight mechanics before they make it into the live game. These changes aren't guaranteed, so to help us determine what makes into the live game, we need your feedback! So be sure to participate and send us your feedback!

Patch Notes 2.44.0

IMPROVEMENT


[h3]ONBOARDING[/h3]
We've made changes to the Onboarding experience for new + existing players with the objective of streamlining and clarifying the Trials and provide a smoother bridge to multiplayer

Major changes are:
  • Essential knowledge is taught, and frustration elements are reduced throughout the Trials
  • Apprentice Trials and Warrior Trials are now both part of the Onboarding flow
  • All Trials are unlocked from the start (so you can skip if desired)
  • Stamina Trial is cut (it is instead taught contextually when needed)
  • Scoring and Secondary Objectives are removed (so it no longer tries to teach you to Guard Break after a Parry)
  • Adding a PvAI Dominion match, with the intent of giving new players a way to get familiar with our main game mode (with the safety of fighting only Bots)
  • Added a "How To Play" Dominion page at the start of this PvAI match

Rewards:
  • New players receive the rewards when all Trials are completed, including the PvAI Dominion match
  • Existing players will still be able to receive any remaining rewards when they have completed all the Trials. This should be much easier (as without the Secondary Objectives, players don't have to win the 1v2 without getting hit)
  • Developer's Notes: Please note that all rewards can only be received once if you previously received the Steel rewards you will not be eligible once again.

[h3]FIGHTERS[/h3]
Nuxia
  • Glass Waltz and Jade Ballet are now 300ms (down from 400ms)
  • Heavy attacks now cancel to Glass Waltz at 500ms (up from 400ms)
  • Zone Attack now cancels to Jade Ballet at 700ms (up from 600ms)
Developer's Notes: Nuxia's changes to her Trap timings were found to be successful in the Y7S1 Testing Grounds, so now we integrate her changes into the Live game. The Testing Grounds showed that with these timings, players were unable to react to Traps, so this should be a strong boost to her core move set.

Warden
  • Side Heavy Finishers are now 800ms (down from 900ms)
  • Side Heavy Finishers now have improved trajectories to help hit external opponents
  • Shoulder Bash now can be done from 100ms-500ms into the front dodge (was 300ms - 500ms)
Developer's Notes: Warden has been underperforming for a while, especially in group fights and at initiating offense in 1v1 scenarios. With these changes, the hero should be better equipped to hit opponents around them, as well as having a better way to get into Shoulder Bash from a front dodge.

Hitokiri
  • Opener Heavy Attacks now has Uninterruptable Stance beginning at 500ms at the earliest on the Uncharged Strike
  • Opener Heavy Attacks now has a minimum charge time of 300ms (down from 400ms)
  • This results in the hero's Heavy Openers to have a 700ms timing when not holding down the Heavy Attack button, down from 800ms
  • Adjusted chain timings from Opener Heavy and Chained Heavy attacks to be from 200ms to 400ms (down from 366ms to 400ms)
  • Adjusted Zone Attack's trajectory to better match weapon visuals
  • Heavy Openers now deal 22 damage (from 24)
Developer's Notes: Hitokiri has also been underperforming, and so we're doing some changes to help the hero get into their offense better. With Uninterruptible Stance on their Heavy Openers, we are hoping that Hitokiri is in a slightly better position as the hero should be safer when using these attacks to initiate offense. Their shorter minimum charge time should also help in making these attacks more potent. We've also adjusted the chain link timing after Heavy Attacks so that Hitokiri's chain offense comes out at a more reasonable timing, giving the hero better pressure. Finally, Hitokiri's Zone Attack should have better reach and hit opponents around better.

Aramusha
  • Blade Blockade now costs 10 Stamina on Entry (from 5) and 0 Stamina on Exit (from 10)
Developer's Notes: Aramusha's Blade Blockade had an extra penalty on whiff that made it extra punishing, but also rewarded using the move as a recovery cancel too rewarding, so we decided to switch around the stamina costs a bit. Overall, this is a buff for the hero on miss, but a nerf on successful blocks, which should even out over time.

Jormungandr
  • Chain Zone can now be performed while Out of Lock
Training Arena
  • Added a new option for opponent Bots in the Training Arena, called "No Block". Intent is that players will be able to attack without the Bots Blocking

[h2]BUG FIXES[/h2]
[h3]FIGHTERS[/h3]
Medjay
  • [Bug Fix] Fixed an issue that caused Dodge Attack sound effect to not ends correctly if the attack was interrupted (FH-4276)
CROSSPLAY
  • [Bug Fix] Fixed an issue where players were unable to send group invites to accounts on a different platform with the same Ubisoft Connect account (Link to Bug Reporter Missing)
MAP
  • [Bug Fix] Fixed an issue that caused Players to go out of the map at Chapel area in Secluded Keep
CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Demonic Sacrifice idle effect to make the character look darker (FH-5419)
  • [Bug Fix] Fixed an issue that caused the Berserker "Varr Helm" to not take color on Body Type 2 (FH-5318)
  • [Bug Fix] Fixed an issue that caused the Warden chest piece "Tranquil Wayfarer" to be missing physics and has clipping issues on Body Type 1 (FH-4502)
  • [Bug Fix] Fixed an issue that caused the Jormungandr "Thyn" Hammerhead to be the wrong way around (FH-3961)
  • [Bug Fix] Fixed an issue that caused the Gladiator "Primigenia" Chest to have the same name than a Centurion Chest
  • [Bug Fix] Fixed an issue that caused the Peacekeeper "Stellar Reliquum" dagger blade to appear inverted in barracks and in-game (FH-5320)
  • [Bug Fix] Fixed an issue that caused the Afeera "Morbid Frenzy" armor Materials to only be applied on the back part of the chainmail
  • [Bug Fix] ] Fixed an issue that caused the Raider "Kunnandi Chest" to not take color on Body Type 2 (FH-5327)
  • [Bug Fix] Fixed an issue that caused "Candlelit Shrine" Color Palette thumbnail to displays different colors then what is applied on the hero