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The best Samurai games on PC 2023

Looking for a the best samurai games on PC? Samurai are the subject of ceaseless fascination for many gamers thanks to their ornate armour, razor-sharp weaponry, and the stories that have been told about them in other media thanks to directors like Akira Kurosawa and Yôji Yamada. Unfortunately, there are surprisingly few dedicated samurai games, especially here on the best platform of all: PC.


To right that wrong, we've dug through every digital store and upcoming release in search of the very best samurai games around. With few options to choose from, we've had to get a bit creative with our choices, so expect some games that only feature samurai in limited roles, games with characters like samurai, ronin games, and heaps of different genres. Everything from hack-and-slash games and strategy behemoths to action-adventure games and multiplayer brawlers is on the cards for this samurai games list. Join us as we break down eight of the top samurai games on PC, from old games classics to new samurai games.


Read the rest of the story...


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FOR HONOR PATCH NOTES 2.38.0

PATCH NOTES 2.38.0
1.6 Gb
[h2]IMPROVEMENTS[/h2]
New Side Dodge Attacks

The following heroes now have Side Dodge Attacks:
  • Warlord
  • Centurion
  • Highlander
  • Black Prior
  • Jormungandr


For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into.

Developer's Comment: With this pass, every hero in the game now has a Side Dodge attack, giving them tools to punish bashes. With the exception of Highlander, we've purposefully given these heroes Side Dodge attacks that are not optimal; they are intended to punish bashes, but should be risky in other situations, and are not meant to be used as good tools during group fights.

Highlander is a special case where the hero's Defensive Stance was underperforming in these situations, and we wanted to make sure the hero was able to defend himself in outnumbered situations; the other heroes already have strong tools to defend themselves, and as such Highlander needed a better Side Dodge attack to compensate.


(Quick extra note: 26/31 heroes already had a Dodge Attack. It's become clear that Dodge Attack is a mandatory tool in a For Honor fighter's toolkit, so the lack of Dodge Attacks on these 5 fighters wasn't built to help their 'uniqueness', but it's clear it was leaving them unable to function at all in certain situations.)

[h3]Fighter Improvements[/h3]
Developer's Comment: We're doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes - many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We'll keep an eye on how these changes affect the meta.

Fighters

Warden
  • Zone Attack Stamina cost is now 30, down from 60
  • Second Light Attacks in chain are now 500ms, down from 600ms
Developer's Comment: These changes should help both reduce Warden's stamina costs as standardize Warden's chained Light attacks to a more standard speed.

Peacekeeper
  • Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
  • Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
  • Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
  • All Guardbreak Throws now have 200ms less recovery
  • Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
  • Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
  • Increased forward movement on the following attacks:
  • Light Openers and Chained Lights
  • Heavy Openers and Finishers
  • Updated Trajectory for Zone Attack's first strike
  • Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.
Developer's Comment: We're tweaking some part of Peacekeeper's kit - Dagger Cancel should now be able to be used in a safer manner and should give the hero better options when it lands. The changes to Dashing Thrust as well as Guard break Throws should enable Peacekeeper to land Dashing Thrust consistently when wall splatting. Her Zone Attack's first strike trajectory has also been updated to be more consistent with its animation. Finally, all her neutral and chained attacks now have better forward movement, giving the hero more mobility in group fights as well as in 1v1 scenarios.

We have also lowered the damage Peacekeeper deals on Guard breaks to a more standard level, especially considering the new changes to wall splats, giving her more interesting options.

Finally, her Crossbow feat now has extra utility by applying Bleed, opening up more of her kit.


Lawbringer
  • Increased forward movement of all Light attacks by 0.25m
  • Increased forward movement of all side Heavy attacks by 0.25m
  • Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
  • Increased input window for Parry followups by 66ms
  • Impaling Riposte from Parry is now 800ms, down from 900ms
Developer's Comment: We've focused our changes on Lawbringer to address issues related to the hero's movement and weapon trajectories; with these changes, Lawbringer should have a bit more mobility during team fights, but more importantly the new weapon trajectories should greatly help with the weapon not hitting external targets. We've also done a pass to ensure Lawbringer's Parry followups are easier to perform with a larger input window.

Warlord
  • Updated Board and Blade's trajectory to better match the weapon strike
  • Increased forward movement of Board and Blade by 1m
  • Zone Attack now costs 30 Stamina, down from 60
Developer's Comment: Warlord's Board and Blade was lacking in that while the move is Undodgeable, its trajectory wasn't matching the weapon correctly and the move was lacking forward movement to be able to properly catch opponents who were dodging or rolling away. In addition, we've adjusted the stamina cost of his Zone Attack to help with Warlord's stamina economy.

Berserker
  • Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
  • Berserker now has 130 HP, up from 120
Developer's Comment: Berserker's Zone Attacks' stamina costs were prohibitive, making the move too costly to use. We've also updated Berserker's health values so that it fits the hero's identity as a hero who wants to trade hits with their opponents.

Kensei
  • Zone Attack now costs 30 stamina, down from 60
  • Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
  • Top Heavy Finisher is now 1100ms, down from 1200ms
  • Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
  • Increased forward movement on Top Heavy Finisher slightly
Developer's Comment: Most of these changes were made so that Kensei can soft feint to Guard break and catch opponents trying to roll away instead of after a chained Light attack. We've also standardized the stamina cost of Kensei's Zone Attack to be less restrictive.

Orochi
  • Side Heavy Finishers are now 700ms, down from 800ms
Developer's Comment: We're speeding up Orochi's side Heavy Finishers to give them more utility in outnumbered situations; they already have good trajectories, and this change should help Orochi land them more often.

Nobushi
  • Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
  • Side Cobra Strikes are now 533ms, down from 600ms
  • Side Cobra Strikes now have proper iframes
  • Front Cobra Strike is now 500ms, down from 600ms
  • Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
  • Slithering Thrust and Coiling Slash's miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
  • Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
  • Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
  • Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
  • Out of Lock Heavy Finisher is now a Left attack, from a Top Attack
Developer's Comment: We've adjusted multiple aspects of Nobushi - her side Heavy attacks should perform much better, side Cobra Strikes should now perform like standard dodge attacks with iframes, and we've also made a pass at many of her recoveries to make her attacks less risky and less prone to be guardbroken.

Finally, we've also changed her Out of Lock Heavy Finisher attack direction to a side attack to help the hero perform better in the minion lane

Shugoki
  • Zone Attack now costs 30 Stamina, down from 60 Stamina
Developer's Comment: Shugoki's Zone Attack still cost too much stamina, so we decided to standardize it.

Centurion
  • Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
  • Charged Heavy Openers now move forward 0.75m more
  • Charged Punch now has better tracking to catch early Dodge Attacks better
  • Charged Punch is now 1300ms total, down from 1400ms
  • Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms
Developer's Comment: Centurion should now perform better with these changes - Charged Heavy Openers now have extra forward movement to help perform them from slightly further away, and Charged Punch should now perform similarly to Warden's Shoulder Bash mixup and catch dodge attacks in a similar manner.

We've also adjusted Centurion's Zone Attack costs to be more in-line with the rest of the cast.


Gladiator
  • Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
  • Front and Side Sucker Punches now cost 12 stamina, down from 24
  • Increased input window for Counter Jab by 400ms when Parrying
Developer's Comment: We've adjusted Gladiator's stamina economy to let the hero be more on the offensive. Gladiator already has a high stamina pool, but this should help him perform even better.

We've also adjusted the input comfort for Counter Jab - the initial window to perform Counter Jab after a Parry was quite short, and with an extra 400ms it should now be more comfortable to perform.


Highlander
  • Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60
Developer's Comment: In addition to gaining a Side Dodge Attack, Highlander's Zone Attack, which is his primary Guardbreak punish, now costs a more standardized amount of stamina.

Shaman
  • Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
  • Increased Heavy Finishers forward movement by 0.75m
  • Left Heavy Finisher is now 900ms, down from 1100ms
  • Predator's Hunger now costs 12 stamina, down from 20
  • Removed the stamina penalty incurred when switching from Wild Cat's Rage to Predator's Mercy and Predator's Hunger and vice versa
Developer's Comment: We've adjusted two major aspects of Shaman; her stamina economy as well as her Heavy Finishers.

We've reduced the costs on her Zone Attack to be more in-line with the rest of the cast, but we've also removed the stamina penalty she had when performing Wild Cat's Rage and switching to Predator's Mercy/Hunger (and vice versa). This should help Shaman's stamina economy and let her be more aggressive.

We've also given her Heavy Finishers extra forward movement to help her perform better in a variety of situations, and we've sped up her Left Heavy Finisher to a speed where if your opponent is mashing Light attack, Shaman's attack will trade (but quite favorably, both in terms of damage and frame advantage) whereas she used to lose. We're hoping this change helps Shaman perform better in 1v1 situations.


Aramusha
  • Zone Attack now costs 20+20 stamina for a total of 40, down from 60
Developer's Comment: This should help Aramusha use their Zone Attack more often.

Nuxia
  • Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42
Developer's Comment: Nuxia's Zone Attack is an interesting mixup, but used to be too costly. With this new cost, we expect Nuxia to use her Zone Attack more often.

Black Prior
  • Increased Tenebris Thrust's forward movement by 1m
  • Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
  • Sprint Attack is now 700ms, down from 1000ms
  • Sprint Attack now deals 20 damage, down from 26
  • Bulwark Slash's Guardbreak Vulnerability is now 100ms, down from 400ms
Developer's Comment: Tenebris Thrust's range was not sufficient to catch opponents who were further away; the extra range should now help Black Prior perform better in these situations. Similarly, the hero's Sprint Attack was lacking - it was too slow to be used effectively, so we've sped it up so that it should be more in-line with other Sprint Attacks.

We've also lowered the Guardbreak Vulnerability on Bulwark Slash to make it less vulnerable when outnumbered; players could sync up and force a Guardbreak on Black Prior, nullifying Bulwark Counter and Slash. This should no longer happen.


Zhanhu
  • Zone Attack now costs 30 stamina, down from 50
Developer's Comment: With this change, Zhanhu should be able to use their strong Zone Attack more often - being Undodgeable, it is a strong counter to Dodge Recovery Cancel heroes, and at 30 stamina it should no longer drain too much of Zhanhu's stamina.

Hitokiri
  • Fully Charged Heavies now cost 12 Stamina, down from was 25
Developer's Comment: Hitokiri's Fully Charged Heavies initially did not have a Stamina Penalty when parried, but cost more to offset this strength. Since this has been removed, the extra stamina cost is no longer necessary.

Warmonger
  • Zone Attack now costs 20 Stamina, down from 40
  • Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
  • Preying Claw now deals 8 Bleed Damage
  • Preying Claw Stab now deals 7 Damage, down from 8
  • Preying Claw Slash now deals 20 damage, down from 28
Developer's Comment: Warmonger's Uninterruptible Stance starting earlier in her Finishers should help give her more safety and usability in both outnumbered situations as well as against opponents who are dodge attacking too often.

The changes to Preying Claw should help Warmonger land damage more often, as well as pushing for more synergy with Nobushi, Shaman and Peacekeeper, who all benefit from sources of Bleed.


Gryphon
  • Forceful Swirl now costs 20 Stamina, down from 50
  • Veteran's Lesson now gains Unterruptible Stance at 100ms, down from 500ms
  • Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
  • Mind Cleaver's Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries
Developer's Comment: Gryphon's changes are based around making the hero safer - Veteran's Lesson gaining armor much earlier should help deal with dodge attack-happy opponents as well as making the move much safer to use when outnumbered, and Mind Cleaver should also be safer to use; it should now be harder to land dodge attacks on it.

Forceful Swirl costing 20 stamina should also help Gryphon access his chains more safely.


Kyoshin
  • Zone Attack now costs 20 stamina, down from 40
Developer's Comment: We're standardizing Kyoshin's Zone Attack cost to be more in-line with the rest of the cast.

Out Of Lock Contextual Hint
  • The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.


Out Of Stamina Contextual Hint
  • The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.


Developer's Comment: In both of these Contextual Hint improvements, we're trying to help newer players especially understand these states, and what they're expected to do as players in these states.

Player Block List
  • Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)


Voice Chat
  • Voice Chat has been re-enabled for cross-platform matches


Removal of all remaining P2P connections
  • Custom Match will now be on Dedicated Servers.
  • Note that we will deactivate Nvidia Ansel to do so in custom matches
  • All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
  • Group system has also been moved into Servers
  • We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.
Developer's Comment: This is a necessary step to bring us closer to Crossplay Phase 2 in an upcoming patch.

BUG FIXES


[h2]FIGHTERS[/h2]
Warden
  • [Bug Fix] Fixed an issue that caused the Warden "Valliant Breakthrough" to not allow to switch target during the dodge


Berserker
  • [Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified (FH-3997)


Medjay
  • [Bug Fix] Fixed an issue that caused the Medjay's "Throne Guard" attack to be missing frames if performed with the guard on the left side
  • [Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
  • [Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input


MAP
  • [Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map


CUSTOMIZATION
  • [Bug Fix] Fixed an issue that caused the Peacekeeper "Cursed Fugitus" Sword to be facing the wrong way unlike the Dagger (FH-4142)
  • [Bug Fix] Fixed an issue that caused the Shaolin's "Taibai Headgear" to have stretching parts inside the mouth. (FH-4094)
  • [Bug Fix] Fixed an issue that caused the Valkyrie's "Dyrk Chest" texture to be missing when the character is decapitate (FH-3981)
  • [Bug Fix] Fixed an issue that caused the Orochi "Honkyo Arms" top of the gloves are straight (FH-3982)
  • [Bug Fix] ] Fixed an issue that caused the Orochi "Honkyo Chest" to have the front metal flap floating on alternate body type (FH-3982)
  • [Bug Fix] Fixed an issue that caused the Warlord's "Hlytha Chest" to be missing physics on the drinking horn (FH-3847)
  • [Bug Fix] Fixed an issue that caused the Orochi "Honkyo Helm" to have wiggle physics on default body type (FH-3776)
  • [Bug Fix] Fixed an issue that caused the Execution "Deceitful Concision" to continue on adjacent opponent if the opponent quits the session while the player is performing it
  • [Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it (FH-1678)
  • [Bug Fix] Fixed an issue that caused the Black Prior "Aphractum Chest" belt texture to stretch unnaturally (FH-3474)
  • [Bug Fix] Fixed an issue that caused the Warlord "Cumbered Bash" execution to clip at various points (FH-3171)
  • [Bug Fix] Fixed an issue that caused the "Ware Shinaba" execution to make the floor black and reduce execution visibility (FH-2189)
  • [Bug Fix] Fixed an issue that caused the Highlander "Bonecrusher" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
  • [Bug Fix] Fixed an issue that caused the Kensei "Kikashi" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
  • [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack (FH-3353)


SPECTATOR MODE
  • [Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating


ACCOUNT
  • [Bug Fix] Fixed an issue that appeared to reset profiles to default (FH-4134)


PC
  • [Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game (FH-4269)

Crossplay Phase 2



[h3]Crossplay Phase 2 is coming October 20th. Phase 2 will allow our players to group and play with cross platform friends.[/h3]

Previously in Phase 1, players were limited to crossplay through matchmaking only. This means you could not add friends from different platforms and play with them. With the implementation of Phase 2, players will be able to group with their friends from any platform. In Y6S3 TU1, we are implementing voice-chat in crossplay matches, a new block-list feature and removing P2P connection.


[h2]1. What is Phase 2 of Crossplay?[/h2]

Crossplay Phase 2's functionality will extend to group play with your cross-platform friends and/or players. Your friends' platform of choice will no longer be a blocker when looking to play together.

You will be able to group with other online players under the same Ubisoft account (also called linked profiles), which allows players having played the game on more than 1 platform under the same Ubisoft account to play together.

However, progression is still isolated per platform, as there is no cross-progression.


[h2]2. Do I need a specific Ubisoft account to play For Honor?[/h2]

Yes, if you play on console it is mandatory to link your console account to a Ubisoft Account to play For Honor. If you do not have a Ubisoft account, the game will ask you to create one at the first launch. If you have already played For Honor, you already have a Ubisoft Account.


[h2]3. How do I add a cross-platform friend?[/h2]

Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and search for your friends' Ubisoft Connect username.

If you are already in a match or group, you can also simply view the player's profile and select "Send Friend Request".


[h2]4. How do I find my Ubisoft Connect username?[/h2]

It should be visible on the "Profile" tab in Ubisoft Connect. You can also see it be selecting your own profile in the Group menu.


[h2]5. How do I accept a friend request?[/h2]

Open Ubisoft Connect on any device or via the in-game shortcuts found in the "Group" or "Customize" tabs. Then, cycle to the friends' tab and view your pending friend requests.

For more information on Ubisoft Connect, see : Link on PC : https://www.ubisoft.com/en-us/help/account/article/add-more-ubisoft-connect-friends/000077468


[h2]6. How do I play with friends that are on another platform?[/h2]

The process is the same as it was previously. Players need to become friends on Ubisoft connect first. Then you simply head to the groups tab and invite your friends through the friends list.


[h2]7. Will the matchmaking system be readjusted at the launch of Phase 2 on October 20th, 2022?[/h2]

No, there is no need to readjust the matchmaking system as the implementation of Phase 2 only adds the ability to add cross platform friends as well as play with them.


[h2]8. Will in game communication change with Crossplay Phase 2?
[/h2]
To deploy Phase 2, voice-chat in Crossplay matches will be introduced at the beginning of Y6S3 TU1.

Additionally, all players can still use the quick-chat messages to communicate with their teammates. PC players can use standard text chat as well.


[h2]9. Can I disable Voice Chat?[/h2]

Yes, you can mute individual users using the "Mute voice" option on their player card.

As a reminder, consoles have built-in cross-platform preferences. If our users are experiencing problems with Cross-play or Cross-platform voice chat, they should verify their current preferences. For more information, players should refer to their console's user guide for more information.

[h2]
10. Which game modes will not support Crossplay?[/h2]

Story Mode (Coop) & Arcade Mode (Coop). All other game modes are supported for Crossplay.


[h2]11. How do I opt out of Crossplay?[/h2]

Players can opt out of cross-play by going to Options > Online > Cross-play.

Opting out of crossplay is not recommended as matchmaking queue's will be much longer.


[h2]12. Do I still need to configure my router with open NAT (green NAT)?[/h2]

No, with the release of Y6S3 TU1 on September 15th, we are completely removing all remaining P2P connections into the game. This means that we do not show the NAT status in game anymore and this configuration is not required anymore. All connections are now transferred on Servers.

Take note that with the transfer of custom matches on dedicated servers we cannot support Nvidia Ansel technology in this game mode. We are investigating how to re-integrate such a feature later.


[h2]13. What is the new in-game block list?[/h2]

With the release of Y6S3 TU1 on September 15th, we are releasing a new tool to enhance the management of friends in game. You will also be able to blacklist other users to reduce the toxicity. When blocking other users, their voice chat and text chat will automatically be muted in game if encountered. Additionally, it will remove the emblem's visual of the blocked player. You can also easily block and unblock friends from the player card activity.

With the release of the cross-platform friends list, the block list will be compatible with cross-platform friends, it will also block the group invitations from cross-platform friends that you have blocked. All the 1st party group invitation sent via your 1st party system on console remains managed by the 1st party block list integrated into your console system.

Sony

Xbox

Note that since the in-game cross-platform block feature uses their Ubisoft account, these users will also be blocked in other Ubisoft titles.


[h2]14. How do I prevent someone spamming invites?[/h2]

You can add any cross-platform user into the in-game block list to avoid all their invitation requests.


[h2]15.What happens if I own For Honor on multiple platforms, but all of the accounts share the same Ubisoft Account?[/h2]

You will automatically add your other accounts as friends. You can invite them like any other player. However, you cannot block these users.

Warrior's Den Recap - September 13th, 2022



[h3]Starting September 15th, Y6S3: The Demon Dagger brings new elements and stories to the world of For Honor for this third season of Year 6: Lost Horizons.[/h3]

Something has awakened in the Myre. For centuries, a cavern at the heart of the swamps was sealed off until a fissure split open. Ancient Samurai once knew the truth of the cave, but the echo of their warnings had faded across the ages to a whisper. It was a prison. Now demons, once banished to the bowels of the earth, have escaped. And after their long, unholy hibernation, the Yokai hunger.

Motoori noticed small signs first. The young Orochi was the first to warn of the villagers' strange behavior. Honorable Nobushi babbled and cursed. Aramusha bent and twisted impossibly. At length, the eyes of the Samurai took on pale glows - the last mutation before their massacre on Temple Garden. By then the Yokai's possession was complete. To save the survivors, Motoori told them of another fable: the Mamono Dagger, a mythical blade said to trap spirits of the Yokai. But the demon dagger bears a terrible cost... and none are worse cut than its wielder.


For detailed discussion of the season and what's to come with the For Honor Dev Team, be sure to check out the Warrior's Den VOD to see what's to come on September 15th at launch Y6S3: The Demon Dagger.


[h2]For Honor Y6S3: The Demon Dagger[/h2]


In this Warrior's Den recap article, we'll mainly go over what Title Update 1 has to offer: an Event Pass: The Yokai Nightmare, a new Battle Pass, new Testing Grounds, two new Hero Fest with Warmonger from October 6th 2022 to October 13th , 2022 and Tiandi from October 13th, 2022 to October 20th, 2022, Patch Notes information and an update regarding the crossplay and more.

The two last Armor Variations of Pirate that were missing will be also released at launch of S23TU1.

Title Update 2 will introduce a new Hero Skin, a new Halloween Event, new Testing Grounds and Armor Variations, two new Hero Fest, Covenant Games: Heralds of Chimera and Crossplay Phase 2 implemented at the launch of the Title Update 2. More information to come at a later date for TU2.


[h2]The Yokai Nightmare[/h2]


For this season launch, The Yokai Nightmare event pass is going to start on September 15th all the way through October 6. With this event pass, players will have a Mood Effect, a Battle Outfit, one Ornament and access to lootable weapons available for three weeks.


[h2]Crossplay Update[/h2]


With Phase 1 being introduced on March 17th, 2022, alongside the launch of Y6S1, where Crossplay were enabled in matchmaking for PVP and PVE modes, unifying the 3 player pools for all PC, PlayStation, and Xbox players.

We are excited to announce that Crossplay Phase 2 is coming to For Honor at the launch of Y6S3 TU2 (October 20th, 2022). This Crossplay functionality will extend to group play with your cross-platform friends. Your friends' platform of choice will no longer be a blocker when looking to play together.

Before the deployment of Phase 2, some changes will be applied at the launch of Y6S3 TU1 (September 15th 2022) such as migrating Custom match and remaining P2P Gamemode (Story Mode, Arcade Mode, Training Arena, Voice chat system and also the entire group system) on Servers, the reactivation of the Voice chat for cross-platform matches and the addition of the Block list in-game.

If you want more info on Crossplay, we have a dedicated FAQ that will answer a lot of the questions that you may have: forhonorgame.com/CrossplayFAQ as well as the Warrior's Den VOD.


[h3]Competitive Update - Into the Fray[/h3]


For Honor Into the Fray 2022 tournament has finally concluded! Over 200 teams competed for four weekends from August 13th to Sep 4th in a Dominion Conquest format. For more information on the structure and breakdown of prizes, check out our previous article here. Also, keep an eye out for tournaments coming in the near future.

Congratulations to our following winners:

AM PC 1: "pretty amateur" - MuttiMia, Cube_. , borko___ , RosyCigarette , S3nzo.
AM Xbox 1: "Smoothbrains" - Mors ipsum, Zashl, Aikor, Jaykobiyashe
AM Xbox 2: "The Zero Requiem" - Soldov, Caelid, NazarethVen, I KamiKira I
AM PS 1: "Grandmasters are cringe" - mayco, YevGeny--, BabaDominator, LegendReeves_, INightlyy
AM PS 2: "Casuals" - Glasorus, InScontro_, ZRaikoho, Kenalvarez_, N-Gultas-M
AM PC 2: "SilverGeilings" - MacGeiler, KYSilver, Tortoise_., ArtificialLunar
Pro PC: "AutoHotkey" - Egg.AHK, Blitss.AHK, Noir.AHK, Keltic.
For complete full standings and bracket of each tournament, visit the battlefy page at https://battlefy.com/into-the-fray

All participants get an exclusive reward, which will be delivered in Y6S3 TU2.

Additionally, the VODs of each are available on the For Honor Discord Dojo Youtube Channel


[h2]Battle Pass[/h2]


For centuries, the Yokai lay dormant in their cave. But after a chasm was formed in the seal of their cage, these malevolent demons are now free to haunt the swamps of the Myre once more. From the depths of their cavernous prison, weapons from the past are found. Bearing the markings of these vicious spirits, these weapons are ready to be wielded by only the bravest of warriors - those willing to face the Yokai and cast them back to their hellish realm.

Take part in the hunt for the Yokai with the Y6S3 Battle Pass. Get 100 tiers of rewards for all heroes to unlock new weapons and mood effects. Premium rewards include themed outfits, effects, weapons, a battle points boost from completed matches, 11K steel and more. This Y6S3 Battle Pass will be available from season launch to December 8th, 2022.


[h2]Patch Notes and Testing Grounds[/h2]
In this Warrior's Den, we presented you some of the changes that are going live at the launch of Y6S3. The full patch notes will be available on Thursday the 15th of September.

For this season, two topics are going to be entering the Testing Grounds from March 31st to April 6th:

Valkyrie Rework
Tiandi Rework
Counter Guardbreak frame advantage
If you want to learn more about the changes implemented at launch and what's to come in the Testing Grounds this Title Update, there's a dedicated article that breaks down all the information provided by the fight team: forhonorgame.com/TU1_testing_grounds

Finally, if you want to have more information about the Y6S3, be sure to check out the Warrior's Den VOD.

We'll see you again at the next Warrior's Den Recap, or on the battlefield!

Warrior's Den Recap - July 21st

Exceptionally for this edition, the Warrior's Den has returned to a live in-person stream to celebrate Title Update 2 of the current season, Y6S2: Curse of the Scarab! TU2 is set to launch on July 28th.

In this Warrior's Den recap article, we will go over all of the Title Update 2 goodies: New Hero, Throwback Events, Hero Fests, Patch Notes, Testing Grounds Update, and a Competitive Update.



For a quick recap of what was covered in TU1, check out our June 9th article here

[h2]Free Week & Friend Referral Program starting July 28th[/h2]

Starting July 28th for one week, players can try For Honor for free on Playstation, Epic, Ubiconnect and Steam. Players can preload the game starting on July 26th.

In addition, the Friend referral Program returns! This is a way for our For Honor players (aka Referrers) to earn in-game rewards and share their love for the game with new players (aka Recruits). By inviting new players to join you in For Honor, both you and your friends will earn rewards.



[h2]Year 6, So Far....[/h2]



From the start of Year 6, Hero Skins were introduced - Lord Ramiel (Y6S1) and now, Bolthorn the Cursed (Y6S2). Two more Hero Skins will be introduced in next seasons - One in Y6S3 TU2 and the other in Y6S4 TU1.

In addition to Hero Skins, two Heroes will be added to the Outlanders roster- one in this upcoming Y6S2 TU2 and the other in Y6S4 TU2.

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For a more indepth discussion of what Y6S2 TU2 has to offer, including the new Hero: Medjay, we encourage you to check out the Warrior's Den VOD



On the eve of battle, a great pharaoh whose name has long been forgotten once said: "Give me a dozen of my loyal Medjay over an army and I shall win the day."

The day the Cataclysm struck the world, the flourishing kingdom of Egypt collapsed. Its once mighty landmarks were destroyed, swallowed by earth, water and sand. Its significant achievements were forgotten, and its thriving people, no more. But not all was lost. The Medjay are the last survivors of this lost civilization. Warriors once tasked with protecting their homeland, they are now the keepers of their culture. The deserts they call home are filled with lost riches, and the Medjay have long fought back adventurers, explorers and would-be treasure hunters.

With no throne left to defend, the Medjay evolved into something else. Outside of the confines of their old responsibilities, the warriors developed a new, dual-wielding fighting style as they embraced a more offensive approach. With the path to Heathmoor now open to them, the Medjay see a new land in dire need of guardianship. Driven by integrity and honor, these warriors have a strong moral compass that never points toward corruption and dishonesty. They are willing to sacrifice everything to enforce what they believe is right - no matter where they are, or who they choose to fight for.

Medjay joins Pirate Queen as the second Outlander Hero in For Honor! The Hero will come with two sets, will be exclusively available for purchase starting July 28th for 7.99$ as a bundle that includes the Hero, one Ornament, one Elite Outfit, seven days of Champion Status and three scavenger crates. Players will also be able to unlock the hero starting August 11th for 15 000 Steel in-game.

There will be a free Event Pass: Medjay's Deliverance available from July 28th to August 18th. Play through the event to reap exclusive, limited-time rewards such as an execution, ornament, effect, and more

[h2]COVENANT GAMES: HORKOS MASQUERADE[/h2]



The limited-time event, Horkos Masquerade returns! From August 18th to August 25th, play the special 4v4 game-mode, Carousel of Horkos. You must defeat all members of the enemy team at the same time to win the round! The limited-time event Battle Outfit, Ornament, and Effect will be lootable during the week. A note that there will be some content unavailable for the heroes, Pirate & Medjay. Horkos Grimoire Emote is also unavailable for the Kyoshin. All missing content will be available at a later date.

[h2]THROWBACK EVENT: BATTLE OF THE ECLIPSE[/h2]



From September 1st to September 8th, play the limited-time 4v4 gamemode, Eclipse. Capture the Powered Forge to get the Draconite Scythe and defeat the enemy's Commander. The Battle of the Eclipse Event Pass will also return for the duration of the event! Please note that any hero launched after the release of Battle of the Eclipse event will not have the content retrofitted, however, players will be able to catch progression where they left it previously.

[h2]HERO FEST: ZHANHU & SHAMAN[/h2]
A quick reminder that the Hero Fest is a week-long fest where one specific Hero will be accessible for free and on sale for purchase if you want to continue to play the Hero after the week is over. In addition, a unique execution will be released for that Hero. Players will also be getting two free symbols when they log into the game.

From August 25th to September 1st, there will be a Hero Fest for the ZhanHu.

From September 8th to September 15th, the following Hero Fest will be for the Shaman


[h2]COMPETITIVE UPDATE[/h2]
After the conclusion of the Dominion Series 2021, we have been taking time to look through our learnings and what can be improved. This time around for Year 6, we will be taking a small step back to focus on running community tournaments in order include more players and address feedback we have gotten. Don't fret- Dominion Series will return eventually, but for now we've decided we wanted to take this opportunity to continue building the foundation of our grassroots initiatives and explore different avenues.

[h2]TESTING GROUNDS UPDATE[/h2]
Testing Grounds is our tool allowing you the players to test changes in a specific environment and give us your feedback before we potentially implement them in the platform. Sometimes it works, sometimes it doesn't. In this case for the Guardbreak Vulnerability Changes TG, we've taken the decision to hold the majority of the proposed changes back and to not implement them in the platform. However, we have decided to move forward with bringing Dodge Attacks to heroes that do not have them. This change will be implemented at the release of Y6S3.

Thank you to everyone who provided feedback during this Testing Ground.

[h2]PATCH NOTES[/h2]
The following were covered during the livestream:

  • PIRATE ARMOR VARIATIONS
    • Two Armor Variations of Pirate were missing from the release of S22TU1 - it will be added at the release of S22TU2. Two more Armor Variations will be released in S23TU1.
  • MATCH END FLOW IMPROVEMENT
  • STAMINA IMPROVEMENT
  • TARGETABLE FEATS
  • PARRY FLASH INDICATOR REMOVAL

For more information and other details, an article for the Y6S2 TU2 Patch Notes will be available on July 29th on our Website.