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3.22.18.0 Update Notes

Changelog:


Added:
  • Oxygen volumes for deep caves or special underwater plants.
  • Accepted Demon of Greed, Pirate Captain, and Demon Hunter outfits from the Curated Workshop.
Changed:
  • Raised minimum Grass quality from Off to Low.
  • Grass is now streamed from a worker thread which reduces the CPU performance impact.
  • Improved performance of screenshot capture with supersampling enabled.
  • Improved logging of kicks for transport failure.
Fixed:
  • Sentry gun shooting while paused.
  • Lobby screen breaking if plugin set description to invalid base64 string.
32-bit Windows (again):


Several updates ago in 3.22.14.0 support for 32-bit Windows officially ended. This was not well communicated in game however because unless the archived 32-bit compatibility branch was installed it was combining the older build with the most recent shared/common files. In order to make this smoother for the meantime the 32-bit Windows version will stay up-to-date, but can only play singleplayer (not multiplayer), and shows an explanation on the main menu. Opting-in to the archived 32-bit compatibility branch allows hosting and playing multiplayer on the older version.

3.22.17.0 Update Notes

Changelog:


Added:
  • Accepted Backpack Turtle, Companion Penguin, Companion Crab, and Cultist outfit from the Curated Workshop.
Changed:
  • Reduced intensity of camera flinch from damage by 50%.
  • Increased explosion camera shake recovery speed by around 20%.
  • Reduced radius of explosion camera shake for most effects by around 50%.
  • Reduced screenshot player tagging distance to 64 meters.
  • Improved logging of kicks for bad connection.
  • Third-person-only servers have the third-person recoil and spread penalty disabled.
Fixed:
  • Foliage manager is added to level if missing when bake is clicked.
  • Startup stuck if preferences file is read-only.
  • Unable to join servers in third-person-only mode.
  • Hockey mask not equipable in hands.
  • Catch localization string format exceptions.
  • Disabled cultist outfit textures CPU read/write.
  • Outline glow appearing over laser dot.
  • Housing item mouse wheel input not blocked by UI.
  • Not saving options/graphics/controls in level editor.
  • Manually installed Maps missing from per-server asset list.
  • Accumulating error when copy/pasting transform.

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3.22.16.0 Update Notes

Changelog:


Added:
  • Directional flinch when damaged.
  • Camera shake from nearby explosions.
  • Command-line "-FallbackGizmos" option to use 3D line renderers instead.
  • InventoryAudio option for drag/drop item sounds.
  • Procedurally_Animate_Inertia bool option for equipable items.
  • Zoom_Using_Eyes bool option for gun sights.
  • Equipable_Movement_Speed_Multiplier option for equipable items and gun attachments.
  • Aiming_Movement_Speed_Multiplier and Aiming_Recoil_Multiplier options for guns and gun attachments.
  • Attack_Interval option for animals (measured in seconds).
  • Support for server plugin setting item hotkeys.
  • Support for server plugin enabling voice chat while dead.
  • Command-line "-FrameRateLimit" option which overrides the menu option.
  • Command-line "-FarClipDistance" option for players who want to try reducing max draw distance below minimum.
Changed:
  • Recoil and spread are doubled while using third-person perspective.
  • Improved tactical laser visibility through scopes.
  • Increased default text field length from 16 to 100.
  • Reduced bullet casing bounce volume.
  • Separated water surface visibility in editor from volume visibility option.
  • Animal damage considers player armor.
  • Include workshop file name in asset mismatch kick message if different.
Fixed:
  • Server description corruption with line break inside multi-byte codepoint.
  • Precision loss when repeatedly dragging transform back and forth.
  • Crafted guns with state transfer will use default firemode.
  • White surface when water volume loads with planar reflection disabled.
  • Using fertilizer on fully-grown crops.
  • Washington note showing empty line of text.
Recoil Changes:


The skill ceiling of first-person aiming has been raised by adding secondary recoil away from the center of the screen. Holographic sights and tactical lasers are the best indicator for this because they always point exactly where the shot will go. i.e., if the gun has zero spread and the laser has recoiled above the crosshair then the bullet will hit exactly where the laser marks. Third-person recoil and spread have been doubled to encourage the use of first-person aiming.

3.22.15.0 Update Notes

Changelog:


Added:
  • Ability to slightly raise/lower floor placement using mouse scroll wheel.
  • Cartography editor volume to mark chart/GPS area for non-square maps.
  • Sphere shape option for most editor volume types.
  • Newer volume editor equivalents for older volume-style editor nodes.
  • Support for multiple teleporter exits per entrance in which case a random exit is chosen.
  • Visibility button to volume type buttons in volumes editor.
  • WearAudio option for clothing items.
  • PlacementPreviewPrefab option for barricades and structures.
  • Is_Visible_In_Vendor_Menu option for currency items to hide them from vendor currency list.
  • InspectAudioDef, ImpactAudioDef, and WearAudio can now also reference AudioClip, not just OneShotAudioDefinition assets.
Changed:
  • Client adjusts ID-to-asset lookup per-server to reduce multiplayer asset conflict issues.
  • Pillars can be rotated in 30 degree increments, and hold shift to rotate counter-clockwise.
  • Only screenshots without HUD visible are used on the loading screen.
  • Pick axe and jackhammer can damage regular objects and trees.
  • Minor engine patch update from 36f1 to 38f1.
Fixed:
  • Loading screen music not playing while in server queue.
  • Do not use screenshots greater than 10 MB on the loading screen.
  • Negative scaling not rotating objects when necessary.
  • Sprint toggle input affecting steady aim input.
  • Steam Networking debug output crash. [Thanks DiFFoZ!]
  • Object and vehicle overrides fallback to client prefab if server prefab does not exist.
  • Clouds not visible with OpenGL.
Multiplayer Workshop File Order:


In multiplayer the client now rebuilds the list of known assets according to the workshop file order specified by the server. This fixes a variety of issues like crafting recipes from mods not available on the server showing as crafting options, and ensures that mods which override each other are applied in the same order for all players.