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3.22.1.0 Update Notes

Changelog:


Added:
  • Allow_Placement_Inside_Clip_Volumes option for barricades. Defaults to true for charges.
  • Arena_Compactor_Extra_Damage_Per_Second option to prevent hiding outside compactor.
  • BinaryRandom component for events in Unity.
Changed:
  • Each client has multiple hwids.
  • Reduce NPC buy/sell rate limit from 10 Hz to 2 Hz now that we have bulk buy/sell.
  • Enable rich text for level descriptions.
  • Simplified holiday levels to just use server's holiday state.
Fixed:
  • Animal startle animation cancelled by moving.
  • Clamp requested stereo volume.
  • Crafted mythical effect not visible on main menu character skins.
  • Vehicle engine audio source not disabling.
  • Snowman slightly poking through wardrobe in main menu barn.
  • Zero kelvin tool will hide skins which already have a ragdoll effect.
  • Layering of emissive clothing textures.
  • Missing holiday redirected trees/objects not changing level hash.
  • Wicked aura and bananza transparency sorting.
  • Potential vulnerability requesting pre-connect server info.
  • Discrepency between how return button and Interact hotkey close vendor.
  • Arid skull bandana horizontal texture alignment.
Multiple HWIDs Change:


Note that this is not expected to catch cheaters because cheaters will still spoof their HWID(s). It should help make it more difficult for griefers to bypass HWID bans however. Previously the single HWID was a hashed combination of hardware info, so changing any minor detail would result in a different HWID. Now the details making up each of the HWIDs would all need to change before bypassing a ban.

Mortal Kombat 11, Final Fantasy 12 added to PlayStation Now for January

Sony announced that January will see six new games added to the streaming gaming service PlayStation Now, mixing big budget and indie releases that add up to a quality month overall.

The games are Final Fantasy 12: The Zodiac Age, Mortal Kombat 11, Super Time Force Ultra, Fury Unleashed, Unturned, and Kerbal Space Program. The games provide a nice spread for gamers to sink their teeth into.

This list covers the spectrum of releases we usually see in a microcosm. You have the big-budget spectacles in Final Fantasy 12 and Mortal Kombat 11 and the indie creativity of Super Time Force Ultra and Kerbal Space Program, not to mention Unturned and Fury Unleashed as potential hidden gems. Add to this the already overwhelming amount of games available for PlayStation Now and you’ve got a formidable cloud gaming service, though one that’s still very much reliant on the cloud in a world that doesn’t quite have the internet infrastructure to fully take advantage of its potential.

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3.21.34.0 Update Notes



Arid, the new map from Renaxon, danaby2, and Dug, features a complete overhaul of the game's style and gameplay.

Featuring multiple tiers of deadzones and over 800 new items, with unique bartering, looting, and crafting systems that will make you rethink the way you play Unturned.

A gasmask isn't the only key to progression on this map, you will require numerous keys hidden around as well as a full biohazard suit and NVGs to unlock the full potential of the deadzones. (Powerful firearms, tough armor, hardened base materials) NPC quests will allow you to unlock blueprints for unique items and open the door to a wide range of new shops and barters. Barters are also a new way to get good items, allowing you to exchange junk in exchange for something more exciting.

Zombies won't be the only threat to your existence, watch out for military grade explosives left over by armed forces (and brick-wielding nakeds).

The map's layout is barren and fierce but worry not, the Bus Driver can take you anywhere out of the kindness of his own heart! Don't forget to thank him though.

Weapons and protective equipment will have important information within their descriptions, so make sure to pay attention to those! Especially to the ammunition and sights which specific types of guns accept.

To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat.

This project was created by Renaxon, danaby2, and Dug. If you enjoy the map and would like to support them, consider checking out the Arid Mystery Box or Arid Bundle on the Stockpile:

Arid Map Mystery Box Arid Map Bundle Mythical Wicked Aura

[previewyoutube][/previewyoutube]
Watch the Arid Map Trailer Here

Changelog:


Added:
  • Asset validation for compression enabled on low resolution shirts/pants.
Changed:
  • Negative Vehicles.Decay_Time value explicitly disables decay.
  • Share read access of several files on the server.
  • Request promo item grant during playtime drop.
Fixed:
  • Effects remaining attached after pooled item was destroyed.
  • Refresh vendor conditions, not just amount.
  • Velocity threshold for landed sound.

3.21.33.0 Update Notes

Holiday Festivities:


PEI, Washington, the Yukon and Russia all feature new festive quests created by danaby2! This event includes achievements with unlockable skins, craftable Christmas decorations, seasonal makeovers for the NPCs and maps, and more!

You can disable these changes by unchecking "Allow Holidays" in the singleplayer config, or change "Allow_Holidays" to false in the server config.

Changelog:


Added:
  • New festive events and quests. [Thanks danaby2!]
  • Decay for abandoned vehicles. Moving, refueling, and installing engine batteries resets the timer.
  • Guid option for NPC clothes and item reward/condition.
  • Target_Loss_Radius option for sentry guns. Defaults to 20% higher than Detection_Radius.
  • Bulk sell/buy at vendors when holding CTRL.
  • Vendors can use NPC rewards.
  • Accepted a few festive skins from the curated workshop.
Changed:
  • Updated Steamworks.NET from 14.0.0 to 20.0.0. [Thanks Riley!]
  • Sentry guns do not lose targets immediately outside detection radius.
  • Increased breaking legs velocity threshold from 15m/s to 22m/s.
  • Converted clothing and equipment save/load/network to use asset guids.
  • Bullet holes attach to barricades/structures/vehicles.
Fixed:
  • Landing and splashing audio playing during client movement resimulation.
  • Loading stuck on levels with very old terrain and ambience asset bundles.
  • Ornamental barbed wire fence blueprint not matching regular barbed wire fence.
  • Loading lighting on some very old map files.
  • Trap explosion effect moving to origin when trap was destroyed.
  • Holiday version of Icicle_1 object using Icicle_0 model.
  • Server not applying initially loaded clothing speed multiplier.
  • Placeholder fix for terrain holes ignored after teleport.
  • Holiday redirect failing to disable foliage.
  • Gun aim offset while seated in vehicle.
Vehicle Decay:


In order to help clean up forgotten vehicles in the far corners of the map, each vehicle now has a decay timer. The timer is saved/loaded, and resets whenever a player drives the vehicle more than one meter, refuels, or replaces the battery. When the timer passes Vehicle.Decay_Time seconds (default 7 days) it will begin to take Vehicles.Decay_Damage_Per_Second damage (default 0.1).

3.21.32.0 Update Notes

Changelog:


Added:
  • Explosion_Launch_Speed_Multiplier gameplay option.
  • AirStrafing_Acceleration_Multiplier and AirStrafing_Deceleration_Multiplier movement options.
  • Allow_Holidays option to disable holiday decorations and events.
Changed:
  • Calculate fall damage from velocity rather than vertical distance.
  • Increased maximum fall speed from 20m/s to 100m/s.
  • Bounce charges deal a small amount of damage.
  • Converted structure/barricade save/load/network to use asset guids.
  • WIP support for referencing transforms over the network.
  • Removed unused name to object lookup.
Fixed:
  • Sliding down slope against wall to build up speed. [Thanks Fireside, Loaf, and AriJN!]
  • Teleport reverting in some cases.
Teleport Bug:


The problems using teleporters since the previous update were an embarrassing mistake. When it was first reported I included a speculative fix in the .1 patch. Or so I thought. After much testing on different maps, with 250ms fake lag, with forced low server tickrate, etc., unable to reproduce it I realized the fix did not actually make it into the .1 patch, but I had been testing using the fix. Sorry for all the trouble!

Patch #1:


Improved "missing barricade/structure (guid here)" kick message for hosts experiencing the error frequently after this update. Previously the client could not show the name of the missing asset because, well, the asset is missing/unknown. After the .1 patch the client will notify the server of the missing asset, and from there the server can kick for one of two reasons:

1. Guid read/write error. This happens if the missing asset reported by the client does not exist on the server either, indicating a packet was corrupted somewhere. (because the asset had to exist on the server originally) The most likely reason for getting this error is if a plugin is patching/modifying the netcode for sending barricades and structures to the client.

2. Missing critical asset. Here the server can display both the guid and file name to help track down which asset packs are not installed on the client.