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3.21.26.0 Update Notes

Changelog:


Added:
  • Pooling (recycling) for barricades and structures to improve multiplayer performance.
  • Accepted several curated workshop skins.
Changed:
  • Replaced profanity filter with Steam text filter for performance reasons. The old naive filter can be re-enabled with the "-NoSteamTextFiltering" command-line flag.
  • Improved clothing CPU and RAM usage. Previously the textures were combined on the CPU rather than a shader. Custom clothing can now disable the CPU readable flag, and is no longer limited to 128x128.
Fixed:
  • Fishing catch timer not getting randomized.
  • Grid snapping when dragging on plane.
  • Use vehicle exit position when saving passenger position.
  • Slight discoloration on plush item face.
  • Include Level.hierarchy file in level hash.
Barricade and Structure Changes:


This update expands on the base-building optimizations from the 3.21.24.0 update by pooling barricades/structures that have been previously loaded. Rather than destroying these items when an area is unloaded they are now recycled (pooled) and reused in the next loaded area. Many changes and optimizations were made to the code for each barricade type (e.g., generators, mannequins, signs) in order to take advantage of this performance improvement, so there will probably be some unusual bugs to track down.

Modded barricades/structures with custom logic may need editing before they become compatible with pooling. To work around this, pooling can be disabled per-item by adding the line "Eligible_For_Pooling false" to their .dat file.

Read about the motivations and priorities behind this rewrite here.

Patch #1:


Fixed:
  • Claim flags not changing owner properly.

3.21.25.0 Update Notes

Changelog:


Added:
  • Support for different item prefab to spawn when equipped.
  • Custom event component for equipped gun.
  • "-DisableSteamCloudRead" command-line flag.
Fixed:
  • Missing arena circle visual.
  • OnInspectingUseable event not getting called on server.
  • Water blocking item interaction.
  • Terrain and road hits getting incorrectly rejected.
  • ApplyDefaultSkills getting called even after loading skills.
  • Potential problem with moving buildables between regions.
Patch #1:


Fixed:
  • Unable to forage berry bushes.

3.21.24.0 Update Notes

Changelog:


Added:
  • UI button to send chat message.
  • Experience modifier for consumeable items.
  • Level option to disable faster admin salvage duration.
  • Support for deferring RPCs when target object does not exist yet.
  • Ireland visited achievement.
Changed:
  • Support rich text in object notes.
  • Plugin change UI text RPC looks for input field components.
  • Clipboard hotkey copies server details.
  • NPC global events are replicated to all clients.
  • Time-slice item, barricade, and structure loading in multiplayer.
Fixed:
  • Slightly misaligned train tunnel on Russia map.
  • Verify integrity of client vehicle physics profile on server.
  • Kill counter position on paddle.
Barricade and Structure Changes:


Rather than freezing for several seconds when loading or unloading large bases in multiplayer, the work is now spread over multiple frames at a slightly lower framerate. This is hopefully better, but certainly not perfect yet. These improvements depended on the netcode rewrites from earlier this year, and likewise further improvements will depend on this update. For more technical details:

Read about the motivations and priorities behind this rewrite

Big thanks to PandahutMiku for extensive help testing and providing feedback on these changes!

Server Monetization Rule Addition:


There was a minor addition to the server monetization rules: "Fictitious and deceptive pricing is not allowed. For example, lying that a discount is nearly expired, or pretending the price is discounted when it has never been at full price. We would strongly advise following Steam's discounting rules to help avoid breaking any real-world laws."

Unlike the previous rules there was no prolonged advanced warning period because this seems like an obvious rule that should not have needed explicitly stating.

3.21.23.0 Update Notes

Changelog:


Added:
  • Deadzone full suit protection option.
  • Level asset skill default and max level overrides.
  • Trap_Setup_Delay and Trap_Cooldown options for traps.
  • NPC Global Event Hook component for modders.
Changed:
  • Interactable item dropper and binary switch can set Hint to Custom to use Interact token.
Fixed:
  • Explosive bullets inconsistently hitting curved road.
  • Incorrect umbrella item icon bounds.
Farewell, Yarrrr
Quoted from MoltonMontro's announcement of Yarrrr's retirement from Unturned yesterday:

It has been an honor to work alongside Yarrrr for as many years as I have been able to. He has been a part of the community since the beginning. Now, as Yarrrr is retiring from the community, it is time to say farewell. I have no doubts when I say that he has had a profound impact on the game and its various communities.

Yarrrr has stepped down from his administrative roles on the Steam Discussions forum, our SDG Forum, the game wikis, and the official Discord server.

I am extremely happy for him to have stuck around for as long as he has, and I know there are many veterans who will be sad to see him retire. Best wishes to Yarrrr, and whatever he focuses his time towards next!

3.21.22.0 Update Notes

3.21.22.0 Changelog:


Fixed:
  • Individually replicated structures using wrong fractional precision.
  • Groups, airdrops, and weather not closing savedata stream. Thanks DiFFoZ!
  • Ignore request to save if level has not finished loading.
  • Plugin disabling freecam, admin edit, or name overlay force disables on client.
  • Spec ops helmet missing from Russia and Germany spawns.
Ireland:


Зефирка has replaced the Ireland map with a reenvisioned / remastered Winter update! They are looking for modders to help on the project, and would be happy to hear from you if you are interested in joining their team.

View Ireland on the Workshop