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3.22.4.0 Update Notes

Changelog:


Added:
  • "DefaultGoodbyeResponse" per-level override for NPC dialogue in level's translation file.
Removed:
  • Support for deprecated
  • .content files. Reduces loading overhead.
  • Support for useless devkit asset browser. Reduces loading overhead.
Changed:
  • Improved parsing speed of .dat files by reducing redundant work.
  • Improved sun, stars, and moon rendering, allowing increased near depth precision.
  • Cannot purchase vehicles in bulk from NPCs, and minimum five second cooldown between vehicle purchases per-player.
  • Renamed Silver augewehr skin to Silvered to avoid confusion with Silver trophy skins.
  • Sort in-game player list by name rather than by group ID.
Fixed:
  • Pump jack placement on grass accidentally disabled during physics material rewrite.
  • Able to plant seeds on top of each other after physics material rewrite. [Thanks WWTC]
  • Trap and vehicle bumper player/zombie/animal impact sounds missing after physics material rewrite.
  • Sirens missing from editor-placeable police boat.
  • Crouch to prone event passing through standing stance.
  • Performance with many group compass markers.
  • Performance of in-game player list with many players.
  • Road editor material checkbox out of view.
  • Server not immediately closing rejected connections. [Thanks D-AIRY]
  • Queue not rejecting connections with duplicate steamid. [Thanks Rubberduck63]
Russian Invasion of Ukraine:


We stand with the Ukrainian community. Our hearts go out to all of the innocent people affected by this appalling and unprovoked attack. Please keep safe, and stay healthy.

3.22.3.0 Update Notes

Changelog:


Added:
  • Hit sounds for golf club and frying pan.
Changed:
  • Converted vehicle save/load/network to use asset guids.
  • Replaced remaining code usage of physic material enums.
  • Updated Unity to 2019.4.35f1 LTS.
  • Clarified invalid guid and hash mismatch kick messaging.
Fixed:
  • Consumeable item exception if NPC item reward was missing asset.
  • Glasses mythical attachment incorrect while wearing NVGs or blindfold.
  • Do not log server password when enabled.
Official Wiki:

There's a new official wiki for Unturned, and all other things Smartly Dressed Games (SDG)! Welcome to the SDG Wiki – the official Smartly Dressed Games reference written and maintained by the community. For all things Unturned, and anything else we do.

With 4,000+ pages and 2,000+ media files, the SDG Wiki is roughly on par with its predecessor in terms of content coverage, while also managing to provide many higher-quality pages and templates.

Perhaps most importantly: we are hosting the SDG Wiki ourselves. Just like with our official forum, there are no third-party advertisements on the wiki. This also means that we can directly tailor the various features available to readers and editors. For more information, view the full announcement on our blog.

Welcome to the Unturned Wiki!

Especially huge thanks to MoltonMontro for the massive amount of time and effort he put into this overhaul of the wiki! It has been one of his main projects at SDG for the past several years, so reaching this milestone is a big accomplishment and achievement!

3.22.2.0 Update Notes

Changelog:


Added:
  • Command-line override for active holiday. [-Holiday]
  • Optional masterbundle source workshop file check.
  • Better asset integrity check system for barricades and structures.
Changed:
  • Expanded vehicle turret events with local aiming and inspecting attachment events.
Fixed:
  • Profanity filter was not being applied to UI for placeable note.
  • Toggle sprint not reseting when stopping movement.
  • Potential fix for dedicated server overwriting steam_appid.txt with extra zero.
Optional Workshop File Owner Check:


Modders can optionally include ownership metadata in their asset bundles now. If the game is loading an asset bundle from a Steam workshop file but the file ID does not match then loading will be cancelled. The intention is to help prevent asset bundles from being easily copied/stolen.

Read More Details Here

3.22.1.0 Update Notes

Changelog:


Added:
  • Allow_Placement_Inside_Clip_Volumes option for barricades. Defaults to true for charges.
  • Arena_Compactor_Extra_Damage_Per_Second option to prevent hiding outside compactor.
  • BinaryRandom component for events in Unity.
Changed:
  • Each client has multiple hwids.
  • Reduce NPC buy/sell rate limit from 10 Hz to 2 Hz now that we have bulk buy/sell.
  • Enable rich text for level descriptions.
  • Simplified holiday levels to just use server's holiday state.
Fixed:
  • Animal startle animation cancelled by moving.
  • Clamp requested stereo volume.
  • Crafted mythical effect not visible on main menu character skins.
  • Vehicle engine audio source not disabling.
  • Snowman slightly poking through wardrobe in main menu barn.
  • Zero kelvin tool will hide skins which already have a ragdoll effect.
  • Layering of emissive clothing textures.
  • Missing holiday redirected trees/objects not changing level hash.
  • Wicked aura and bananza transparency sorting.
  • Potential vulnerability requesting pre-connect server info.
  • Discrepency between how return button and Interact hotkey close vendor.
  • Arid skull bandana horizontal texture alignment.
Multiple HWIDs Change:


Note that this is not expected to catch cheaters because cheaters will still spoof their HWID(s). It should help make it more difficult for griefers to bypass HWID bans however. Previously the single HWID was a hashed combination of hardware info, so changing any minor detail would result in a different HWID. Now the details making up each of the HWIDs would all need to change before bypassing a ban.

Mortal Kombat 11, Final Fantasy 12 added to PlayStation Now for January

Sony announced that January will see six new games added to the streaming gaming service PlayStation Now, mixing big budget and indie releases that add up to a quality month overall.

The games are Final Fantasy 12: The Zodiac Age, Mortal Kombat 11, Super Time Force Ultra, Fury Unleashed, Unturned, and Kerbal Space Program. The games provide a nice spread for gamers to sink their teeth into.

This list covers the spectrum of releases we usually see in a microcosm. You have the big-budget spectacles in Final Fantasy 12 and Mortal Kombat 11 and the indie creativity of Super Time Force Ultra and Kerbal Space Program, not to mention Unturned and Fury Unleashed as potential hidden gems. Add to this the already overwhelming amount of games available for PlayStation Now and you’ve got a formidable cloud gaming service, though one that’s still very much reliant on the cloud in a world that doesn’t quite have the internet infrastructure to fully take advantage of its potential.

Read more