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Chef Zombie Plush Announcement

Chef Zombie Plush:


We have collaborated with Makeship to bring the Chef Zombie to life in the form of a limited-edition collectible plush toy!



You can order this lovable monster from the Makeship campaign here:

View Unturned Chef Zombie Plush on Makeship

Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 1st of July, 2021. More details here:

View Makeship FAQ

3.21.20.0 Change Notes:
  • Added command-line "-FullscreenMode=#" window mode override. Unity built-in command-line arguments take priority.
  • Updated from Unity 2019.4.20f1 to 2019.4.28f1.
  • Fixed a few bugs with -OfflineOnly dedicated server option.

During the Unity upgrade there were some instances where serialized material and texture references needed to be reassigned. Hopefully all of these have been caught, but if there is a weird new visual bug it is probably related to this, and should be an easy fix.

Server Hosting Rule Changes Reminder:


The rules announced on 2021-05-14 are now in full effect. Read more details here.

Over the warning period these past two weeks twelve server networks were reported. Every notified host graciously cooperated, and at this time there are no reported servers in bad standing.

Patch #1:


Unfortunately as predicted some visual bugs crept through with the Unity upgrade. Namely some NPCs not wearing clothes, and a variety of decals not working in deferred rendering mode. These should be fixed now.

3.21.19.0 Update Notes

Changelog:


Added:
  • Asset validation warning when clothing prefabs are on the wrong collision layer.
  • Projectile_Lifespan option for guns with physics projectiles. Default is 30 seconds.
  • Filter in server list for players to find non-monetized or non-gameplay monetization hosts.
  • Tools for moderating server list without requiring a client update.
Changed:
  • Consolidated door, melee attack, and helicopter ignition audio clips.
Fixed:
  • Formatting missing tree asset error.
  • Duplicate powerline pole near Liberation Bridge on PEI.
  • Collision layer of several dozen curated clothing prefabs.
  • Germany, PEI, and Russia quest initialization case sensitivity.
  • Exception if collision hit sound was missing.
  • Dragging item missing asset.
Server Hosting Rule Changes Reminder:


The new "Monetization" field in each server's Config.json file defaults to "Unspecified", but can be set to "None" or "NonGameplay". If configuring this field please ensure to be truthful. "None" is for unmonetized or donation-only servers, and "NonGameplay" is for servers with purchases that do not provide a gameplay advantage. Players filtering the server list by "NonGameplay" will also see "None" servers.

Warnings will start being sent to server hosts breaking the new rules scheduled to take effect on June 11th. Read more details here.

3.21.18.0 Update Notes

Changelog:


Added:
  • Command-line "-RefreshRate=#" preferred monitor refresh rate override.
  • Config for custom links in server lobby screen and monetization filter.
  • Separated vehicle explosion option into ShouldExplosionCauseDamage and ShouldExplosionBurnMaterials.
  • Target_Acquired_Effect and Target_Lost_Effect for custom sentries.
  • Can_Be_Damaged option for buildable items.
  • Plugin ShowUseableGunStatus and ShowVehicleStatus UI flags.
Changed:
  • Replaced PDW on Yukon with Swissgewehr.
  • Moved when buildable spawned events are called.
Fixed:
  • Saving levels with hundreds of different tree assets installed.
  • Tree audio in Kuwait menu.
  • Asset casting exceptions across the entire codebase. These were responsible for the NPC and zombie damage problems on Kuwait when there were ID conflicts with mods of a different type.
  • Visible_On_Ragdoll was accidentally disabled for cosmetics.
Server Links Config:


Servers can now include links to their website, support, forums, etc., in the lobby screen. The "Links" field in each server's Config.json file is an array, each entry has a richtext "Message" and "Url" field. For example:

"Links":
[
{ "Message": "SDG Website", "Url": "https://smartlydressedgames.com/" },
{ "Message": "SDG Forum", "Url": "https://forum.smartlydressedgames.com/" }
]

3.21.17.0 Update Notes


[previewyoutube][/previewyoutube]
Watch the Kuwait Map Trailer Here

Kuwait:


An unforgiving desert where basic necessities are scarce, weapons are even scarcer, and everything is trying to kill you. A mix of Yukon, Russia and Elver, the map mixes up the status quo of survival, making it more engaging, fun, overall less grind-y. Want to speedrun to the deadzone? You will have to craft your gasmask. Want to get straight into shooting things? Craft yourself a trusty rifle. More of the laid back PvE type? Try your hand at the available 200 quests. All playstyles are accommodated in Kuwait.

Besides the inherent difficulty that comes with the setting of the map; in which you cannot grow your own food on the land, your thirst depletes quicker, and visibility is on either end of the extreme spectrum depending the weather, you may notice several other changes that will impact the way you play the game.

Most guns you will come across are Semi or Burst, with the occasional Auto firing weapon. Recoil will also not be on your side. You will have to really pick your shots or risk wasting precious ammo.

Watch out for straw baskets that can drop anything from basic food and water, to life saving medicines and crafting supplies.

A lot of conventional features in Vanilla Unturned may have been abandoned in Kuwait, from freeform buildables to metal structures; you will have to seek out the alternatives provided.



To host a server running the map add its workshop file ID (2483365750) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Kuwait in Commands.dat.

For the next two weeks a variety of exclusive new free items will be dropping:


This project was created by Animatic and NSTM. If you enjoy the map and would like to support them, consider checking out their Kuwait-themed bundles on the Stockpile:
Assorted Hats Bundle Divine Duneman Bundle
Mythical Sunrise Bundle - was available from 2021-05-13 to 2021-05-28
Mythical Sunset Bundle - was available from 2021-05-13 to 2021-05-28 Letterman Bundle

[previewyoutube][/previewyoutube]
Watch the Kuwait Item Showcase Here

Server Hosting Rule Changes:


Changes to monetization rules for server hosts are scheduled to take effect on June 11th. Read more details here.

3.21.16.0 Update Notes

Changelog:


Added:
  • Heavy rain storms with lightning, enabled on PEI, Washington, and Russia.
  • Glacier Arena featured map items bundle.
  • Plugin events for repairing buildable items.
  • Temporary legacy sand physics material for desert maps.
Fixed:
  • Stuck spot under Germany train bridge.
  • Multiple instantiated skin material leaks.
  • Dirtbikes not spawning at Russian farms.
  • Shareable items can grant NPC rewards to other players.
Kuwait Curated Map Trailer:


[previewyoutube][/previewyoutube]
Watch the Kuwait Map Trailer Here
Kuwait, Unturned's first desert map, is set to release on the 14th of May.

Lightning:


Dark grey fog signals the danger of lightning during a rain storm. The damage from a lightning strike is similar to a rocket launcher explosion, so protecting valuables with a roof is recommended. In multiplayer lightning strikes are always within half a kilometer of a player.