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3.21.12.0 Update Notes

Changelog:


Added:
  • Higher quality replacements for all of the original footstep sounds.
Changed:
  • Server replaces steam_appid.txt before initializing Steam.
Fixed:
  • Disable weather if duration is set to zero.
  • Weather hash kick if weather changed during request.
  • Snowmobile wheels in Russia tank factory.
  • Elver radio backpack light position.
Footstep Sounds:


Most of the original footstep sounds were amateur recordings of me jumping around the neighborhood. There was not much variety and the quality was dubious, so they have all now been replaced by professional recordings. One of the noticeable areas of improvement is walking in and out of the ocean: what was previously only two clips is now separated into four depths with numerous clips each.

Netcode Preview:


The work-in-progress gameplay netcode rewrites went up on the preview branch last week. At this point all of the client->server code has been upgraded, and most of the server->client code. It should be stable for release in a week or two. Highly recommended for plugin developers to take a look. Read more details here.

3.21.11.0 Update Notes

Changelog:


Added:
  • Per-surface landed (i.e. stopped falling) audio.
  • Release cursor binding for mods using the gesture/faces menu.
Changed:
  • Rocket 4.9.3.10 OnPlayerDeath respect original ordering.
  • Log client/server hashes on weather mismatch.
Fixed:
  • Exception when map finished installing after destroying menu.
  • Missing NPC vendor currency amount labels.
Netcode Preview:

The work-in-progress set of gameplay-level netcode upgrades went up on the preview branch earlier this week. It is highly recommended for plugin developers to take a look. Read more details here.

3.21.10.0 Update Notes

Changelog:


Added:
  • Bullet flyby / near-miss audio.
  • Limit framerate and max framerate options in display settings.
Changed:
  • Consolidated car horn audio clips.
Fixed:
  • Object visibility quest added condition.
  • Nightvision disabling weather fog.
  • Disable devkit viewport outside of editor.
  • Orientation of atomic effect on several Elver items.
  • Check client weather asset matches server.
Up Next:


Most of the development time this week was focused on the next set of netcode improvements. They will hopefully be available on a beta branch sometime next week.

3.21.9.0 Update Notes

Weather:


Rain and snow have been built-in for a long time, but not in a way that was customizable or extendable. There were even some old comments in the code for "todo: heavy rain storms". They have now been rebuilt in a moddable fashion so maps can customize them or add new weather events, and lightning storms on official maps are planned for a future update.

Update Notes:


Added:
  • Collision audio for bullet casings and spent shells.
  • Full support for custom weather. Hardcoded rain and snow have been converted to custom weather.
Changed:
  • Replace personal name when streamer mode is enabled.
Fixed:
  • Fixed admin flag ignoring hide_admins during initial connect.
  • Placement of kill counter on Nightraider.
  • Z-fighting quad on log under wooden window.
  • Buildable door snaps to end of animation on load.
  • Asset validation checks motion vectors are enabled.

3.21.8.0 Update Notes

Update Notes:


Added:
  • Game version check on server lobby screen.
Changed:
  • Rewrote network messaging code. See details below.
  • Moved Washington Arena out of the core install into an optional workshop file.
  • Updated Alpha Valley and Washington to use road splines.
  • Client compares workshop file timestamp similarly to server change from the last update.
  • Blacklisted servers cannot be joined.
Fixed:
  • Blending out weather after set to none.
  • Elver radio backpack light mirroring on left-handed characters.
  • Helicopters and blimps use configured engine pitch.
  • Include terrain materials in level hash.
  • Spending NPC currency while currency condition is active.
Network Messaging Changes:


Following the network packing rewrite from earlier this month the code responsible for low-level network messages like the queue, authentication, BattlEye, etc has been rewritten. These systems are now more performant, resilient, and sets the foundation for the next step: game netcode improvements.

Important notice for plugin developers: the next set of network changes will remove support for RPC onTriggerSend and onTriggerReceive. If your plugins are using them please discuss here and we will find an alternative: Issue Tracker

Patch #1:


Older plugins manually sending RPCs were causing players to get kicked because of an oversight
when changing some messaging constants. For the common case these older values are remapped to the new ones now, however recompiling with the 3.21.8.0 or 3.21.8.1 update is recommended. Note that manually sending RPCs is not officially supported.

Fixed:
  • Last eight gameplay config using wrong values on client because it was off by one bit.
  • Punches not invoking Rocket backwards compatibility event.