1. Unturned
  2. News

Unturned News

3.19.15.0 Update Notes

Dango Map:


Danaby2, creator of several wildly different maps such as the wild-west Canyon Arena, has now released his latest creation: Dango

This map is set on a series of flying islands inspired by Japan, and intended to be played as a multiplayer deathmatch. It features a suite of insane new weapons like a fish launcher which fires backwards, and is definitely worth a visit in-game.

Mystery Box Changes:


As you may well know, it's been about two years since the last mystery box was added. Given the controversy around random items we focused instead on individually purchasable item bundles, however the older mystery boxes are still in high demand. To try and offer the best of both worlds, the new Dango Map Mystery Box is different from past boxes:
  • Collection of all items is available for purchase on the Stockpile, not just from the box.
  • Each item has an equal probability of being unboxed, and can be hovered over to see the percent chance.
  • Boxes have a 10% chance of dropping an additional bonus item e.g. kill counter.
  • Dango box is available on the Stockpile, and does not require a key.

3.19.14.0 Update Notes

Version Numbering:


Going forward version numbers will follow a 3.{year}.{update}.{patch} pattern. In the past updates were split between "major" and "minor", but this lead to huge skips in version numbers when releasing several maps in a row. Unturned had been following the previous scheme for slightly more than 5 years, so this style was experimented with for map versions and Unturned II prior to commiting to it.

Workshop:
  • Files used by a server can be subscribed or unsubscribed from the sever info screen. Subscribing will keep the files up-to-date and save time joining the server.
  • Subscribed files can be enabled or disabled from in-game without uninstalling them. This menu is linked from the singleplayer workshop maps list, and the in-game workshop menu. Changes take effect the next time the game is started.
General Improvements:
  • Included example server scripts on Windows and Linux.
  • Added ability to skip unboxing animation with Esc key.
  • Mouse-over items in mystery boxes to see individual probability.
  • Halloween and Festive menus, as well as promo menus as async loaded.
  • Rainbow jersey item was added to playtime drops.
  • Musical mythical effect minor adjustments.
  • Adjusted trophy skin gold/silver appearance.
  • Clarify refresh categories on server list.
  • Threaded console is no longer the default on Linux.
Modding:
  • Has_Global_Electricity in level Config.json. All level config properties have now been documented in the U3-Docs repository.
  • Strings with >255 length are now replicated for custom UIs.
  • Level can override dropship model, see DefaultLevel.asset file.
  • EffectUI command can be used from server console.
  • All attachments can affect ballistic damage, not just magazines.
  • Allow_Manual_Drop item option.
  • Zombie difficulty assets can override stun values.
  • Marker text can be overridden by plugins.
Fixes:
  • Several issues with loading objects at the world border on "insane" map sizes were fixed.
  • Discoloration on top of Metal Bench #1 has been corrected.
  • Viewmodels and enemy models now properly work with >4 LODs, and game objects are found from the LODGroup renderers list.
  • Yukon sea level is disabled.
  • Beta invite is no longer marked as consumable.
  • Client locally marks box as used when repeatedly opening boxes.
  • Secondary weapon slot takes priority over primary when picking up items.
  • Workshop update config accepts rich text and should not be clobbered.
  • Case where kick/ban/shutdown might not have been sent was potentially fixed.
Recent Events:


MoltonMontro, a friendly and helpful guy you may have met in the community over the past few years, is now working with SDG in an official capacity. He's going to be helping out with a variety of projects like curated map quality control and community blog posts, as well as behind-the-scenes work he's been helping with for some time like maintaining the wiki and forum servers.

Documentation for 3.0's modding features is now available from a main repository, and will be expanded over time for new features and write-ups on older features. This includes both plugins and assets. Most recently the level config properties have been documented. See Here

Edit: The .1 patch fixed an issue with LODs on a few items (e.g. dragonfang and bayonet) that was preventing them from being used due to the viewmodel changes. Canyon Arena has also been moved to the workshop, but is automatically subscribed in order to avoid breaking any dependent maps.

3.30.6.0 Update Notes

France:


Last week the France map team released a sizable patch with a variety of interesting balance changes e.g. new scrap item for Focus weaponry. For more details: Read Here

Maps:
  • When searching for a particular map, the server list will only show servers running the same version as you have installed. The map filter has also been replaced with a text map name filter which allows searching for maps not installed locally. If a local map is detected (by prefix) the search will use that full name.
  • Improvements to how curated maps are featured in-game. Rio's release was not as clearly communicated, so the map has been re-featured.
  • Workshop maps feedback button links to discussion board.
Hosting:
  • Dedicated server monitors for updates while hosting a workshop map. By default the server will notify players that it is shutting down for an update, but this can be configured in WorkshopDownloadConfig.json or overridden by plugins.
  • Auto workshop downloads now try to use cached installs aggressively. Steam does cache auto-installed items for a period, but still prefers to re-download them. Now the game looks for the "Needs Update" flag, and if not detected, will skip re-downloading. The goal here is to improve join times for servers with large numbers of auto-download content, but if problematic, subscribing will keep the content up-to-date.
  • Threaded console is now the default, but the older console can be enabled with -LegacyConsole command-line flag. This may conflict with Rocketmod's console on Linux until updated, however the hope is to improve vanilla dedicated server support.
Plugins:
  • Hashed player hardware ID is available server-side for use banning. Cheaters will obviously use fake HWIDs, but it's another tool in the administrative tool belt.
  • Server relay can immediately redirect. If there is a negative player response to this feature it will be adjusted or disabled.
Modding:
  • Made Mannequins moddable and exported an example package.
  • Guns with fire delay can include "FireDelay" sound played at input.
  • Slot type "Any" for useables that can be equipped in primary, secondary, or inventory.
  • Can_Aim_During_Sprint option for guns.
  • Allow_Magazine_Change gun option similar to Hook_X options.
  • Should_Fill_After_Detach option for magazines. This effectively provides infinite ammo, with the trade-off of choosing the time to reload.
  • Visible_On_Ragdoll option for large clothes.
Fixes:
  • Vehicles now respawn up to max instances when multiple are destroyed simultaneously.
  • Disconnect if server workshop usage does not match advertised usage.
  • Fixed potential exploit destroying holiday / timed objects.
Curated Map | Rio de Janeiro:


Travel to South America with Rio, now available in-game! It features iconic destinations such as the redeemer statue, and has future updates planned. For more details check out the map's workshop page: Read Here

You can also install the map from in-game by navigating to Play > Singleplayer > Curated and clicking subscribe, or searching for "Rio de Janeiro" on the server list. After Steam finishes downloading the map, Unturned will detect it and install the map without needing to restart.

Going forward curated maps are being distributed through the workshop - more details in the previous 3.30.5.0 update notes. This Rio section is at the bottom of the update notes because at the time of writing the map is featured prominently at the top of the main menu.

3.30.5.0 Update Notes

Curated Maps:


If you're reading this from the in-game menu within a week or two of the update coming out then you can see that Rio is featured above!

In order to reduce load times and keep the installation size reasonable, curated maps have typically been transitioned to the workshop after several months. This was problematic for a variety of reasons however, such as suddenly having to subscribe to the map in order to keep its assets, or for hosts needing to switch the server to the workshop version.

With the recent improvements to the game's workshop integration (e.g. auto-detecting workshop dependencies, installing while in-game), my hope is that taking this featured article approach will improve all aspects of the curated maps system:
  • Creators have full control over their article and can patch / update the map without waiting for me to release a main game update. This was one of the reasons for adding per-map version numbers.
  • Maps will not get moved to the workshop after an arbitrary period.
  • If you're not interested in the map you can click the "Dismiss" button in the top-right to hide it and return to the trending workshop items. Note that the curated articles are shown for a specific number of days before going back to the default.

If you have any feedback on these changes please share!

Update Notes:
  • Added onEnterVehicleRequested, onExitVehicleRequested and onSwapSeatRequested events.
  • Added gun attachment change request events.
  • Added onConsumeRequested and onConsumePerformed events.
  • NPC Event reward delegate passes instigating player.
  • Fixed id/name upgrade log spam related to devkit objects.
  • Fixed landscape tile basemap distance during satellite capture.
  • Included All_Tool_Items unity package in examples.
  • Misc improvements to -ThreadedConsole mode.

3.30.4.0 Update Notes

Client Workshop Improvements:
  • Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.
  • Featured workshop item subscription can be managed from the title menu.
  • Workshop subscriptions changed while in-game are detected and update the maps list.
Server Workshop Improvements:
  • Moved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails.
  • Whitelist/blacklist download restrictions are now enforced during connection.
Quality of Life:
  • Flashbangs can no longer be used in safezones or around friendly sentry guns.
  • Teleport command and NPC teleport rewards now report when destination was obstructed.
  • Oxygen now persists between logins to prevent resetting it at high altitudes.
  • Stockpile new label is now dismissed when the button is clicked.
Map Creation:
  • Added support for per-level tips, enabled by setting "Tips" to a number in Config.json, and then adding Tip_0, Tip_1, Tip_# to localization file.
  • Added level Allow_Skills and Allow_Information config.
  • Added Prevent_Building_Near_Spawnpoint_Radius to level config (default 16.0).
Asset Creation:
  • Custom objects can specify Add_Kill_Triggers true to cause Triggers children with name "Kill" to kill players.
  • Added Can_Use_Underwater true/false for equipable items which defaults to false for primaries.
Plugin Development:
  • Added questCompleted event for plugins.
  • Added updateReplicatedState barricade function for plugins.
  • Added helper functions for plugins to easily spawn replicated buildables.
  • Added onPerformingAid and onPerformedAid events to UseableConsumeable for plugins. Individual stats are best compared by using both, as theys always occur in pairs.
  • Disabled many missing asset related errors when -SkipAssets is enabled.
  • Replaced serversideSetPluginModal with EPluginWidgetFlags granting more control of UI.
  • Tidied up some of the damage events by moving parameters into structs, and tracking the damage instigator.
Game Config:
  • Added gameplay config for disabling structure, barricade and vehicle zombie targeting.
  • Added Use_Airdrops to gameplay config.
  • Added Enable_Kick_Input_Spam and Enable_Kick_Input_Timeout config.
Server Console:
  • Hosts can now specify -NoWin32Console on the command line to prevent the Windows server from manually allocating/freeing a console window.
  • Separated Windows-specific console input/output from shared console code, and allowed plugins to override IO handling by implementing ICommandInputOutput and calling setIOHandler. When using a custom handler you can specify -NoDefaultConsole on the command line.
Fixes:
  • Fixed Paddle repair blueprint.
  • Fixed clothes not respecting Should_Drop_On_Death option.
  • Vehicles in safezones now properly ignore all damage.
  • Fixed not loading per-map .content files from workshop during connection.
  • Fixed log files not sharing read access.
  • Fixed several plugin network events not wrapped in try-catch blocks.
  • Fixed cancelling pending exchange notification.
  • Fixed Spread_Aim between 0.8 and 1 visually increasing crosshair size.
Miscellaneous:
  • Menu notification system which was added back in 2017 but never used now supports timed windows and dismissing it, so today it links to the Short Film Contest voting stages. I expect we'll see it again for future community events.
  • Accepted three new outfit bundles.