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Community Blog #033

Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, and more!

ComboCrate 2024 – Last Chance!

Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!

View Original Announcement View ComboCrate 2024 Submissions

Video: Are Unturned Players Friendly?

[previewyoutube][/previewyoutube]
MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?

Mod: Tales of Terror – Difficulty Update!
The Tales of Terror mod, by Spyjack.
Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.

Mod: Five Nights at Nelson’s
The Five Nights at Nelson’s mod, by Prostate and biedaktokox.
Can you survive (at least) five nights at Nelson’s?

This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.

Tree Models

In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.

As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.

Once the trees have been sorted out, we look forward to running another Screenshot Contest!

Artwork Showcase
AWP Graphite with harp and winged stickers, by Bili_3885209.

‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.

Four Generations, Still, Unturned., by Diddlyono.

“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.

Q&A
Q. Why are there red numbers everywhere in the level editor?
There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)

Q. How can I add custom spawn tables to preexisting maps?
This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.

Read More

Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?
You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!

Q. Can I increase the vehicle spawn limit?
This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.

Q. How do Redirector Assets work?
When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)

Read More

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost

Community Blog #032

Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.

Video: "I made Unturned 10X harder!"

[previewyoutube][/previewyoutube]
Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi
The Animated Sushi Mod, by Axodouble.
Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box.

Video: "Thank You For A Year Of Unturned"

[previewyoutube][/previewyoutube]
Check out this short montage by Jemsie, in celebration of this past year for Unturned.

Fly High, o' Bounce Charges

Who doesn't love Bounce Charges?
Watch – "I love bounce charges" on Reddit, by u/EtGoose.

Screenshot: u/Broaded's Waterfall Home

u/Broaded shared their modern home design, built atop Germany's beautiful (albeit rather noisy) waterfall.

Posted by u/Broaded on the r/Unturned subreddit.

Steam Scream Fest 2024

The Steam Scream Fest sale is currently live! Most bundles in the item store, as well as the Permanent Gold Upgrade DLC, are discounted (up to 50%!) until November 4th.

As a reminder, on November 5th—after the Steam Scream Fest ends—we're adjusting the Stockpile prices to be more consistent. This change was originally planned for November 1st, but has been pushed back due to the ongoing sale. For more information about those changes, you can find the original announcement in the 3.24.6.0 Update Notes.

Item Store Permanent Gold Upgrade DLC 3.24.6.0 Update Notes

ComboCrate 2024

Following last month's announcement, there's been over 150 submissions to the ComboCrate 2024 event! Submissions will close on December 1st, so be sure to get your items in before then.

We have seen a few submissions that haven't met our guidelines. (E.g., "ComboCrate" wasn't included in the title, but in some other location.) We've reached out to participants when we've seen this happen, but please make sure you are following the guidelines!

Even if you aren't participating, you can still view other people's submissions on the Steam Workshop!

ComboCrate 2024 Announcement View Submissions

Q&A


Q. How does item spawning work?
Each individual spawn point has a chance to spawn an item when the node is eligible to do so, as determined by the Spawn_Chance and Respawn_Time options. There are four notable difficulty settings that affect item spawn/despawn behavior. More information can be found on the "Gameplay Config" wiki page.

Unturned Wiki – Gameplay Config

Q. Sometimes, I can't hear the sound of doors or campfires.
Only 64 sounds can be heard at the same time. If there's a lot of sounds nearby, you won't be able to hear sounds with a lower priority. (Answered on our GitHub.)

Q. How do make my character right-handed and not the left?
Characters can be made right-handed (or left-handed) from the character customization menu. (Answered on our Steam Discussions.)

Q. What's salvageable after the last update?
Tons of new items can be broken down after the 3.24.6.0 Update! Key resources – such as Chemicals and Explosives – should be easier to acquire, and you can salvage less useful items like those pesky Iron Sights too. A player, JOSIAH5555, posted a helpful list of newly-salvageable items.

List of Salvageable Items, by JOSIAH5555 on Steam Discussions.

Q. Bring back the OG clouds please!
One of the main reasons for replacing the clouds was a technical one. By moving effects like the sun, moon, and cloud into the sky shader, players could benefit from configuring the draw distance as much as they want. You can find Nelson's full explanation, and his thoughts on changing clouds again in the future, on the subreddit. (Answered on r/Unturned.)

Read Nelson's complete answer on r/Unturned.

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost

3.24.6.0 Update Notes

Gameplay Adjustments




Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone.
  • Is there more variety in combat encounters, and is that more fun?
  • Can you Maplestrike Enjoyers out there maintain dominance?

A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests.

Halloween 2024




Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerryte and friends! The event will run from October 20th through November 1st, during which time you can craft them from Menu > Survivors > Inventory > Crafting.

Trees and Skybox Ambience Removals


Two more controversial changes, sorry!

Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included:
  • Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings.
  • They're much more performance intensive.
  • Curated maps released after 2018 haven't included speedtree models.

Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option:

Skybox Ambience Comparison post by BoomViz on SDG Forum

Item Price Consistency


On November 5th we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again.

EDIT: This was originally planned for November 1st, but has been pushed back to November 5th instead due to the ongoing Steam Scream Fest sale.

Changelog


Added
  • Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
  • Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
  • Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
  • Inspect and preview on character for items in Stockpile.
  • Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command.
  • Melee weapon quest reward support for strong and weak attacks.
  • Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
  • Support for vendors to add attachments to guns for sale.
  • Option to apply delayed quest rewards when interrupted.
  • Military spraypaints for each vanilla map. [IDs 1873-1877]
  • Halloween Candy Bag for upcoming Halloween 2024 event.
  • Main menu support for Steam BBcode previewyoutube tag.
  • Dialogue object interactability mode to replace invisible NPC workaround.
  • Option to delete attachments from blueprint with item state transfer enabled.
  • News item for Stockpile sale special events.
Removed
  • Tree models graphics option and reverted to older models.
  • Use_Skybox_Ambience option from Preferences.json file.
Game Balance
  • Removed grip attachment slot from Maplestrike.
  • Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
  • Increased Sentry and Hostile Sentry health from 75 to 150.
  • Increased Friendly Sentry health from 75 to 300.
  • More findable items can be salvaged for supplies.
Changed
  • Captain Sydney can authorize further aircraft requisitions on Russia.
  • P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
  • Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
  • Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
  • Player-instigated locked vehicle spawns now also unlock for group members.
  • Server moves the most recent file to a backup when writing saves.
  • Explosive charge assets can set Bypass_Claim to false.
  • Include sentry gun in example assets. (Finally!)
  • Sawed Off shares Masterkey skins. (Finally!)
  • Holidays are scheduled in local time zones rather than synchronized globally.
Fixed
  • Level editor volume property changes not marking level dirty. [Thanks Jdance!]
  • Skipping terrain color rule error missing asset context. [Thanks Spebby!]
  • Layered attachment skins got broken at some point. [Thanks Molt!]
  • East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
  • Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
  • Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
  • Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
  • Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
  • Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
  • Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
  • Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
  • Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
  • Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
  • Support door slot snapping with Y forward. [Thanks MrGoBi!]
  • Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
  • Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
  • Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
  • Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
  • Rate limiting and additional security for connection queue. [Thanks Jdance!]
  • Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
  • Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
  • Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
  • Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
  • Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
  • Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
  • Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
  • Voice chat volume not applied properly. [Thanks AngelAbov3!]
  • Zombies chasing destroyed barricades during horde beacons. [Thanks liebesleid!]
  • Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
  • More comprehensive death barriers for Mansion #1, House #4, and House #6.
  • Barricade load not closing file stream.
  • Some bugs with GUIDs for vendor buying/selling entries.
Special thanks to Diddlyono, ItsRodrigoAl, MoltonMontro, and thraxsh255 for their help resolving a variety of issues while this update was on the preview branch!

In September I got the opportunity to meet with Jemsie and cucuycharles while they were visiting. Special thanks for their in-person feedback and suggestions!

3.24.6.1 Patch Notes:


Changed
  • Included Skycrane in aircraft available from Coalition on Russia.
  • Require two grenades rather than one to salvage for explosives.
Fixed
  • Missing vehicle Apply Paintjob button in-game. [Thanks TSB and Desmond!]
  • A misplaced line from Goth Pants adjustment in update. [Thanks Flodo!]
  • Footstep sounds broken for other players by update. [Thanks mreowami and zen!]
  • Workaround (kinda) for performance difference with new main menu BBcode support. [Thanks ItsRodrigoAl and Toothy Deerryte!]
  • Removed obsolete EconInfo.json file. [Thanks Molt!]
  • Missing darker line on Astronaut Top left side. [Thanks Molt!]
Curated Map Updates


[h2]Escalation: Midnight Update[/h2]


The Midnight Program created a robot—which survivors have dubbed D.A.V.E. (Defensive Autonomous Vehicular Emplacement)—an experimental AI-piloted tank. Its AI has gone haywire, and it will attack any survivors or zombies that enter its line of sight. However: if defeated, it will drop plenty of good loot.

You can access this area with a Midnight Keycard, which can be acquired from Artemis Platform zombies or Airdrop calls! You can then use this keycard inside the Locke Dynamics tunnel.
  • Revamped Map area, extending the map a significant amount to the east. Some older locations (like the Northern Deadzone and Redgrove Airfield) have also been revamped.
  • Dozens of balance adjustments and other changes to the LTLM and Strike Calls, weapons, and clothing/armor.
  • Added Dual Pistols.
  • Added the Tempest rifle. (51322)
  • Added the Intragat machine pistol. (52286, 52287)
  • Added the Sundoor submachine gun. (51321, 51347)
  • Added the Trident Rocket Launcher. (52313)
  • Added the Frostbite sniper rifle. (52300, 52304)
  • Added the Hera Grenade Launcher. (51324, 52078)
  • Added the Falcon .50-SP and Golden Falcon-SP. (52294, 52295)
  • Added the AH-46 King’s Hand Attack Helicopter. (51032)
  • Added the Falker Fighter. (51033)
  • Added the Strike Call - Smoke Concealment (51333)
  • Added Precision Ammo boxes. (52085, 52086, 52087)
  • Added Armor Piercing Marksman Magazines and Armor Piercing Rifle Clips.
  • Added Dual Pistol Magazine (51338)
  • Added Fragmentation Rockets, Explosive Rockets, and Tandem Rockets. (52314, 52315, 52316)
  • Added HMG Explosive Box. (51050)
  • Added 12 Gauge Dragon's Breath. (52264)
  • Added 12 Gauge Explosive Slugs (52263)
  • Added Armored Structures.
  • Added the Ballistic Shield. (51349)
  • Added the Midnight Blade. (51348)
  • Added the Consolidator. (52095)
  • Added the Inferno Axe. (52260)
  • Added the Halligan Bar. (52261)
  • Added The Irons. (52262)
  • Added the Lumberjack Maul. (52255)
  • Added the Throwing Axe. (52246)
  • Added the Treasure Magnet. (52091)
  • Added the Double Hook. (52090)
  • Added the Lucky Clover. (52092)
  • Added many more new weapons, variants, and ammo types!
  • Added many new paintings.
  • Added various stylish suits. (52318-52327)
  • Added Flight Helmet, Top, and Bottom. (52330-52332)
  • Added Headlamp. (52336)
  • Added some more NPCs.
  • Many adjustments to NPC vendors, and added new quest rewards stores for Arthur, Cecilia, and Edward.
  • Completely revamped fishing, adding better tables that can be caught from as well as unique items that affect drops.
  • Reworked the chart to have better visual fidelity.
  • Added more helpful tips to the loading screen.
  • Fixed a few spots where players could clip inside map geometry.
  • Many more bug fixes.
Read the Full Changelog

[h2]A6 Polaris[/h2]


Polaris' v1.0.3.4 patch released last week, notably with a handful of balance tweaks.
  • Re-added gun animations (they had to be removed a while ago).
  • Updated Stereos billboard.
  • Polaris Roses now give off a slight glow.
  • Removed crafting truck from the safezone (should be a bit more exciting to get lotuses).
  • Spread out existing spawns a bit more, andadded new ones (should be easier to escape spawn on crowded servers).
  • Penumbra: reduced firerate from 7 to 8.
  • Krizzy: reduced damage from 23 to 22.
  • Tank Cannon: increased explosion radius from 5m to 8m.
  • BVL Muzzle Brake: reduced recoil compensation from -10% by 50% (+5% absolute difference) to -5% (same as RAID's 5%).
  • PMC Armor: is now not as obvious of a choice over SWAT/Merc, as you sacrifice movement speed & slots for extra protection.
  • SWAT Armor: increased storage space, now same as PMC MK.II.
Read the Full Changelog

[h2]Elver[/h2]


Elver had a small update last week.
  • Certain glass objects now use a custom-made dithering shader.
  • Increased no-build around Junction-67.
  • Hay Bale is now sellable for 500NAZ (more worth than selling bundles/wheat).
  • Increased mesh spawn rate at fire stations.
  • Airdrops have been buffed.
  • Melee is now any slot.
  • Nightvision is now usable in 3rd person & does not replace glasses cosmetics.
  • Mechanic skill is now limited to 2 levels and costs 2.5x more.
  • Reduced Pallas DMG from 12 to 11 per pellet.
  • Kick for skin color too similar to Elver's grass color
Read the Full Changelog

[h2]Buak[/h2]


Buak had a small patch in September, which fixes a few bugs that had been reported recently, and lowers the stamina costs for many melee weapon heavy attacks.
  • Corrected the item rarity for various spears.
  • Changed the item rarity for the Kitchen Knife.
  • Readjusted all melee weapon stamina costs.
  • Knife and scrap spears now always cause player bleeding.
  • Losing all experience on death.
Read the Full Changelog

[h2]Arid[/h2]


Arid had a small patch in September, with a few bug fixes and other tweaks.
  • Fixed skill loss on death!
  • Added Covert Drum compatible with SL-VA and Vintar rifles.
  • Buffed Technical HMG (DMG 37 → 48) and the Tank one (DMG 34 → 42) while also reducing the recoil a little bit.
  • Buffed accuracy of the Plane mounted MG.
  • Adjusted Pillow to remove fall damage when falling on it.
  • Adjusted Painkillers and Multi-Splint to not re-equip after usage, but they don't jump around in inventory after usage.
Read the Full Changelog

Calling all modders! – ComboCrate 2024 Workshop Event


We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.

Craftable & Purchasable Boxes

We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.

For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.

Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!

Guidelines

We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.

View the Submission Guidelines & Requirements

Submissions must also do the following:
  • Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
  • Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.

We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.

Refer to the FAQ below for more information.

FAQ
Q. When’s the deadline for submissions?
Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.

Q. How do I create a skin or cosmetic?
You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.

Q. Will you accept older submissions?
We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!

Q. Can I submit more than two items?
Yes! For example, you might submit three different items, or even an entire outfit. We'll choose which of the items to accept.

Q. Are you accepting more than 2 items from the same author(s)?
We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.

Q. What happens if my submission(s) have multiple authors?
This isn't an issue, so long as there's at least 2 items we can accept (meaning – those items have the same authors listed). The Curated Items documentation has more information about how multiple contributors affects revenue share.

Q. Do my items have to be related/similar?
Your submissions do not need to be similar (but can be)! For example, your items could be a fancy hat and an Eaglefire skin. Or it could be two skins that share the same pattern. We will decide which box each item is placed in.

Q. Will boxes require a key?
No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.

Q. What happens if my items are not accepted?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

View the latest Documentation for Creating Skins/Cosmetics View Blogpost

3.24.5.1 Patch Notes

Changelog


Added
  • "% Full" optional column for server browser.
  • New default server list sort using mix of ping, fullness, and player count.
  • Death barriers in PEI harbor foundation and Seattle bridge ramps.
Changed
  • Clarify wording of online safety toggles current value.
  • Online safety menu can be shown again using new toggle at bottom of Options menu.
  • Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults.
Fixed
  • Show original link URL in tooltips when rewritten for Steam link filter.
  • Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!]
  • Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!]
  • Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!]
  • Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!]
  • Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!]
Default Server List Sort


Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.