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3.24.7.0 Update Notes

Crawler Tracks




Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain!

Trees




New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models:

Steam Discussions Trees Feedback Thread SDG Forum Trees Feedback Thread

Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later.

Gameplay Changes


This update restores the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update.

Other notable changes to balance and gameplay include:
  • LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative.
  • Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use.
  • Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement.

As above, we've started dedicated feedback threads to hear what you think of the gameplay changes:

Steam Discussions Balance Feedback Thread SDG Forum Balance Feedback Thread

Server Browser Curation


Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop!

Read Documentation

Combo Crate Event

The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting.

Winter Sale


By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing!

Changelog


Added
  • Improved physics for the Explorer and Tank vehicles. They can pivot in place, and their treads conform to the terrain while moving.
  • Brand new tree models, aiming to strike a balance between the old models and (recently-removed) SpeedTree models.
  • "Server Browser Curation" feature allows anyone to create lists of filters/labels for the server browser. For example, to label servers based on region, or to hide impersonators. These lists can be shared through the Steam Workshop.
  • Added the craftable Artisan's Makeshift Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Added the Business Briefcase Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
  • Left-click while zoomed in with Binoculars to set your waypoint to the targeted location.
  • Min_Natural_Vehicles gameplay config option allows for guaranteeing a minimum amount of naturally-spawned vehicles should always exist, regardless of the number of player-built vehicles on the map. (Even when it'd normally exceed the max instances of vehicles allowed.) Defaults to 16.
  • Objects can use the Rubble_Can_Zombies_Damage and Rubble_Zombie_Damage_Multiplier properties to make themselves attackable by zombies. Defaults to false.
  • Can_Target_Objects gameplay option for Zombies to attack certain objects in their path. Defaults to true.
  • Interactability_Animation_Component_Path property for objects to override animation component path.
  • Objects can use Load_Nav_On_Server and Load_Nav_In_Editor [bool] properties to choose when the the Nav gameobject is instantiated. Useful for objects that should (or shouldn't) affect navmesh baking while (or without) affecting collision with zombies. Defaults to true for Medium/Large objects.
  • Barricades and structures can use the Can_Zombies_Target [bool] options to make themselves attackable by zombies. Defaults to true.
  • New LeaningForce properties for vehicles, to scale steering leaning force with speed.
  • DriverTurretViewmodelMode property for guns to control how first-person arms are moved for turrets in the driver's seat.
  • Command-line "-UnredactedLogs" flag to turn off IP redaction in log files.
  • New script component to spawn explosions with all parameters available. ("Explosion Spawner" replaces the unintended Grenade/Rocket script usage.)
  • Red maple trees for use in the level editor. (Toothy found these in the old files. We're not sure what they were originally for!)
  • Asset data can now be exported into a MediaWiki template-readable format from the [F1] Workshop menu. This is intended for use on the official Unturned Wiki in conjunction with Cargo to help automate pages/templates, but could be useful for third-party projects.
Changed
  • Reworked how explosion hits are found and sorted. Hit detection and damage falloff should now be significantly more consistent with player's expectations.
  • Bushes (including berry bushes) have snow variants for the winter holiday.
  • Hostile-mode sentries can target vehicles directly.
  • Sentries are now ammo efficient, with only a 25% chance (was 100%) to actually consume ammo/quality when firing.
  • Increased Hell's Fury pellets per shot from 1 to 4. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Increased Nykorev and Dragonfang pellets per shot from 1 to 3. Damage has been split between these pellets, but is roughly the same if all pellets hit.
  • Reduced HMG direct damage and increased explosion damage.
  • HMG Box requires High-Cal Military or Ranger ammunition. HMGs have become more prevalent in raiding following the aircraft requisition change on Russia, so we wanted to bring it more in line with the Dragonfang but with splash damage.
  • Increased Attack Heli and Fighter Jet price on Liberator from 13,000 to 16,000 experience. We don't want them to be too easy to get.
  • Skycranes / towing vehicles cannot hook vehicles with barricades on them unless all barricades specify CanVehicleHookWhileAttached. This was primarily to address physics issues, but RP servers can override with the property mentioned or OnHookVehicleRequested event.
  • Updated Tank model slightly, to better fit the new treads.
  • Redact IPs in BattlEye debug logging by default.
  • Interactable objects can toggle Nav object active.
  • Caliber_# attachment hook and bullet gravity multiplier supported for all attachment types.
  • Mostly finished deprecating older vehicle replication system.
  • Updated Json.NET to 13.0.3.
  • Increased Industrial Generator's fuel capacity by 50%. When completely filled, it can provide power for ~42 hours.
  • Increased Grenade salvaging to Explosives from 2:1 to 4:1.
  • Holding CTRL when clicking an item action linked blueprint crafts it if possible.
  • Maplestrikes can accept grip attachments again. To compensate, its recoil has been slightly increased instead.
  • Reduced Sharpshooter skill benefits from +50% to +40% at max level. This skill is a big contributor to weapon imbalance, and shortening the gap between max and unleveled should keep gunplay more consistent.
  • Reduced Horizontal Grip horizontal recoil control from +60% to +40%.
  • Reduced Vertical Grip vertical recoil control from +60% to +40%.
Fixed
  • Don't show item sale in news feed with IMGUI mode enabled. [Thanks RBMKBlaze!]
  • Log asset paths which exceed 260 characters (Windows MAX_PATH). [Thanks asineth0!]
  • Useable full type name wasn't supported. [Thanks iBowie and DerpyHoowes!]
  • Foliage baking exception if surface collider was destroyed. [Thanks asineth0!]
  • No icon for stockpile button. [Thanks LocoCZ!]
  • "/copycameratransform" when looking up. [Thanks Toothy!]
  • Sandbox folder name instead of path in origin name. [Thanks Molt!]
  • Not playing ignition sound when switching from passenger to driver seat. [Thanks Tiway!]
  • Color tags in exported vendor asset file names. [Thanks Molt!]
  • Trailing space on a few item names. [Thanks Molt!]
  • Exploit using an old GUI component to subscribe to other workshop files. [Thanks Jdance!]
  • Keep third-person bullet casings visible in first-person for turrets. [Thanks Renaxon!]
  • Sight attachments not using scope sway multiplier. [Thanks GazziFX!]
  • Zombies not turning while chasing a vehicle passenger. [Thanks Diddlyono!]
  • Snow glitter not shown on Washington and Germany. [Thanks Flodo!]
  • Memory leak generating skin icons in cosmetic inventory. [Thanks Desmond!]
  • Exception handling type request with null version. [Thanks DanielWillett!]
  • Explosion closest point test was including colliders on navmesh layer. [Thanks Renaxon!]
  • Don't use client Fake IP in ReadyToConnect per-address rate limiting.
  • Replaced vanilla uses of deprecated dat file properties with their newer equivalents. (E.g., Spread_Hip → Spread_Angle_Degrees.)
Special thanks to Diddlyono, DiFFoZ, Flodo, iBowie, Kopfstroh, Molt, and TSB for their help resolving a variety of issues while this update was on the preview branch!

3.24.7.1 Patch


Fixed
  • Unable to open server lobby screen in IMGUI mode. [Thanks Blaze!]
  • Auto-coverted old wheel configurations steering broken. [Thanks vduin1233 and Aiden9034!]

Community Blog #033

Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, and more!

ComboCrate 2024 – Last Chance!

Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!

View Original Announcement View ComboCrate 2024 Submissions

Video: Are Unturned Players Friendly?

[previewyoutube][/previewyoutube]
MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?

Mod: Tales of Terror – Difficulty Update!
The Tales of Terror mod, by Spyjack.
Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.

Mod: Five Nights at Nelson’s
The Five Nights at Nelson’s mod, by Prostate and biedaktokox.
Can you survive (at least) five nights at Nelson’s?

This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.

Tree Models

In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.

As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.

Once the trees have been sorted out, we look forward to running another Screenshot Contest!

Artwork Showcase
AWP Graphite with harp and winged stickers, by Bili_3885209.

‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.

Four Generations, Still, Unturned., by Diddlyono.

“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.

Q&A
Q. Why are there red numbers everywhere in the level editor?
There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)

Q. How can I add custom spawn tables to preexisting maps?
This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.

Read More

Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?
You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!

Q. Can I increase the vehicle spawn limit?
This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.

Q. How do Redirector Assets work?
When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)

Read More

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost

Community Blog #032

Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.

Video: "I made Unturned 10X harder!"

[previewyoutube][/previewyoutube]
Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi
The Animated Sushi Mod, by Axodouble.
Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box.

Video: "Thank You For A Year Of Unturned"

[previewyoutube][/previewyoutube]
Check out this short montage by Jemsie, in celebration of this past year for Unturned.

Fly High, o' Bounce Charges

Who doesn't love Bounce Charges?
Watch – "I love bounce charges" on Reddit, by u/EtGoose.

Screenshot: u/Broaded's Waterfall Home

u/Broaded shared their modern home design, built atop Germany's beautiful (albeit rather noisy) waterfall.

Posted by u/Broaded on the r/Unturned subreddit.

Steam Scream Fest 2024

The Steam Scream Fest sale is currently live! Most bundles in the item store, as well as the Permanent Gold Upgrade DLC, are discounted (up to 50%!) until November 4th.

As a reminder, on November 5th—after the Steam Scream Fest ends—we're adjusting the Stockpile prices to be more consistent. This change was originally planned for November 1st, but has been pushed back due to the ongoing sale. For more information about those changes, you can find the original announcement in the 3.24.6.0 Update Notes.

Item Store Permanent Gold Upgrade DLC 3.24.6.0 Update Notes

ComboCrate 2024

Following last month's announcement, there's been over 150 submissions to the ComboCrate 2024 event! Submissions will close on December 1st, so be sure to get your items in before then.

We have seen a few submissions that haven't met our guidelines. (E.g., "ComboCrate" wasn't included in the title, but in some other location.) We've reached out to participants when we've seen this happen, but please make sure you are following the guidelines!

Even if you aren't participating, you can still view other people's submissions on the Steam Workshop!

ComboCrate 2024 Announcement View Submissions

Q&A


Q. How does item spawning work?
Each individual spawn point has a chance to spawn an item when the node is eligible to do so, as determined by the Spawn_Chance and Respawn_Time options. There are four notable difficulty settings that affect item spawn/despawn behavior. More information can be found on the "Gameplay Config" wiki page.

Unturned Wiki – Gameplay Config

Q. Sometimes, I can't hear the sound of doors or campfires.
Only 64 sounds can be heard at the same time. If there's a lot of sounds nearby, you won't be able to hear sounds with a lower priority. (Answered on our GitHub.)

Q. How do make my character right-handed and not the left?
Characters can be made right-handed (or left-handed) from the character customization menu. (Answered on our Steam Discussions.)

Q. What's salvageable after the last update?
Tons of new items can be broken down after the 3.24.6.0 Update! Key resources – such as Chemicals and Explosives – should be easier to acquire, and you can salvage less useful items like those pesky Iron Sights too. A player, JOSIAH5555, posted a helpful list of newly-salvageable items.

List of Salvageable Items, by JOSIAH5555 on Steam Discussions.

Q. Bring back the OG clouds please!
One of the main reasons for replacing the clouds was a technical one. By moving effects like the sun, moon, and cloud into the sky shader, players could benefit from configuring the draw distance as much as they want. You can find Nelson's full explanation, and his thoughts on changing clouds again in the future, on the subreddit. (Answered on r/Unturned.)

Read Nelson's complete answer on r/Unturned.

Send Us Your Questions!

Thanks for reading!

We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

View Blogpost

3.24.6.0 Update Notes

Gameplay Adjustments




Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone.
  • Is there more variety in combat encounters, and is that more fun?
  • Can you Maplestrike Enjoyers out there maintain dominance?

A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests.

Halloween 2024




Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerryte and friends! The event will run from October 20th through November 1st, during which time you can craft them from Menu > Survivors > Inventory > Crafting.

Trees and Skybox Ambience Removals


Two more controversial changes, sorry!

Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included:
  • Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings.
  • They're much more performance intensive.
  • Curated maps released after 2018 haven't included speedtree models.

Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option:

Skybox Ambience Comparison post by BoomViz on SDG Forum

Item Price Consistency


On November 5th we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again.

EDIT: This was originally planned for November 1st, but has been pushed back to November 5th instead due to the ongoing Steam Scream Fest sale.

Changelog


Added
  • Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
  • Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
  • Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
  • Inspect and preview on character for items in Stockpile.
  • Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command.
  • Melee weapon quest reward support for strong and weak attacks.
  • Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
  • Support for vendors to add attachments to guns for sale.
  • Option to apply delayed quest rewards when interrupted.
  • Military spraypaints for each vanilla map. [IDs 1873-1877]
  • Halloween Candy Bag for upcoming Halloween 2024 event.
  • Main menu support for Steam BBcode previewyoutube tag.
  • Dialogue object interactability mode to replace invisible NPC workaround.
  • Option to delete attachments from blueprint with item state transfer enabled.
  • News item for Stockpile sale special events.
Removed
  • Tree models graphics option and reverted to older models.
  • Use_Skybox_Ambience option from Preferences.json file.
Game Balance
  • Removed grip attachment slot from Maplestrike.
  • Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
  • Increased Sentry and Hostile Sentry health from 75 to 150.
  • Increased Friendly Sentry health from 75 to 300.
  • More findable items can be salvaged for supplies.
Changed
  • Captain Sydney can authorize further aircraft requisitions on Russia.
  • P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
  • Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
  • Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
  • Player-instigated locked vehicle spawns now also unlock for group members.
  • Server moves the most recent file to a backup when writing saves.
  • Explosive charge assets can set Bypass_Claim to false.
  • Include sentry gun in example assets. (Finally!)
  • Sawed Off shares Masterkey skins. (Finally!)
  • Holidays are scheduled in local time zones rather than synchronized globally.
Fixed
  • Level editor volume property changes not marking level dirty. [Thanks Jdance!]
  • Skipping terrain color rule error missing asset context. [Thanks Spebby!]
  • Layered attachment skins got broken at some point. [Thanks Molt!]
  • East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
  • Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
  • Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
  • Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
  • Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
  • Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
  • Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
  • Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
  • Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
  • Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
  • Support door slot snapping with Y forward. [Thanks MrGoBi!]
  • Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
  • Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
  • Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
  • Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
  • Rate limiting and additional security for connection queue. [Thanks Jdance!]
  • Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
  • Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
  • Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
  • Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
  • Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
  • Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
  • Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
  • Voice chat volume not applied properly. [Thanks AngelAbov3!]
  • Zombies chasing destroyed barricades during horde beacons. [Thanks liebesleid!]
  • Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
  • More comprehensive death barriers for Mansion #1, House #4, and House #6.
  • Barricade load not closing file stream.
  • Some bugs with GUIDs for vendor buying/selling entries.
Special thanks to Diddlyono, ItsRodrigoAl, MoltonMontro, and thraxsh255 for their help resolving a variety of issues while this update was on the preview branch!

In September I got the opportunity to meet with Jemsie and cucuycharles while they were visiting. Special thanks for their in-person feedback and suggestions!

3.24.6.1 Patch Notes:


Changed
  • Included Skycrane in aircraft available from Coalition on Russia.
  • Require two grenades rather than one to salvage for explosives.
Fixed
  • Missing vehicle Apply Paintjob button in-game. [Thanks TSB and Desmond!]
  • A misplaced line from Goth Pants adjustment in update. [Thanks Flodo!]
  • Footstep sounds broken for other players by update. [Thanks mreowami and zen!]
  • Workaround (kinda) for performance difference with new main menu BBcode support. [Thanks ItsRodrigoAl and Toothy Deerryte!]
  • Removed obsolete EconInfo.json file. [Thanks Molt!]
  • Missing darker line on Astronaut Top left side. [Thanks Molt!]
Curated Map Updates


[h2]Escalation: Midnight Update[/h2]


The Midnight Program created a robot—which survivors have dubbed D.A.V.E. (Defensive Autonomous Vehicular Emplacement)—an experimental AI-piloted tank. Its AI has gone haywire, and it will attack any survivors or zombies that enter its line of sight. However: if defeated, it will drop plenty of good loot.

You can access this area with a Midnight Keycard, which can be acquired from Artemis Platform zombies or Airdrop calls! You can then use this keycard inside the Locke Dynamics tunnel.
  • Revamped Map area, extending the map a significant amount to the east. Some older locations (like the Northern Deadzone and Redgrove Airfield) have also been revamped.
  • Dozens of balance adjustments and other changes to the LTLM and Strike Calls, weapons, and clothing/armor.
  • Added Dual Pistols.
  • Added the Tempest rifle. (51322)
  • Added the Intragat machine pistol. (52286, 52287)
  • Added the Sundoor submachine gun. (51321, 51347)
  • Added the Trident Rocket Launcher. (52313)
  • Added the Frostbite sniper rifle. (52300, 52304)
  • Added the Hera Grenade Launcher. (51324, 52078)
  • Added the Falcon .50-SP and Golden Falcon-SP. (52294, 52295)
  • Added the AH-46 King’s Hand Attack Helicopter. (51032)
  • Added the Falker Fighter. (51033)
  • Added the Strike Call - Smoke Concealment (51333)
  • Added Precision Ammo boxes. (52085, 52086, 52087)
  • Added Armor Piercing Marksman Magazines and Armor Piercing Rifle Clips.
  • Added Dual Pistol Magazine (51338)
  • Added Fragmentation Rockets, Explosive Rockets, and Tandem Rockets. (52314, 52315, 52316)
  • Added HMG Explosive Box. (51050)
  • Added 12 Gauge Dragon's Breath. (52264)
  • Added 12 Gauge Explosive Slugs (52263)
  • Added Armored Structures.
  • Added the Ballistic Shield. (51349)
  • Added the Midnight Blade. (51348)
  • Added the Consolidator. (52095)
  • Added the Inferno Axe. (52260)
  • Added the Halligan Bar. (52261)
  • Added The Irons. (52262)
  • Added the Lumberjack Maul. (52255)
  • Added the Throwing Axe. (52246)
  • Added the Treasure Magnet. (52091)
  • Added the Double Hook. (52090)
  • Added the Lucky Clover. (52092)
  • Added many more new weapons, variants, and ammo types!
  • Added many new paintings.
  • Added various stylish suits. (52318-52327)
  • Added Flight Helmet, Top, and Bottom. (52330-52332)
  • Added Headlamp. (52336)
  • Added some more NPCs.
  • Many adjustments to NPC vendors, and added new quest rewards stores for Arthur, Cecilia, and Edward.
  • Completely revamped fishing, adding better tables that can be caught from as well as unique items that affect drops.
  • Reworked the chart to have better visual fidelity.
  • Added more helpful tips to the loading screen.
  • Fixed a few spots where players could clip inside map geometry.
  • Many more bug fixes.
Read the Full Changelog

[h2]A6 Polaris[/h2]


Polaris' v1.0.3.4 patch released last week, notably with a handful of balance tweaks.
  • Re-added gun animations (they had to be removed a while ago).
  • Updated Stereos billboard.
  • Polaris Roses now give off a slight glow.
  • Removed crafting truck from the safezone (should be a bit more exciting to get lotuses).
  • Spread out existing spawns a bit more, andadded new ones (should be easier to escape spawn on crowded servers).
  • Penumbra: reduced firerate from 7 to 8.
  • Krizzy: reduced damage from 23 to 22.
  • Tank Cannon: increased explosion radius from 5m to 8m.
  • BVL Muzzle Brake: reduced recoil compensation from -10% by 50% (+5% absolute difference) to -5% (same as RAID's 5%).
  • PMC Armor: is now not as obvious of a choice over SWAT/Merc, as you sacrifice movement speed & slots for extra protection.
  • SWAT Armor: increased storage space, now same as PMC MK.II.
Read the Full Changelog

[h2]Elver[/h2]


Elver had a small update last week.
  • Certain glass objects now use a custom-made dithering shader.
  • Increased no-build around Junction-67.
  • Hay Bale is now sellable for 500NAZ (more worth than selling bundles/wheat).
  • Increased mesh spawn rate at fire stations.
  • Airdrops have been buffed.
  • Melee is now any slot.
  • Nightvision is now usable in 3rd person & does not replace glasses cosmetics.
  • Mechanic skill is now limited to 2 levels and costs 2.5x more.
  • Reduced Pallas DMG from 12 to 11 per pellet.
  • Kick for skin color too similar to Elver's grass color
Read the Full Changelog

[h2]Buak[/h2]


Buak had a small patch in September, which fixes a few bugs that had been reported recently, and lowers the stamina costs for many melee weapon heavy attacks.
  • Corrected the item rarity for various spears.
  • Changed the item rarity for the Kitchen Knife.
  • Readjusted all melee weapon stamina costs.
  • Knife and scrap spears now always cause player bleeding.
  • Losing all experience on death.
Read the Full Changelog

[h2]Arid[/h2]


Arid had a small patch in September, with a few bug fixes and other tweaks.
  • Fixed skill loss on death!
  • Added Covert Drum compatible with SL-VA and Vintar rifles.
  • Buffed Technical HMG (DMG 37 → 48) and the Tank one (DMG 34 → 42) while also reducing the recoil a little bit.
  • Buffed accuracy of the Plane mounted MG.
  • Adjusted Pillow to remove fall damage when falling on it.
  • Adjusted Painkillers and Multi-Splint to not re-equip after usage, but they don't jump around in inventory after usage.
Read the Full Changelog

Calling all modders! – ComboCrate 2024 Workshop Event


We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.

Craftable & Purchasable Boxes

We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.

For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.

Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!

Guidelines

We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.

View the Submission Guidelines & Requirements

Submissions must also do the following:
  • Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
  • Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.

We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.

Refer to the FAQ below for more information.

FAQ
Q. When’s the deadline for submissions?
Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.

Q. How do I create a skin or cosmetic?
You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.

Q. Will you accept older submissions?
We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!

Q. Can I submit more than two items?
Yes! For example, you might submit three different items, or even an entire outfit. We'll choose which of the items to accept.

Q. Are you accepting more than 2 items from the same author(s)?
We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.

Q. What happens if my submission(s) have multiple authors?
This isn't an issue, so long as there's at least 2 items we can accept (meaning – those items have the same authors listed). The Curated Items documentation has more information about how multiple contributors affects revenue share.

Q. Do my items have to be related/similar?
Your submissions do not need to be similar (but can be)! For example, your items could be a fancy hat and an Eaglefire skin. Or it could be two skins that share the same pattern. We will decide which box each item is placed in.

Q. Will boxes require a key?
No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.

Q. What happens if my items are not accepted?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

View the latest Documentation for Creating Skins/Cosmetics View Blogpost