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Find the official Unturned Wiki on wiki.gg!

TL;DR: We’ve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension!

Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. We’re going on nearly 10 years worth of updates now (wow!), with even more to come.

With this in mind, we’ve partnered with the people at wiki.gg – a platform built by experienced developers and editors to create the best experience for gamers looking for information – to host the official Unturned Wiki.


You can now find the official Unturned Wiki at unturned.wiki.gg! Discuss the migration on our Forum.

What does this mean?


As the wiki continues to grow with the game, it became clear that the current wiki wasn't up-to-par. Here's some of the changes you'll notice:
  • The wiki is more focused on Unturned rather than "Smartly Dressed Games"! No more confusing categories, page names, logos, etc.
  • Switch between light and dark themes that are more closely inspired by the game and some of our other sites.
  • If you're coming from the FANDOM site, ads are significantly less intrusive, and are only for other games! For an ad-free experience, create an account.
  • Browse from your mobile device – we've made several changes to make mobile viewing a better experience, including to the main page.
  • New editors have more information about getting started! You can also join the wiki.gg Discord server for help.
  • Use the wiki.gg Redirect browser extension (for Chrome, Firefox, and Edge) to be automatically redirected to the new site.


wiki.gg Redirect extension (Chrome) wiki.gg Redirect extension (Firefox) wiki.gg Redirect extension (Edge)

Eaglefire page as displayed in both the light and dark themes.

All of the up-to-date content from our old official wiki is still here – but you can help by joining the community and creating new pages or adding more information, or recommending that other players use the new wiki!

There's already a lot of information about vanilla content, but we always need more information added about all of the community-created content we've accepted into the game.

If you'd like to provide feedback, please visit the dedicated thread on our Forum! We're super excited about this migration, and we hope you'll join us on the new wiki.

Learn how to get started as a new editor! Join the wiki.gg Discord server for help.

3.24.1.0 Update Notes

Changelog


Added
  • Map options to hide markers, name labels, and avatars.
  • InteractableObjectQuestEventHook component.
Changed
  • Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
  • Fade out group member labels near the center of the screen.
  • Included character action and zombie animations in examples package.
  • Increased max item drop height (again) from 512 m to 2048 to cover full level height.
  • Replaced tutorial button gap with confirmation button.
  • Monitor all server workshop files for updates instead of just the map.
  • Seeds planted by non-players can grow by default.
Fixed
  • Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
  • Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
  • Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
  • Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
  • Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
  • AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
  • IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
  • Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
  • Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
  • Buildable distance from hull not considering train cars. [Thanks Tiway!]
  • Various minor visual issues around PEI. [Thanks AdamDN!]
  • Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
  • Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
  • Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
  • Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
  • No padding around news feed contents. [Thanks Jdance!]
  • Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
  • Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
  • Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
  • Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
  • Bulk disconnect message showing average for all clients rather than kicked clients.
  • Startup stuck if saving curated map auto-sub without write permissions.

3.23.14.3 Patch Notes

Changelog


Fixed
  • Potential cause of crashes introduced in the update. [Thanks MrGoBi, surv0013, and QERT2002!]
  • Invalid level asset cached if missing when first loading into server. [Thanks Alniroza!]
  • Material palette fields visible in objects editor before selecting anything. [Thanks Jdance!]
  • Eagle truck missing rear collider. [Thanks kyvbii!]
  • Dragon Serpent skin metallic maps. [Thanks Alpha-17!]

3.23.14.2 Patch Notes

Changelog


Fixed
  • Asset hash mismatch with certain OS languages e.g., Turkish. [Thanks Pootwich!]
  • BattlEye advertised status mismatch when VAC is turned off.

3.23.14.0 Update Notes

Server Codes and Fake IP

Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding:


Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation:

Server Codes Documentation Fake IP Documentation

Raiding Meta

Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots


Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most fall damage. They can be crafted from Cargo Pants, Wire, and Metal Cans.

Bounce Grenades are interchangeable with Bounce Charges stats-wise but do not require a Detonator. C4 is no longer a requirement for either explosive!

Precision Charges now deal twice as much raiding damage, metal freeform buildables are weak to all weapons, and freeform buildables are enabled by default again. It ought to be interesting to see how this plays out!

New Outfits

Six new outfits have been accepted from the Curated Workshop into the Stockpile:


Aurora Skier Bundle by August Balanced Breakfast Bundle by Toothy Deerryte Chicken Suit Bundle by FlodotelitoKifo Infernal Demon Bundle by Timo987 Mushroom Bundle by Dizzpie Strawberry Waitress Bundle by Animatic and NSTM

Changelog


Added
  • Ability to connect by "Server Code" without port forwarding.
  • Support for Steam's "Fake IP" feature.
  • Aurora Skier, Balanced Breakfast, Chicken Suit, Infernal Demon, Mushroom, and Strawberry Waitres bundles from the Curated Workshop.
  • Bounce Grenade [ID 1838]
  • Impact-Absorbing Boots [ID 1839]
  • Default_Battery [guid] option for vehicles.
  • Falling_Damage_Multiplier [float] and Prevents_Falling_Broken_Bones [bool] clothing item options.
Changed
  • Crafting Bounce Charges no longer requires C4, only Wire and Explosives.
  • Doubled Precision Charge damage against barricades and structures.
  • Reverted Allow_Freeform_Buildables default to true and separated into Allow_Freeform_Buildables_On_Vehicles.
  • Metal freeform buildables are vulnerable to all weapons now.
  • Fuel canister/tank and generator item descriptions show capacity and burn rate information.
  • Item stats in the same paragraph sort positive before neutral before negative.
  • Revised default server list preset naming for clarity.
  • Server list is not refreshed when returning from server info screen.
  • Refresh server list when Enter is pressed in server name or map name fields.
Fixed
  • Missing "offline" text in singleplayer loading screen and pause menu.
  • Singleplayer config defaults not applying in tutorial.
  • Hitch for some players when starting and stopping voice chat. [Thanks Senior-S and GazziFX!]
  • Zombies not climbing through Gas Station #2 windows. [Thanks FluffyWabbitz!]
  • Changing mannequin pose on vehicle blocked by vehicle colliders. [Thanks AdamDN!]
  • Decal editor gizmos flickering with node visibility off. [Thanks AdamDN!]
  • Player list sort button out of sync with Group_Player_List config. [Thanks ItsRodrigoAl!]
  • Placing pillar/post/wall/rampart with top of center underground. [Thanks BeEmpathic!]
  • Broken interaction between blueprint supplies marked critical and not searchable. [Thanks Renaxon!]
  • Diner #1 interior door missing slot. [Thanks AdamDN!]
  • Moon Buggy corrupted metallic map. [Thanks Axodouble!]
  • Turning off NV when wearing NVGs and switching to third-person while aiming NV scope with scope quality off. [Thanks 10fireking!]
  • Exploit related to swapping contents of asset files. [Thanks Michal!]