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3.21.22.0 Update Notes

3.21.22.0 Changelog:


Fixed:
  • Individually replicated structures using wrong fractional precision.
  • Groups, airdrops, and weather not closing savedata stream. Thanks DiFFoZ!
  • Ignore request to save if level has not finished loading.
  • Plugin disabling freecam, admin edit, or name overlay force disables on client.
  • Spec ops helmet missing from Russia and Germany spawns.
Ireland:


Зефирка has replaced the Ireland map with a reenvisioned / remastered Winter update! They are looking for modders to help on the project, and would be happy to hear from you if you are interested in joining their team.

View Ireland on the Workshop

3.21.21.0 Update Notes

Changelog:


Added:
  • Option for unlisted workshop file visibility.
Fixed:
  • Server list description can no longer use size, voffset, or sprite tags.
  • Pump-action and bolt-action rocket launchers.
  • Liberator door missing use sound.
  • Variety of textures with compression disabled.

Chef Zombie Plush Announcement

Chef Zombie Plush:


We have collaborated with Makeship to bring the Chef Zombie to life in the form of a limited-edition collectible plush toy!



You can order this lovable monster from the Makeship campaign here:

View Unturned Chef Zombie Plush on Makeship

Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 1st of July, 2021. More details here:

View Makeship FAQ

3.21.20.0 Change Notes:
  • Added command-line "-FullscreenMode=#" window mode override. Unity built-in command-line arguments take priority.
  • Updated from Unity 2019.4.20f1 to 2019.4.28f1.
  • Fixed a few bugs with -OfflineOnly dedicated server option.

During the Unity upgrade there were some instances where serialized material and texture references needed to be reassigned. Hopefully all of these have been caught, but if there is a weird new visual bug it is probably related to this, and should be an easy fix.

Server Hosting Rule Changes Reminder:


The rules announced on 2021-05-14 are now in full effect. Read more details here.

Over the warning period these past two weeks twelve server networks were reported. Every notified host graciously cooperated, and at this time there are no reported servers in bad standing.

Patch #1:


Unfortunately as predicted some visual bugs crept through with the Unity upgrade. Namely some NPCs not wearing clothes, and a variety of decals not working in deferred rendering mode. These should be fixed now.

3.21.19.0 Update Notes

Changelog:


Added:
  • Asset validation warning when clothing prefabs are on the wrong collision layer.
  • Projectile_Lifespan option for guns with physics projectiles. Default is 30 seconds.
  • Filter in server list for players to find non-monetized or non-gameplay monetization hosts.
  • Tools for moderating server list without requiring a client update.
Changed:
  • Consolidated door, melee attack, and helicopter ignition audio clips.
Fixed:
  • Formatting missing tree asset error.
  • Duplicate powerline pole near Liberation Bridge on PEI.
  • Collision layer of several dozen curated clothing prefabs.
  • Germany, PEI, and Russia quest initialization case sensitivity.
  • Exception if collision hit sound was missing.
  • Dragging item missing asset.
Server Hosting Rule Changes Reminder:


The new "Monetization" field in each server's Config.json file defaults to "Unspecified", but can be set to "None" or "NonGameplay". If configuring this field please ensure to be truthful. "None" is for unmonetized or donation-only servers, and "NonGameplay" is for servers with purchases that do not provide a gameplay advantage. Players filtering the server list by "NonGameplay" will also see "None" servers.

Warnings will start being sent to server hosts breaking the new rules scheduled to take effect on June 11th. Read more details here.

3.21.18.0 Update Notes

Changelog:


Added:
  • Command-line "-RefreshRate=#" preferred monitor refresh rate override.
  • Config for custom links in server lobby screen and monetization filter.
  • Separated vehicle explosion option into ShouldExplosionCauseDamage and ShouldExplosionBurnMaterials.
  • Target_Acquired_Effect and Target_Lost_Effect for custom sentries.
  • Can_Be_Damaged option for buildable items.
  • Plugin ShowUseableGunStatus and ShowVehicleStatus UI flags.
Changed:
  • Replaced PDW on Yukon with Swissgewehr.
  • Moved when buildable spawned events are called.
Fixed:
  • Saving levels with hundreds of different tree assets installed.
  • Tree audio in Kuwait menu.
  • Asset casting exceptions across the entire codebase. These were responsible for the NPC and zombie damage problems on Kuwait when there were ID conflicts with mods of a different type.
  • Visible_On_Ragdoll was accidentally disabled for cosmetics.
Server Links Config:


Servers can now include links to their website, support, forums, etc., in the lobby screen. The "Links" field in each server's Config.json file is an array, each entry has a richtext "Message" and "Url" field. For example:

"Links":
[
{ "Message": "SDG Website", "Url": "https://smartlydressedgames.com/" },
{ "Message": "SDG Forum", "Url": "https://forum.smartlydressedgames.com/" }
]