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3.21.6.0 Update Notes

Update Notes:


Added:
  • In-game menu for Stockpile (rather than overlay / browser) in the Steam inventory menu.
  • Life stat (e.g. food, water) modifiers for custom weather.
Changed:
  • Updated Yukon to use road splines.
  • Reverted uGUI experimental fix from last update.
  • Consolidated several duplicate audio clips.
Fixed:
  • Treat CR character without LF as new line.
  • Skybox ambient lighting update when entering / leaving water.
  • Electric vehicles creating a new battery when charged from empty. This was abusable for scrap metal.
  • Vehicle seat capsules not ignoring terrain holes.
  • Vendor return button when next dialogue (e.g. "thanks for shopping") has not been specified.
  • Road gap on the East side of Moscow.
  • Exporting economy item icons from the icon tool.
Edit: ironically the Stockpile went offline shortly before the update went out, in which case it still falls back to using the overlay / browser.

Elver Update Teaser:


[previewyoutube][/previewyoutube]
Watch the Elver Map Teaser Here
The Church doors will open on the 19th.

3.21.5.0 Update Notes

Network Packing Changes:


The main goal for Unturned this year is to rewrite the netcode, and this update lays the foundation for that by rewriting the code for converting game data (e.g. position, rotation) to and from bytes sent over the network. Client and server performance should be slightly improved by this replacement, and since packing is done at the bit level rather than byte level now more data can be sent with less bandwidth. This is only the beginning however!

Update Notes:


Added:
  • Weather_Status and Weather_Blend_Alpha condition types for NPCs.
  • Per-level custom weather scheduling and multipliers in server config.
Changed:
  • Rewrote underlying network serialization / deserialization code.
  • Name filters apply to friends-only nickname as well.
  • Experimenting with updating uGUI visibility at end of frame to avoid flickering artifact.
  • Options menu shows horizontal and vertical field of view.
  • Removed unnecessary icons from the extras folder. They can still be generated from the editor.
Fixed:
  • NPC vendor menu not releasing buttons properly.
  • Terrain poking through road in one spot on a steep Germany hill.
  • Covered a stuck spot on the cliffside to Germany mountain stronghold.
  • Rotating equipped items by swapping with a rotated item in storage.
  • Potential problem loading options with huge number of supported resolutions.
  • Several unnecessary example files accidentally included with the dedicated server.
  • Log file accidentally included in the 64-bit Windows depot.
  • Crafting, skills and map hotkeys in levels with them disabled.

3.21.4.0 Update Notes

Added:
  • Item icon anti-aliasing graphics option.
  • Use_Auto_Icon_Measurements per-item asset boolean setting.
  • Override_Vertical_Field_Of_View setting in preferences file.
  • Support for bulk replacing objects in the level editor.
Changed:
  • Names containing newlines are now kicked regardless of whether name filter is enabled.
  • Consolidated several duplicate audio clips.
Fixed:
  • Save after subscribing to fix re-subscribing after startup crash.
  • Exception using secondary attack on same input that primary attack destroyed the item.
  • Gap between rock and terrain in the Washington map SE corner.
  • Blowtorch and bow item icon bounds.
  • Short section of Hawaii cave missing darkness.
  • Floating fern near Unyielding HQ on Hawaii.
  • Warning when blueprints had the same inputs/outputs but different tools.
  • Metal garage placement not using metal sound.
  • Opening boombox song URL. (broke during UI update whoops)
  • Projectile launcher magazine modifiers not applying when magazine was deleted.
  • Potential cause of respawning at vehicle when entering on the same frame.

My apologies for leaving the blowtorch and bow icons broken over the past week. Since it turned out to be the only bug introduced in the update I decided to hold off until today rather than require everyone to update again.

3.21.3.0 Update Notes

Update Notes:


Added:
  • Min/max filter to flatten landscape tool.
  • Collision teleporter component and devkit volume for an upcoming map update.
Changed:
  • Separated kick message for exceeding server ping limit.
  • Player capsule contributes to short vehicle (e.g. bike, quad, jetski, etc) collision.
  • Disabled bed placement on trains because they could be extended off the sides into tunnel walls using plates.
  • Automatically calculate axis aligned item icon camera size from bounds. This also means attachments are included in the icon.
Gameplay Bugs Fixed:
  • Cancel crouch/prone input while swimming.
  • Moved Yukon terrain underneath ice closer to the surface.
  • Exception when mod replaced zombie clothing with a non-clothing item.
  • Changing from rest stance to prone.
  • Aiming interrupted by inspect confirmation.
  • Empty nailgun ammo and paintball hoppers not being deleted.
  • Double-clicking complete quest button causing local misprediction.
  • Re-opening workshop subscriptions list.
  • Treat access denied workshop items as private visibility.
Minor Issues Fixed:
  • APC headlights missing emission.
  • Sandpiper and Otter using LOD1 wing for LOD0.
  • Adjusted alicepack to reduce z-fighting with vest.
  • Metal gate placement not using metal sound.
  • Corrected tunnel roads at edge of Washington and Yukon maps.
  • Missing faces at arm tips of aviator glasses.
  • Mirror clothing models on left-handed characters to avoid issues with animated items.
  • Propeller blades spinning without vehicle battery.
  • Zero width vertical tail fin on airliner prop.
  • Enabled movement collision on boombox item.

3.21.2.0 Update Notes

Small update to fix two exploits reported over the past week.

Gameplay:
  • Use dragged item rotation when swapping items. Previously only items that fit directly in the other item's spot could be swapped.
  • Increased trophy case storage height from 2 to 3. Allows the Hell's Fury to be displayed.
  • Precision charges can be converted into regular charges.
  • Increased maximum number of concurrent sounds from 32 to 64. Helpful for guns with high fire rate.
  • Prioritize local player's gunshot audio over other guns.
Fixed:
  • uGUI components are pooled now rather than the wrapper classes which should prevent old owners from modifying them, and make it easier to catch any remaining cases.
  • Map properly defaults to fully zoomed out again.
  • Client unable to connect to servers using system net transport.
Exploits:
  • Include per-level Config.json in file integrity test. Several editor settings like the option to disable global water intended for levels using water volumes were being exploited.
  • Fixed potential exploit opening feedback, song, and plugin links with overlay disabled.
  • Fixed small gap in Germany cave near the seed vault.