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3.21.15.0 Update Notes

Changelog:


Added:
  • Gentle snowfall on Yukon map rather than spans without weather.
  • Peak normalization for inbound voice chat.
  • Per-material bullet and shell casing impact audio.
  • New per-material bullet impact audio.
  • Double and triple stacked upgrades of the Experienced Beret.
Changed:
  • Updated older core.content assets to newer format. This enables multiplayer file integrity checks for terrain textures.
Fixed:
  • Large slippery metal plate was vulnerable to lowcal.
  • Crafting exception if canteen had invalid state.
  • Workaround for deferred decals using wrong ambient light values.
  • Not updating vehicle speed units label when changing unit system in-game.
Yukon Snowfall:


In early versions of Yukon the blizzarding weather was permanent, but it was brutal not having any respite. A later change introduced periods of clear skies, but the unrestricted sight-lines interfered with the balancing. This update replaces the clear skies with gentle snowfall which limits sight-lines, but not as much as the blizzard, and does not freeze the player. Existing saves will cycle the scheduled weather before taking effect.

Voice Chat Normalization:


Most players should have the same apparent loudness now. This replaces the inbound voice chat gain option. Depending on feedback there may need to be some further adjustments, so please share your thoughts.

Bullet Audio:


Bullet impact, bullet casing bounce, and shell casing bounce sounds have been replaced on most surfaces. These may need some tuning, so please share your feedback. In particular the bullet casing sounds were designed towards the metallic sounding bounce which might be a little too loud? For modders please note that the *_NoAudio effect variants are temporary until the visual effects are upgraded.

Older *.content Bundle Deprecation:


Terrain materials, along with a few miscellaneous other file types, were still being kept in an older asset bundle format. Unlike the newer format these files did not have integrity tests in multiplayer, so players could delete the terrain materials for an advantage. All vanilla usage of the old format has been replaced, as well as on the Hawaii and Greece maps. Support for the old format will be kept for the foreseeable future, but please consider upgrading.

3.21.14.0 Update Notes

Update Notes:


Added:
  • VehicleTurretEventHook component for modded vehicles.
Changed:
  • Slightly increased footstep audio interval.
Fixed:
  • Effect volume should not spawn on dedicated server.
  • Singleplayer initializing quests twice on load.
  • Electric zombie attack loopback exception on dedicated server.
  • Not loading Debris_Old.prefab for non-speedtrees.
  • Using stuck vehicle to teleport out of arena into lobby.
  • Warning for dedicated server per-file workshop result.
  • Initial lighting state sent in arena levels.
  • Mirror back of shirt for left-handed characters.
  • Potential logging UTF8 encoding fallback exception.
  • IOBS event hook registering too early.
  • Networked gun UI getting created before HUD.
  • Swapping rotated item with non-rotated equipped item.

3.21.13.0 Update Notes

Update Notes:


Earlier this year the lower-level network data packing and messaging systems were rewritten. This update builds upon those by rewriting the gameplay-level netcode systems. All features should work the same, but with improved performance especially on the server side.

These changes unlock many possibilities for the coming updates that were previously limited by poor netcode restrictions. In particular the voice chat should perform noticeably better now. Items under active consideration are listed on the roadmap, excluding ideas without a solid plan yet:
View Unturned Roadmap

The upgrades should be backwards compatible with most server plugins, but in some cases adjustments are necessary. Thanks to many plugin developers for working with us to update their code in advance of this update!

For details about the decisions and thinking behind this rewrite consider reading the accompanying blog post:
View March 2021 Development Update

Patch #1:
  • Fixed first login with item-related quest tracked.

This bug broke login for both singleplayer and multiplayer, and was caused by order of initialization changes that improved login performance. Unfortunately it was not found earlier during testing because it only affected certain quests tracked in the HUD on the first login, i.e. tracking an item-related quest and then logging back in would not cause it.
Patch #2:
  • Fixed duplicating turret items when attachment changed. This was a mistake in the rewrites.
  • Fixed missing obsolete attribute on several of the old netcode APIs.
  • Fixed attachment request item type mismatch warning.
  • Fixed not assigning default glasses state properly.

Sorry about this late-night second patch, but preventing the turret item dupe was important.

3.21.12.0 Update Notes

Changelog:


Added:
  • Higher quality replacements for all of the original footstep sounds.
Changed:
  • Server replaces steam_appid.txt before initializing Steam.
Fixed:
  • Disable weather if duration is set to zero.
  • Weather hash kick if weather changed during request.
  • Snowmobile wheels in Russia tank factory.
  • Elver radio backpack light position.
Footstep Sounds:


Most of the original footstep sounds were amateur recordings of me jumping around the neighborhood. There was not much variety and the quality was dubious, so they have all now been replaced by professional recordings. One of the noticeable areas of improvement is walking in and out of the ocean: what was previously only two clips is now separated into four depths with numerous clips each.

Netcode Preview:


The work-in-progress gameplay netcode rewrites went up on the preview branch last week. At this point all of the client->server code has been upgraded, and most of the server->client code. It should be stable for release in a week or two. Highly recommended for plugin developers to take a look. Read more details here.

3.21.11.0 Update Notes

Changelog:


Added:
  • Per-surface landed (i.e. stopped falling) audio.
  • Release cursor binding for mods using the gesture/faces menu.
Changed:
  • Rocket 4.9.3.10 OnPlayerDeath respect original ordering.
  • Log client/server hashes on weather mismatch.
Fixed:
  • Exception when map finished installing after destroying menu.
  • Missing NPC vendor currency amount labels.
Netcode Preview:

The work-in-progress set of gameplay-level netcode upgrades went up on the preview branch earlier this week. It is highly recommended for plugin developers to take a look. Read more details here.