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Unturned News

3.21.4.0 Update Notes

Added:
  • Item icon anti-aliasing graphics option.
  • Use_Auto_Icon_Measurements per-item asset boolean setting.
  • Override_Vertical_Field_Of_View setting in preferences file.
  • Support for bulk replacing objects in the level editor.
Changed:
  • Names containing newlines are now kicked regardless of whether name filter is enabled.
  • Consolidated several duplicate audio clips.
Fixed:
  • Save after subscribing to fix re-subscribing after startup crash.
  • Exception using secondary attack on same input that primary attack destroyed the item.
  • Gap between rock and terrain in the Washington map SE corner.
  • Blowtorch and bow item icon bounds.
  • Short section of Hawaii cave missing darkness.
  • Floating fern near Unyielding HQ on Hawaii.
  • Warning when blueprints had the same inputs/outputs but different tools.
  • Metal garage placement not using metal sound.
  • Opening boombox song URL. (broke during UI update whoops)
  • Projectile launcher magazine modifiers not applying when magazine was deleted.
  • Potential cause of respawning at vehicle when entering on the same frame.

My apologies for leaving the blowtorch and bow icons broken over the past week. Since it turned out to be the only bug introduced in the update I decided to hold off until today rather than require everyone to update again.

3.21.3.0 Update Notes

Update Notes:


Added:
  • Min/max filter to flatten landscape tool.
  • Collision teleporter component and devkit volume for an upcoming map update.
Changed:
  • Separated kick message for exceeding server ping limit.
  • Player capsule contributes to short vehicle (e.g. bike, quad, jetski, etc) collision.
  • Disabled bed placement on trains because they could be extended off the sides into tunnel walls using plates.
  • Automatically calculate axis aligned item icon camera size from bounds. This also means attachments are included in the icon.
Gameplay Bugs Fixed:
  • Cancel crouch/prone input while swimming.
  • Moved Yukon terrain underneath ice closer to the surface.
  • Exception when mod replaced zombie clothing with a non-clothing item.
  • Changing from rest stance to prone.
  • Aiming interrupted by inspect confirmation.
  • Empty nailgun ammo and paintball hoppers not being deleted.
  • Double-clicking complete quest button causing local misprediction.
  • Re-opening workshop subscriptions list.
  • Treat access denied workshop items as private visibility.
Minor Issues Fixed:
  • APC headlights missing emission.
  • Sandpiper and Otter using LOD1 wing for LOD0.
  • Adjusted alicepack to reduce z-fighting with vest.
  • Metal gate placement not using metal sound.
  • Corrected tunnel roads at edge of Washington and Yukon maps.
  • Missing faces at arm tips of aviator glasses.
  • Mirror clothing models on left-handed characters to avoid issues with animated items.
  • Propeller blades spinning without vehicle battery.
  • Zero width vertical tail fin on airliner prop.
  • Enabled movement collision on boombox item.

3.21.2.0 Update Notes

Small update to fix two exploits reported over the past week.

Gameplay:
  • Use dragged item rotation when swapping items. Previously only items that fit directly in the other item's spot could be swapped.
  • Increased trophy case storage height from 2 to 3. Allows the Hell's Fury to be displayed.
  • Precision charges can be converted into regular charges.
  • Increased maximum number of concurrent sounds from 32 to 64. Helpful for guns with high fire rate.
  • Prioritize local player's gunshot audio over other guns.
Fixed:
  • uGUI components are pooled now rather than the wrapper classes which should prevent old owners from modifying them, and make it easier to catch any remaining cases.
  • Map properly defaults to fully zoomed out again.
  • Client unable to connect to servers using system net transport.
Exploits:
  • Include per-level Config.json in file integrity test. Several editor settings like the option to disable global water intended for levels using water volumes were being exploited.
  • Fixed potential exploit opening feedback, song, and plugin links with overlay disabled.
  • Fixed small gap in Germany cave near the seed vault.

3.21.1.0 Update Notes

Changed:
  • Profanity filter matches leetspeak replacements.
  • Banned workshop files are shown with red name.
  • Steam inventory page buttons loop around.
  • Server rejects building on constrained vehicles. (e.g. hooked by skycrane)
  • Increased gesture menu spacing to accommodate longer non-English strings.
  • BattlEye disabled warning opens the BattlEye directory on Windows.
Fixed:
  • Entering vehicle while unable to stand up from crouch/prone.
  • Devkit cursor IMGUI implementation.
  • Item alert exception after regular text alert.
  • Off-by-one error loading empty character name.
  • In-game group overlay cleanup exception.
  • Browser request exception after re-joining server.
  • Server groups exception when received before UI after re-joining server.
  • Dishwasher intersecting wall at a Yukon campsite.
  • Navmesh gap between lights and Germany barracks.
  • Taking a point of radiation damage after respawning from deadzone.
  • Editing signs that have been destroyed while typing.
  • Mannequin hat hair color matches body color.
  • Stay crouched while resting with hold crouch mode, and next press exits rest.

3.20.18.0 Update Notes

Old HUD Optional:


Support for switching between the older (IMGUI) and newer (uGUI) HUD implementations has been added. This is intended for players experiencing visual artifacts and flickering with uGUI until an engine fix is available, or if you really prefer the old one. Note that some menus like crafting and the inventory behave slightly differently between the two. If you would like to use the old HUD:

1. Right-click Unturned in your Steam library
2. Click "Properties..."
3. Click "Select Launch Options..."
4. Add "-Glazier=IMGUI" without quotes

Click here to read further details.

Changelog:
Added:
  • Command-line option (-Glazier=IMGUI) to use IMGUI rather than uGUI.
  • Button on server info screen to view workshop item details.
  • Kick messages for the different lost position in queue reasons.
  • Negative color option for UIs which used red.
  • Noto Sans Thai font for Thai players.
Changed:
  • Improved scaling of in-game map menu at higher resolutions.
  • Moved first-person light source (e.g. headlamp) to camera position.
Fixed:
  • Scroll wheel handling while mouse is over inventory grid.
  • Crawling prone underwater into a slanted surface entering swimming stance.
  • Exception when chat message was received while loading.
  • Unable to reload assets after exiting level editor.
  • Async image downloads dirtying pooled images.
  • Async item icon capture dirtying pooled images.
  • Exception when alt-tabbing while re-joining singleplayer.
  • Delay when rapidly selecting items in inventory.
Edit: a bug with cooldowns when changing stances was introduced in the update. Previously there was a 0.75 second cooldown on standing up, i.e. you could go prone, stand up and then go prone again before hitting the cooldown. After the update this cooldown was accidentally applied when going prone/crouching as well. In the patch this has been fixed, the cooldown has been decreased to 0.5 seconds, and the server-side handling of crouch/prone inputs was improved to feel more responsive.