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Halloween 2020 Update Notes

Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween!



Until November 1st the event is active:
  • Spyjack is updating Tales of Terror with new quests, items, and monsters each Thursday leading up to Halloween!
  • Decorations festoon the towns of official maps, as well as Elver in an update soon.
  • NPCs are wearing their Halloween costumes.

Happy Halloween!

Edit: All bundles on the Stockpile are now discounted for the Steam Halloween Sale!

Miscellaneous Changes:
  • Accepted several new skins from the curated workshop.
  • Hosting dedicated servers using the client files has been deprecated since June 2019 and is no longer supported. Please use the standalone dedicated server app instead.
  • Added Min_Stealth_Radius setting to level asset.
  • Added helper methods for getting remote address if available.
  • Added Horizontal_Attack_Range, Horizontal_Vehicle_Attack_Range, and Vertical_Attack_Range animal settings.
  • Added Spread_Sprint, Spread_Crouch, and Spread_Prone gun settings.
  • Added Recoil_Sprint, Recoil_Crouch, and Recoil_Prone gun settings.
  • Converted berry bushes to use spawn tables.
  • Exclude bots from server list player count.
  • Menu remote images are hidden until download is finished.
  • Menu was loading in the wrong order rarely.
  • Fixed character list on menu not properly populating.
  • Fixed unable to deselect item by clicking character.
  • Fixed missing text for server config without display names.
  • Fixed potential exception when enabling/disabling skins in-game.
  • Fixed potential exception when player dies partway through shooting.
  • Fixed potential issues reading corrupted Groups.dat file.

Halloween 2020 Update Notes

Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween!



Until November 1st the event is active:
  • Spyjack is updating Tales of Terror with new quests, items, and monsters each Thursday leading up to Halloween!
  • Decorations festoon the towns of official maps, as well as Elver in an update soon.
  • NPCs are wearing their Halloween costumes.

Happy Halloween!

Miscellaneous Changes:
  • Accepted several new skins from the curated workshop.
  • Hosting dedicated servers using the client files has been deprecated since June 2019 and is no longer supported. Please use the standalone dedicated server app instead.
  • Added Min_Stealth_Radius setting to level asset.
  • Added helper methods for getting remote address if available.
  • Added Horizontal_Attack_Range, Horizontal_Vehicle_Attack_Range, and Vertical_Attack_Range animal settings.
  • Added Spread_Sprint, Spread_Crouch, and Spread_Prone gun settings.
  • Added Recoil_Sprint, Recoil_Crouch, and Recoil_Prone gun settings.
  • Converted berry bushes to use spawn tables.
  • Exclude bots from server list player count.
  • Menu remote images are hidden until download is finished.
  • Menu was loading in the wrong order rarely.
  • Fixed character list on menu not properly populating.
  • Fixed unable to deselect item by clicking character.
  • Fixed missing text for server config without display names.
  • Fixed potential exception when enabling/disabling skins in-game.
  • Fixed potential exception when player dies partway through shooting.
  • Fixed potential issues reading corrupted Groups.dat file.

3.20.12.0 Update Notes

Overview:


This update makes the new Steam Networking transport layer mentioned in the previous two posts the default. For most players it should offer superior performance and stability.

If you host your own server and experience bugs with this change please report the issues, and for the meantime you can revert to the old Steam Networking by including "-NetTransport=SteamNetworking" in your server command-line arguments.

Update Notes:


Miscellaneous:
  • Steam Networking Sockets are now default.
  • All colliders on destroyed structures are moved to the debris layer.
  • Added LODGroupAdditionalData component which can be used to disable LOD bias per-LODGroup.
Fixes:
  • Fixed decimal scope zoom values defaulting to zero.
  • Fixed per-gun shell casing effects for sentry guns.
  • Fixed placing rotated item from ground into equipment slot.
  • Fixed attachment of pooled audio sources.
  • Fixed vehicle exit not account for teleport vertical offset.
  • Fixed building items on terrain inside hole.
  • Fixed holiday restricted objects with conditions.
  • Fixed taillights not turning back on after exiting water.
  • Fixed prevent entering build mode while in first person view.
  • Fixed completing multi-item condition in singleplayer.

3.20.11.0 Update Notes

Overview:


This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for the dedicated server certificate expiry for any hosts using the beta.

Update Notes:


Added:
  • Craftable Steam inventory tools for removing kill counters and ragdoll modifiers.
  • Per-player audio source pool combined into a global pool. Most one-off audio like zombie growls use this now as well, and it saves some performance by skipping sounds that would not be heard.
  • Command-line flag to allow Steam Networking Sockets connection without authentication. [-SNS_AllowWithoutAuth]
Changed:
  • Character mythical toggle disables ragdoll effects for stealth.
  • Client SteamNetworkingSockets waits for authentication availability before connecting.
  • Teleporting to named locations uses a nearby location rather than the highest point.
  • Log when server connection to Steam fails, e.g. when logon token is expired.
  • Catch exceptions during command execution to protect against startup command issues in the future.
Fixed:
  • Owner command in startup commands list.
  • Updating amount when switching vendors with different currency types.
  • Components using IMGUI disable layout pass.
  • Destroyed vehicles not appearing burnt after re-joining server.
  • Rocket no longer consumes a bot player slot.
Unity 2019 LTS Beta:


The game has been updated from Unity 2018 LTS to 2019 LTS on the "unity-2019" Steam beta branch. There are still a few bugs to sort out, but it takes advantage of several new performance optimizations if you are curious to test it.

3.20.10.0 Update Notes

Update Notes:


The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs.

In order to narrow down bugs with the rewrite this update still defaults to the old Steam network, but contains a huge number of changes to the game-level netcode to support the transport refactor. If there are big issues with the update it will be rolled back, but it has been stable in beta so far.

Where possible, backwards compatibility with plugins has been maintained, but plugins doing unsupported things like modifying the network buffers will need to be fixed. This is an unfortunate side effect, however this rewrite is important for future netcode improvements.

If you host your own server and are feeling adventurous, you can try out the new Steam Networking V2 by including "-NetTransport=SteamNetworkingSockets" in your server command-line arguments.