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3.23.11.0 Update Notes

Changed
  • Show message when trying to join WAN address without Internet available.
  • Placed kill volumes inside some vanilla boulders.
  • Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic.
Fixed
  • Potential fix to zombie path not released error. [Thanks DiFFoZ!]
  • Changed Scalar magazine rarity from Epic to Rare. [Thanks Naamell8!]
  • Disabled workshop file setting ignored if response is received after initial startup. [Thanks Blaze!]
  • Prevent using style and align tags in server listing description. [Thanks ItsRodrigoAl!]
  • Converting UTC time in dat files to local time.
  • Asset validation for non-readable object navmesh not checking child components.
  • Asset validation log for quest condition resetting None status.

3.23.10.1 Patch Notes

Changelog


Added
  • Command-line "-LogBadMessages" option to help check for invalid network messages.
Fixed
  • Moved scythe cosmetic animation further back from character. [Thanks Toothy Deerryte!]
  • Potential cause of workshop mods not loading on startup sometimes.
  • Live config problem with byte order mark.

3.23.10.0 Update Notes - Buak



A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future!

Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0).

A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps.

Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics.

[previewyoutube][/previewyoutube]
Watch the Buak Trailer Here

Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the Level Batching Update earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details.

To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat.





For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event.



This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile:

Buak Map Mystery Box Buak Map Bundle Buak Friendship Bundle

Other links:

Starter Guide ID List Cosmetics Showcase Video

9th Anniversary on Steam


Today marks nine years since Unturned 2.0 first launched into Early Access on Steam. Thank you to everyone in the Unturned community for your support and creativity through another great year! With each individual update it can be hard to see how the game is changing and improving, but looking back over the years it's wild to realize how much has happened.

Firefighter Zombie Plush


We reached the minimum order quantity, many thanks to the early backers! Makeship has extended the campaign to the 15th, so if you're interested there is still time to pick one up.

View Unturned Firefighter Zombie Plush on Makeship View Makeship FAQ

Vanilla Changelog


Changed
  • Improved how zombies with multiple special attacks randomize their choices.
Fixed
  • Germany civilian ammo spawning 1911 magazines rather than Ace magazines. [Thanks Naamell8!]
  • Reloading vanilla assets with /reload command failing due to legacy IDs in reserved range.

3.23.9.0 Update Notes

Changelog


Added
  • GrantDelaySeconds option for NPC rewards.
  • PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced.
Changed
  • Load asset bundles with same name and redirect if loading fails.
  • Removed bone influences setting, default is now four.
Fixed
  • Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
  • Typo in Feather Hoodie description. [Thanks Bautobrodo!]
  • Grenade assuming box collider is present. [Thanks Spebby!]
  • Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
  • Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
  • Several item rarity colors in crafting list. [Thanks MoltonMontro!]
  • Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
  • Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
  • Picking up items from ground into storage bypassing max item count. [Thanks Lyhme!]
  • Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. [Thanks P9nda!]
  • Loading error if a script on an effect threw an exception while pre-populating effect pool.
Firefighter Zombie Plush


We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy!



You can order this lovable monster from the Makeship campaign here:

View Unturned Firefighter Zombie Plush on Makeship

Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 8th of July. More details here:

View Makeship FAQ

3.23.8.0 Update Notes

Changelog


Fixed
  • Stopped audio cutting off after original timer expired. [Thanks Toothy Deerryte and Jarshoowa!]
  • Docs link in workshop menu not pointing at new docs site. [Thanks Kopfstroh!]
  • Festive Toque overly aggressive culling distance. [Thanks Matqyou!]
  • Exception if gun properties were specified for non-gun NPC item reward. [Thanks P9nda!]
  • Incorrect write permission denied error for workshop submission on Mac and Linux. [Thanks CyberAndrii!]
  • Inconsistent labeling in Options menu. [Thanks ItsRodrigoAl!]
  • Near-zero and near-one bone blend weights on a few vertices of character model. [Thanks FJleKSS!]