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3.22.20.0 Update Notes

A6 Polaris Teaser:




Watch the trailer for danaby2's upcoming curated map "A6 Polaris" releasing next Friday!

[previewyoutube][/previewyoutube]

Changelog:


Added:
  • Spread_Angle_Degrees gun option replacing Spread_Hip.
  • Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average.
  • Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed.
  • Damage_Falloff_Max_Range option for falloff to finish closer than the total max range.
  • Plugin option to hide center dot and disable reputation change notification.
  • Separate messaging and auto-shutdown for update rollbacks.
  • Is_Music bool option for effect asset used in ambiance volumes.
  • Support for warning if there is a large discrepancy between server listing and actual in-game ping.
Changed:
  • Crosshair follows recoil similar to laser and better represents actual spread.
  • Prevent joining servers without GSLT over the internet. LAN servers are unaffected.
  • Trees can override their appearance on the 2D chart similar to objects.
  • Item condition supports comparison other than >=.
  • Improved how viewmodel camera is automatically aligned with gun sights.
  • Pressing enter in IP field shows loopback/LAN info, and with a ":port" moves port to the port field.
Fixed:
  • Gun spread is finally circular rather than square.
  • Clear volume selection when changing tool.
  • Selecting quests in quest list when a quest asset was missing.
  • Foliage tool performance while not painting with large brush.
  • Potential nodes editor bug with IMGUI mode.
  • Volume solid visualization visible in satellite capture.
  • Collision at rear of destroyed ural object.
  • Alignment of volumes tab and objects list.
  • Not timing out when server did not respond to join request.
Patch #1:


Fixed:
  • Crosshair not fading out when opening menus.
  • Animator component used by mods/plugins re-enabled.
  • Main menu stuck when resolving invalid hostname.
Server Changes:


Edit: this first change has been disabled following feedback. If you would like to find non-P2W servers the best option is to use the "None" or "Non-Gameplay" Monetization filters in the server list.
Refreshing the Internet server list without a name filter will only show non-monetized and non-gameplay-monetization servers now. As a reminder: servers selling gameplay advantages should not categorize themselves as non-monetized / non-gameplay-monetization. Examples of gameplay advantages include weapons, vehicles, experience, admin commands, progression skips, etc. The goal is to help promote discoverability of non-pay-to-win (P2W) servers for new players.

Last year setting a Game Server Login Token (GSLT) became a requirement for listing on the Internet server list. This has now become a requirement for direct connection as well. The goal is to help with moderation of servers re-uploading other creators' workshop files without permission.

3.22.19.0 Update Notes

Changelog:


Added:
  • All effect, dialogue, quest, and vendor references support guids.
  • Asphyxiating status icon while in non-breathable area.
  • Max Boss Zombies per-navmesh option.
  • Per-dialogue-message option to change NPC face.
Changed:
  • Removed devkit editor and its related unused systems.
  • Moved decal visibility into regular editor visibility tab.
  • Partially upgraded Nodes editor similar to Volumes and re-categorized devkit spawnpoint as node.
  • Moved devkit object material overrides into Objects editor.
  • Item Equip sound is redirectable with EquipAudioClip option.
  • Server logs when client requests graceful disconnect.
  • Slightly improved "spy" capture performance.
Fixed:
  • Several exploits to remove grass and terrain materials.
  • Twised start of road mesh with "ignore terrain" enabled.
  • Another bug with planar reflections with multiple water volumes.
  • Leaking foliage cuts when floors were destroyed.
  • Pressing rotate item while not dragging item still playing audio.
  • Lockpicks, tires, and batteries being removed if another player enters vehicle while using.
  • Round scale to -1 or +1 if nearly equal to help reduce slight misalignments between objects.
  • Round rotation angles if nearly axis aligned to help reduce slight misalignments between objects. For example 89.99 rounds to 90.
  • Adjustments to Kuwait letterman shoes, bubble pipe, and mask. [Thanks Animatic!]
Notes:


Most effect and NPC features did not yet support guids, instead relying on the old 16-bit ids. Now anywhere that a 16-bit effect or NPC asset id is used can also support guid instead. New and future content should use guids where possible to avoid asset id conflicts. Going through all of the related code was a rather large change, so there might be some unexpected side effects that need fixing in a patch.

Merging the last few features from the devkit into the regular editor is a big step toward improving the experience for mappers. The focus of editor updates can finally shift from fixing the "devkit vs legacy" mess to new tools, features, QoL, etc.

3.22.18.0 Update Notes

Changelog:


Added:
  • Oxygen volumes for deep caves or special underwater plants.
  • Accepted Demon of Greed, Pirate Captain, and Demon Hunter outfits from the Curated Workshop.
Changed:
  • Raised minimum Grass quality from Off to Low.
  • Grass is now streamed from a worker thread which reduces the CPU performance impact.
  • Improved performance of screenshot capture with supersampling enabled.
  • Improved logging of kicks for transport failure.
Fixed:
  • Sentry gun shooting while paused.
  • Lobby screen breaking if plugin set description to invalid base64 string.
32-bit Windows (again):


Several updates ago in 3.22.14.0 support for 32-bit Windows officially ended. This was not well communicated in game however because unless the archived 32-bit compatibility branch was installed it was combining the older build with the most recent shared/common files. In order to make this smoother for the meantime the 32-bit Windows version will stay up-to-date, but can only play singleplayer (not multiplayer), and shows an explanation on the main menu. Opting-in to the archived 32-bit compatibility branch allows hosting and playing multiplayer on the older version.

3.22.17.0 Update Notes

Changelog:


Added:
  • Accepted Backpack Turtle, Companion Penguin, Companion Crab, and Cultist outfit from the Curated Workshop.
Changed:
  • Reduced intensity of camera flinch from damage by 50%.
  • Increased explosion camera shake recovery speed by around 20%.
  • Reduced radius of explosion camera shake for most effects by around 50%.
  • Reduced screenshot player tagging distance to 64 meters.
  • Improved logging of kicks for bad connection.
  • Third-person-only servers have the third-person recoil and spread penalty disabled.
Fixed:
  • Foliage manager is added to level if missing when bake is clicked.
  • Startup stuck if preferences file is read-only.
  • Unable to join servers in third-person-only mode.
  • Hockey mask not equipable in hands.
  • Catch localization string format exceptions.
  • Disabled cultist outfit textures CPU read/write.
  • Outline glow appearing over laser dot.
  • Housing item mouse wheel input not blocked by UI.
  • Not saving options/graphics/controls in level editor.
  • Manually installed Maps missing from per-server asset list.
  • Accumulating error when copy/pasting transform.

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