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3.23.6.0 Update Notes

Changelog


Changed
  • Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant.
  • Removed April Fools' terrain materials because they were widely reported as annoying.
  • Temporarily ban players kicked by BattlEye for 60 seconds. [Thanks Alex!]
Fixed
  • Potential workaround for reaching audio channel limit while loading. [Thanks Animatic!]
  • Infinite loop if animated NPC dialogue was missing a closing angle bracket. [Thanks NSTM and Dug!]
  • Blowtorch LOD1 incorrect UVs. [Thanks ItsRodrigoAl!]
  • Respawn button disabled label out of sync. [Thanks ItsRodrigoAl!]
  • Outdoors skill description missing increased drops. [Thanks P9nda!]
  • Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. [Thanks NickSkunk!]
Asset Parsing Rewrite


Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime:
  • Modding is a bit easier without the separation between "v1" and "v2" assets, and now with better error messages.
  • Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read.
  • Cleaned up significant "technical debt".
  • All of the new code is unit-tested to help avoid accidental bugs.
View Merged v1/v2 Asset Documentation View Data File Format Documentation

New Modding Documentation Site


Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs.

View Documentation Site



Patch #1


Fixed
  • Lasers and night vision not parsing color blue channel. [Thanks DiFFoZ and DanielWillett!]


Patch #2


Minor important update. Released 2023-05-04.

(2023 April Fools' Event) Antarctica Update Notes

Edit on April 2nd: although this map is real and playable, it was created as an April Fools' joke by Renaxon, danaby2, Animatic, clue, and Timo987 in only 4 days! All the thanks goes to them for this fun event. Who knows, perhaps the feedback from this project will be useful for an actual curated map in the future?



Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released.
... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered.
Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love.

A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than the Yukon.

Included in Antarctica, is the most detailed depiction of wilderness Unturned has ever seen. You'll want to watch your back for packs of this fierce land's defenders.

Also included, is a revised radiation and immunity system. Due to a severely changed world, the air on Antarctica is toxic. Maybe a smarter survivor out there could help find a cure...

Now, stop reading, and get going.
It can't explore itself.

[previewyoutube][/previewyoutube]
Watch the Antarctica Trailer Here

To host a server running the map add its workshop file ID (2954631626) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Antarctica" (without quotes) in Commands.dat.

3.23.5.0 Update Notes

Changelog:


Added
  • Compare workshop file timestamps when joining server instead of asset bundle hashes.
  • LogMemoryUsage command for server owners to get a high-level view of what exists on the server.
Fixed
  • Tracked quest title in HUD too short for some non-English characters. [Thanks nemukopic!]
  • Pegasus Empire skin incorrect attachment color. [Thanks Yadaven!]

3.23.4.0 Update Notes

Changelog:


Added
  • Gameplay config for third-person recoil and spread multipliers.
Changed
  • Holding primary/secondary input will start item action as soon as possible.
  • Allow bulk-reassigning material index/palette in editor.
Fixed
  • Ambient audio never playing if audio channel limit was reached during load.
  • Exception when loading culling volumes on dedicated server.
  • Garbage generated on server when filtering relevant connections for RPCs.
  • Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto.
  • Item drops falling through narrow gaps when using raycast rather than spherecast. [Thanks Ghosticollis!]
  • Vertical alignment of Masterkey when aiming. [Thanks MediumPlayer!]
  • Remove warning for objects with legacy ID now that it is unused. [Thanks LocoCZ!]
  • Valentines quest condition was applied to wrong secret admirer note dialogue. [Thanks GG_Gabr!]
  • Miscellaneous Washington visual fixes. [Thanks AdamDN and Firecynical!]
  • Missing distance check for barricade/structure salvage. [Thanks Ghosticollis!]
  • Zombie detection radius while prone was too low for the newer collision. [Thanks JimmyDeluxe0 and Ms.Yawhaw!]
Third-Person Recoil and Spread Configurable:


When the third-person recoil and spread debuffs were added there was a lot of debate about making them configurable versus keeping the game experience more consistent between servers. The configurability argument is that the game should be as moddable as possible to encourage creativity and enable players to do whatever they find most fun, whereas the consistency argument is that it is confusing and disorienting to run into wildly different movement, gunplay, difficulty, etc. on every server.

2x recoil and spread in third-person is the intended vanilla experience. By requiring it for a while it became the consistent baseline, preventing reactionary servers from immediately disabling the change. (Unlike the movement changes which many servers immediately reverted.) Now that it has been the default, servers can choose to customize and raise and lower the multipliers as they see fit.

Was this a good approach? We will see where it might make sense with future gameplay changes.

3.23.3.0 Update Notes

Changelog:


Added
  • Arid Scout and Tourist cosmetic bundles.
  • Always_Spawn_Full [bool] option for fuel items.
  • Affected_By_Agriculture_Skill [bool] option for farmable items.
Changed
  • Teleporting causes a complete culling volume update immediately rather than time-slicing.
  • Limit max horde beacon item drops to 256. Previously a misconfigured drops multiplier could overwhelm the game.
  • Prevent using single quote ' and double quote " when stricter built-in name filter is enabled.
  • Support NPC hint reward in multiplayer.
Fixed
  • Discard loaded barricades if type has changed to avoid savedata compatibility problems. [Thanks Jdance-Media and joeymisfit!]
  • Exclude uninitialized objects from level save, for example volume components inside Unity prefabs.
  • Rubble hit collider can be any depth, not just direct children.
  • Exception/kick when walking into a just-destroyed vehicle. [Thanks warren39 and DiFFoZ!]
  • Barricades on surface of vehicle not working with child explosion armor multiplier. [Thanks Molt!]
  • Flickering textures on atlassed meshes with original UVs exactly at 0.0 or 1.0. [Thanks AdamDN!]
Patch #1:


Fixed
  • Slightly increased texture atlas UV padding for larger textures.
Arid Update:


The developers of Arid have added two new locations, new items, vehicles, quests, and improvements to the progression, balance, performance, and more!



To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat.

This project was created by Renaxon, dug, danaby2, and clue. If you enjoy the map and would like to support them, consider checking out the new Scout and Tourist bundles on the Stockpile:
Arid Scout Bundle Arid Tourist Bundle