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September Dev Diary

Hello Survivors,

The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in!


QUALITY OF LIFE UPDATE

Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs.

The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game.

The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live.

And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix.


TALES FROM THE FAR TERRITORY, PART FOUR



As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find:

  • the new MINE region, showcasing some new hazards and a new gear item
  • the second TALE, following up on Signal Void from Part Two
  • several new gameplay tools and mechanics, including the Travois and some new clothing
  • and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands!




We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year!


HINTERLAND MERCH STORE VIRTUAL “POP-UP”

Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the middle of redoing the Hinterland website in anticipation of all the new things we’re making, and our plan is to launch a whole new store with new items when that’s done.

In the meantime, by your request, we’re going to clear out some of our existing merch in time for some holiday gifts, as the new store won’t be online before the international mailing cut-off for this year’s holiday season. You’ll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA).

Once we open the pop-up store we’ll announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We don’t have a firm date yet, but we’ll announce the details ASAP.


NEW PROJECTS?

Many of you have been asking us about what we’re working on “next”. Obviously, we’re working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio.

This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models we’ve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that.

We’re not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as we’ve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterland’s future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. We’ll have more to share about this smaller Hinterland project within the next six months or so. What I will say is it’s a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; it’s just been something that’s been done alongside our other work.

As for the other bigger projects, we won’t be saying much about them until Episode Five is closer to launch.


SPEAKING OF EPISODE FIVE...

Yes, it’s still in development. No, we aren’t saying much about it yet. It’ll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know you’ve waited a long time for this, and I can’t wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages.

THAT’S ALL...

Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you haven’t already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, we’ll be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums.

Thanks for reading, and see you soon!

- Raphael










THE LONG DARK Updated to v 2.22

Hello Community,

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.

GENERAL

  • Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior.
  • Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options.
  • Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items.
  • Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory.
  • Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up.


Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###

The Long Dark Updated to v 2.21

Hello Community,

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.

GENERAL
  • Gameplay - Fixed an issue where containers disappeared for players using Interloper or Custom game modes, resulting in missing items. Please note that some players may recover their lost items if the Lost and Found box was present in the same room as the impacted container, however, items will not be recovered if the Lost and Found box was not present.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###

The Long Dark Updated to v2.20

Hello Community,

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • UI - Fixed an issue that prevented the Workshop Community Translations from working in-game.
  • UI - Fixed a rare issue that would cause text to overlap in the TALES menu.
  • Audio - Fixed an issue where footstep audio would stop playing after a player climbed a Vine.
  • UI - Fixed an issue with the logic for how the Bedroll appeared in the Radial. The Bearskin Bedroll and Improved Down Bedroll will now appear in the Radial Menu, provided they are the warmest Bedroll option available.
  • Gameplay - Fixed an issue where a lit Match would remain lit after passing through a waterfall.
  • Gameplay - Fixed an issue that caused Mementos to vanish if they were spawned in a car visor, and the player reloaded the environment (either through loading a save file, or transitioning to another area.) If the note was already lost in your current save, you may need to reload again or transition in and out of the current Region.
  • Gameplay - Fixed an issue where there could be a mismatch between the weight of some Dishes depending on where you viewed them (ex. Backpack vs. Recipes).
  • Gameplay - Fixed an issue that caused Rose Hip Pies to affect Thirst.
  • Gameplay - Fixed a stacking Broth increase error due to a bad calculation based on increased Cooking skill.
  • Gameplay - Fixed an issue that caused Ptarmigan to become stuck, if killed in mid-flight.
  • Gameplay - Fixed an issue with item spawning near areas bordering open Ocean (including Bleak Inlet, Desolation Point, etc.), where some items (such as Sticks and Coal) would appear less often than intended.
  • Gameplay - Fixed a rare issue that prevented new cooking items and Recipe Cards from spawning.
  • Gameplay - Fixed an issue that prevented the Ptarmigan from spawning in Custom Game modes.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###

The Long Dark Updated to v2.19

Hello Community,

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • General - Fixed an issue that caused the game to become stuck on a black screen when launched while Steam was in "Offline Mode."
  • UI - Fixed an issue that caused the Stamina Bar to appear persistently on the HUD.
  • UI - Fixed an issue that caused items to stack incorrectly, resulting in all items reflecting the Condition of the base stack regardless of the condition of each item.
  • UI - Fixed an issue that prevented players from placing food items from the Radial Menu.
  • UI - Added a message on the HUD to indicate when a player attempts to harvest a ravaged Carcass.
  • UI - Fixed an issue where, when accessing the Menu while using a controller, the Sort icon overlapped with other Menu items.
  • UI - Added text for the "Ptarmigan Carcass" and "Ptarmigan Nest" in the Map Details.
  • UI - Fixed an issue that caused Improvised Insulation to use the wrong icon in the Crafting menu.
  • UI - Fixed missing UI elements when selecting the Tip-Up from the Ice Fishing Menu.
  • UI - Fixed an issue where some players could not Exit or Select items from the Tales Journal Tab when using a controller.
  • UI - Fixed overlapping text when crafting the Improvised Bed Roll.
  • Environment - Airfield - Fixed an issue where the Forge was missing from the Airfield Hangar Basement.
  • Gameplay - Fixed an issue where animals appeared to switch back and forth between living and dead states after being killed.
  • Gameplay - Fixed an issue that allowed players to craft Tip Ups under Wolf corpses.
  • Gameplay - Fixed an issue where the weight of a stack of items was incorrectly based on a single item's weight, and not the combined weight of the items.
  • Gameplay - Fixed an issue that caused Stamina to decrease at an accelerated rate when climbing a rope.
  • Gameplay - Fixed an issue that prevented players from catching Fish while utilizing any Lure.
  • Gameplay - Fixed an issue that caused players to receive the error message “Failed to Restore the game from a previous Save” when trying to exit an interior to any Region, preventing the player from exiting.
  • Gameplay - Fixed an issue that caused meat to revert to an uncooked state when dragged from a Cooking Slot to the ground.
  • Gameplay - Fixed an issue that caused Baked Potatoes to float when placed.
  • Gameplay - Fixed an issue that caused Cooked Potatoes to revert to raw if the player transitioned to a new area.
  • Gameplay - Decreased the decay time for Cooking Oil, Salt, and Flour.
  • Gameplay - Fixed an issue where the Canned Corn was not being lit correctly by light sources when placed.


To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###