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TALES FROM THE FAR TERRITORY Part Five, Coming June 24th!

Hello fans,

Just a quick note to inform you that Part Five of TALES FROM THE FAR TERRITORY, titled "Last Horizon", will launch on Monday, June 24th, at 10AM Pacific Time

There will be an update video for TALES Part Five, going live on the Hinterland YouTube channel on Monday at 10AM Pacific.

For more information on what's coming in Part Five, check out the last Dev Diary.

See you then!

- The Hinterland Team

Survival game The Long Dark announces 'the first change to our permadeath system that we’ve ever made'




Ten years after its alpha first appeared in 2014, first-person survival game The Long Dark is still getting new stuff. The fifth and final part of its Tales from the Far Territory DLC is due out next month, and it's bringing with it some pretty interesting new elements, most of which are going to ratchet up the challenge but one that will give you a second chance at survival...
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The Long Dark is getting a Cheat Death system, but don't worry, it's also getting a Misery Mode and cougars


I've played little of legendary survival sim The Long Dark, or The Short Dark, as I guess it has proven for me. I fell off the game after succumbing to my first wolf. But I've sampled enough to know that adding a "Misery Mode" to the game is sort of like upending a bucket of water over a drowning person. More misery in The Long Dark? Oh thank god, that's just what this notoriously easygoing wilderness adventure has been missing. And what's this, developers Hinterland are introducing a new predator, the Cougar, which will move into any area you're fond of and compete over territory. Finally, a bit of friction for what has previously been a stroll in the woods.



It's not all misery. In a first for The Long Dark, which has hitherto been a permadeath game that wipes your save between runs, the devs are working on an optional Cheat Death system. It's not as cheaty as it sounds, however. You can only return from the grave four times, and each time, you'll have to make unspecified trade-offs. The idea is to stop people backing up their saves and make failure more of an adventure or if you prefer, an agonisingly slow decline, rather than letting players avoid the consequences of their actions.

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MAY DEVELOPER DIARY



Hello fans,

Here’s some news about what to expect in Part Five of TALES FROM THE FAR TERRITORY, which we are targeting for the second half of June (depending on how long it takes to test and clear console certification), as well as an update on progress around bringing TALES to Switch.

Cougar




I recently confirmed that the Cougar will be included in Part Five. We’ve been wanting to add a dangerous “alpha predator” to the game for a while, beyond the Wolves and other dangerous wildlife you can encounter in the game. With every new type of wildlife, we try to introduce a new element of gameplay to give it a distinct role in the overall ecosystem, and also ensure it freshens up the game for all our players.

The Cougar will work a bit differently than the other predators in the game. Cougars are very territorial, and will get interested in you when you start to spend a lot of time in one region. If you hang around in one region for too long, they will take an interest in the region and occupy it. You’ll then start to encroach on their territory, which is very dangerous! You’ll have plenty of warning before they move in, and plenty of warning once they have occupied a region. What you won’t get is plenty of warning before they attack you, once they are encroaching on your territory (or you on theirs)! So pay attention to the warning signs, move around the world and be prepared with a second Safehouse location in a different region, and you’ll be ok. Eventually, if you stay out of the occupied region for a while, the Cougar will lose interest and leave you alone. There will be a variety of feedback systems to keep you informed of Cougar activities, if you’re paying attention.

The Cougar’s attack is vicious (with its own new Affliction) and can end the game for you, but if you’re fast and lucky you’ll get a chance to counter-attack, and if you’re very lucky, you’ll kill it. Otherwise, it will escape to continue to hunt you down in a region it occupies. If you want to buy yourself more breathing room, you can seek out the Cougar’s den which exists somewhere in the world (a different place each game), and if you destroy the den with Noisemakers, Cougars will leave you alone for a long time. Eventually, though, they will return.

We think the Cougar will keep players on edge, and keep things interesting for those who are looking for a good long-term challenge, while also giving players the info they need to avoid Cougars altogether if that’s what they prefer.

Since we know having Cougars stalking you in the game might be a bit too stressful for some of our players, you’ll have the choice to include them in your game (or not) when you start a new one, and when we introduce them in the next update you’ll have the option to keep them out of your current save. We’re hoping that for most players, however, the Cougar becomes a force of nature that keeps them on their toes, keeps them moving and planning ahead, and adds an element of danger to long-term survival.

Mountain Pass Region (Name TBA)




In Part Five, we’ll release the third and final new region for TALES. The Mountain Pass is our most vertical region so far, with plenty of steep and craggy terrain to pass through. You can follow the narrow road up higher and higher into the region, or take the lower path and rely on rope-climbs to find your way around. Keep an eye on key landmarks, including some human-made locations, like the Weather Station. In general, the weather in this region is bad, and the higher you go, the colder it gets. We’ll announce the region’s final name at launch.

The Third Tale (Name TBA)


We’re also releasing the third and final Tale with Part Five. Taking place in the Mountain Pass region, this third Tale wraps up the Rüdiger storyline first started in “Signal Void” and continued in “Buried Echoes”. Note that if you’ve already finished Tales One and Two, you’ll be able to just continue straight into Tale Three. Completing the third Tale will provide you with some profile-level benefits (in the form of new Feats) so it’ll be worth your while to complete all three Tales. And doing so will give you a glimpse into some worldbuilding and mysteries that will be paid off in Episode Five.

Misery Mode




We’ve been working on a new Experience Mode, specifically made for Interloper players who have maxed out that mode and are looking for a new level of challenge. Misery takes Interloper and ratchets up the difficulty by adding six new Afflictions that are applied over time. The purpose is to survive in the mode for as long as possible after all six Afflictions have come in, and while we’re not 100% sure yet as the mode is still being playtested (with some help from some of our Interloper players from the community), we suspect the Days Survived counts will be in the dozens and not the hundreds like some existing Interloper players are able to achieve. Just trying to keep the game fresh and challenging for a group of players in our community who really like punishment! Of course, this mode isn’t for everyone.

Cheat Death System




We’re adding an optional system that will allow you to cheat death.

Yes, our permadeath survival game is finally offering you a “way out” from Death that doesn’t involve backing up your save file!

How this will work is that upon dying in the game, players will have two options: Die (as they do currently), or Cheat Death. If they Die, their save is wiped as it is currently, and they can carry on as usual. If they Cheat Death, they’ll be offered a series of choices they need to make if they want to continue playing. These choices will offer a series of trade-offs, because while you can cheat death, you can’t cheat death for free. You’ll also have the opportunity to retrieve your pack with some of what you were carrying at the time of your death, but other aspects of the world will remain the same as they were when you died -- including resources and gear items you have stored in your favourite locations, places you have explored and looted, surveying progress, Tales completion progress, etc. Each time you cheat death, the game will become progressively more difficult for you, and you can cheat death up to three times (4 total “lives”). Your final life will be very difficult.

You can Cheat Death once, twice, three times, or not at all. At each death you’ll have to make the decision about how you want to continue, if you do.

This is the first change to our permadeath system that we’ve ever made in the game, and we hope it brings a new dimension to gameplay for those of our players who just aren’t ready to lose their favourite survivor, or those who just want something fresh. We’d love to see players get into the spirit of this and give it a try instead of backing up their saves and continuing without consequences.

WINTERMUTE, Episode Five


We’re still busy working on it and we’ll have more to say about it later this year, as mentioned in the December dev diary, where we revealed the episode title.

TALES on Switch


We were originally hoping to release TALES on Switch last week, but unfortunately we ran into several issues with memory and optimization with a few of the bigger regions in the game, which also resulted in some crashes we’ve been working on. We believe we are close to having the crashes resolved, and once those are fixed, the build will be submitted first to our internal Test team for final verification, and then when they give it the greenlight, it’ll go to Nintendo. Once the build is with Nintendo, it can take up to 20 days to pass their Certification, at which point we can release it to you.

So based on our current timelines, we think we’ll have TALES available on Switch by the second half of June. Please note that this will mean Parts One to Four of TALES, along with all the free updates to the “base” Survival mode, will all be released and the game will be updated to the current version available on the other platforms. The free updates will also be available to anyone who owns the game on Switch, not just people who own TALES, just as on the other platforms.

Afterwards, once Part Five is released on Steam, Xbox, and PlayStation, we will also submit it to Nintendo for the same approval process, which means we hope Part Five is available about a month after Parts One to Four are released. Part Six will follow the same process, with the Switch lagging the other platforms by about a month.

Thanks for reading, and we look forward to sharing the update video for TALES, Part Five, when it releases in the second half of June. We’ll share a more precise date once we have it.

Stay safe out there.

- Raphael

The Long Dark creative director teases 'good things happening in the Unannounced Survival Games space'




The wintry solo survival game The Long Dark has been around a long time—it launched into early access in 2014 and updates have been rolling ever since—but it looks like developer Hinterland Games is preparing to move on to something new. Studio founder and creative director Raphael van Lierop made a return to Twitter last night to drop a brief teaser for an unannounced project...
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