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What’s Coming In AC EVO 0.3 | Multiplayer, Improved Physics, Audio Overhaul, New

[h3]What’s Coming In AC EVO 0.3 | Multiplayer, Improved Physics, Audio Overhaul, New Content & More[/h3]

Marco Massarutto, Co-Founder and Executive Manager at KUNOS Simulazioni, presents all the main features introduced in AC EVO EA 0.3, the third Release of the Assetto Corsa EVO Early Access program.

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This milestone introduces the first step into online multiplayer, with up to 16-player slots which will progressively grow to full track capacity, the upcoming Custom Servers Portal, developed with SIATI (Swiss Innovative Arts & Technology Institute) and a preview of the upcoming Daily Racing Portal, developed with SimGrid.

Other highlights of Release 0.3 of the Early Access program include:

Physics improvements: 1000 Hz damping, a new suspension model, and tyre evolution

Audio overhaul: new individual car sounds, inertia-based response, backfire realism

Graphics and UI optimizations: GPU/CPU performance, VRAM usage, real-time MFD (Multi-Function Display) updates

9 new vehicles, including the Ferrari F2004, and 2 laser-scanned circuits: Circuit de Spa Francorchamps and Red Bull Ring

Still not one of us? By purchasing Assetto Corsa EVO Early Access, you’ll not only receive a discount, but you’ll also get all content included in version 1.0 for free.

https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/

The Audi RS 6 Avant is coming in Update 0.3

[p]The Audi RS 6 Avant, one of the fastest sport wagons on the planet, will be part of the upcoming Release 3 of Assetto Corsa EVO ⚡[/p][p]Alongside more track-focused cars, it will complete a line-up designed for our first multiplayer update.[/p][p]We’re working non-stop to bring it to you as soon as possible and we can’t wait to share everything we’ve been building![/p][p][/p][p][/p][p]
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Master Donington Park in AC EVO | Lap Guide with David Perel

Donington Park is a true driver's circuit — fast, flowing, and unforgiving if you miss your marks.

To help you master it in Assetto Corsa EVO, we’ve teamed up with David Perel, professional race driver and founder of The SimGrid, for a full lap guide.

In this lap guide, David shares expert insights on every corner of the British track. Driving the Lotus Exige V6 Cup (2014) in Assetto Corsa EVO, he breaks down:

- How to brake early and hit the apex at Turn 1 for max throttle on exit
- How to position your car through Craner Curves to stay tight and set up Old Hairpin
- Why sacrificing speed through Starkey’s Bridge helps carry more into McLeans
- The feel-based approach for an early apex at Coppice
- How to brake between the kerb and brake board into The Esses and use every bit of kerb
- Tips to rotate early and find grip at the tricky downhill Melbourne Hairpin and Goddards

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This guide is ideal for sim racers of all levels looking to improve technique and consistency on one of AC EVO’s most rewarding circuits.

Donington Park is available now in Early Access Release 0.2. If you don’t see it in your track list, update your game on Steam.

Want to explore everything included in the latest update?
Click Here to read the full Release 0.2 notes.

Master COTA in AC EVO | Lap Guide with pro sim racer Nils Naujoks

Looking to master the Circuit of the Americas in Assetto Corsa EVO?

This detailed COTA Lap Guide by pro sim racer and vehicle handling tester for AC EVO Nils Naujoks will guide you through every corner of this highly technical 5.5 km (3.41 miles) track featuring 40 m (130 ft) elevation changes and 20 challenging turns.

Driving the classic Porsche 911 Turbo 3.6 (964) on road tires, Nils breaks down every section of the Circuit of the Americas to help you learn:

  • Braking points for steep entries like Turn 1 and Turn 12

  • The best racing lines through the high-speed esses with tips on balance and rhythm

  • How to tackle technical corners such as Turn 15 and the carousel section (Turns 16–18)

  • How to maximize speed and power on the 1 km (0.62 mile) back straight, reaching over 250 km/h

  • Shift timing, braking references, and kerb usage without upsetting the car

This track guide is designed to help sim racers improve lap times and driving technique in Assetto Corsa EVO.

COTA is part of the Release 0.2 update for Assetto Corsa EVO’s Early Access program.

Want to know what else is new in Release 0.2? Check out the full list of features and content here: https://assettocorsa.gg/assetto-corsa-evo-release-0-2/

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#WeAreSimracing #AssettoCorsaEVO #ACEVO #COTA

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Release 0.2.2 hotfix is out now on Steam!

Dear Assetto Corsa EVO racers -
version 0.2.2 of the software is out now on Steam. Restart your Steam client in order to fetch the update.

------ changelog ------
- Physics: split weather time and clock time
- Renderer: fix crash with FXAA
- Renderer: slightly reduced VRAM usage
- Cameras: fix TV camera far plane
- Handling: updated Honda NSX-R vintage tyres and setup
- Audio: removed high pitched noise from Porsche 964 Turbo
- UI: fixed reversed zoom in/zoom out with the mouse wheel in the interior view of the showroom
- UI: fix for split thumbnails when using upscaling at lower resolutions
- UI: Chinese localization update

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