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Project AURA News

Patch 1.1.5 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the German and Chinese languages, done some tweaks on balance, and resolved a few typos found. Please, continue reading for details:

Translations

There is a new update on German and Chinese languages.
Special thanks to lord.herbo and Benny for their latest updates!!
*Currently only the tutorials are available in Chinese language.

Balance

• Startup SC (Synthetic Coins) have been increased, specially for lower difficulties.
• There are new items available at the market.
• Fully filled maintenance/comfort toolkits will be craftable in the Workshops.
• Flora and Vestige tracking work points have been increased to make more relevant their techs research. (testing feature)
• It is possible to craft Core Invention Docs from your Corp Buildings with 1 Core Doc of its color + 5 Invention Docs. (Require Cosmos' Tech: Invention).
• The probability to find Tin has been slightly increased from 4% to 6%. We agree with the community feedback about it being a potential bottleneck.
• Botanic Gardens innovation production has been slightly increased.

Misc

• Panels having sub-panels will now remember state and position, hopefully saving you some clicks.
• Hovering mouse on buildings node-connectors will show the required blueprint and its color.
• Health scoring values (in the score panel) will be now rounded, so having your colonists average stats to 95 or higher will give you 10 points. Before you needed your colony’s average stats to be 100.
• Audio volume for the NPC notifications has been slightly reduced.
• Added new in-game-tips about technology and keyboard shortcuts.
*In case you disabled your in-game tips, it is possible to re-enable them through the Options menu.
• Resources guide has been update to the current patch.

Bugs

• Corrected typos reported by the community.


As always, thank you for your continued support.
We keep listening for feedback ;)

Patch 1.1.4 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the German and French languages, done some tweaks on research balance, and resolved a few typos found. Please, continue reading for details:

Translations

There is a new update on German and French languages.
Special thanks to lord.herbo and squall1903 for their latest updates!!

Balance

We have been following some of the videos uploaded by the community and listened to feedback and with this patch we have we have been tweaking the research system to limit the impact of the RNG has on research:

• “Invention” (production available at the Corp buildings) will now cost 2 Core Docs (instead of 5) and will produce 1 Core Invention Doc (instead of 1 and a 50% to produce another).
*Please note that you need the (conventional) Cosmos technology “Invention” in order to unlock this production.

• “Document Analysis” is a production available in your Programming Labs and it lets you transform 4 colored docs (one of each color) into 1 Invention Doc. (Before there was a 60% chance to produce the Invention Doc, so you could lose all your colored docs for nothing if your bad luck was persistent). The Work points required has been reduced as well from 600 to 400.

• The chance to produce Core Invention Docs while researching influence has been removed. (It was 5% previously).

Bugs

• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)

Patch 1.1.3 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved a few bugs reported. Please, continue reading for details:

Translations

There is a new update on German and Russian languages.
Russian is fully translated now (excluding a few images containing text). Special thanks to Dorado!!

Balance

• The chance to produce invention docs while researching colored docs in the Labs and Corporate Buildings has been increased from 20 to 40%.

Bugs

• The Pumping Tower was sometimes “fishing” wrong-quest items.
• Solved an issue with log error messages when changing message priority.
• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)

Patch 1.1.2 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages, done some tweaks on research balance, and resolved an issue related to DPI screen setup. Please, continue reading for details:

Translations

There is a new update on German and Russian languages.

Both languages are really close to be fully translated. We really thank those involved in the translation for such a great work!!

Balance

• We have halved the amount of colored Docs needed to produce Core Invention Docs in your Corporation buildings.

• We have removed the RNG from the Deciphering Keys production.
(...We are learning how much players hate RNG in games…)

Misc

• After the 1.1.2 patch, the application is DPI aware, this means, you won’t need to manually setup the exe to run properly in desktops with a DPI setup different than the default 100%.
(we will continue testing this functionality)

• Corrected typos reported by the community.

As always, thanks for reading, and we keep listening for feedback ;)

Patch 1.1.1 Released

Greetings Community!
We are bringing to you a new patch today where we have updated the German and Russian languages and some minor issues have been solved. Please, continue reading for details:

Translations

• There is a new update on German and Russian languages.
*The Russian language has now updated also the achievements on Steam.

Misc

• The Resource Guide has been updated to the 1.1 version.

• Larder auto refill happens now before the daily auto sell (if enabled). This will prioritize your food going to larder before than be sold if matching your auto sell criteria.

• Some tweaks have been done to the Maintenance and Police drone animations.

Bugs

• Atmospheric Instability condition was triggered even with the climatic disasters disabled on game activation.


As always, thanks for reading, and we keep listening for feedback ;)